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Update changelog
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Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
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Bug #4860: Actors outside of processing range visible for one frame after spawning
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Bug #4876: AI ratings handling inconsistencies
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Bug #4888: Global variable stray explicit reference calls break script compilation
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Feature #2229: Improve pathfinding AI
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Feature #3442: Default values for fallbacks from ini file
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Feature #3610: Option to invert X axis
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