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Resolve #5509 where culling did not take invisiblity into accont

This commit is contained in:
Bret Curtis 2020-07-02 12:36:25 +02:00
parent 21d4c9fe84
commit e9126fae54

View file

@ -1481,10 +1481,10 @@ namespace MWRender
void Animation::setObjectRoot(const std::string &model, bool forceskeleton, bool baseonly, bool isCreature)
{
osg::ref_ptr<osg::StateSet> previousStateset;
osg::ref_ptr<osg::Callback> previousCullCallback;
if (mObjectRoot)
{
if (mLightListCallback)
mObjectRoot->removeCullCallback(mLightListCallback);
previousCullCallback = mObjectRoot->getCullCallback();
previousStateset = mObjectRoot->getStateSet();
mObjectRoot->getParent(0)->removeChild(mObjectRoot);
}
@ -1573,9 +1573,9 @@ namespace MWRender
removeTriBipVisitor.remove();
}
if (!mLightListCallback)
mLightListCallback = new SceneUtil::LightListCallback;
mObjectRoot->addCullCallback(mLightListCallback);
if (!previousCullCallback)
previousCullCallback = mLightListCallback;
mObjectRoot->setCullCallback(previousCullCallback);
}
osg::Group* Animation::getObjectRoot()