Fixes based on comments by capo

macos_ci_fix
Mads Buvik Sandvei 1 year ago
parent 9ebec27daf
commit e86a4ebafe

@ -2941,8 +2941,9 @@ namespace MWMechanics
case CharState_SwimRunBack:
case CharState_WalkBack:
return mAnimation->getLegsYawRadians() - osg::PIf;
default:
return 0.0f;
}
return 0.0f;
}
void CharacterController::updateHeadTracking(float duration)

@ -519,7 +519,7 @@ will not be useful with another.
* 2: Cylinder
player movement ignores animation
--------------------------
---------------------------------
:Type: boolean
:Range: True/False
@ -527,3 +527,5 @@ player movement ignores animation
In third person, the camera will sway along with the movement animations of the player.
Enabling this option disables this swaying by having the player character move independently of its animation.
This setting can be controlled in the Settings tab of the launcher, under Visuals.

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