Merge branch 'no-more-oversized-demons' into 'master'

Don't apply scale in RotateController

See merge request OpenMW/openmw!4284
pull/3236/head
psi29a 5 months ago
commit e8fcdae99e

@ -37,15 +37,12 @@ namespace MWRender
osg::Matrix matrix = node->getMatrix();
osg::Quat worldOrient;
osg::Vec3d worldScale(1.0, 1.0, 1.0);
osg::NodePathList nodepaths = node->getParentalNodePaths(mRelativeTo);
if (!nodepaths.empty())
{
osg::Matrixf worldMat = osg::computeLocalToWorld(nodepaths[0]);
worldOrient = worldMat.getRotate();
worldScale = worldMat.getScale();
}
osg::Quat worldOrientInverse = worldOrient.inverse();
@ -54,8 +51,6 @@ namespace MWRender
matrix.setRotate(orient);
matrix.setTrans(matrix.getTrans() + worldOrientInverse * mOffset);
matrix *= osg::Matrix::scale(worldScale);
node->setMatrix(matrix);
// If we are linked to a bone we must call setMatrixInSkeletonSpace

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