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Merge branch 'enlightened_skeletons' into 'master'
Allow creatures to use torches Closes #6376 See merge request OpenMW/openmw!1335
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commit
ea7e83499d
2 changed files with 5 additions and 6 deletions
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@ -66,6 +66,7 @@
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Bug #6326: Detect Enchantment/Key should detect items in unresolved containers
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Bug #6347: PlaceItem/PlaceItemCell/PlaceAt should work with levelled creatures
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Bug #6363: Some scripts in Morrowland fail to work
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Bug #6376: Creatures should be able to use torches
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Feature #890: OpenMW-CS: Column filtering
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Feature #2554: Modifying an object triggers the instances table to scroll to the corresponding record
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Feature #2780: A way to see current OpenMW version in the console
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@ -1496,15 +1496,13 @@ namespace MWMechanics
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stats.getAiSequence().execute(iter->first, *ctrl, duration, /*outOfRange*/true);
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}
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if(iter->first.getClass().isNpc())
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if(inProcessingRange && iter->first.getClass().isNpc())
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{
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// We can not update drowning state for actors outside of AI distance - they can not resurface to breathe
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if (inProcessingRange)
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updateDrowning(iter->first, duration, ctrl->isKnockedOut(), isPlayer);
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if (timerUpdateEquippedLight == 0)
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updateEquippedLight(iter->first, updateEquippedLightInterval, showTorches);
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updateDrowning(iter->first, duration, ctrl->isKnockedOut(), isPlayer);
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}
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if(timerUpdateEquippedLight == 0 && iter->first.getClass().hasInventoryStore(iter->first))
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updateEquippedLight(iter->first, updateEquippedLightInterval, showTorches);
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if (luaControls && isConscious(iter->first))
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{
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