mirror of
https://github.com/OpenMW/openmw.git
synced 2025-03-27 05:10:26 +00:00
Fixes based on comments by capo
This commit is contained in:
parent
9ebec27daf
commit
e86a4ebafe
2 changed files with 5 additions and 2 deletions
|
@ -2941,9 +2941,10 @@ namespace MWMechanics
|
||||||
case CharState_SwimRunBack:
|
case CharState_SwimRunBack:
|
||||||
case CharState_WalkBack:
|
case CharState_WalkBack:
|
||||||
return mAnimation->getLegsYawRadians() - osg::PIf;
|
return mAnimation->getLegsYawRadians() - osg::PIf;
|
||||||
}
|
default:
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void CharacterController::updateHeadTracking(float duration)
|
void CharacterController::updateHeadTracking(float duration)
|
||||||
{
|
{
|
||||||
|
|
|
@ -519,7 +519,7 @@ will not be useful with another.
|
||||||
* 2: Cylinder
|
* 2: Cylinder
|
||||||
|
|
||||||
player movement ignores animation
|
player movement ignores animation
|
||||||
--------------------------
|
---------------------------------
|
||||||
|
|
||||||
:Type: boolean
|
:Type: boolean
|
||||||
:Range: True/False
|
:Range: True/False
|
||||||
|
@ -527,3 +527,5 @@ player movement ignores animation
|
||||||
|
|
||||||
In third person, the camera will sway along with the movement animations of the player.
|
In third person, the camera will sway along with the movement animations of the player.
|
||||||
Enabling this option disables this swaying by having the player character move independently of its animation.
|
Enabling this option disables this swaying by having the player character move independently of its animation.
|
||||||
|
|
||||||
|
This setting can be controlled in the Settings tab of the launcher, under Visuals.
|
||||||
|
|
Loading…
Reference in a new issue