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splitting new game and new addon functions (new game currently not working)
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parent
f7940d7d1a
commit
ecedb60169
9 changed files with 68 additions and 13 deletions
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@ -43,7 +43,7 @@ opencs_units_noqt (model/tools
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opencs_units (view/doc
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viewmanager view operations operation subview startup filedialog
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viewmanager view operations operation subview startup filedialog newgame
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)
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@ -12,12 +12,13 @@ CS::Editor::Editor() : mViewManager (mDocumentManager)
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{
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mIpcServerName = "org.openmw.OpenCS";
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connect (&mViewManager, SIGNAL (newDocumentRequest ()), this, SLOT (createDocument ()));
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connect (&mViewManager, SIGNAL (newGameRequest ()), this, SLOT (createGame ()));
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connect (&mViewManager, SIGNAL (newAddonRequest ()), this, SLOT (createAddon ()));
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connect (&mViewManager, SIGNAL (loadDocumentRequest ()), this, SLOT (loadDocument ()));
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connect (&mViewManager, SIGNAL (editSettingsRequest()), this, SLOT (showSettings ()));
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connect (&mStartup, SIGNAL (createGame()), this, SLOT (createDocument ())); /// \todo split
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connect (&mStartup, SIGNAL (createAddon()), this, SLOT (createDocument ()));
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connect (&mStartup, SIGNAL (createGame()), this, SLOT (createGame ()));
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connect (&mStartup, SIGNAL (createAddon()), this, SLOT (createAddon ()));
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connect (&mStartup, SIGNAL (loadDocument()), this, SLOT (loadDocument ()));
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connect (&mStartup, SIGNAL (editConfig()), this, SLOT (showSettings ()));
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@ -75,7 +76,18 @@ void CS::Editor::setupDataFiles()
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}
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void CS::Editor::createDocument()
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void CS::Editor::createGame()
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{
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mStartup.hide();
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if (mNewGame.isHidden())
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mNewGame.show();
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mNewGame.raise();
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mNewGame.activateWindow();
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}
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void CS::Editor::createAddon()
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{
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mStartup.hide();
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@ -16,6 +16,7 @@
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#include "view/doc/viewmanager.hpp"
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#include "view/doc/startup.hpp"
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#include "view/doc/filedialog.hpp"
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#include "view/doc/newgame.hpp"
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#include "view/settings/usersettingsdialog.hpp"
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@ -29,6 +30,7 @@ namespace CS
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CSMDoc::DocumentManager mDocumentManager;
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CSVDoc::ViewManager mViewManager;
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CSVDoc::StartupDialogue mStartup;
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CSVDoc::NewGameDialogue mNewGame;
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CSVSettings::UserSettingsDialog mSettings;
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FileDialog mFileDialog;
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@ -51,7 +53,8 @@ namespace CS
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private slots:
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void createDocument();
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void createGame();
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void createAddon();
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void loadDocument();
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void openFiles();
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14
apps/opencs/view/doc/newgame.cpp
Normal file
14
apps/opencs/view/doc/newgame.cpp
Normal file
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@ -0,0 +1,14 @@
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#include "newgame.hpp"
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#include <QApplication>
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#include <QDesktopWidget>
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CSVDoc::NewGameDialogue::NewGameDialogue()
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{
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setWindowTitle ("Create New Game");
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QRect scr = QApplication::desktop()->screenGeometry();
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QRect rect = geometry();
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move (scr.center().x() - rect.center().x(), scr.center().y() - rect.center().y());
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}
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18
apps/opencs/view/doc/newgame.hpp
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18
apps/opencs/view/doc/newgame.hpp
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@ -0,0 +1,18 @@
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#ifndef CSV_DOC_NEWGAME_H
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#define CSV_DOC_NEWGAME_H
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#include <QWidget>
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namespace CSVDoc
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{
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class NewGameDialogue : public QWidget
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{
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Q_OBJECT
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public:
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NewGameDialogue();
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};
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}
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#endif
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@ -27,9 +27,13 @@ void CSVDoc::View::setupFileMenu()
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{
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QMenu *file = menuBar()->addMenu (tr ("&File"));
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QAction *new_ = new QAction (tr ("New"), this);
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connect (new_, SIGNAL (triggered()), this, SIGNAL (newDocumentRequest()));
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file->addAction (new_);
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QAction *newGame = new QAction (tr ("New Game"), this);
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connect (newGame, SIGNAL (triggered()), this, SIGNAL (newGameRequest()));
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file->addAction (newGame);
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QAction *newAddon = new QAction (tr ("New Addon"), this);
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connect (newAddon, SIGNAL (triggered()), this, SIGNAL (newAddonRequest()));
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file->addAction (newAddon);
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QAction *open = new QAction (tr ("&Open"), this);
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connect (open, SIGNAL (triggered()), this, SIGNAL (loadDocumentRequest()));
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@ -106,7 +106,9 @@ namespace CSVDoc
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signals:
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void newDocumentRequest();
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void newGameRequest();
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void newAddonRequest();
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void loadDocumentRequest();
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@ -107,12 +107,12 @@ CSVDoc::View *CSVDoc::ViewManager::addView (CSMDoc::Document *document)
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View *view = new View (*this, document, countViews (document)+1);
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mViews.push_back (view);
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view->show();
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connect (view, SIGNAL (newDocumentRequest ()), this, SIGNAL (newDocumentRequest()));
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connect (view, SIGNAL (newGameRequest ()), this, SIGNAL (newGameRequest()));
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connect (view, SIGNAL (newAddonRequest ()), this, SIGNAL (newAddonRequest()));
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connect (view, SIGNAL (loadDocumentRequest ()), this, SIGNAL (loadDocumentRequest()));
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connect (view, SIGNAL (editSettingsRequest()), this, SIGNAL (editSettingsRequest()));
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@ -55,7 +55,9 @@ namespace CSVDoc
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signals:
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void newDocumentRequest();
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void newGameRequest();
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void newAddonRequest();
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void loadDocumentRequest();
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