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@ -597,7 +597,7 @@ namespace MWWorld
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if (world->isActorCollisionEnabled(playerPtr) && newPos.pos[2] >= mLowestPoint - lowestPointAdjustment)
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if (world->isActorCollisionEnabled(playerPtr) && newPos.pos[2] >= mLowestPoint - lowestPointAdjustment)
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{
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{
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MWWorld::ActionTeleport(refId, newPos, false).execute(playerPtr);
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MWWorld::ActionTeleport(refId, newPos, false).execute(playerPtr);
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Log(Debug::Warning) << "Player position has been reset due to falling into the void.";
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Log(Debug::Warning) << "Player position has been reset due to falling into the void";
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}
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}
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}
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}
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}
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}
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