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	Call clear() for every window
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					 14 changed files with 27 additions and 20 deletions
				
			
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			@ -24,6 +24,7 @@ namespace MWGui
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        void setPtr(const MWWorld::Ptr& npc);
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        void onFrame (float dt);
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        void clear() { resetReference(); }
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    private:
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        ItemView* mItemView;
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			@ -47,6 +47,7 @@ namespace MWGui
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            void setFont(const std::string &fntName);
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            void onResChange(int width, int height);
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            void clear() { resetReference(); }
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            // Print a message to the console, in specified color.
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            void print(const std::string &msg, const std::string& color = "#FFFFFF");
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			@ -35,6 +35,7 @@ namespace MWGui
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        void setPtr(const MWWorld::Ptr& container);
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        virtual void onClose();
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        void clear() { resetReference(); }
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        void onFrame(float dt) { checkReferenceAvailable(); }
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			@ -118,6 +118,7 @@ namespace MWGui
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        void goodbye();
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        void onFrame(float dt);
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        void clear() { resetReference(); }
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        // make sure to call these before setKeywords()
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        void setServices(int services) { mServices = services; }
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			@ -22,6 +22,7 @@ namespace MWGui
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        virtual void onOpen();
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        void onFrame(float dt) { checkReferenceAvailable(); }
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        void clear() { resetReference(); }
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        void setSoulGem (const MWWorld::Ptr& gem);
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        void setItem (const MWWorld::Ptr& item);
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			@ -60,6 +60,8 @@ namespace MWGui
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        void setEnemy(const MWWorld::Ptr& enemy);
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        void resetEnemy();
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        void clear() { resetEnemy(); }
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    private:
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        MyGUI::ProgressBar *mHealth, *mMagicka, *mStamina, *mEnemyHealth, *mDrowning;
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        MyGUI::Widget* mHealthFrame;
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			@ -29,6 +29,7 @@ namespace MWGui
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            void setPtr(const MWWorld::Ptr& actor, int startOffset);
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            void onFrame(float dt) { checkReferenceAvailable(); }
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            void clear() { resetReference(); }
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            void onResChange(int, int) { center(); }
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			@ -151,6 +151,7 @@ namespace MWGui
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        SpellCreationDialog();
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        virtual void onOpen();
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        void clear() { resetReference(); }
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        void onFrame(float dt) { checkReferenceAvailable(); }
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			@ -30,6 +30,7 @@ namespace MWGui
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            void setPtr(const MWWorld::Ptr& actor);
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            void onFrame(float dt);
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            void clear() { resetReference(); }
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            void borrowItem (int index, size_t count);
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            void returnItem (int index, size_t count);
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			@ -20,6 +20,8 @@ namespace MWGui
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        void onFrame(float dt);
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        void clear() { resetReference(); }
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    protected:
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        virtual void onReferenceUnavailable ();
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			@ -262,6 +262,11 @@ namespace MWGui
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        }
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    }
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    void WaitDialog::clear()
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    {
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        mProgressBar.setVisible(false);
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    }
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    void WaitDialog::stopWaiting ()
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    {
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        MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2f);
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			@ -34,6 +34,7 @@ namespace MWGui
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        virtual bool exit();
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        void onFrame(float dt);
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        void clear();
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        bool getSleeping() { return mTimeAdvancer.isRunning() && mSleeping; }
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        void wakeUp();
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			@ -45,6 +45,9 @@ namespace MWGui
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        void center();
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        /// Clear any state specific to the running game
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        virtual void clear() {}
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        /// Called when GUI viewport changes size
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        virtual void onResChange(int width, int height) {}
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    };
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			@ -514,10 +514,6 @@ namespace MWGui
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    void WindowManager::setNewGame(bool newgame)
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    {
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        // This method will always be called after loading a savegame or starting a new game
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        // Reset enemy, it could be a dangling pointer from a previous game
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        mHud->resetEnemy();
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        if (newgame)
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        {
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            disallowAll();
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			@ -1596,36 +1592,26 @@ namespace MWGui
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    void WindowManager::clear()
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    {
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        for (WindowBase* window : mWindows)
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            window->clear();
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        if (mLocalMapRender)
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            mLocalMapRender->clear();
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        mMap->clear();
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        mQuickKeysMenu->clear();
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        mMessageBoxManager->clear();
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        mTrainingWindow->resetReference();
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        mDialogueWindow->resetReference();
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        mTradeWindow->resetReference();
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        mSpellBuyingWindow->resetReference();
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        mSpellCreationDialog->resetReference();
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        mEnchantingDialog->resetReference();
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        mContainerWindow->resetReference();
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        mCompanionWindow->resetReference();
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        mConsole->resetReference();
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        mToolTips->setFocusObject(MWWorld::ConstPtr());
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        mInventoryWindow->clear();
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        mSelectedSpell.clear();
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        mCustomMarkers.clear();
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        mForceHidden = GW_None;
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        setWerewolfOverlay(false);
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        mGuiModes.clear();
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        while (!mGuiModes.empty())
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            popGuiMode();
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        MWBase::Environment::get().getInputManager()->changeInputMode(false);
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        updateVisible();
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    }
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