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	Validate almost straight shortcuts by navmesh raycast
Check whether it's possible to actually move over navmesh by such shortcut.
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					 3 changed files with 27 additions and 5 deletions
				
			
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			@ -160,7 +160,8 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
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    static const bool smoothMovement = Settings::Manager::getBool("smooth movement", "Game");
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    mPathFinder.update(position, pointTolerance, DEFAULT_TOLERANCE,
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                       /*shortenIfAlmostStraight=*/smoothMovement, actorCanMoveByZ);
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                       /*shortenIfAlmostStraight=*/smoothMovement, actorCanMoveByZ,
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                       halfExtents, getNavigatorFlags(actor));
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    if (isDestReached || mPathFinder.checkPathCompleted()) // if path is finished
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    {
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			@ -105,6 +105,19 @@ namespace
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        return checkAngle && checkDist;
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    }
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    struct IsValidShortcut
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    {
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        const DetourNavigator::Navigator* mNavigator;
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        const osg::Vec3f mHalfExtents;
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        const DetourNavigator::Flags mFlags;
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        bool operator()(const osg::Vec3f& start, const osg::Vec3f& end) const
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        {
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            const auto position = mNavigator->raycast(mHalfExtents, start, end, mFlags);
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            return position.has_value() && std::abs((position.value() - start).length2() - (end - start).length2()) <= 1;
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        }
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    };
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}
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namespace MWMechanics
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			@ -296,7 +309,8 @@ namespace MWMechanics
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    }
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    void PathFinder::update(const osg::Vec3f& position, float pointTolerance, float destinationTolerance,
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                            bool shortenIfAlmostStraight, bool canMoveByZ)
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                            bool shortenIfAlmostStraight, bool canMoveByZ, const osg::Vec3f& halfExtents,
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                            const DetourNavigator::Flags flags)
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    {
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        if (mPath.empty())
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            return;
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			@ -306,9 +320,15 @@ namespace MWMechanics
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        if (shortenIfAlmostStraight)
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        {
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            while (mPath.size() > 2 && isAlmostStraight(mPath[0], mPath[1], mPath[2], pointTolerance))
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            const IsValidShortcut isValidShortcut {
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                MWBase::Environment::get().getWorld()->getNavigator(),
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                halfExtents, flags
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            };
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            while (mPath.size() > 2 && isAlmostStraight(mPath[0], mPath[1], mPath[2], pointTolerance)
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                   && isValidShortcut(mPath[0], mPath[2]))
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                mPath.erase(mPath.begin() + 1);
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            if (mPath.size() > 1 && isAlmostStraight(position, mPath[0], mPath[1], pointTolerance))
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            if (mPath.size() > 1 && isAlmostStraight(position, mPath[0], mPath[1], pointTolerance)
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                    && isValidShortcut(position, mPath[1]))
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                mPath.pop_front();
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        }
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			@ -107,7 +107,8 @@ namespace MWMechanics
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            /// Remove front point if exist and within tolerance
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            void update(const osg::Vec3f& position, float pointTolerance, float destinationTolerance,
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                        bool shortenIfAlmostStraight, bool canMoveByZ);
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                        bool shortenIfAlmostStraight, bool canMoveByZ, const osg::Vec3f& halfExtents,
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                        const DetourNavigator::Flags flags);
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            bool checkPathCompleted() const
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            {
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