diff --git a/files/shaders/objects_fragment.glsl b/files/shaders/objects_fragment.glsl index 3a8905c2cd..caf8b672ca 100644 --- a/files/shaders/objects_fragment.glsl +++ b/files/shaders/objects_fragment.glsl @@ -113,7 +113,7 @@ void main() vec3 viewNormal = gl_NormalMatrix * worldNormal; #endif -#if (!@normalMap && (@parallax || @forcePPL)) +#if (!@normalMap && (@parallax || @forcePPL || @softParticles)) vec3 viewNormal = gl_NormalMatrix * worldNormal; #endif