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	Add recent crash fixes into 0.50.0 changelog
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		|  | @ -23,6 +23,7 @@ | |||
|     Bug #7979: Paralyzed NPCs battlecry | ||||
|     Bug #7996: Instant magic effects are not always instant | ||||
|     Bug #8012: Startcombat and Stopcombat do not affect music in the menu mode | ||||
|     Bug #8176: Error marker cloning is not thread-safe | ||||
|     Bug #8245: The console command ShowVars does not list global mwscripts | ||||
|     Bug #8265: Topics are linked incorrectly | ||||
|     Bug #8303: On target spells cast by non-actors should fire underwater | ||||
|  | @ -76,7 +77,10 @@ | |||
|     Bug #8680: Dead ancestor ghosts stop being dust when you rest near them | ||||
|     Bug #8686: openmw-cs: Crash when smoothing terrain of a not-yet-created cell. | ||||
|     Bug #8710: Absorb Skill breaks on creatures | ||||
|     Bug #8720: Crash due to a malformed Lua UI element | ||||
|     Bug #8734: Shield sheathing does not work properly | ||||
|     Bug #8757: Crash in Lua coroutine when accessing player | ||||
|     Bug #8758: Lua UI crash on creating nested UI elements twice without destroying old parent element | ||||
|     Feature #2522: Support quick item transfer | ||||
|     Feature #3740: Gamepad GUI Mode | ||||
|     Feature #3769: Allow GetSpellEffects on enchantments | ||||
|  |  | |||
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