Add abort flag to TerrainPreloadItem

pull/1225/head
scrawl 8 years ago
parent aed4cbaf29
commit e987fe85d0

@ -7,16 +7,16 @@
#include <components/resource/bulletshapemanager.hpp>
#include <components/resource/keyframemanager.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/misc/stringops.hpp>
#include <components/nifosg/nifloader.hpp>
#include <components/terrain/world.hpp>
#include <components/esmterrain/storage.hpp>
#include <components/sceneutil/unrefqueue.hpp>
#include <components/esm/loadcell.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwrender/landmanager.hpp"
#include "cellstore.hpp"
@ -205,6 +205,7 @@ namespace MWWorld
{
if (mTerrainPreloadItem)
{
mTerrainPreloadItem->abort();
mTerrainPreloadItem->waitTillDone();
mTerrainPreloadItem = NULL;
}
@ -370,7 +371,8 @@ namespace MWWorld
{
public:
TerrainPreloadItem(const std::vector<osg::ref_ptr<Terrain::View> >& views, Terrain::World* world, const std::vector<osg::Vec3f>& preloadPositions)
: mTerrainViews(views)
: mAbort(false)
, mTerrainViews(views)
, mWorld(world)
, mPreloadPositions(preloadPositions)
{
@ -378,14 +380,20 @@ namespace MWWorld
virtual void doWork()
{
for (unsigned int i=0; i<mTerrainViews.size() && i<mPreloadPositions.size(); ++i)
for (unsigned int i=0; i<mTerrainViews.size() && i<mPreloadPositions.size() && !mAbort; ++i)
{
mWorld->preload(mTerrainViews[i], mPreloadPositions[i]);
mTerrainViews[i]->reset(0);
}
}
virtual void abort()
{
mAbort = true;
}
private:
volatile bool mAbort;
std::vector<osg::ref_ptr<Terrain::View> > mTerrainViews;
Terrain::World* mWorld;
std::vector<osg::Vec3f> mPreloadPositions;

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