Validate almost straight shortcuts by navmesh raycast

Check whether it's possible to actually move over navmesh by such shortcut.
pull/3094/head
elsid 4 years ago
parent 4dad58b806
commit e7d68d3d1b
No known key found for this signature in database
GPG Key ID: B845CB9FEE18AB40

@ -160,7 +160,8 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
static const bool smoothMovement = Settings::Manager::getBool("smooth movement", "Game"); static const bool smoothMovement = Settings::Manager::getBool("smooth movement", "Game");
mPathFinder.update(position, pointTolerance, DEFAULT_TOLERANCE, mPathFinder.update(position, pointTolerance, DEFAULT_TOLERANCE,
/*shortenIfAlmostStraight=*/smoothMovement, actorCanMoveByZ); /*shortenIfAlmostStraight=*/smoothMovement, actorCanMoveByZ,
halfExtents, getNavigatorFlags(actor));
if (isDestReached || mPathFinder.checkPathCompleted()) // if path is finished if (isDestReached || mPathFinder.checkPathCompleted()) // if path is finished
{ {

@ -105,6 +105,19 @@ namespace
return checkAngle && checkDist; return checkAngle && checkDist;
} }
struct IsValidShortcut
{
const DetourNavigator::Navigator* mNavigator;
const osg::Vec3f mHalfExtents;
const DetourNavigator::Flags mFlags;
bool operator()(const osg::Vec3f& start, const osg::Vec3f& end) const
{
const auto position = mNavigator->raycast(mHalfExtents, start, end, mFlags);
return position.has_value() && std::abs((position.value() - start).length2() - (end - start).length2()) <= 1;
}
};
} }
namespace MWMechanics namespace MWMechanics
@ -296,7 +309,8 @@ namespace MWMechanics
} }
void PathFinder::update(const osg::Vec3f& position, float pointTolerance, float destinationTolerance, void PathFinder::update(const osg::Vec3f& position, float pointTolerance, float destinationTolerance,
bool shortenIfAlmostStraight, bool canMoveByZ) bool shortenIfAlmostStraight, bool canMoveByZ, const osg::Vec3f& halfExtents,
const DetourNavigator::Flags flags)
{ {
if (mPath.empty()) if (mPath.empty())
return; return;
@ -306,9 +320,15 @@ namespace MWMechanics
if (shortenIfAlmostStraight) if (shortenIfAlmostStraight)
{ {
while (mPath.size() > 2 && isAlmostStraight(mPath[0], mPath[1], mPath[2], pointTolerance)) const IsValidShortcut isValidShortcut {
MWBase::Environment::get().getWorld()->getNavigator(),
halfExtents, flags
};
while (mPath.size() > 2 && isAlmostStraight(mPath[0], mPath[1], mPath[2], pointTolerance)
&& isValidShortcut(mPath[0], mPath[2]))
mPath.erase(mPath.begin() + 1); mPath.erase(mPath.begin() + 1);
if (mPath.size() > 1 && isAlmostStraight(position, mPath[0], mPath[1], pointTolerance)) if (mPath.size() > 1 && isAlmostStraight(position, mPath[0], mPath[1], pointTolerance)
&& isValidShortcut(position, mPath[1]))
mPath.pop_front(); mPath.pop_front();
} }

@ -107,7 +107,8 @@ namespace MWMechanics
/// Remove front point if exist and within tolerance /// Remove front point if exist and within tolerance
void update(const osg::Vec3f& position, float pointTolerance, float destinationTolerance, void update(const osg::Vec3f& position, float pointTolerance, float destinationTolerance,
bool shortenIfAlmostStraight, bool canMoveByZ); bool shortenIfAlmostStraight, bool canMoveByZ, const osg::Vec3f& halfExtents,
const DetourNavigator::Flags flags);
bool checkPathCompleted() const bool checkPathCompleted() const
{ {

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