From 4cdb76975a6557c8a2ecd9a75f4dc3d00fad3fbc Mon Sep 17 00:00:00 2001 From: BPengu1n Date: Sun, 11 Feb 2024 16:39:16 -0600 Subject: [PATCH 01/18] added force PPL checkbox --- apps/launcher/settingspage.cpp | 2 ++ apps/launcher/ui/settingspage.ui | 12 +++++++++++- 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/apps/launcher/settingspage.cpp b/apps/launcher/settingspage.cpp index c274b75f79..2b02d6b0bb 100644 --- a/apps/launcher/settingspage.cpp +++ b/apps/launcher/settingspage.cpp @@ -252,6 +252,7 @@ bool Launcher::SettingsPage::loadSettings() lightFadeMultiplierSpinBox->setValue(Settings::shaders().mLightFadeStart); lightsBoundingSphereMultiplierSpinBox->setValue(Settings::shaders().mLightBoundsMultiplier); lightsMinimumInteriorBrightnessSpinBox->setValue(Settings::shaders().mMinimumInteriorBrightness); + loadSettingBool(Settings::shaders().mForcePerPixelLighting, *forcePPLCheckBox); connect(lightingMethodComboBox, qOverload(&QComboBox::currentIndexChanged), this, &SettingsPage::slotLightTypeCurrentIndexChanged); @@ -470,6 +471,7 @@ void Launcher::SettingsPage::saveSettings() Settings::shaders().mLightFadeStart.set(lightFadeMultiplierSpinBox->value()); Settings::shaders().mLightBoundsMultiplier.set(lightsBoundingSphereMultiplierSpinBox->value()); Settings::shaders().mMinimumInteriorBrightness.set(lightsMinimumInteriorBrightnessSpinBox->value()); + saveSettingBool(*forcePPLCheckBox, Settings::shaders().mForcePerPixelLighting); } // Audio diff --git a/apps/launcher/ui/settingspage.ui b/apps/launcher/ui/settingspage.ui index 2d06c1802e..86039f77ee 100644 --- a/apps/launcher/ui/settingspage.ui +++ b/apps/launcher/ui/settingspage.ui @@ -1028,7 +1028,7 @@ - + Qt::Vertical @@ -1103,6 +1103,16 @@ + + + + <html><head/><body><p>If true, force per-pixel lighting.</p></body></html> + + + Force per-pixel lighting + + + From 4c136ed7ee890fe0c2c04a60a2ef861a5c93329b Mon Sep 17 00:00:00 2001 From: BPengu1n Date: Sun, 11 Feb 2024 17:00:45 -0600 Subject: [PATCH 02/18] Updated qt localization text for new option --- files/lang/launcher_de.ts | 8 ++++++++ files/lang/launcher_fr.ts | 8 ++++++++ files/lang/launcher_ru.ts | 8 ++++++++ 3 files changed, 24 insertions(+) diff --git a/files/lang/launcher_de.ts b/files/lang/launcher_de.ts index 1c23f90425..af7bd573a1 100644 --- a/files/lang/launcher_de.ts +++ b/files/lang/launcher_de.ts @@ -1447,5 +1447,13 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Lights minimum interior brightness + + <html><head/><body><p>If true, force per-pixel lighting.</p></body></html> + + + + Force per-pixel lighting + + diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index f604044368..a11e5cbad8 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1447,5 +1447,13 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Lights minimum interior brightness + + <html><head/><body><p>If true, force per-pixel lighting.</p></body></html> + + + + Force per-pixel lighting + + diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index 844e36898c..f735883064 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1462,5 +1462,13 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Lights minimum interior brightness Минимальный уровень освещения в помещениях + + <html><head/><body><p>If true, force per-pixel lighting.</p></body></html> + + + + Force per-pixel lighting + + From 76199e1fb2c5327c7ff9fae605d1b8303c697c4c Mon Sep 17 00:00:00 2001 From: Benjamin Y Date: Thu, 4 Apr 2024 19:45:45 +0000 Subject: [PATCH 03/18] Update settingspage.ui with description for PPL --- apps/launcher/ui/settingspage.ui | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/launcher/ui/settingspage.ui b/apps/launcher/ui/settingspage.ui index 86039f77ee..41fb4d8b7a 100644 --- a/apps/launcher/ui/settingspage.ui +++ b/apps/launcher/ui/settingspage.ui @@ -1106,7 +1106,7 @@ - <html><head/><body><p>If true, force per-pixel lighting.</p></body></html> + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> Force per-pixel lighting From a9346d3c8a9c8183cda86ec6992eac7ca913e487 Mon Sep 17 00:00:00 2001 From: Benjamin Y Date: Thu, 4 Apr 2024 16:02:38 -0400 Subject: [PATCH 04/18] updated localization files --- files/lang/launcher_de.ts | 2 +- files/lang/launcher_fr.ts | 2 +- files/lang/launcher_ru.ts | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/files/lang/launcher_de.ts b/files/lang/launcher_de.ts index af7bd573a1..da9c50627c 100644 --- a/files/lang/launcher_de.ts +++ b/files/lang/launcher_de.ts @@ -1448,7 +1448,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov - <html><head/><body><p>If true, force per-pixel lighting.</p></body></html> + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index a11e5cbad8..b80e3801d8 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1448,7 +1448,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov - <html><head/><body><p>If true, force per-pixel lighting.</p></body></html> + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index f735883064..7cc80a287d 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1463,7 +1463,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Минимальный уровень освещения в помещениях - <html><head/><body><p>If true, force per-pixel lighting.</p></body></html> + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> From 8cc512cbc9b2d4dd4441e469b9e685f9f599983c Mon Sep 17 00:00:00 2001 From: Benjamin Y Date: Thu, 18 Apr 2024 18:44:51 -0500 Subject: [PATCH 05/18] Convention fixes and remove confusing info --- apps/launcher/settingspage.cpp | 4 ++-- apps/launcher/ui/settingspage.ui | 4 ++-- files/lang/launcher_de.ts | 2 +- files/lang/launcher_fr.ts | 2 +- files/lang/launcher_ru.ts | 2 +- 5 files changed, 7 insertions(+), 7 deletions(-) diff --git a/apps/launcher/settingspage.cpp b/apps/launcher/settingspage.cpp index 2b02d6b0bb..5e617b1459 100644 --- a/apps/launcher/settingspage.cpp +++ b/apps/launcher/settingspage.cpp @@ -252,7 +252,7 @@ bool Launcher::SettingsPage::loadSettings() lightFadeMultiplierSpinBox->setValue(Settings::shaders().mLightFadeStart); lightsBoundingSphereMultiplierSpinBox->setValue(Settings::shaders().mLightBoundsMultiplier); lightsMinimumInteriorBrightnessSpinBox->setValue(Settings::shaders().mMinimumInteriorBrightness); - loadSettingBool(Settings::shaders().mForcePerPixelLighting, *forcePPLCheckBox); + loadSettingBool(Settings::shaders().mForcePerPixelLighting, *forcePplCheckBox); connect(lightingMethodComboBox, qOverload(&QComboBox::currentIndexChanged), this, &SettingsPage::slotLightTypeCurrentIndexChanged); @@ -471,7 +471,7 @@ void Launcher::SettingsPage::saveSettings() Settings::shaders().mLightFadeStart.set(lightFadeMultiplierSpinBox->value()); Settings::shaders().mLightBoundsMultiplier.set(lightsBoundingSphereMultiplierSpinBox->value()); Settings::shaders().mMinimumInteriorBrightness.set(lightsMinimumInteriorBrightnessSpinBox->value()); - saveSettingBool(*forcePPLCheckBox, Settings::shaders().mForcePerPixelLighting); + saveSettingBool(*forcePplCheckBox, Settings::shaders().mForcePerPixelLighting); } // Audio diff --git a/apps/launcher/ui/settingspage.ui b/apps/launcher/ui/settingspage.ui index 41fb4d8b7a..5edca39689 100644 --- a/apps/launcher/ui/settingspage.ui +++ b/apps/launcher/ui/settingspage.ui @@ -1104,9 +1104,9 @@ - + - <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> Force per-pixel lighting diff --git a/files/lang/launcher_de.ts b/files/lang/launcher_de.ts index da9c50627c..297a2c944c 100644 --- a/files/lang/launcher_de.ts +++ b/files/lang/launcher_de.ts @@ -1448,7 +1448,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov - <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index b80e3801d8..956d38b579 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1448,7 +1448,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov - <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index 7cc80a287d..215aaec00e 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1463,7 +1463,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Минимальный уровень освещения в помещениях - <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> From 4f6951b84fd2a8942e41ab0e23030ea3c5fbce29 Mon Sep 17 00:00:00 2001 From: Benjamin Y Date: Fri, 19 Apr 2024 16:49:19 -0500 Subject: [PATCH 06/18] added RU translation from Alexei --- files/lang/launcher_ru.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index 215aaec00e..9cd6c03d06 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1464,11 +1464,11 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> - + Использовать попиксельное освещене принудительно. По умолчанию его используют только объекты, использующие карты бампа и карты нормалей. Влияет только на объекты, отрисовываемые шейдерами. Включение попиксельного освещения приводит к визуальным отличиям по сравнению с оригинальным движком Morrowind, так как некоторые источники света в Morrowind полагаются на повершинное освещение для того, чтобы выглядеть, как задумывалось. Обратите внимание, что шейдеры растительности и системы частиц игнорируют эту настройку. Force per-pixel lighting - + Попиксельное освещение From dff36b04c36428aa17263652b4d70fac8a9a44ce Mon Sep 17 00:00:00 2001 From: bwyunker Date: Wed, 24 Apr 2024 10:07:39 -0500 Subject: [PATCH 07/18] updated launcher_sv with unfinished entry --- files/lang/launcher_sv.ts | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/files/lang/launcher_sv.ts b/files/lang/launcher_sv.ts index 4cd75487b2..bf7acfd370 100644 --- a/files/lang/launcher_sv.ts +++ b/files/lang/launcher_sv.ts @@ -1490,5 +1490,13 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin Run Script After Startup: Kör skript efter uppstart: + + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> + + + + Force per-pixel lighting + + From 3ad8b57a6090bb0eb61f85bb1a1095cb660bdfbf Mon Sep 17 00:00:00 2001 From: Benjamin Y Date: Thu, 25 Apr 2024 09:30:59 -0500 Subject: [PATCH 08/18] updated RU label --- files/lang/launcher_ru.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index 9cd6c03d06..99949370a4 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1468,7 +1468,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Force per-pixel lighting - Попиксельное освещение + Использовать попиксельное освещение From 3146015a00f533b4e47a19be3baaaebe8d9a0299 Mon Sep 17 00:00:00 2001 From: Benjamin Y Date: Thu, 25 Apr 2024 09:42:35 -0500 Subject: [PATCH 09/18] Fixed Label Capitalization --- apps/launcher/ui/settingspage.ui | 2 +- files/lang/launcher_de.ts | 2 +- files/lang/launcher_fr.ts | 2 +- files/lang/launcher_ru.ts | 2 +- files/lang/launcher_sv.ts | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/apps/launcher/ui/settingspage.ui b/apps/launcher/ui/settingspage.ui index 5bc5c258c1..528a036a4d 100644 --- a/apps/launcher/ui/settingspage.ui +++ b/apps/launcher/ui/settingspage.ui @@ -1118,7 +1118,7 @@ <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> - Force per-pixel lighting + Force Per-pixel Lighting diff --git a/files/lang/launcher_de.ts b/files/lang/launcher_de.ts index 579fe91662..72eb4dd29c 100644 --- a/files/lang/launcher_de.ts +++ b/files/lang/launcher_de.ts @@ -1476,7 +1476,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov - Force per-pixel lighting + Force Per-pixel Lighting diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index 06940ca0d3..759c21aca6 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1479,7 +1479,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov - Force per-pixel lighting + Force Per-pixel Lighting diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index cf913cc1d7..b249029869 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1491,7 +1491,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Использовать попиксельное освещене принудительно. По умолчанию его используют только объекты, использующие карты бампа и карты нормалей. Влияет только на объекты, отрисовываемые шейдерами. Включение попиксельного освещения приводит к визуальным отличиям по сравнению с оригинальным движком Morrowind, так как некоторые источники света в Morrowind полагаются на повершинное освещение для того, чтобы выглядеть, как задумывалось. Обратите внимание, что шейдеры растительности и системы частиц игнорируют эту настройку. - Force per-pixel lighting + Force Per-pixel Lighting Использовать попиксельное освещение diff --git a/files/lang/launcher_sv.ts b/files/lang/launcher_sv.ts index bf7acfd370..030dee6fae 100644 --- a/files/lang/launcher_sv.ts +++ b/files/lang/launcher_sv.ts @@ -1495,7 +1495,7 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin - Force per-pixel lighting + Force Per-pixel Lighting From d62fb92b5bd4474b9972aa4c10a5d494b7fea195 Mon Sep 17 00:00:00 2001 From: Benjamin Y Date: Thu, 25 Apr 2024 10:09:48 -0500 Subject: [PATCH 10/18] Fixed capitalization --- apps/launcher/ui/settingspage.ui | 2 +- files/lang/launcher_de.ts | 2 +- files/lang/launcher_fr.ts | 2 +- files/lang/launcher_ru.ts | 2 +- files/lang/launcher_sv.ts | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/apps/launcher/ui/settingspage.ui b/apps/launcher/ui/settingspage.ui index 528a036a4d..4a6a997bcf 100644 --- a/apps/launcher/ui/settingspage.ui +++ b/apps/launcher/ui/settingspage.ui @@ -1118,7 +1118,7 @@ <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> - Force Per-pixel Lighting + Force Per-Pixel Lighting diff --git a/files/lang/launcher_de.ts b/files/lang/launcher_de.ts index 72eb4dd29c..aeaf6df57c 100644 --- a/files/lang/launcher_de.ts +++ b/files/lang/launcher_de.ts @@ -1476,7 +1476,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov - Force Per-pixel Lighting + Force Per-Pixel Lighting diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index 759c21aca6..d6efdbb9a5 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1479,7 +1479,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov - Force Per-pixel Lighting + Force Per-Pixel Lighting diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index b249029869..7fd9d4accd 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1491,7 +1491,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Использовать попиксельное освещене принудительно. По умолчанию его используют только объекты, использующие карты бампа и карты нормалей. Влияет только на объекты, отрисовываемые шейдерами. Включение попиксельного освещения приводит к визуальным отличиям по сравнению с оригинальным движком Morrowind, так как некоторые источники света в Morrowind полагаются на повершинное освещение для того, чтобы выглядеть, как задумывалось. Обратите внимание, что шейдеры растительности и системы частиц игнорируют эту настройку. - Force Per-pixel Lighting + Force Per-Pixel Lighting Использовать попиксельное освещение diff --git a/files/lang/launcher_sv.ts b/files/lang/launcher_sv.ts index 030dee6fae..e77e279367 100644 --- a/files/lang/launcher_sv.ts +++ b/files/lang/launcher_sv.ts @@ -1495,7 +1495,7 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin - Force Per-pixel Lighting + Force Per-Pixel Lighting From 87266ff63c3b40cbd8b3163609f97026e01e9553 Mon Sep 17 00:00:00 2001 From: bwyunker Date: Fri, 26 Apr 2024 11:52:44 -0500 Subject: [PATCH 11/18] added FR translation --- files/lang/launcher_fr.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index d6efdbb9a5..2467769ef2 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1476,11 +1476,11 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> - + <html><body><p>Lorsque cette option est activée, le moteur de jeu illumine séparément chaque pixel des textures (éclairage par pixel, Per Pixel Lighting) pour chaque passe de rendu.<p></p>Lorsque cette option est désactivée, seuls les plaquages de rugosité (bump map) et de normales (normal maps) utilisent l'éclairage par pixel. Les autres passes utilisent un éclairage par vertex (sommet de chaque polygone).<p></p>Le rendu de l'éclairage par pixel diffère de celui du moteur de jeu original du fait que certaines sources de lumière de Morrowind furent calibrées pour un éclairage par vertex.<p></p>Cette option affecte uniquement les objets dont le rendu est réalisé avec des shaders. Elle n'affecte ni la végétation au sol ni les effets de particules.</p></body></html> Force Per-Pixel Lighting - + Forcer l'éclairage par pixel From ccd0052f8d80e79789ef9dc1640857352bf2ea24 Mon Sep 17 00:00:00 2001 From: Benjamin Y Date: Fri, 26 Apr 2024 12:52:33 -0500 Subject: [PATCH 12/18] fixed escapes --- files/lang/launcher_fr.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index 2467769ef2..736e1bab45 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1476,7 +1476,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> - <html><body><p>Lorsque cette option est activée, le moteur de jeu illumine séparément chaque pixel des textures (éclairage par pixel, Per Pixel Lighting) pour chaque passe de rendu.<p></p>Lorsque cette option est désactivée, seuls les plaquages de rugosité (bump map) et de normales (normal maps) utilisent l'éclairage par pixel. Les autres passes utilisent un éclairage par vertex (sommet de chaque polygone).<p></p>Le rendu de l'éclairage par pixel diffère de celui du moteur de jeu original du fait que certaines sources de lumière de Morrowind furent calibrées pour un éclairage par vertex.<p></p>Cette option affecte uniquement les objets dont le rendu est réalisé avec des shaders. Elle n'affecte ni la végétation au sol ni les effets de particules.</p></body></html> + <html><body><p>Lorsque cette option est activée, le moteur de jeu illumine séparément chaque pixel des textures (éclairage par pixel, Per Pixel Lighting) pour chaque passe de rendu.<p></p>Lorsque cette option est désactivée, seuls les plaquages de rugosité (bump map) et de normales (normal maps) utilisent l'éclairage par pixel. Les autres passes utilisent un éclairage par vertex (sommet de chaque polygone).<p></p>Le rendu de l'éclairage par pixel diffère de celui du moteur de jeu original du fait que certaines sources de lumière de Morrowind furent calibrées pour un éclairage par vertex.<p></p>Cette option affecte uniquement les objets dont le rendu est réalisé avec des shaders. Elle n'affecte ni la végétation au sol ni les effets de particules.</p></body></html> Force Per-Pixel Lighting From da63b8bb3841dd0df8245aff6dd2575df478f055 Mon Sep 17 00:00:00 2001 From: bwyunker Date: Fri, 26 Apr 2024 13:52:00 -0500 Subject: [PATCH 13/18] couple more fixes --- files/lang/launcher_fr.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index 736e1bab45..2b786d5b6b 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1476,7 +1476,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> - <html><body><p>Lorsque cette option est activée, le moteur de jeu illumine séparément chaque pixel des textures (éclairage par pixel, Per Pixel Lighting) pour chaque passe de rendu.<p></p>Lorsque cette option est désactivée, seuls les plaquages de rugosité (bump map) et de normales (normal maps) utilisent l'éclairage par pixel. Les autres passes utilisent un éclairage par vertex (sommet de chaque polygone).<p></p>Le rendu de l'éclairage par pixel diffère de celui du moteur de jeu original du fait que certaines sources de lumière de Morrowind furent calibrées pour un éclairage par vertex.<p></p>Cette option affecte uniquement les objets dont le rendu est réalisé avec des shaders. Elle n'affecte ni la végétation au sol ni les effets de particules.</p></body></html> + <html><body><p>Lorsque cette option est activée, le moteur de jeu illumine séparément chaque pixel des textures (éclairage par pixel, Per Pixel Lighting) pour chaque passe de rendu.</p><p>Lorsque cette option est désactivée, seuls les plaquages de rugosité (bump map) et de normales (normal maps) utilisent l'éclairage par pixel. Les autres passes utilisent un éclairage par vertex (sommet de chaque polygone).</p><p>Le rendu de l'éclairage par pixel diffère de celui du moteur de jeu original du fait que certaines sources de lumière de Morrowind furent calibrées pour un éclairage par vertex.</p><p>Cette option affecte uniquement les objets dont le rendu est réalisé avec des shaders. Elle n'affecte ni la végétation au sol ni les effets de particules.</p></body></html> Force Per-Pixel Lighting From a52653858ca1419947d459d49c50fecd0f6ccc06 Mon Sep 17 00:00:00 2001 From: bwyunker Date: Fri, 26 Apr 2024 14:07:15 -0500 Subject: [PATCH 14/18] another fix --- files/lang/launcher_fr.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index 2b786d5b6b..6e0b937614 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1480,7 +1480,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Force Per-Pixel Lighting - Forcer l'éclairage par pixel + Forcer l'éclairage par pixel From e2a299e0d0c6e27da19ee254bd0029ec265d3ce7 Mon Sep 17 00:00:00 2001 From: psi29a Date: Sun, 28 Apr 2024 13:07:03 +0000 Subject: [PATCH 15/18] Apply 1 suggestion(s) to 1 file(s) Co-authored-by: Joakim Berg --- files/lang/launcher_sv.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/files/lang/launcher_sv.ts b/files/lang/launcher_sv.ts index e77e279367..4d3befdb00 100644 --- a/files/lang/launcher_sv.ts +++ b/files/lang/launcher_sv.ts @@ -1496,7 +1496,7 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin Force Per-Pixel Lighting - + Tvinga per-pixelljussättning From 8204d1962b3ca82740c53f1bd5832a6f1599fc63 Mon Sep 17 00:00:00 2001 From: psi29a Date: Sun, 28 Apr 2024 13:07:13 +0000 Subject: [PATCH 16/18] Apply 1 suggestion(s) to 1 file(s) Co-authored-by: Joakim Berg --- files/lang/launcher_sv.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/files/lang/launcher_sv.ts b/files/lang/launcher_sv.ts index 4d3befdb00..d38591b2c8 100644 --- a/files/lang/launcher_sv.ts +++ b/files/lang/launcher_sv.ts @@ -1492,7 +1492,7 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> - + <html><head/><body><p>Tvingar användningen av per-pixelljussättning. Som standard är det annars bara objekt med normalkartor som använder per-pixelljussättning. Denna inställning påverkar endast objekt som ritas med shaderteknik. Aktivering av per-pixelljussättning kommer ge visuella skillnader jämfört med hur Morrowind ser ut i ordinarie spelmotor. Detta då visst ljus i Morrowind är beroende av vertexljussättning för att se ut som det var avsett. Notera att shaders för marktäckare och partikeleffekter ignorerar denna inställning.</p></body></html> Force Per-Pixel Lighting From 954f08c2ffacdfd1ab4ccd516b660f0505a8644e Mon Sep 17 00:00:00 2001 From: Benjamin Y Date: Sun, 28 Apr 2024 10:01:08 -0500 Subject: [PATCH 17/18] removed unfinished type --- files/lang/launcher_sv.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/files/lang/launcher_sv.ts b/files/lang/launcher_sv.ts index d38591b2c8..ae18f7754c 100644 --- a/files/lang/launcher_sv.ts +++ b/files/lang/launcher_sv.ts @@ -1492,11 +1492,11 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> - <html><head/><body><p>Tvingar användningen av per-pixelljussättning. Som standard är det annars bara objekt med normalkartor som använder per-pixelljussättning. Denna inställning påverkar endast objekt som ritas med shaderteknik. Aktivering av per-pixelljussättning kommer ge visuella skillnader jämfört med hur Morrowind ser ut i ordinarie spelmotor. Detta då visst ljus i Morrowind är beroende av vertexljussättning för att se ut som det var avsett. Notera att shaders för marktäckare och partikeleffekter ignorerar denna inställning.</p></body></html> + <html><head/><body><p>Tvingar användningen av per-pixelljussättning. Som standard är det annars bara objekt med normalkartor som använder per-pixelljussättning. Denna inställning påverkar endast objekt som ritas med shaderteknik. Aktivering av per-pixelljussättning kommer ge visuella skillnader jämfört med hur Morrowind ser ut i ordinarie spelmotor. Detta då visst ljus i Morrowind är beroende av vertexljussättning för att se ut som det var avsett. Notera att shaders för marktäckare och partikeleffekter ignorerar denna inställning.</p></body></html> Force Per-Pixel Lighting - Tvinga per-pixelljussättning + Tvinga per-pixelljussättning From 553ae5249e027cab47e7efbd04d8473ee80c8189 Mon Sep 17 00:00:00 2001 From: Benjamin Y Date: Fri, 10 May 2024 06:47:23 -0500 Subject: [PATCH 18/18] fixed ru translation --- files/lang/launcher_ru.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index 7fd9d4accd..6a53c5c53c 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1488,11 +1488,11 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders. Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> - Использовать попиксельное освещене принудительно. По умолчанию его используют только объекты, использующие карты бампа и карты нормалей. Влияет только на объекты, отрисовываемые шейдерами. Включение попиксельного освещения приводит к визуальным отличиям по сравнению с оригинальным движком Morrowind, так как некоторые источники света в Morrowind полагаются на повершинное освещение для того, чтобы выглядеть, как задумывалось. Обратите внимание, что шейдеры растительности и системы частиц игнорируют эту настройку. + Использовать попиксельное освещение принудительно. По умолчанию его используют только объекты, использующие карты бампа и карты нормалей. Влияет только на объекты, отрисовываемые шейдерами. Включение попиксельного освещения приводит к визуальным отличиям по сравнению с оригинальным движком Morrowind, так как некоторые источники света в Morrowind полагаются на повершинное освещение для того, чтобы выглядеть, как задумывалось. Обратите внимание, что шейдеры растительности и системы частиц игнорируют эту настройку. Force Per-Pixel Lighting - Использовать попиксельное освещение + Попиксельное освещение