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Merge branch 'feature/support-extra-gamepad-buttons' into 'master'
Add support for modern SDL controller buttons (Touchpad, Misc1, Paddles) See merge request OpenMW/openmw!5017
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commit
e7b954a7b6
4 changed files with 31 additions and 0 deletions
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@ -546,6 +546,12 @@ namespace MWInput
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return "textures/omw_psx_button_triangle.dds";
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return "textures/omw_psx_button_triangle.dds";
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return "textures/omw_steam_button_y.dds";
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return "textures/omw_steam_button_y.dds";
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case SDL_CONTROLLER_BUTTON_GUIDE:
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case SDL_CONTROLLER_BUTTON_GUIDE:
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case SDL_CONTROLLER_BUTTON_MISC1:
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case SDL_CONTROLLER_BUTTON_PADDLE1:
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case SDL_CONTROLLER_BUTTON_PADDLE2:
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case SDL_CONTROLLER_BUTTON_PADDLE3:
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case SDL_CONTROLLER_BUTTON_PADDLE4:
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case SDL_CONTROLLER_BUTTON_TOUCHPAD:
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default:
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default:
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return {};
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return {};
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}
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}
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@ -345,6 +345,13 @@ namespace MWLua
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{ "DPadDown", SDL_CONTROLLER_BUTTON_DPAD_DOWN },
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{ "DPadDown", SDL_CONTROLLER_BUTTON_DPAD_DOWN },
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{ "DPadLeft", SDL_CONTROLLER_BUTTON_DPAD_LEFT },
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{ "DPadLeft", SDL_CONTROLLER_BUTTON_DPAD_LEFT },
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{ "DPadRight", SDL_CONTROLLER_BUTTON_DPAD_RIGHT },
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{ "DPadRight", SDL_CONTROLLER_BUTTON_DPAD_RIGHT },
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{ "Misc1", SDL_CONTROLLER_BUTTON_MISC1 },
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{ "Paddle1", SDL_CONTROLLER_BUTTON_PADDLE1 },
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{ "Paddle2", SDL_CONTROLLER_BUTTON_PADDLE2 },
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{ "Paddle3", SDL_CONTROLLER_BUTTON_PADDLE3 },
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{ "Paddle4", SDL_CONTROLLER_BUTTON_PADDLE4 },
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{ "Touchpad", SDL_CONTROLLER_BUTTON_TOUCHPAD },
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{ "Max", SDL_CONTROLLER_BUTTON_MAX },
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}));
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}));
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api["CONTROLLER_AXIS"] = LuaUtil::makeStrictReadOnly(LuaUtil::tableFromPairs<std::string_view, int>(lua,
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api["CONTROLLER_AXIS"] = LuaUtil::makeStrictReadOnly(LuaUtil::tableFromPairs<std::string_view, int>(lua,
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@ -33,12 +33,24 @@ namespace SDLUtil
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return "Left Shoulder";
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return "Left Shoulder";
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case SDL_CONTROLLER_BUTTON_LEFTSTICK:
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case SDL_CONTROLLER_BUTTON_LEFTSTICK:
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return "Left Stick Button";
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return "Left Stick Button";
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case SDL_CONTROLLER_BUTTON_MISC1:
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return "Misc 1";
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case SDL_CONTROLLER_BUTTON_PADDLE1:
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return "Paddle 1";
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case SDL_CONTROLLER_BUTTON_PADDLE2:
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return "Paddle 2";
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case SDL_CONTROLLER_BUTTON_PADDLE3:
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return "Paddle 3";
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case SDL_CONTROLLER_BUTTON_PADDLE4:
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return "Paddle 4";
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case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
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case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
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return "Right Shoulder";
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return "Right Shoulder";
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case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
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case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
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return "Right Stick Button";
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return "Right Stick Button";
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case SDL_CONTROLLER_BUTTON_START:
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case SDL_CONTROLLER_BUTTON_START:
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return "Start Button";
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return "Start Button";
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case SDL_CONTROLLER_BUTTON_TOUCHPAD:
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return "Touchpad";
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case SDL_CONTROLLER_BUTTON_X:
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case SDL_CONTROLLER_BUTTON_X:
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return "X Button";
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return "X Button";
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case SDL_CONTROLLER_BUTTON_Y:
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case SDL_CONTROLLER_BUTTON_Y:
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@ -200,6 +200,12 @@
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-- @field [parent=#CONTROLLER_BUTTON] #number DPadDown
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-- @field [parent=#CONTROLLER_BUTTON] #number DPadDown
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-- @field [parent=#CONTROLLER_BUTTON] #number DPadLeft
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-- @field [parent=#CONTROLLER_BUTTON] #number DPadLeft
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-- @field [parent=#CONTROLLER_BUTTON] #number DPadRight
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-- @field [parent=#CONTROLLER_BUTTON] #number DPadRight
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-- @field [parent=#CONTROLLER_BUTTON] #number Misc1
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-- @field [parent=#CONTROLLER_BUTTON] #number Paddle1
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-- @field [parent=#CONTROLLER_BUTTON] #number Paddle2
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-- @field [parent=#CONTROLLER_BUTTON] #number Paddle3
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-- @field [parent=#CONTROLLER_BUTTON] #number Paddle4
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-- @field [parent=#CONTROLLER_BUTTON] #number Touchpad
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---
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---
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-- Values that can be passed to onControllerButtonPress/onControllerButtonRelease engine handlers.
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-- Values that can be passed to onControllerButtonPress/onControllerButtonRelease engine handlers.
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