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	Play the left-arm torch animation when it's equipped
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					 3 changed files with 22 additions and 0 deletions
				
			
		|  | @ -441,6 +441,17 @@ void CharacterController::update(float duration, Movement &movement) | |||
|                     } | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             MWWorld::ContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); | ||||
|             if(torch != inv.end() && torch->getTypeName() == typeid(ESM::Light).name()) | ||||
|             { | ||||
|                 if(!mAnimation->isPlaying("torch")) | ||||
|                     mAnimation->play("torch", Priority_Torch, | ||||
|                                      MWRender::Animation::Group_LeftArm, false, | ||||
|                                      "start", "stop", 0.0f, (~(size_t)0)); | ||||
|             } | ||||
|             else if(mAnimation->isPlaying("torch")) | ||||
|                 mAnimation->disable("torch"); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -18,6 +18,7 @@ class Movement; | |||
| enum Priority { | ||||
|     Priority_Default, | ||||
|     Priority_Weapon, | ||||
|     Priority_Torch, | ||||
| 
 | ||||
|     Priority_Death, | ||||
| 
 | ||||
|  |  | |||
|  | @ -175,6 +175,16 @@ namespace MWRender | |||
|             mAnimation->play(mCurrentAnimGroup, 1, Animation::Group_All, false, "start", "stop", 0.0f, 0); | ||||
|         } | ||||
| 
 | ||||
|         MWWorld::ContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); | ||||
|         if(torch != inv.end() && torch->getTypeName() == typeid(ESM::Light).name()) | ||||
|         { | ||||
|             if(!mAnimation->getInfo("torch")) | ||||
|                 mAnimation->play("torch", 2, MWRender::Animation::Group_LeftArm, false, | ||||
|                                  "start", "stop", 0.0f, (~(size_t)0)); | ||||
|         } | ||||
|         else if(mAnimation->getInfo("torch")) | ||||
|             mAnimation->disable("torch"); | ||||
| 
 | ||||
|         mAnimation->forceUpdate(); | ||||
|         mAnimation->runAnimation(0.0f); | ||||
| 
 | ||||
|  |  | |||
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