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Handle the pick/probe in the character controller
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parent
2cfe6db389
commit
eab4e09566
4 changed files with 32 additions and 57 deletions
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@ -268,10 +268,6 @@ namespace MWInput
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case A_ToggleHUD:
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mWindows.toggleHud();
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break;
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case A_Use:
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if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
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mPlayer.use();
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break;
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}
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}
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}
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@ -24,12 +24,14 @@
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#include "movement.hpp"
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#include "npcstats.hpp"
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#include "creaturestats.hpp"
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#include "security.hpp"
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#include "../mwrender/animation.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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@ -465,7 +467,36 @@ bool CharacterController::updateNpcState()
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sndMgr->playSound3D(mPtr, schools[effect->mData.mSchool]+" cast", 1.0f, 1.0f);
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}
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}
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else if(mWeaponType != WeapType_PickProbe)
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else if(mWeaponType == WeapType_PickProbe)
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{
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MWWorld::Ptr item = *weapon;
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MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getFacedObject();
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std::string resultMessage, resultSound;
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if(!target.isEmpty())
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{
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if(item.getTypeName() == typeid(ESM::Lockpick).name())
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Security(mPtr).pickLock(target, item, resultMessage, resultSound);
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else if(item.getTypeName() == typeid(ESM::Probe).name())
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Security(mPtr).probeTrap(target, item, resultMessage, resultSound);
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}
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mAnimation->play(mCurrentWeapon, Priority_Weapon,
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MWRender::Animation::Group_UpperBody, true,
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1.0f, "start", "stop", 0.0, 0);
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mUpperBodyState = UpperCharState_FollowStartToFollowStop;
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if(!resultMessage.empty())
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MWBase::Environment::get().getWindowManager()->messageBox(resultMessage);
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if(!resultSound.empty())
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MWBase::Environment::get().getSoundManager()->playSound(resultSound, 1.0f, 1.0f);
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// tool used up?
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if(!item.getRefData().getCount())
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MWBase::Environment::get().getWindowManager()->unsetSelectedWeapon();
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else
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MWBase::Environment::get().getWindowManager()->setSelectedWeapon(item);
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}
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else
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{
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if(mWeaponType == WeapType_Crossbow || mWeaponType == WeapType_BowAndArrow ||
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mWeaponType == WeapType_ThowWeapon)
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@ -11,10 +11,6 @@
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#include "../mwmechanics/movement.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/character.hpp"
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#include "../mwmechanics/security.hpp"
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#include "../mwrender/animation.hpp"
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#include "class.hpp"
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@ -144,51 +140,6 @@ namespace MWWorld
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MWWorld::Class::get(ptr).getMovementSettings(ptr).mRotation[1] += roll;
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}
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void Player::use()
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{
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MWWorld::InventoryStore& store = MWWorld::Class::get(getPlayer()).getInventoryStore(getPlayer());
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MWWorld::ContainerStoreIterator equipped = store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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if (getDrawState() == MWMechanics::DrawState_Weapon)
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{
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if (equipped != store.end())
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{
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MWWorld::Ptr item = *equipped;
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MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(getPlayer());
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MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getFacedObject();
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if (anim->isPriorityActive(MWMechanics::Priority_Weapon))
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return;
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std::string resultMessage, resultSound;
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if (item.getTypeName() == typeid(ESM::Lockpick).name())
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{
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if (!target.isEmpty())
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MWMechanics::Security(getPlayer()).pickLock(target, item, resultMessage, resultSound);
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anim->play("pickprobe", MWMechanics::Priority_Weapon, MWRender::Animation::Group_UpperBody, true, 1.0f, "start", "stop", 0.0, 0);
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}
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else if (item.getTypeName() == typeid(ESM::Probe).name())
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{
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if (!target.isEmpty())
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MWMechanics::Security(getPlayer()).probeTrap(target, item, resultMessage, resultSound);
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anim->play("pickprobe", MWMechanics::Priority_Weapon, MWRender::Animation::Group_UpperBody, true, 1.0f, "start", "stop", 0.0, 0);
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}
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if (!resultMessage.empty())
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MWBase::Environment::get().getWindowManager()->messageBox(resultMessage);
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if (!resultSound.empty())
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MWBase::Environment::get().getSoundManager()->playSound(resultSound,1,1);
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// tool used up?
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if (!item.getRefData().getCount())
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MWBase::Environment::get().getWindowManager()->unsetSelectedWeapon();
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else
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MWBase::Environment::get().getWindowManager()->setSelectedWeapon(item);
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}
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}
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}
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MWMechanics::DrawState_ Player::getDrawState()
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{
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MWWorld::Ptr ptr = getPlayer();
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@ -58,9 +58,6 @@ namespace MWWorld
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void setForwardBackward (int value);
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void setUpDown(int value);
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void use ();
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///< Use item equipped on right hand, or fists
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void setRunState(bool run);
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void setSneak(bool sneak);
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