From e78bdd2a5d09b506fdbbb6421d647fe6ff9203d5 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Thu, 18 Jul 2013 00:22:40 -0700 Subject: [PATCH] Clear 'swim' from the animation name as a backup instead of 'sneak' --- apps/openmw/mwmechanics/character.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 57ff02b8be..1d56a30fbd 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -191,13 +191,13 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat if(!mAnimation->hasAnimation(movement)) { - std::string::size_type sneakpos = movement.find("sneak"); - if(sneakpos == std::string::npos) + std::string::size_type swimpos = movement.find("swim"); + if(swimpos == std::string::npos) movement.clear(); else { movegroup = MWRender::Animation::Group_LowerBody; - movement.erase(sneakpos, 5); + movement.erase(swimpos, 4); if(!mAnimation->hasAnimation(movement)) movement.clear(); }