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Merge branch 'ohmslawfornormalweapons' into 'master'

Don't apply normal weapon resistance twice for NPC victims (#8124)

Closes #8124

See merge request OpenMW/openmw!4337
This commit is contained in:
Evil Eye 2024-08-24 11:49:28 +00:00
commit ea6561a5e0
2 changed files with 1 additions and 3 deletions

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@ -189,6 +189,7 @@
Bug #8064: Lua move360 script doesn't respect the enableZoom/disableZoom Camera interface setting
Bug #8085: Don't search in scripts or shaders directories for "Select directories you wish to add" menu in launcher
Bug #8097: GetEffect doesn't detect 0 magnitude spells
Bug #8124: Normal weapon resistance is applied twice for NPCs
Feature #1415: Infinite fall failsafe
Feature #2566: Handle NAM9 records for manual cell references
Feature #3501: OpenMW-CS: Instance Editing - Shortcuts for axial locking

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@ -755,9 +755,6 @@ namespace MWClass
if (!object.isEmpty())
stats.setLastHitObject(object.getCellRef().getRefId());
if (damage > 0.0f && !object.isEmpty())
MWMechanics::resistNormalWeapon(ptr, attacker, object, damage);
if (damage < 0.001f)
damage = 0;