mirror of
https://github.com/OpenMW/openmw.git
synced 2025-03-03 03:39:42 +00:00
Merge branch 'lua_keybinds' into 'master'
Lua Implement mouse input engine handlers, improve inputBinding renderer See merge request OpenMW/openmw!3855
This commit is contained in:
commit
ec1cf46ec7
7 changed files with 210 additions and 65 deletions
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@ -83,6 +83,12 @@ namespace MWBase
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struct InputEvent
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{
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struct WheelChange
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{
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int x;
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int y;
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};
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enum
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{
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KeyPressed,
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@ -93,8 +99,11 @@ namespace MWBase
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TouchPressed,
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TouchReleased,
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TouchMoved,
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MouseButtonPressed,
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MouseButtonReleased,
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MouseWheel,
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} mType;
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std::variant<SDL_Keysym, int, SDLUtil::TouchEvent> mValue;
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std::variant<SDL_Keysym, int, SDLUtil::TouchEvent, WheelChange> mValue;
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};
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virtual void inputEvent(const InputEvent& event) = 0;
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@ -10,6 +10,7 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwbase/luamanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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@ -119,15 +120,22 @@ namespace MWInput
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mBindingsManager->setPlayerControlsEnabled(!guiMode);
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mBindingsManager->mouseReleased(arg, id);
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}
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MWBase::Environment::get().getLuaManager()->inputEvent(
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{ MWBase::LuaManager::InputEvent::MouseButtonReleased, arg.button });
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}
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void MouseManager::mouseWheelMoved(const SDL_MouseWheelEvent& arg)
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{
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MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
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if (mBindingsManager->isDetectingBindingState() || !input->controlsDisabled())
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{
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mBindingsManager->mouseWheelMoved(arg);
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}
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input->setJoystickLastUsed(false);
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MWBase::Environment::get().getLuaManager()->inputEvent({ MWBase::LuaManager::InputEvent::MouseWheel,
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MWBase::LuaManager::InputEvent::WheelChange{ arg.x, arg.y } });
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}
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void MouseManager::mousePressed(const SDL_MouseButtonEvent& arg, Uint8 id)
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@ -161,7 +169,11 @@ namespace MWInput
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const MWGui::SettingsWindow* settingsWindow
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= MWBase::Environment::get().getWindowManager()->getSettingsWindow();
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if ((!settingsWindow || !settingsWindow->isVisible()) && !input->controlsDisabled())
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{
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mBindingsManager->mousePressed(arg, id);
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}
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MWBase::Environment::get().getLuaManager()->inputEvent(
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{ MWBase::LuaManager::InputEvent::MouseButtonPressed, arg.button });
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}
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void MouseManager::updateCursorMode()
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@ -18,7 +18,7 @@ namespace MWLua
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{
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mScriptsContainer->registerEngineHandlers({ &mKeyPressHandlers, &mKeyReleaseHandlers,
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&mControllerButtonPressHandlers, &mControllerButtonReleaseHandlers, &mActionHandlers, &mTouchpadPressed,
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&mTouchpadReleased, &mTouchpadMoved });
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&mTouchpadReleased, &mTouchpadMoved, &mMouseButtonPress, &mMouseButtonRelease, &mMouseWheel });
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}
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void processInputEvent(const MWBase::LuaManager::InputEvent& event)
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@ -53,6 +53,16 @@ namespace MWLua
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case InputEvent::TouchMoved:
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mScriptsContainer->callEngineHandlers(mTouchpadMoved, std::get<SDLUtil::TouchEvent>(event.mValue));
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break;
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case InputEvent::MouseButtonPressed:
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mScriptsContainer->callEngineHandlers(mMouseButtonPress, std::get<int>(event.mValue));
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break;
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case InputEvent::MouseButtonReleased:
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mScriptsContainer->callEngineHandlers(mMouseButtonRelease, std::get<int>(event.mValue));
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break;
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case InputEvent::MouseWheel:
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auto wheelEvent = std::get<MWBase::LuaManager::InputEvent::WheelChange>(event.mValue);
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mScriptsContainer->callEngineHandlers(mMouseWheel, wheelEvent.y, wheelEvent.x);
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break;
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}
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}
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@ -66,6 +76,9 @@ namespace MWLua
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typename Container::EngineHandlerList mTouchpadPressed{ "onTouchPress" };
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typename Container::EngineHandlerList mTouchpadReleased{ "onTouchRelease" };
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typename Container::EngineHandlerList mTouchpadMoved{ "onTouchMove" };
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typename Container::EngineHandlerList mMouseButtonPress{ "onMouseButtonPress" };
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typename Container::EngineHandlerList mMouseButtonRelease{ "onMouseButtonRelease" };
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typename Container::EngineHandlerList mMouseWheel{ "onMouseWheel" };
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};
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}
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@ -124,6 +124,15 @@ Engine handler is a function defined by a script, that can be called by the engi
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* - onTouchMove(touchEvent)
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- | A finger moved on a touch device.
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| `Touch event <openmw_input.html##(TouchEvent)>`_.
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* - onMouseButtonPress(button)
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- | A mouse button was pressed
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| Button id
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* - onMouseButtonRelease(button)
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- | A mouse button was released
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| Button id
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* - onMouseWheel(vertical, horizontal)
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- | Mouse wheel was scrolled
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| vertical and horizontal mouse wheel change
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* - | onConsoleCommand(
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| mode, command, selectedObject)
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- | User entered `command` in in-game console. Called if either
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@ -143,10 +143,9 @@ Table with the following fields:
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* - name
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- type (default)
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- description
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* - type
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- 'keyboardPress', 'keyboardHold'
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- The type of input that's allowed to be bound
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* - key
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- #string
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- Key of the action or trigger to which the input is bound
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* - type
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- 'action', 'trigger'
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- Type of the key
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@ -1,11 +1,7 @@
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local core = require('openmw.core')
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local input = require('openmw.input')
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local util = require('openmw.util')
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local async = require('openmw.async')
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local storage = require('openmw.storage')
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local ui = require('openmw.ui')
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local I = require('openmw.interfaces')
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local actionPressHandlers = {}
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local function onActionPress(id, handler)
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@ -89,48 +85,87 @@ end
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local bindingSection = storage.playerSection('OMWInputBindings')
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local keyboardPresses = {}
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local keybordHolds = {}
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local boundActions = {}
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local devices = {
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keyboard = true,
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mouse = true,
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controller = true
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}
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local function bindAction(action)
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if boundActions[action] then return end
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boundActions[action] = true
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input.bindAction(action, async:callback(function()
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if keybordHolds[action] then
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for _, binding in pairs(keybordHolds[action]) do
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if input.isKeyPressed(binding.code) then return true end
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local function invalidBinding(binding)
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if not binding.key then
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return 'has no key'
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elseif binding.type ~= 'action' and binding.type ~= 'trigger' then
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return string.format('has invalid type', binding.type)
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elseif binding.type == 'action' and not input.actions[binding.key] then
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return string.format("action %s doesn't exist", binding.key)
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elseif binding.type == 'trigger' and not input.triggers[binding.key] then
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return string.format("trigger %s doesn't exist", binding.key)
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elseif not binding.device or not devices[binding.device] then
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return string.format("invalid device %s", binding.device)
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elseif not binding.button then
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return 'has no button'
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end
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end
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local boundActions = {}
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local actionBindings = {}
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local function bindAction(binding, id)
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local action = binding.key
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actionBindings[action] = actionBindings[action] or {}
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actionBindings[action][id] = binding
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if not boundActions[action] then
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boundActions[binding.key] = true
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input.bindAction(action, async:callback(function()
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for _, binding in pairs(actionBindings[action] or {}) do
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if binding.device == 'keyboard' then
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if input.isKeyPressed(binding.button) then
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return true
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end
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elseif binding.device == 'mouse' then
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if input.isMouseButtonPressed(binding.button) then
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return true
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end
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elseif binding.device == 'controller' then
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if input.isControllerButtonPressed(binding.button) then
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return true
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end
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end
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end
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end
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return false
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end), {})
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return false
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end), {})
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end
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end
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local triggerBindings = {}
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for device in pairs(devices) do triggerBindings[device] = {} end
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local function bindTrigger(binding, id)
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local deviceBindings = triggerBindings[binding.device]
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deviceBindings[binding.button] = deviceBindings[binding.button] or {}
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deviceBindings[binding.button][id] = binding
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end
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local function registerBinding(binding, id)
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if not input.actions[binding.key] and not input.triggers[binding.key] then
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print(string.format('Skipping binding for unknown action or trigger: "%s"', binding.key))
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return
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end
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if binding.type == 'keyboardPress' then
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local bindings = keyboardPresses[binding.code] or {}
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bindings[id] = binding
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keyboardPresses[binding.code] = bindings
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elseif binding.type == 'keyboardHold' then
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local bindings = keybordHolds[binding.key] or {}
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bindings[id] = binding
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keybordHolds[binding.key] = bindings
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bindAction(binding.key)
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else
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error('Unknown binding type "' .. binding.type .. '"')
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local invalid = invalidBinding(binding)
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if invalid then
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print(string.format('Skipping invalid binding %s: %s', id, invalid))
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elseif binding.type == 'action' then
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bindAction(binding, id)
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elseif binding.type == 'trigger' then
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bindTrigger(binding, id)
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end
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end
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function clearBinding(id)
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for _, boundTriggers in pairs(keyboardPresses) do
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boundTriggers[id] = nil
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for _, deviceBindings in pairs(triggerBindings) do
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for _, buttonBindings in pairs(deviceBindings) do
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buttonBindings[id] = nil
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end
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end
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for _, boundKeys in pairs(keybordHolds) do
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boundKeys[id] = nil
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for _, bindings in pairs(actionBindings) do
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bindings[id] = nil
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end
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end
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@ -170,11 +205,24 @@ return {
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end
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end,
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onKeyPress = function(e)
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local bindings = keyboardPresses[e.code]
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if bindings then
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for _, binding in pairs(bindings) do
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input.activateTrigger(binding.key)
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end
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local buttonTriggers = triggerBindings.keyboard[e.code]
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if not buttonTriggers then return end
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for _, binding in pairs(buttonTriggers) do
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input.activateTrigger(binding.key)
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end
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end,
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onMouseButtonPress = function(button)
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local buttonTriggers = triggerBindings.mouse[button]
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if not buttonTriggers then return end
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for _, binding in pairs(buttonTriggers) do
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input.activateTrigger(binding.key)
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end
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end,
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onControllerButtonPress = function(id)
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local buttonTriggers = triggerBindings.controller[id]
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if not buttonTriggers then return end
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for _, binding in pairs(buttonTriggers) do
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input.activateTrigger(binding.key)
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end
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end,
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}
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@ -44,14 +44,63 @@ local bindingSection = storage.playerSection('OMWInputBindings')
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local recording = nil
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local mouseButtonNames = {
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[1] = 'Left',
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[2] = 'Middle',
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[3] = 'Right',
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[4] = '4',
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[5] = '5',
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}
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-- TODO: support different controllers, use icons to render controller buttons
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local controllerButtonNames = {
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[-1] = 'Invalid',
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[input.CONTROLLER_BUTTON.A] = "A",
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[input.CONTROLLER_BUTTON.B] = "B",
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[input.CONTROLLER_BUTTON.X] = "X",
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[input.CONTROLLER_BUTTON.Y] = "Y",
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[input.CONTROLLER_BUTTON.Back] = "Back",
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[input.CONTROLLER_BUTTON.Guide] = "Guide",
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[input.CONTROLLER_BUTTON.Start] = "Start",
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[input.CONTROLLER_BUTTON.LeftStick] = "Left Stick",
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[input.CONTROLLER_BUTTON.RightStick] = "Right Stick",
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[input.CONTROLLER_BUTTON.LeftShoulder] = "LB",
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[input.CONTROLLER_BUTTON.RightShoulder] = "RB",
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[input.CONTROLLER_BUTTON.DPadUp] = "D-pad Up",
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[input.CONTROLLER_BUTTON.DPadDown] = "D-pad Down",
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[input.CONTROLLER_BUTTON.DPadLeft] = "D-pad Left",
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[input.CONTROLLER_BUTTON.DPadRight] = "D-pad Right",
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}
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local function bindingLabel(recording, binding)
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if recording then
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return interfaceL10n('N/A')
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elseif not binding or not binding.button then
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return interfaceL10n('None')
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elseif binding.device == 'keyboard' then
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return input.getKeyName(binding.button)
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elseif binding.device == 'mouse' then
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return string.format('Mouse %s', mouseButtonNames[binding.button] or 'Unknown')
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elseif binding.device == 'controller' then
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return string.format('Controller %s', controllerButtonNames[binding.button] or 'Unknown')
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else
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return 'Unknown'
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end
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end
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local inputTypes = {
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action = input.actions,
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trigger = input.triggers,
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}
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I.Settings.registerRenderer('inputBinding', function(id, set, arg)
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if type(id) ~= 'string' then error('inputBinding: must have a string default value') end
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if not arg then error('inputBinding: argument with "key" and "type" is required') end
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if not arg.type then error('inputBinding: type argument is required') end
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if not inputTypes[arg.type] then error('inputBinding: type must be "action" or "trigger"') end
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if not arg.key then error('inputBinding: key argument is required') end
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local info = input.actions[arg.key] or input.triggers[arg.key]
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if not info then return {} end
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local info = inputTypes[arg.type][arg.key]
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if not info then print(string.format('inputBinding: %s %s not found', arg.type, arg.key)) return end
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local l10n = core.l10n(info.key)
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@ -70,9 +119,7 @@ I.Settings.registerRenderer('inputBinding', function(id, set, arg)
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}
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local binding = bindingSection:get(id)
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local label = interfaceL10n('None')
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if binding then label = input.getKeyName(binding.code) end
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if recording and recording.id == id then label = interfaceL10n('N/A') end
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local label = bindingLabel(recording and recording.id == id, binding)
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local recorder = {
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template = I.MWUI.templates.textNormal,
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@ -115,22 +162,30 @@ I.Settings.registerRenderer('inputBinding', function(id, set, arg)
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return column
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end)
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local function bindButton(device, button)
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if recording == nil then return end
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local binding = {
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device = device,
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button = button,
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type = recording.arg.type,
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key = recording.arg.key,
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}
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bindingSection:set(recording.id, binding)
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local refresh = recording.refresh
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recording = nil
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refresh()
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end
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return {
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engineHandlers = {
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onKeyPress = function(key)
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if recording == nil then return end
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local binding = {
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code = key.code,
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type = recording.arg.type,
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key = recording.arg.key,
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}
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if key.code == input.KEY.Escape then -- TODO: prevent settings modal from closing
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binding.code = nil
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end
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bindingSection:set(recording.id, binding)
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local refresh = recording.refresh
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recording = nil
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refresh()
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bindButton(key.code ~= input.KEY.Escape and 'keyboard' or nil, key.code)
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end,
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onMouseButtonPress = function(button)
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bindButton('mouse', button)
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end,
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onControllerButtonPress = function(id)
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bindButton('controller', id)
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end,
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}
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||||
}
|
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