Partially fix inventory doll when non-compute-shader ripples are used with FFP

pull/3236/head
AnyOldName3 3 months ago
parent f817ff01b4
commit e7a31373c9

@ -206,7 +206,7 @@ namespace MWRender
};
// PASS: Blot in all ripple spawners
mProgramBlobber->apply(state);
state.applyAttribute(mProgramBlobber);
state.apply(frameState.mStateset);
if (mUseCompute)
@ -225,7 +225,7 @@ namespace MWRender
}
// PASS: Wave simulation
mProgramSimulation->apply(state);
state.applyAttribute(mProgramSimulation);
state.apply(frameState.mStateset);
if (mUseCompute)

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