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	Fix player being able to activate objects when knocked out
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					 1 changed files with 4 additions and 0 deletions
				
			
		|  | @ -508,6 +508,10 @@ void OMW::Engine::activate() | |||
|     if (MWBase::Environment::get().getWindowManager()->isGuiMode()) | ||||
|         return; | ||||
| 
 | ||||
|     MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); | ||||
|     if (player.getClass().getCreatureStats(player).getKnockedDown()) | ||||
|         return; | ||||
| 
 | ||||
|     MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getFacedObject(); | ||||
| 
 | ||||
|     if (ptr.isEmpty()) | ||||
|  |  | |||
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