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adjusted fog distance, prevents objects suddenly popping up on cell load
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1 changed files with 8 additions and 3 deletions
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@ -210,9 +210,14 @@ void RenderingManager::configureFog(ESMS::CellStore<MWWorld::RefData> &mCell)
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void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)
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void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)
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{
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{
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/// \todo make the viewing distance and fog start/end configurable
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/// \todo make the viewing distance and fog start/end configurable
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float low = 3000 / density;
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float high = 6200 / density;
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// right now we load 3x3 cells, so the maximum viewing distance we
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// can allow (to prevent objects suddenly popping up) equals:
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// 8192 * 0.69
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// ^ cell size ^ minimum density value used (clear weather)
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float low = 5652.48 / density / 2.f;
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float high = 5652.48 / density;
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mRendering.getScene()->setFog (FOG_LINEAR, colour, 0, low, high);
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mRendering.getScene()->setFog (FOG_LINEAR, colour, 0, low, high);
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mRendering.getCamera()->setFarClipDistance ( high );
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mRendering.getCamera()->setFarClipDistance ( high );
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