mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-04 02:45:35 +00:00
Merge remote-tracking branch 'gus/AIFix2'
This commit is contained in:
commit
ea16f79d77
5 changed files with 111 additions and 23 deletions
|
@ -115,21 +115,11 @@ namespace MWClass
|
|||
|
||||
if (ref->mRef.mTeleport)
|
||||
{
|
||||
// teleport door
|
||||
/// \todo remove this if clause once ActionTeleport can also support other actors
|
||||
if (MWBase::Environment::get().getWorld()->getPlayerPtr()==actor)
|
||||
{
|
||||
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->mRef.mDestCell, ref->mRef.mDoorDest));
|
||||
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->mRef.mDestCell, ref->mRef.mDoorDest));
|
||||
|
||||
action->setSound(openSound);
|
||||
action->setSound(openSound);
|
||||
|
||||
return action;
|
||||
}
|
||||
else
|
||||
{
|
||||
// another NPC or a creature is using the door
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction);
|
||||
}
|
||||
return action;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,8 +1,27 @@
|
|||
#include "aiactivate.hpp"
|
||||
#include <iostream>
|
||||
|
||||
#include "movement.hpp"
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/action.hpp"
|
||||
|
||||
#include "steering.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
float sgn(float a)
|
||||
{
|
||||
if(a > 0)
|
||||
return 1.0;
|
||||
return -1.0;
|
||||
}
|
||||
}
|
||||
|
||||
MWMechanics::AiActivate::AiActivate(const std::string &objectId)
|
||||
: mObjectId(objectId)
|
||||
: mObjectId(objectId)
|
||||
{
|
||||
}
|
||||
MWMechanics::AiActivate *MWMechanics::AiActivate::clone() const
|
||||
|
@ -11,8 +30,81 @@ MWMechanics::AiActivate *MWMechanics::AiActivate::clone() const
|
|||
}
|
||||
bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration)
|
||||
{
|
||||
std::cout << "AiActivate completed.\n";
|
||||
return true;
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
ESM::Position pos = actor.getRefData().getPosition();
|
||||
Movement &movement = actor.getClass().getMovementSettings(actor);
|
||||
const ESM::Cell *cell = actor.getCell()->mCell;
|
||||
|
||||
MWWorld::Ptr player = world->getPlayerPtr();
|
||||
if(cell->mData.mX != player.getCell()->mCell->mData.mX)
|
||||
{
|
||||
int sideX = sgn(cell->mData.mX - player.getCell()->mCell->mData.mX);
|
||||
//check if actor is near the border of an inactive cell. If so, stop walking.
|
||||
if(sideX * (pos.pos[0] - cell->mData.mX*ESM::Land::REAL_SIZE) >
|
||||
sideX * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
||||
{
|
||||
movement.mPosition[1] = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if(cell->mData.mY != player.getCell()->mCell->mData.mY)
|
||||
{
|
||||
int sideY = sgn(cell->mData.mY - player.getCell()->mCell->mData.mY);
|
||||
//check if actor is near the border of an inactive cell. If so, stop walking.
|
||||
if(sideY * (pos.pos[1] - cell->mData.mY*ESM::Land::REAL_SIZE) >
|
||||
sideY * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
||||
{
|
||||
movement.mPosition[1] = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
MWWorld::Ptr target = world->getPtr(mObjectId,false);
|
||||
ESM::Position targetPos = target.getRefData().getPosition();
|
||||
|
||||
bool cellChange = cell->mData.mX != mCellX || cell->mData.mY != mCellY;
|
||||
if(!mPathFinder.isPathConstructed() || cellChange)
|
||||
{
|
||||
mCellX = cell->mData.mX;
|
||||
mCellY = cell->mData.mY;
|
||||
|
||||
ESM::Pathgrid::Point dest;
|
||||
dest.mX = targetPos.pos[0];
|
||||
dest.mY = targetPos.pos[1];
|
||||
dest.mZ = targetPos.pos[2];
|
||||
|
||||
ESM::Pathgrid::Point start;
|
||||
start.mX = pos.pos[0];
|
||||
start.mY = pos.pos[1];
|
||||
start.mZ = pos.pos[2];
|
||||
|
||||
mPathFinder.buildPath(start, dest, actor.getCell(), true);
|
||||
}
|
||||
|
||||
if((pos.pos[0]-targetPos.pos[0])*(pos.pos[0]-targetPos.pos[0])+
|
||||
(pos.pos[1]-targetPos.pos[1])*(pos.pos[1]-targetPos.pos[1])+
|
||||
(pos.pos[2]-targetPos.pos[2])*(pos.pos[2]-targetPos.pos[2]) < 200*200)
|
||||
{
|
||||
movement.mPosition[1] = 0;
|
||||
MWWorld::Ptr target = world->getPtr(mObjectId,false);
|
||||
MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
|
||||
return true;
|
||||
}
|
||||
|
||||
if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
|
||||
{
|
||||
movement.mPosition[1] = 0;
|
||||
MWWorld::Ptr target = world->getPtr(mObjectId,false);
|
||||
MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
|
||||
return true;
|
||||
}
|
||||
|
||||
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
|
||||
zTurn(actor, Ogre::Degree(zAngle));
|
||||
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
|
||||
movement.mPosition[1] = 1;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int MWMechanics::AiActivate::getTypeId() const
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include "aipackage.hpp"
|
||||
#include <string>
|
||||
|
||||
#include "pathfinding.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
|
||||
|
@ -18,6 +20,10 @@ namespace MWMechanics
|
|||
|
||||
private:
|
||||
std::string mObjectId;
|
||||
|
||||
PathFinder mPathFinder;
|
||||
int mCellX;
|
||||
int mCellY;
|
||||
};
|
||||
}
|
||||
#endif // GAME_MWMECHANICS_AIACTIVATE_H
|
||||
|
|
|
@ -21,8 +21,8 @@ namespace MWMechanics
|
|||
{
|
||||
AiTravel::AiTravel(float x, float y, float z)
|
||||
: mX(x),mY(y),mZ(z),mPathFinder()
|
||||
, cellX(std::numeric_limits<int>::max())
|
||||
, cellY(std::numeric_limits<int>::max())
|
||||
, mCellX(std::numeric_limits<int>::max())
|
||||
, mCellY(std::numeric_limits<int>::max())
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -62,11 +62,11 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
bool cellChange = cell->mData.mX != cellX || cell->mData.mY != cellY;
|
||||
bool cellChange = cell->mData.mX != mCellX || cell->mData.mY != mCellY;
|
||||
if(!mPathFinder.isPathConstructed() || cellChange)
|
||||
{
|
||||
cellX = cell->mData.mX;
|
||||
cellY = cell->mData.mY;
|
||||
mCellX = cell->mData.mX;
|
||||
mCellY = cell->mData.mY;
|
||||
|
||||
ESM::Pathgrid::Point dest;
|
||||
dest.mX = mX;
|
||||
|
|
|
@ -23,8 +23,8 @@ namespace MWMechanics
|
|||
float mY;
|
||||
float mZ;
|
||||
|
||||
int cellX;
|
||||
int cellY;
|
||||
int mCellX;
|
||||
int mCellY;
|
||||
|
||||
PathFinder mPathFinder;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue