Deep update and destroy ui helpers

pull/3234/head
uramer 11 months ago
parent 7793a6d0d9
commit e7ef49e6df

@ -33,4 +33,47 @@ function aux_ui.deepLayoutCopy(layout)
return result
end
local function isUiElement(v)
return v.__type and v.__type.name == 'LuaUi::Element'
end
local function deepElementCallback(layout, callback)
if not layout.content then return end
for i = 1, #layout.content do
local child = layout.content[i]
if isUiElement(child) then
callback(child)
deepElementCallback(child.layout, callback)
else
deepElementCallback(child, callback)
end
end
end
---
-- Recursively updates all elements in the passed layout or element
-- @function [parent=#ui] deepUpdate
-- @param #any elementOrLayout @{openmw.ui#Layout} or @{openmw.ui#Element}
function aux_ui.deepUpdate(elementOrLayout)
local layout = elementOrLayout
if elementOrLayout.update then
elementOrLayout:update()
layout = elementOrLayout.layout
end
deepElementCallback(layout, function (e) e:update() end)
end
---
-- Recursively destroys all elements in the passed layout or element
-- @function [parent=#ui] deepDestroy
-- @param #any elementOrLayout @{openmw.ui#Layout} or @{openmw.ui#Element}
function aux_ui.deepDestroy(elementOrLayout)
local layout = elementOrLayout
if elementOrLayout.destroy then
elementOrLayout:destroy()
layout = elementOrLayout.layout
end
deepElementCallback(layout, function (e) e:destroy() end)
end
return aux_ui

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