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Fixes based on comments by capo

This commit is contained in:
Mads Buvik Sandvei 2023-11-04 21:01:06 +01:00
parent 9ebec27daf
commit e86a4ebafe
2 changed files with 5 additions and 2 deletions

View file

@ -2941,9 +2941,10 @@ namespace MWMechanics
case CharState_SwimRunBack: case CharState_SwimRunBack:
case CharState_WalkBack: case CharState_WalkBack:
return mAnimation->getLegsYawRadians() - osg::PIf; return mAnimation->getLegsYawRadians() - osg::PIf;
} default:
return 0.0f; return 0.0f;
} }
}
void CharacterController::updateHeadTracking(float duration) void CharacterController::updateHeadTracking(float duration)
{ {

View file

@ -519,7 +519,7 @@ will not be useful with another.
* 2: Cylinder * 2: Cylinder
player movement ignores animation player movement ignores animation
-------------------------- ---------------------------------
:Type: boolean :Type: boolean
:Range: True/False :Range: True/False
@ -527,3 +527,5 @@ player movement ignores animation
In third person, the camera will sway along with the movement animations of the player. In third person, the camera will sway along with the movement animations of the player.
Enabling this option disables this swaying by having the player character move independently of its animation. Enabling this option disables this swaying by having the player character move independently of its animation.
This setting can be controlled in the Settings tab of the launcher, under Visuals.