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@ -613,7 +613,7 @@ namespace MWClass
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// 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
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// something, alert the character controller, scripts, etc.
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MWBase::Environment::get().getDialogueManager()->say(ptr, "thief");
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MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
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if(object.isEmpty())
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{
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