mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-21 05:39:42 +00:00
restarting
This commit is contained in:
commit
ed7cb1dc67
312 changed files with 20051 additions and 562 deletions
6
.gitmodules
vendored
6
.gitmodules
vendored
|
@ -1,6 +0,0 @@
|
|||
[submodule "libs/mangle"]
|
||||
path = libs/mangle
|
||||
url = git://github.com/zinnschlag/mangle.git
|
||||
[submodule "libs/openengine"]
|
||||
path = libs/openengine
|
||||
url = git://github.com/zinnschlag/OpenEngine
|
|
@ -18,7 +18,7 @@ include (OpenMWMacros)
|
|||
# Version
|
||||
|
||||
set (OPENMW_VERSION_MAJOR 0)
|
||||
set (OPENMW_VERSION_MINOR 12)
|
||||
set (OPENMW_VERSION_MINOR 13)
|
||||
set (OPENMW_VERSION_RELEASE 0)
|
||||
|
||||
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
|
||||
|
@ -27,6 +27,8 @@ set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VE
|
|||
|
||||
configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp")
|
||||
|
||||
option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries" FALSE)
|
||||
|
||||
# Sound source selection
|
||||
option(USE_AUDIERE "use Audiere for sound" OFF)
|
||||
option(USE_FFMPEG "use ffmpeg for sound" OFF)
|
||||
|
@ -116,6 +118,10 @@ set(OENGINE_BULLET
|
|||
${LIBDIR}/openengine/bullet/physic.hpp
|
||||
${LIBDIR}/openengine/bullet/BulletShapeLoader.cpp
|
||||
${LIBDIR}/openengine/bullet/BulletShapeLoader.h
|
||||
${LIBDIR}/openengine/bullet/pmove.h
|
||||
${LIBDIR}/openengine/bullet/pmove.cpp
|
||||
${LIBDIR}/openengine/bullet/trace.h
|
||||
${LIBDIR}/openengine/bullet/trace.cpp
|
||||
)
|
||||
|
||||
# Sound setup
|
||||
|
@ -189,8 +195,16 @@ find_package(Boost REQUIRED COMPONENTS system filesystem program_options thread)
|
|||
find_package(OIS REQUIRED)
|
||||
find_package(OpenAL REQUIRED)
|
||||
find_package(Bullet REQUIRED)
|
||||
IF(OGRE_STATIC)
|
||||
find_package(Cg REQUIRED)
|
||||
IF(WIN32)
|
||||
set(OGRE_PLUGIN_INCLUDE_DIRS ${OGRE_Plugin_CgProgramManager_INCLUDE_DIRS} ${OGRE_Plugin_OctreeSceneManager_INCLUDE_DIRS} ${OGRE_Plugin_ParticleFX_INCLUDE_DIRS} ${OGRE_RenderSystem_Direct3D9_INCLUDE_DIRS} ${OGRE_RenderSystem_GL_INCLUDE_DIRS})
|
||||
ELSE(WIN32)
|
||||
set(OGRE_PLUGIN_INCLUDE_DIRS ${OGRE_Plugin_CgProgramManager_INCLUDE_DIRS} ${OGRE_Plugin_OctreeSceneManager_INCLUDE_DIRS} ${OGRE_Plugin_ParticleFX_INCLUDE_DIRS} ${OGRE_RenderSystem_GL_INCLUDE_DIRS})
|
||||
ENDIF(WIN32)
|
||||
ENDIF(OGRE_STATIC)
|
||||
include_directories("."
|
||||
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE
|
||||
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_PLUGIN_INCLUDE_DIRS}
|
||||
${OIS_INCLUDE_DIRS} ${Boost_INCLUDE_DIR}
|
||||
${PLATFORM_INCLUDE_DIR}
|
||||
${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/MyGUIEngine/include
|
||||
|
@ -255,6 +269,13 @@ if (APPLE)
|
|||
"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
|
||||
|
||||
# prepare plugins
|
||||
if (${CMAKE_BUILD_TYPE} MATCHES "Release" OR
|
||||
${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
|
||||
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_REL})
|
||||
else()
|
||||
set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_DBG})
|
||||
endif()
|
||||
|
||||
foreach(plugin ${USED_OGRE_PLUGINS})
|
||||
configure_file("${OGRE_PLUGIN_DIR}/${plugin}.dylib"
|
||||
"${APP_BUNDLE_DIR}/Contents/Plugins/${plugin}.dylib"
|
||||
|
@ -265,8 +286,7 @@ endif (APPLE)
|
|||
|
||||
# Compiler settings
|
||||
if (CMAKE_COMPILER_IS_GNUCC)
|
||||
#add_definitions (-Wall -Werror)
|
||||
add_definitions (-Wall)
|
||||
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-unused-but-set-parameter -Wno-reorder)
|
||||
endif (CMAKE_COMPILER_IS_GNUCC)
|
||||
|
||||
if(DPKG_PROGRAM)
|
||||
|
@ -405,6 +425,47 @@ if (WIN32)
|
|||
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:CONSOLE")
|
||||
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE")
|
||||
set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:CONSOLE")
|
||||
|
||||
# Play a bit with the warning levels
|
||||
|
||||
set(WARNINGS "/Wall") # Since windows can only disable specific warnings, not enable them
|
||||
|
||||
set(WARNINGS_DISABLE
|
||||
# Warnings that aren't enabled normally and don't need to be enabled
|
||||
# They're unneeded and sometimes completely retarded warnings that /Wall enables
|
||||
# Not going to bother commenting them as they tend to warn on every standard library files
|
||||
4061 4263 4264 4266 4350 4514 4548 4571 4610 4619 4623 4625 4626 4628 4640 4668 4710 4711 4820 4826 4917 4946
|
||||
|
||||
# Warnings that are thrown on standard libraries and not OpenMW
|
||||
4347 # Non-template function with same name and parameter count as template function
|
||||
4365 # Variable signed/unsigned mismatch
|
||||
4510 4512 # Unable to generate copy constructor/assignment operator as it's not public in the base
|
||||
4706 # Assignment in conditional expression
|
||||
4738 # Storing 32-bit float result in memory, possible loss of performance
|
||||
4986 # Undocumented warning that occurs in the crtdbg.h file
|
||||
4996 # Function was declared deprecated
|
||||
|
||||
# OpenMW specific warnings
|
||||
4099 # Type mismatch, declared class or struct is defined with other type
|
||||
4100 # Unreferenced formal parameter (-Wunused-parameter)
|
||||
4127 # Conditional expression is constant
|
||||
4242 # Storing value in a variable of a smaller type, possible loss of data
|
||||
4244 # Storing value of one type in variable of another (size_t in int, for example)
|
||||
4305 # Truncating value (double to float, for example)
|
||||
4309 # Variable overflow, trying to store 128 in a signed char for example
|
||||
4355 # Using 'this' in member initialization list
|
||||
4701 # Potentially uninitialized local variable used
|
||||
)
|
||||
|
||||
foreach(d ${WARNINGS_DISABLE})
|
||||
set(WARNINGS "${WARNINGS} /wd${d}")
|
||||
endforeach(d)
|
||||
|
||||
set_target_properties(components PROPERTIES COMPILE_FLAGS ${WARNINGS})
|
||||
if (BUILD_LAUNCHER)
|
||||
set_target_properties(omwlauncher PROPERTIES COMPILE_FLAGS ${WARNINGS})
|
||||
endif (BUILD_LAUNCHER)
|
||||
set_target_properties(openmw PROPERTIES COMPILE_FLAGS ${WARNINGS})
|
||||
endif(MSVC)
|
||||
|
||||
# Same for MinGW
|
||||
|
|
142
README_Mac.md
142
README_Mac.md
|
@ -1,80 +1,79 @@
|
|||
NOTE: This README is for ardekantur's Mac branch of OpenMW. A README
|
||||
for the main branch has yet to be written. If you want to submit one,
|
||||
please send me a message!
|
||||
#Getting OpenMW Working on OS X
|
||||
|
||||
OpenMW
|
||||
======
|
||||
## Initial setup
|
||||
First of all, clone OpenMW repo.
|
||||
|
||||
From the [official website][]:
|
||||
$ git clone github.com/zinnschlag/openmw
|
||||
|
||||
> OpenMW is an attempt to reimplement the popular role playing game
|
||||
Morrowind. It aims to be a fully playable, open source
|
||||
implementation of the game. You must own Morrowind to use OpenMW.
|
||||
Or use your github url if you forked.
|
||||
|
||||
About dependencies: I prefer not to install them globally (i. e. in /usr/local/), so I'm installing them in directory in my home directory. If OpenMW sources is in $HOME/path/openmw, I'm using $HOME/path/libs/root as prefix for boost and other libs.
|
||||
|
||||
About This Project
|
||||
------------------
|
||||
It's useful to create env var for lib install prefix:
|
||||
|
||||
$ export OMW_LIB_PREFIX=$HOME/path/libs/root`
|
||||
|
||||
This specific repository is a branch of OpenMW intended to keep pace
|
||||
with development of the project in order to provide a Mac build for
|
||||
interested parties to contribute. This is not an official, sanctioned
|
||||
branch of the OpenMW project. I will only be able to answer specific
|
||||
questions about getting this project running on Mac OS X, **no other
|
||||
platform**. I will not even be able to guarantee my changes maintain
|
||||
backwards compatibility against builds in other operating systems. You
|
||||
have been warned.
|
||||
Most of libs can be installed from [Homebrew][homebrew]. Only mpg123 needs to be installed from source (due to lack of universal compilation support). I think that some of libs can be installed from MacPorts or Fink too.
|
||||
|
||||
As OpenMW currently only supports i386 architecture on OS X, denendencies also should support it. Set some env vars in current terminal:
|
||||
|
||||
Getting OpenMW Working
|
||||
----------------------
|
||||
|
||||
1. Clone this repository.
|
||||
2. Note about libs: I prefer not to install them globally (i. e. in /usr/local/), so I installing them in directory in my home directory. If OpenMW sources is in $HOME/path/openmw, I'm using $HOME/path/libs/root as prefix for boost and other libs.
|
||||
It's useful to create env var for lib install prefix:
|
||||
$ export OMW_LIB_PREFIX=$HOME/path/libs/root
|
||||
|
||||
3. First of all, set for current terminal some env vars:
|
||||
$ export CFLAGS="-arch i386"
|
||||
$ export CXXFLAGS="-arch i386"
|
||||
$ export LDFLAGS="-arch i386"
|
||||
All libs will build with correct architecture.
|
||||
If you close your terminal, you should set env vars again before pcoceeding to next steps!
|
||||
|
||||
4. Download [boost][] (tested with 1.45) and install it with the following command:
|
||||
If you close your terminal, you should set env vars again before pcoceeding to next steps!
|
||||
|
||||
## Boost
|
||||
Download [boost][boost] and install it with the following command:
|
||||
|
||||
$ cd /path/to/boost/source
|
||||
$ ./bootstrap.sh --prefix=$OMW_LIB_PREFIX
|
||||
$ ./bjam --build-dir=build --layout=versioned \
|
||||
--toolset=darwin architecture=x86 address-model=32 \
|
||||
--link-shared,static --prefix=$OMW_LIB_PREFIX install
|
||||
|
||||
|
||||
Alternatively you can install boost with homebrew:
|
||||
|
||||
$ brew install boost --universal
|
||||
|
||||
5. Download [Ogre][] SDK (tested with 1.7.2), unpack it and move
|
||||
`lib/Release/Ogre.framework` into `Library/Frameworks`.
|
||||
I think MacPorts also should support universal build for boost.
|
||||
|
||||
6. Download [OIS][] and use the XCode project provided in
|
||||
`ois/Mac/XCode-2.2`. Be sure to set your build architecture to
|
||||
`i386` and your SDK platform to either 10.5 or 10.6. Once it
|
||||
builds, move `ois/Mac/XCode-2.2/build/Debug/OIS.framework` to
|
||||
`/Library/Frameworks`.
|
||||
## Ogre
|
||||
Download [Ogre][] SDK (tested with 1.7.3), unpack it somewhere and move
|
||||
`lib/Release/Ogre.framework` into `/Library/Frameworks`.
|
||||
|
||||
## OIS
|
||||
Download patched [OIS][] and use the XCode project provided. Be sure to set your build architecture to
|
||||
`i386`. Once it built, locate built OIS.framework with Xcode and move it to `/Library/Frameworks`.
|
||||
|
||||
## mpg123
|
||||
Download [MPG 123][mpg123] and build it:
|
||||
|
||||
7. Download [mpg123][] and build it:
|
||||
$ cd /path/to/mpg123/source
|
||||
$ ./configure --prefix=$OMW_LIB_PREFIX --disable-debug \
|
||||
--disable-dependency-tracking \
|
||||
--with-optimization=4 \
|
||||
--with-audio=coreaudio \
|
||||
--with-default-audio=coreaudio \
|
||||
--with-audio=dummy \
|
||||
--with-default-audio=dummy \
|
||||
--with-cpu=sse_alone \
|
||||
$ make install
|
||||
|
||||
8. Download [libsndfile][] and build it:
|
||||
## libsndfile
|
||||
Download [libsndfile][] and build it:
|
||||
|
||||
$ cd /path/to/libsndfile/source
|
||||
$ ./configure --prefix=$OMW_LIB_PREFIX \
|
||||
--disable-dependency-tracking
|
||||
$ make install
|
||||
|
||||
9. Download [Bullet][] and build it:
|
||||
or install with homebrew:
|
||||
|
||||
$ brew install libsndfile --universal
|
||||
|
||||
## Bullet
|
||||
Download [Bullet][] and build it:
|
||||
|
||||
$ cd /path/to/bullet/source
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
|
@ -87,12 +86,25 @@ Getting OpenMW Working
|
|||
-G"Unix Makefiles" ../
|
||||
$ make install
|
||||
|
||||
10. Generate the Makefile for OpenMW as follows and build OpenMW:
|
||||
or install with homebrew:
|
||||
|
||||
$ brew install bullet --HEAD --universal
|
||||
|
||||
I prefer head because 2.79 has some issue which causes OpenMW to lag. Also you can edit formula and install 2.77, which is stable and haven't mentioned issue.
|
||||
|
||||
## Qt
|
||||
Install [Qt][qt]. Qt SDK distributed by Nokia is not an option because it's 64 bit only, and OpenMW currently doesn't build for 64 bit on OS X. I'm installing it from Homebrew:
|
||||
|
||||
$ brew install qt --universal
|
||||
|
||||
## Run CMake
|
||||
Generate the Makefile for OpenMW as follows and build OpenMW:
|
||||
|
||||
$ mkdir /path/to/openmw/build/dir
|
||||
$ cd /path/to/open/build/dir
|
||||
$ cmake \
|
||||
-D CMAKE_OSX_ARCHITECTURES=i386 \
|
||||
-D OGRESDK=/path/to/ogre/sdk \
|
||||
-D OGRE_SDK=/path/to/ogre/sdk \
|
||||
-D BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45 \
|
||||
-D BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib \
|
||||
-D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
|
||||
|
@ -106,27 +118,43 @@ Getting OpenMW Working
|
|||
-D BULLET_INCLUDE_DIR=$OMW_LIB_PREFIX/include/bullet/ \
|
||||
-G "Unix Makefiles" /path/to/openmw/source/dir
|
||||
$ make
|
||||
You can use -G"Xcode" if you prefer Xcode, or -G"Eclipse CDT4 - Unix Makefiles"
|
||||
if you prefer Eclipse. You also can specify -D CMAKE_BUILD_TYPE=Debug for debug
|
||||
build.
|
||||
|
||||
You can use `-G"Xcode"` if you prefer Xcode, or -G"Eclipse CDT4 - Unix Makefiles"
|
||||
if you prefer Eclipse. You also can specify `-D CMAKE_BUILD_TYPE=Debug` for debug
|
||||
build. As for CMake 2.8.7 and Xcode 4.3, Xcode generator is broken. Sadly Eclipse CDT also cannot import generated project at least on my machine.
|
||||
|
||||
11. Copy your Morrowind `Data Files` directory into the OpenMW build dir
|
||||
with the name `data` or create symlink:
|
||||
$ ln -s /path/to/morrowind/data/files /path/to/openmw/build/dir/data
|
||||
If all libs installed via homebrew (excluding mpg123), then command would be even simplier:
|
||||
|
||||
$ cmake \
|
||||
-D CMAKE_OSX_ARCHITECTURES="i386" \
|
||||
-D OGRE_SDK=/path/to/ogre/sdk \
|
||||
-D MPG123_LIBRARY=$OMW_LIB_PREFIX/lib/libmpg123.a \
|
||||
-D MPG123_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
|
||||
-G "Unix Makefiles" /path/to/openmw/source/dir
|
||||
$ make
|
||||
|
||||
Note for users with recent Xcode versions: you must explicitly specify what set of compilers do you use! If not, gcc will be used for C and Clang for C++. Just add this two -D's to command: `-D CMAKE_C_COMPILER=/usr/bin/clang` and `-D CMAKE_CXX_COMPILER=/usr/bin/clang`
|
||||
|
||||
Note for Xcode 4.3 users: you should specify full path to used SDK, because current CMake (2.8.7) couldn't find SDKs inside Xcode app bundle:
|
||||
|
||||
-D CMAKE_OSX_SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk"
|
||||
|
||||
# Run
|
||||
From your build directory run:
|
||||
|
||||
12. From your build directory run:
|
||||
$ OpenMW.app/Contents/MacOS/openmw
|
||||
or:
|
||||
or:
|
||||
|
||||
$ open OpenMW.app
|
||||
Enjoy!
|
||||
|
||||
|
||||
Enjoy!
|
||||
|
||||
[homebrew]: https://github.com/mxcl/homebrew
|
||||
[boost]: http://www.boost.org
|
||||
[Ogre]: http://www.ogre3d.org
|
||||
[Bullet]: http://bulletphysics.org
|
||||
[OIS]: http://wgois.sf.net
|
||||
[OIS]: https://github.com/corristo/ois-fork
|
||||
[mpg123]: http://www.mpg123.de
|
||||
[libsndfile]: http://www.mega-nerd.com/libsndfile
|
||||
[official website]: http://openmw.com
|
||||
[Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/
|
||||
[qt]: http://qt.nokia.com/
|
|
@ -41,10 +41,11 @@ source_group(launcher FILES ${LAUNCHER} ${LAUNCHER_HEADER} ${LAUNCHER_HEADER_MOC
|
|||
find_package(Qt4 REQUIRED)
|
||||
set(QT_USE_QTGUI 1)
|
||||
|
||||
if (NOT APPLE) # this dependency can be completely removed, but now it only tested on OS X
|
||||
find_package(PNG REQUIRED)
|
||||
include_directories(${PNG_INCLUDE_DIR})
|
||||
endif()
|
||||
# Set some platform specific settings
|
||||
if(WIN32)
|
||||
set(GUI_TYPE WIN32)
|
||||
set(QT_USE_QTMAIN TRUE)
|
||||
endif(WIN32)
|
||||
|
||||
QT4_ADD_RESOURCES(RCC_SRCS resources.qrc)
|
||||
QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
|
||||
|
@ -52,7 +53,17 @@ QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
|
|||
include(${QT_USE_FILE})
|
||||
|
||||
# Main executable
|
||||
IF(OGRE_STATIC)
|
||||
IF(WIN32)
|
||||
ADD_DEFINITIONS(-DENABLE_PLUGIN_Direct3D9 -DENABLE_PLUGIN_GL)
|
||||
set(OGRE_STATIC_PLUGINS ${OGRE_RenderSystem_Direct3D9_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
|
||||
ELSE(WIN32)
|
||||
ADD_DEFINITIONS(-DENABLE_PLUGIN_GL)
|
||||
set(OGRE_STATIC_PLUGINS ${OGRE_RenderSystem_GL_LIBRARIES})
|
||||
ENDIF(WIN32)
|
||||
ENDIF(OGRE_STATIC)
|
||||
add_executable(omwlauncher
|
||||
${GUI_TYPE}
|
||||
${LAUNCHER}
|
||||
${RCC_SRCS}
|
||||
${MOC_SRCS}
|
||||
|
@ -61,8 +72,8 @@ add_executable(omwlauncher
|
|||
target_link_libraries(omwlauncher
|
||||
${Boost_LIBRARIES}
|
||||
${OGRE_LIBRARIES}
|
||||
${OGRE_STATIC_PLUGINS}
|
||||
${QT_LIBRARIES}
|
||||
${PNG_LIBRARY}
|
||||
components
|
||||
)
|
||||
|
||||
|
|
|
@ -9,6 +9,23 @@
|
|||
#include "pluginsmodel.hpp"
|
||||
#include "pluginsview.hpp"
|
||||
|
||||
#include <boost/version.hpp>
|
||||
/**
|
||||
* Workaround for problems with whitespaces in paths in older versions of Boost library
|
||||
*/
|
||||
#if (BOOST_VERSION <= 104600)
|
||||
namespace boost
|
||||
{
|
||||
|
||||
template<>
|
||||
inline boost::filesystem::path lexical_cast<boost::filesystem::path, std::string>(const std::string& arg)
|
||||
{
|
||||
return boost::filesystem::path(arg);
|
||||
}
|
||||
|
||||
} /* namespace boost */
|
||||
#endif /* (BOOST_VERSION <= 104600) */
|
||||
|
||||
using namespace ESM;
|
||||
using namespace std;
|
||||
|
||||
|
|
|
@ -186,7 +186,11 @@ void GraphicsPage::setupOgre()
|
|||
|
||||
try
|
||||
{
|
||||
#if defined(ENABLE_PLUGIN_GL) || defined(ENABLE_PLUGIN_Direct3D9)
|
||||
mOgre = new Ogre::Root("", file.fileName().toStdString(), "./launcherOgre.log");
|
||||
#else
|
||||
mOgre = new Ogre::Root(pluginCfg.toStdString(), file.fileName().toStdString(), "./launcherOgre.log");
|
||||
#endif
|
||||
}
|
||||
catch(Ogre::Exception &ex)
|
||||
{
|
||||
|
@ -207,6 +211,15 @@ void GraphicsPage::setupOgre()
|
|||
return;
|
||||
}
|
||||
|
||||
#ifdef ENABLE_PLUGIN_GL
|
||||
mGLPlugin = new Ogre::GLPlugin();
|
||||
mOgre->installPlugin(mGLPlugin);
|
||||
#endif
|
||||
#ifdef ENABLE_PLUGIN_Direct3D9
|
||||
mD3D9Plugin = new Ogre::D3D9Plugin();
|
||||
mOgre->installPlugin(mD3D9Plugin);
|
||||
#endif
|
||||
|
||||
// Get the available renderers and put them in the combobox
|
||||
const Ogre::RenderSystemList &renderers = mOgre->getAvailableRenderers();
|
||||
|
||||
|
|
|
@ -8,6 +8,14 @@
|
|||
#include <OgreConfigFile.h>
|
||||
#include <OgreConfigDialog.h>
|
||||
|
||||
// Static plugin headers
|
||||
#ifdef ENABLE_PLUGIN_GL
|
||||
# include "OgreGLPlugin.h"
|
||||
#endif
|
||||
#ifdef ENABLE_PLUGIN_Direct3D9
|
||||
# include "OgreD3D9Plugin.h"
|
||||
#endif
|
||||
|
||||
class QComboBox;
|
||||
class QCheckBox;
|
||||
class QStackedWidget;
|
||||
|
@ -32,6 +40,12 @@ private:
|
|||
Ogre::RenderSystem *mSelectedRenderSystem;
|
||||
Ogre::RenderSystem *mOpenGLRenderSystem;
|
||||
Ogre::RenderSystem *mDirect3DRenderSystem;
|
||||
#ifdef ENABLE_PLUGIN_GL
|
||||
Ogre::GLPlugin* mGLPlugin;
|
||||
#endif
|
||||
#ifdef ENABLE_PLUGIN_Direct3D9
|
||||
Ogre::D3D9Plugin* mD3D9Plugin;
|
||||
#endif
|
||||
|
||||
QComboBox *mRendererComboBox;
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ add_openmw_dir (mwsound
|
|||
add_openmw_dir (mwworld
|
||||
refdata world physicssystem scene environment globals class action nullaction actionteleport
|
||||
containerstore actiontalk actiontake manualref player cellfunctors
|
||||
cells localscripts customdata weather
|
||||
cells localscripts customdata weather inventorystore
|
||||
)
|
||||
|
||||
add_openmw_dir (mwclass
|
||||
|
@ -57,6 +57,15 @@ add_openmw_dir (mwmechanics
|
|||
)
|
||||
|
||||
# Main executable
|
||||
IF(OGRE_STATIC)
|
||||
IF(WIN32)
|
||||
ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_-DENABLE_PLUGIN_Direct3D9 -DENABLE_PLUGIN_GL)
|
||||
set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_Direct3D9_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
|
||||
ELSE(WIN32)
|
||||
ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_GL)
|
||||
set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${Cg_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
|
||||
ENDIF(WIN32)
|
||||
ENDIF(OGRE_STATIC)
|
||||
add_executable(openmw
|
||||
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
|
||||
${COMPONENT_FILES}
|
||||
|
@ -72,6 +81,7 @@ add_definitions(${SOUND_DEFINE})
|
|||
|
||||
target_link_libraries(openmw
|
||||
${OGRE_LIBRARIES}
|
||||
${OGRE_STATIC_PLUGINS}
|
||||
${OIS_LIBRARIES}
|
||||
${Boost_LIBRARIES}
|
||||
${OPENAL_LIBRARY}
|
||||
|
|
|
@ -60,7 +60,7 @@ void OMW::Engine::executeLocalScripts()
|
|||
|
||||
MWScript::InterpreterContext interpreterContext (mEnvironment,
|
||||
&script.second.getRefData().getLocals(), script.second);
|
||||
mScriptManager->run (script.first, interpreterContext);
|
||||
mEnvironment.mScriptManager->run (script.first, interpreterContext);
|
||||
|
||||
if (mEnvironment.mWorld->hasCellChanged())
|
||||
break;
|
||||
|
@ -182,7 +182,6 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
|
|||
, mCompileAll (false)
|
||||
, mReportFocus (false)
|
||||
, mFocusTDiff (0)
|
||||
, mScriptManager (0)
|
||||
, mScriptContext (0)
|
||||
, mFSStrict (false)
|
||||
, mCfgMgr(configurationManager)
|
||||
|
@ -199,7 +198,7 @@ OMW::Engine::~Engine()
|
|||
delete mEnvironment.mMechanicsManager;
|
||||
delete mEnvironment.mDialogueManager;
|
||||
delete mEnvironment.mJournal;
|
||||
delete mScriptManager;
|
||||
delete mEnvironment.mScriptManager;
|
||||
delete mScriptContext;
|
||||
delete mOgre;
|
||||
}
|
||||
|
@ -348,18 +347,18 @@ void OMW::Engine::go()
|
|||
mEnvironment);
|
||||
mScriptContext->setExtensions (&mExtensions);
|
||||
|
||||
mScriptManager = new MWScript::ScriptManager (mEnvironment.mWorld->getStore(), mVerboseScripts,
|
||||
*mScriptContext);
|
||||
mEnvironment.mScriptManager = new MWScript::ScriptManager (mEnvironment.mWorld->getStore(),
|
||||
mVerboseScripts, *mScriptContext);
|
||||
|
||||
mEnvironment.mGlobalScripts = new MWScript::GlobalScripts (mEnvironment.mWorld->getStore(),
|
||||
*mScriptManager);
|
||||
*mEnvironment.mScriptManager);
|
||||
|
||||
// Create game mechanics system
|
||||
mEnvironment.mMechanicsManager = new MWMechanics::MechanicsManager (mEnvironment);
|
||||
|
||||
// Create dialog system
|
||||
mEnvironment.mJournal = new MWDialogue::Journal (mEnvironment);
|
||||
mEnvironment.mDialogueManager = new MWDialogue::DialogueManager (mEnvironment);
|
||||
mEnvironment.mDialogueManager = new MWDialogue::DialogueManager (mEnvironment,mExtensions);
|
||||
|
||||
// load cell
|
||||
ESM::Position pos;
|
||||
|
@ -393,7 +392,7 @@ void OMW::Engine::go()
|
|||
// scripts
|
||||
if (mCompileAll)
|
||||
{
|
||||
std::pair<int, int> result = mScriptManager->compileAll();
|
||||
std::pair<int, int> result = mEnvironment.mScriptManager->compileAll();
|
||||
|
||||
if (result.first)
|
||||
std::cout
|
||||
|
@ -411,6 +410,9 @@ void OMW::Engine::go()
|
|||
|
||||
void OMW::Engine::activate()
|
||||
{
|
||||
if (mEnvironment.mWindowManager->getMode()!=MWGui::GM_Game)
|
||||
return;
|
||||
|
||||
std::string handle = mEnvironment.mWorld->getFacedHandle();
|
||||
|
||||
if (handle.empty())
|
||||
|
@ -435,7 +437,7 @@ void OMW::Engine::activate()
|
|||
if (!script.empty())
|
||||
{
|
||||
mEnvironment.mWorld->getLocalScripts().setIgnore (ptr);
|
||||
mScriptManager->run (script, interpreterContext);
|
||||
mEnvironment.mScriptManager->run (script, interpreterContext);
|
||||
}
|
||||
|
||||
if (!interpreterContext.hasActivationBeenHandled())
|
||||
|
|
|
@ -78,10 +78,9 @@ namespace OMW
|
|||
std::string mFocusName;
|
||||
|
||||
MWWorld::Environment mEnvironment;
|
||||
MWScript::ScriptManager *mScriptManager;
|
||||
Compiler::Extensions mExtensions;
|
||||
Compiler::Context *mScriptContext;
|
||||
|
||||
|
||||
|
||||
Files::Collections mFileCollections;
|
||||
bool mFSStrict;
|
||||
|
|
|
@ -7,9 +7,12 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -53,6 +56,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -71,4 +76,14 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Apparatus).name(), instance);
|
||||
}
|
||||
|
||||
std::string Apparatus::getUpSoundId (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
return std::string("Item Apparatus Up");
|
||||
}
|
||||
|
||||
std::string Apparatus::getDownSoundId (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
return std::string("Item Apparatus Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,12 @@ namespace MWClass
|
|||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -2,14 +2,22 @@
|
|||
#include "armor.hpp"
|
||||
|
||||
#include <components/esm/loadarmo.hpp>
|
||||
#include <components/esm/loadskil.hpp>
|
||||
#include <components/esm/loadgmst.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -52,6 +60,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -77,10 +87,105 @@ namespace MWClass
|
|||
return ref->base->script;
|
||||
}
|
||||
|
||||
std::pair<std::vector<int>, bool> Armor::getEquipmentSlots (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Armor>();
|
||||
|
||||
std::vector<int> slots;
|
||||
|
||||
const int size = 11;
|
||||
|
||||
static const int sMapping[size][2] =
|
||||
{
|
||||
{ ESM::Armor::Helmet, MWWorld::InventoryStore::Slot_Helmet },
|
||||
{ ESM::Armor::Cuirass, MWWorld::InventoryStore::Slot_Cuirass },
|
||||
{ ESM::Armor::LPauldron, MWWorld::InventoryStore::Slot_LeftPauldron },
|
||||
{ ESM::Armor::RPauldron, MWWorld::InventoryStore::Slot_RightPauldron },
|
||||
{ ESM::Armor::Greaves, MWWorld::InventoryStore::Slot_Greaves },
|
||||
{ ESM::Armor::Boots, MWWorld::InventoryStore::Slot_Boots },
|
||||
{ ESM::Armor::LGauntlet, MWWorld::InventoryStore::Slot_LeftGauntlet },
|
||||
{ ESM::Armor::RGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet },
|
||||
{ ESM::Armor::Shield, MWWorld::InventoryStore::Slot_CarriedLeft },
|
||||
{ ESM::Armor::LBracer, MWWorld::InventoryStore::Slot_LeftGauntlet },
|
||||
{ ESM::Armor::RBracer, MWWorld::InventoryStore::Slot_RightGauntlet }
|
||||
};
|
||||
|
||||
for (int i=0; i<size; ++i)
|
||||
if (sMapping[i][0]==ref->base->data.type)
|
||||
{
|
||||
slots.push_back (int (sMapping[i][1]));
|
||||
break;
|
||||
}
|
||||
|
||||
return std::make_pair (slots, false);
|
||||
}
|
||||
|
||||
int Armor::getEquipmentSkill (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Armor>();
|
||||
|
||||
std::string typeGmst;
|
||||
|
||||
switch (ref->base->data.type)
|
||||
{
|
||||
case ESM::Armor::Helmet: typeGmst = "iHelmWeight"; break;
|
||||
case ESM::Armor::Cuirass: typeGmst = "iCuirassWeight"; break;
|
||||
case ESM::Armor::LPauldron:
|
||||
case ESM::Armor::RPauldron: typeGmst = "iPauldronWeight"; break;
|
||||
case ESM::Armor::Greaves: typeGmst = "iGreavesWeight"; break;
|
||||
case ESM::Armor::Boots: typeGmst = "iBootsWeight"; break;
|
||||
case ESM::Armor::LGauntlet:
|
||||
case ESM::Armor::RGauntlet: typeGmst = "iGauntletWeight"; break;
|
||||
/// \todo how to determine if shield light, medium or heavy?
|
||||
// case ESM::Armor::Shield:
|
||||
case ESM::Armor::LBracer:
|
||||
case ESM::Armor::RBracer: typeGmst = "iGauntletWeight"; break;
|
||||
}
|
||||
|
||||
if (typeGmst.empty())
|
||||
return -1;
|
||||
|
||||
float iWeight = environment.mWorld->getStore().gameSettings.find (typeGmst)->i;
|
||||
|
||||
if (iWeight * environment.mWorld->getStore().gameSettings.find ("fLightMaxMod")->f>=
|
||||
ref->base->data.weight)
|
||||
return ESM::Skill::LightArmor;
|
||||
|
||||
if (iWeight * environment.mWorld->getStore().gameSettings.find ("fMedMaxMod")->f>=
|
||||
ref->base->data.weight)
|
||||
return ESM::Skill::MediumArmor;
|
||||
|
||||
return ESM::Skill::HeavyArmor;
|
||||
}
|
||||
|
||||
void Armor::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Armor);
|
||||
|
||||
registerClass (typeid (ESM::Armor).name(), instance);
|
||||
}
|
||||
|
||||
std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
int es = getEquipmentSkill(ptr, environment);
|
||||
if (es == ESM::Skill::LightArmor)
|
||||
return std::string("Item Armor Light Up");
|
||||
else if (es == ESM::Skill::MediumArmor)
|
||||
return std::string("Item Armor Medium Up");
|
||||
else
|
||||
return std::string("Item Armor Heavy Up");
|
||||
}
|
||||
|
||||
std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
int es = getEquipmentSkill(ptr, environment);
|
||||
if (es == ESM::Skill::LightArmor)
|
||||
return std::string("Item Armor Light Down");
|
||||
else if (es == ESM::Skill::MediumArmor)
|
||||
return std::string("Item Armor Medium Down");
|
||||
else
|
||||
return std::string("Item Armor Heavy Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,22 @@ namespace MWClass
|
|||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::Ptr& ptr) const;
|
||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||
/// stay stacked when equipped?
|
||||
|
||||
virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Environment& environment) const;
|
||||
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
|
||||
/// no such skill.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,12 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Book::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -55,6 +58,8 @@ namespace MWClass
|
|||
{
|
||||
// TODO implement reading
|
||||
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -73,4 +78,14 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Book).name(), instance);
|
||||
}
|
||||
|
||||
std::string Book::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Book Up");
|
||||
}
|
||||
|
||||
std::string Book::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Book Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,12 @@ namespace MWClass
|
|||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,13 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -53,6 +57,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -65,10 +71,86 @@ namespace MWClass
|
|||
return ref->base->script;
|
||||
}
|
||||
|
||||
std::pair<std::vector<int>, bool> Clothing::getEquipmentSlots (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Clothing>();
|
||||
|
||||
std::vector<int> slots;
|
||||
|
||||
if (ref->base->data.type==ESM::Clothing::Ring)
|
||||
{
|
||||
slots.push_back (int (MWWorld::InventoryStore::Slot_LeftRing));
|
||||
slots.push_back (int (MWWorld::InventoryStore::Slot_RightRing));
|
||||
}
|
||||
else
|
||||
{
|
||||
const int size = 9;
|
||||
|
||||
static const int sMapping[size][2] =
|
||||
{
|
||||
{ ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Cuirass },
|
||||
{ ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt },
|
||||
{ ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe },
|
||||
{ ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants },
|
||||
{ ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots },
|
||||
{ ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet },
|
||||
{ ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet },
|
||||
{ ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt },
|
||||
{ ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet }
|
||||
};
|
||||
|
||||
for (int i=0; i<size; ++i)
|
||||
if (sMapping[i][0]==ref->base->data.type)
|
||||
{
|
||||
slots.push_back (int (sMapping[i][1]));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_pair (slots, false);
|
||||
}
|
||||
|
||||
int Clothing::getEquipmentSkill (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Clothing>();
|
||||
|
||||
if (ref->base->data.type==ESM::Clothing::Shoes)
|
||||
return ESM::Skill::Unarmored;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Clothing::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Clothing);
|
||||
|
||||
registerClass (typeid (ESM::Clothing).name(), instance);
|
||||
}
|
||||
|
||||
std::string Clothing::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Clothing>();
|
||||
|
||||
if (ref->base->data.type == 8)
|
||||
{
|
||||
return std::string("Item Ring Up");
|
||||
}
|
||||
return std::string("Item Clothes Up");
|
||||
}
|
||||
|
||||
std::string Clothing::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Clothing>();
|
||||
|
||||
if (ref->base->data.type == 8)
|
||||
{
|
||||
return std::string("Item Ring Down");
|
||||
}
|
||||
return std::string("Item Clothes Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,22 @@ namespace MWClass
|
|||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::Ptr& ptr) const;
|
||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||
/// stay stacked when equipped?
|
||||
|
||||
virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Environment& environment) const;
|
||||
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
|
||||
/// no such skill.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -85,7 +85,7 @@ namespace MWClass
|
|||
{
|
||||
// TODO check for key
|
||||
std::cout << "Locked container" << std::endl;
|
||||
environment.mSoundManager->playSound(lockedSound, 1.0, 1.0);
|
||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
else
|
||||
|
@ -100,7 +100,7 @@ namespace MWClass
|
|||
{
|
||||
// Trap activation goes here
|
||||
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
|
||||
environment.mSoundManager->playSound(trapActivationSound, 1.0, 1.0);
|
||||
environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0, false);
|
||||
ptr.getCellRef().trap = "";
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace MWClass
|
|||
// TODO check for key
|
||||
// TODO report failure to player (message, sound?). Look up behaviour of original MW.
|
||||
std::cout << "Locked!" << std::endl;
|
||||
environment.mSoundManager->playSound(lockedSound, 1.0, 1.0);
|
||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ namespace MWClass
|
|||
{
|
||||
// Trap activation
|
||||
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
|
||||
environment.mSoundManager->playSound(trapActivationSound, 1.0, 1.0);
|
||||
environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0, false);
|
||||
ptr.getCellRef().trap = "";
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
|
@ -92,6 +92,7 @@ namespace MWClass
|
|||
if (environment.mWorld->getPlayer().getPlayer()==actor)
|
||||
{
|
||||
// the player is using the door
|
||||
// The reason this is not 3D is that it would get interrupted when you teleport
|
||||
environment.mSoundManager->playSound(openSound, 1.0, 1.0);
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTeleportPlayer (ref->ref.destCell, ref->ref.doorDest));
|
||||
|
@ -109,7 +110,7 @@ namespace MWClass
|
|||
// TODO return action for rotating the door
|
||||
|
||||
// This is a little pointless, but helps with testing
|
||||
environment.mSoundManager->playSound(openSound, 1.0, 1.0);
|
||||
environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0, false);
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,9 +7,12 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -51,6 +54,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -69,4 +74,14 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Ingredient).name(), instance);
|
||||
}
|
||||
|
||||
std::string Ingredient::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Ingredient Up");
|
||||
}
|
||||
|
||||
std::string Ingredient::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Ingredient Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,12 @@ namespace MWClass
|
|||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/nullaction.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
|
@ -82,6 +83,8 @@ namespace MWClass
|
|||
if (!(ref->base->data.flags & ESM::Light::Carry))
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -94,10 +97,33 @@ namespace MWClass
|
|||
return ref->base->script;
|
||||
}
|
||||
|
||||
std::pair<std::vector<int>, bool> Light::getEquipmentSlots (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Light, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Light>();
|
||||
|
||||
std::vector<int> slots;
|
||||
|
||||
if (ref->base->data.flags & ESM::Light::Carry)
|
||||
slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft));
|
||||
|
||||
return std::make_pair (slots, false);
|
||||
}
|
||||
|
||||
void Light::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Light);
|
||||
|
||||
registerClass (typeid (ESM::Light).name(), instance);
|
||||
}
|
||||
|
||||
std::string Light::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Misc Up");
|
||||
}
|
||||
|
||||
std::string Light::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Misc Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,7 +30,17 @@ namespace MWClass
|
|||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::Ptr& ptr) const;
|
||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||
/// stay stacked when equipped?
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,13 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -54,6 +58,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -66,10 +72,29 @@ namespace MWClass
|
|||
return ref->base->script;
|
||||
}
|
||||
|
||||
std::pair<std::vector<int>, bool> Lockpick::getEquipmentSlots (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
std::vector<int> slots;
|
||||
|
||||
slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
|
||||
|
||||
return std::make_pair (slots, false);
|
||||
}
|
||||
|
||||
void Lockpick::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Lockpick);
|
||||
|
||||
registerClass (typeid (ESM::Tool).name(), instance);
|
||||
}
|
||||
|
||||
std::string Lockpick::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Lockpick Up");
|
||||
}
|
||||
|
||||
std::string Lockpick::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Lockpick Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,17 @@ namespace MWClass
|
|||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::Ptr& ptr) const;
|
||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||
/// stay stacked when equipped?
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,12 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Miscellaneous::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -53,6 +56,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -71,4 +76,28 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Miscellaneous).name(), instance);
|
||||
}
|
||||
|
||||
std::string Miscellaneous::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Miscellaneous>();
|
||||
|
||||
if (ref->base->name =="Gold")
|
||||
{
|
||||
return std::string("Item Gold Up");
|
||||
}
|
||||
return std::string("Item Misc Up");
|
||||
}
|
||||
|
||||
std::string Miscellaneous::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Miscellaneous>();
|
||||
|
||||
if (ref->base->name =="Gold")
|
||||
{
|
||||
return std::string("Item Gold Down");
|
||||
}
|
||||
return std::string("Item Misc Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,12 @@ namespace MWClass
|
|||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "../mwworld/actiontalk.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
#include "../mwworld/customdata.hpp"
|
||||
|
||||
namespace
|
||||
|
@ -29,7 +29,7 @@ namespace
|
|||
MWMechanics::NpcStats mNpcStats;
|
||||
MWMechanics::CreatureStats mCreatureStats;
|
||||
MWMechanics::Movement mMovement;
|
||||
MWWorld::ContainerStore mContainerStore;
|
||||
MWWorld::InventoryStore mInventoryStore;
|
||||
|
||||
virtual MWWorld::CustomData *clone() const;
|
||||
};
|
||||
|
@ -161,7 +161,15 @@ namespace MWClass
|
|||
{
|
||||
ensureCustomData (ptr);
|
||||
|
||||
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mContainerStore;
|
||||
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
|
||||
}
|
||||
|
||||
MWWorld::InventoryStore& Npc::getInventoryStore (const MWWorld::Ptr& ptr)
|
||||
const
|
||||
{
|
||||
ensureCustomData (ptr);
|
||||
|
||||
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
|
||||
}
|
||||
|
||||
std::string Npc::getScript (const MWWorld::Ptr& ptr) const
|
||||
|
|
|
@ -38,6 +38,9 @@ namespace MWClass
|
|||
virtual MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const;
|
||||
///< Return container store
|
||||
|
||||
virtual MWWorld::InventoryStore& getInventoryStore (const MWWorld::Ptr& ptr) const;
|
||||
///< Return inventory store
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
|
||||
///< Generate action for activation
|
||||
|
|
|
@ -7,9 +7,12 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -53,6 +56,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -71,4 +76,14 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Potion).name(), instance);
|
||||
}
|
||||
|
||||
std::string Potion::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Potion Up");
|
||||
}
|
||||
|
||||
std::string Potion::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Potion Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,12 @@ namespace MWClass
|
|||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,13 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Probe::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -53,6 +57,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -65,10 +71,29 @@ namespace MWClass
|
|||
return ref->base->script;
|
||||
}
|
||||
|
||||
std::pair<std::vector<int>, bool> Probe::getEquipmentSlots (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
std::vector<int> slots;
|
||||
|
||||
slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
|
||||
|
||||
return std::make_pair (slots, false);
|
||||
}
|
||||
|
||||
void Probe::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Probe);
|
||||
|
||||
registerClass (typeid (ESM::Probe).name(), instance);
|
||||
}
|
||||
|
||||
std::string Probe::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Probe Up");
|
||||
}
|
||||
|
||||
std::string Probe::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Probe Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,17 @@ namespace MWClass
|
|||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::Ptr& ptr) const;
|
||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||
/// stay stacked when equipped?
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,12 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -53,6 +56,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -71,4 +76,14 @@ namespace MWClass
|
|||
|
||||
registerClass (typeid (ESM::Repair).name(), instance);
|
||||
}
|
||||
|
||||
std::string Repair::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Repair Up");
|
||||
}
|
||||
|
||||
std::string Repair::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
return std::string("Item Repair Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,12 @@ namespace MWClass
|
|||
///< Return name of the script attached to ptr
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,13 @@
|
|||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/actiontake.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwrender/objects.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -53,6 +57,8 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
}
|
||||
|
@ -78,10 +84,157 @@ namespace MWClass
|
|||
return ref->base->script;
|
||||
}
|
||||
|
||||
std::pair<std::vector<int>, bool> Weapon::getEquipmentSlots (const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
std::vector<int> slots;
|
||||
bool stack = false;
|
||||
|
||||
if (ref->base->data.type==ESM::Weapon::Arrow || ref->base->data.type==ESM::Weapon::Bolt)
|
||||
{
|
||||
slots.push_back (int (MWWorld::InventoryStore::Slot_Ammunition));
|
||||
stack = true;
|
||||
}
|
||||
else if (ref->base->data.type==ESM::Weapon::MarksmanThrown)
|
||||
{
|
||||
slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
|
||||
stack = true;
|
||||
}
|
||||
else
|
||||
slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
|
||||
|
||||
return std::make_pair (slots, stack);
|
||||
}
|
||||
|
||||
int Weapon::getEquipmentSkill (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
const int size = 12;
|
||||
|
||||
static const int sMapping[size][2] =
|
||||
{
|
||||
{ ESM::Weapon::ShortBladeOneHand, ESM::Skill::ShortBlade },
|
||||
{ ESM::Weapon::LongBladeOneHand, ESM::Skill::LongBlade },
|
||||
{ ESM::Weapon::LongBladeTwoHand, ESM::Skill::LongBlade },
|
||||
{ ESM::Weapon::BluntOneHand, ESM::Skill::BluntWeapon },
|
||||
{ ESM::Weapon::BluntTwoClose, ESM::Skill::BluntWeapon },
|
||||
{ ESM::Weapon::BluntTwoWide, ESM::Skill::BluntWeapon },
|
||||
{ ESM::Weapon::SpearTwoWide, ESM::Skill::Spear },
|
||||
{ ESM::Weapon::AxeOneHand, ESM::Skill::Axe },
|
||||
{ ESM::Weapon::AxeTwoHand, ESM::Skill::Axe },
|
||||
{ ESM::Weapon::MarksmanBow, ESM::Skill::Marksman },
|
||||
{ ESM::Weapon::MarksmanCrossbow, ESM::Skill::Marksman },
|
||||
{ ESM::Weapon::MarksmanThrown, ESM::Skill::Marksman }
|
||||
};
|
||||
|
||||
for (int i=0; i<size; ++i)
|
||||
if (sMapping[i][0]==ref->base->data.type)
|
||||
return sMapping[i][1];
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Weapon::registerSelf()
|
||||
{
|
||||
boost::shared_ptr<Class> instance (new Weapon);
|
||||
|
||||
registerClass (typeid (ESM::Weapon).name(), instance);
|
||||
}
|
||||
|
||||
std::string Weapon::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
int type = ref->base->data.type;
|
||||
// Ammo
|
||||
if (type == 12 || type == 13)
|
||||
{
|
||||
return std::string("Item Ammo Up");
|
||||
}
|
||||
// Bow
|
||||
if (type == 9)
|
||||
{
|
||||
return std::string("Item Weapon Bow Up");
|
||||
}
|
||||
// Crossbow
|
||||
if (type == 10)
|
||||
{
|
||||
return std::string("Item Weapon Crossbow Up");
|
||||
}
|
||||
// Longblades, One hand and Two
|
||||
if (type == 1 || type == 2)
|
||||
{
|
||||
return std::string("Item Weapon Longblade Up");
|
||||
}
|
||||
// Shortblade and thrown weapons
|
||||
// thrown weapons may not be entirely correct
|
||||
if (type == 0 || type == 11)
|
||||
{
|
||||
return std::string("Item Weapon Shortblade Up");
|
||||
}
|
||||
// Spear
|
||||
if (type == 6)
|
||||
{
|
||||
return std::string("Item Weapon Spear Up");
|
||||
}
|
||||
// Blunts and Axes
|
||||
if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
|
||||
{
|
||||
return std::string("Item Weapon Blunt Up");
|
||||
}
|
||||
|
||||
return std::string("Item Misc Up");
|
||||
}
|
||||
|
||||
std::string Weapon::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
|
||||
ptr.get<ESM::Weapon>();
|
||||
|
||||
int type = ref->base->data.type;
|
||||
// Ammo
|
||||
if (type == 12 || type == 13)
|
||||
{
|
||||
return std::string("Item Ammo Down");
|
||||
}
|
||||
// Bow
|
||||
if (type == 9)
|
||||
{
|
||||
return std::string("Item Weapon Bow Down");
|
||||
}
|
||||
// Crossbow
|
||||
if (type == 10)
|
||||
{
|
||||
return std::string("Item Weapon Crossbow Down");
|
||||
}
|
||||
// Longblades, One hand and Two
|
||||
if (type == 1 || type == 2)
|
||||
{
|
||||
return std::string("Item Weapon Longblade Down");
|
||||
}
|
||||
// Shortblade and thrown weapons
|
||||
// thrown weapons may not be entirely correct
|
||||
if (type == 0 || type == 11)
|
||||
{
|
||||
return std::string("Item Weapon Shortblade Down");
|
||||
}
|
||||
// Spear
|
||||
if (type == 6)
|
||||
{
|
||||
return std::string("Item Weapon Spear Down");
|
||||
}
|
||||
// Blunts and Axes
|
||||
if (type == 3 || type == 4 || type == 5 || type == 7 || type == 8)
|
||||
{
|
||||
return std::string("Item Weapon Blunt Down");
|
||||
}
|
||||
|
||||
return std::string("Item Misc Down");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,22 @@ namespace MWClass
|
|||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::Ptr& ptr) const;
|
||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||
/// stay stacked when equipped?
|
||||
|
||||
virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Environment& environment) const;
|
||||
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
|
||||
/// no such skill.
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the pick up sound Id
|
||||
|
||||
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the put down sound Id
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -9,16 +9,36 @@
|
|||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "../mwworld/refdata.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
|
||||
#include "../mwinput/inputmanager.hpp"
|
||||
#include "../mwgui/dialogue.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
|
||||
#include "journal.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "../mwscript/extensions.hpp"
|
||||
#include "../mwscript/scriptmanager.hpp"
|
||||
|
||||
#include <components/compiler/exception.hpp>
|
||||
#include <components/compiler/errorhandler.hpp>
|
||||
#include <components/compiler/scanner.hpp>
|
||||
#include <components/compiler/locals.hpp>
|
||||
#include <components/compiler/output.hpp>
|
||||
#include <components/interpreter/interpreter.hpp>
|
||||
|
||||
#include "../mwscript/compilercontext.hpp"
|
||||
#include "../mwscript/interpretercontext.hpp"
|
||||
#include <components/compiler/scriptparser.hpp>
|
||||
|
||||
namespace
|
||||
{
|
||||
std::string toLower (const std::string& name)
|
||||
|
@ -31,17 +51,18 @@ namespace
|
|||
return lowerCase;
|
||||
}
|
||||
|
||||
|
||||
template<typename T1, typename T2>
|
||||
bool selectCompare (char comp, T1 value1, T2 value2)
|
||||
{
|
||||
switch (comp)
|
||||
{
|
||||
case '0': return value1==value2;
|
||||
case '1': return value1!=value2;
|
||||
case '2': return value1>value2;
|
||||
case '3': return value1>=value2;
|
||||
case '4': return value1<value2;
|
||||
case '5': return value1<=value2;
|
||||
case '0': return value1==value2;
|
||||
case '1': return value1!=value2;
|
||||
case '2': return value1>value2;
|
||||
case '3': return value1>=value2;
|
||||
case '4': return value1<value2;
|
||||
case '5': return value1<=value2;
|
||||
}
|
||||
|
||||
throw std::runtime_error ("unknown compare type in dialogue info select");
|
||||
|
@ -87,26 +108,26 @@ namespace
|
|||
{
|
||||
switch (world.getGlobalVariableType (name))
|
||||
{
|
||||
case 's':
|
||||
case 's':
|
||||
|
||||
return selectCompare (comp, value, world.getGlobalVariable (name).mShort);
|
||||
return selectCompare (comp, value, world.getGlobalVariable (name).mShort);
|
||||
|
||||
case 'l':
|
||||
case 'l':
|
||||
|
||||
return selectCompare (comp, value, world.getGlobalVariable (name).mLong);
|
||||
return selectCompare (comp, value, world.getGlobalVariable (name).mLong);
|
||||
|
||||
case 'f':
|
||||
case 'f':
|
||||
|
||||
return selectCompare (comp, value, world.getGlobalVariable (name).mFloat);
|
||||
return selectCompare (comp, value, world.getGlobalVariable (name).mFloat);
|
||||
|
||||
case ' ':
|
||||
case ' ':
|
||||
|
||||
world.getGlobalVariable (name); // trigger exception
|
||||
break;
|
||||
world.getGlobalVariable (name); // trigger exception
|
||||
break;
|
||||
|
||||
default:
|
||||
default:
|
||||
|
||||
throw std::runtime_error ("unsupported gobal variable type");
|
||||
throw std::runtime_error ("unsupported gobal variable type");
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -115,6 +136,128 @@ namespace
|
|||
|
||||
namespace MWDialogue
|
||||
{
|
||||
|
||||
//helper function
|
||||
std::string::size_type find_str_ci(const std::string& str, const std::string& substr,size_t pos)
|
||||
{
|
||||
return toLower(str).find(toLower(substr),pos);
|
||||
}
|
||||
|
||||
bool DialogueManager::functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice)
|
||||
{
|
||||
bool isAChoice = false;//is there any choice in the filters?
|
||||
bool isFunction = false;
|
||||
for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
|
||||
iter != info.selects.end(); ++iter)
|
||||
{
|
||||
ESM::DialInfo::SelectStruct select = *iter;
|
||||
char type = select.selectRule[1];
|
||||
if(type == '1')
|
||||
{
|
||||
isFunction = true;
|
||||
char comp = select.selectRule[4];
|
||||
std::string name = select.selectRule.substr (5);
|
||||
std::string function = select.selectRule.substr(2,2);
|
||||
|
||||
int ifunction;
|
||||
std::istringstream iss(function);
|
||||
iss >> ifunction;
|
||||
switch(ifunction)
|
||||
{
|
||||
case 39://PC Expelled
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 40://PC Common Disease
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 41://PC Blight Disease
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 43://PC Crime level
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 46://Same faction
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 48://Detected
|
||||
if(!selectCompare<int,int>(comp,1,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 49://Alarmed
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 50://choice
|
||||
isAChoice = true;
|
||||
if(choice)
|
||||
{
|
||||
if(!selectCompare<int,int>(comp,mChoice,select.i)) return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case 60://PC Vampire
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 61://Level
|
||||
if(!selectCompare<int,int>(comp,1,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 62://Attacked
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 63://Talked to PC
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 64://PC Health
|
||||
if(!selectCompare<int,int>(comp,50,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 65://Creature target
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 66://Friend hit
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 67://Fight
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 68://Hello????
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 69://Alarm
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 70://Flee
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
case 71://Should Attack
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DialogueManager::isMatching (const MWWorld::Ptr& actor,
|
||||
const ESM::DialInfo::SelectStruct& select) const
|
||||
{
|
||||
|
@ -124,58 +267,173 @@ namespace MWDialogue
|
|||
{
|
||||
char comp = select.selectRule[4];
|
||||
std::string name = select.selectRule.substr (5);
|
||||
|
||||
// TODO types 4, 5, 6, 7, 8, 9, A, B, C
|
||||
std::string function = select.selectRule.substr(1,2);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case '1': // function
|
||||
case '1': // function
|
||||
|
||||
return false; // TODO implement functions
|
||||
return true; // TODO implement functions
|
||||
|
||||
case '2': // global
|
||||
case '2': // global
|
||||
|
||||
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
|
||||
select.type==ESM::VT_Long)
|
||||
{
|
||||
if (!checkGlobal (comp, toLower (name), select.i, *mEnvironment.mWorld))
|
||||
return false;
|
||||
}
|
||||
else if (select.type==ESM::VT_Float)
|
||||
{
|
||||
if (!checkGlobal (comp, toLower (name), select.f, *mEnvironment.mWorld))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
throw std::runtime_error (
|
||||
"unsupported variable type in dialogue info select");
|
||||
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
|
||||
select.type==ESM::VT_Long)
|
||||
{
|
||||
if (!checkGlobal (comp, toLower (name), select.i, *mEnvironment.mWorld))
|
||||
return false;
|
||||
}
|
||||
else if (select.type==ESM::VT_Float)
|
||||
{
|
||||
if (!checkGlobal (comp, toLower (name), select.f, *mEnvironment.mWorld))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
throw std::runtime_error (
|
||||
"unsupported variable type in dialogue info select");
|
||||
|
||||
return true;
|
||||
return true;
|
||||
|
||||
case '3': // local
|
||||
case '3': // local
|
||||
|
||||
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
|
||||
select.type==ESM::VT_Long)
|
||||
{
|
||||
if (!checkLocal (comp, toLower (name), select.i, actor,
|
||||
mEnvironment.mWorld->getStore()))
|
||||
return false;
|
||||
}
|
||||
else if (select.type==ESM::VT_Float)
|
||||
{
|
||||
if (!checkLocal (comp, toLower (name), select.f, actor,
|
||||
mEnvironment.mWorld->getStore()))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
throw std::runtime_error (
|
||||
"unsupported variable type in dialogue info select");
|
||||
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
|
||||
select.type==ESM::VT_Long)
|
||||
{
|
||||
if (!checkLocal (comp, toLower (name), select.i, actor,
|
||||
mEnvironment.mWorld->getStore()))
|
||||
return false;
|
||||
}
|
||||
else if (select.type==ESM::VT_Float)
|
||||
{
|
||||
if (!checkLocal (comp, toLower (name), select.f, actor,
|
||||
mEnvironment.mWorld->getStore()))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
throw std::runtime_error (
|
||||
"unsupported variable type in dialogue info select");
|
||||
|
||||
return true;
|
||||
return true;
|
||||
|
||||
default:
|
||||
case '4'://journal
|
||||
if(select.type==ESM::VT_Int)
|
||||
{
|
||||
if(!selectCompare<int,int>(comp,mEnvironment.mJournal->getJournalIndex(toLower(name)),select.i)) return false;
|
||||
}
|
||||
else
|
||||
throw std::runtime_error (
|
||||
"unsupported variable type in dialogue info select");
|
||||
|
||||
std::cout << "unchecked select: " << type << " " << comp << " " << name << std::endl;
|
||||
return true;
|
||||
|
||||
case '5'://item
|
||||
{
|
||||
MWWorld::Ptr player = mEnvironment.mWorld->getPlayer().getPlayer();
|
||||
MWWorld::ContainerStore& store = MWWorld::Class::get (player).getContainerStore (player);
|
||||
|
||||
int sum = 0;
|
||||
|
||||
for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
|
||||
if (iter->getCellRef().refID==name)
|
||||
sum += iter->getRefData().getCount();
|
||||
if(!selectCompare<int,int>(comp,sum,select.i)) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
|
||||
case '6'://dead
|
||||
if(!selectCompare<int,int>(comp,0,select.i)) return false;
|
||||
|
||||
case '7':// not ID
|
||||
if(select.type==ESM::VT_String ||select.type==ESM::VT_Int)//bug in morrowind here? it's not a short, it's a string
|
||||
{
|
||||
int isID = int(toLower(name)==toLower(MWWorld::Class::get (actor).getId (actor)));
|
||||
if (selectCompare<int,int>(comp,!isID,select.i)) return false;
|
||||
}
|
||||
else
|
||||
throw std::runtime_error (
|
||||
"unsupported variable type in dialogue info select");
|
||||
|
||||
return true;
|
||||
|
||||
case '8':// not faction
|
||||
if(select.type==ESM::VT_Int)
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
|
||||
int isFaction = int(toLower(npc->base->faction) == toLower(name));
|
||||
if(selectCompare<int,int>(comp,!isFaction,select.i))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
throw std::runtime_error (
|
||||
"unsupported variable type in dialogue info select");
|
||||
|
||||
return true;
|
||||
|
||||
case '9':// not class
|
||||
if(select.type==ESM::VT_Int)
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
|
||||
int isClass = int(toLower(npc->base->cls) == toLower(name));
|
||||
if(selectCompare<int,int>(comp,!isClass,select.i))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
throw std::runtime_error (
|
||||
"unsupported variable type in dialogue info select");
|
||||
|
||||
return true;
|
||||
|
||||
case 'A'://not Race
|
||||
if(select.type==ESM::VT_Int)
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
|
||||
int isRace = int(toLower(npc->base->race) == toLower(name));
|
||||
if(selectCompare<int,int>(comp,!isRace,select.i))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
throw std::runtime_error (
|
||||
"unsupported variable type in dialogue info select");
|
||||
|
||||
return true;
|
||||
|
||||
case 'B'://not Cell
|
||||
if(select.type==ESM::VT_Int)
|
||||
{
|
||||
int isCell = int(toLower(actor.getCell()->cell->name) == toLower(name));
|
||||
if(selectCompare<int,int>(comp,!isCell,select.i))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
throw std::runtime_error (
|
||||
"unsupported variable type in dialogue info select");
|
||||
return true;
|
||||
|
||||
case 'C'://not local
|
||||
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
|
||||
select.type==ESM::VT_Long)
|
||||
{
|
||||
if (checkLocal (comp, toLower (name), select.i, actor,
|
||||
mEnvironment.mWorld->getStore()))
|
||||
return false;
|
||||
}
|
||||
else if (select.type==ESM::VT_Float)
|
||||
{
|
||||
if (checkLocal (comp, toLower (name), select.f, actor,
|
||||
mEnvironment.mWorld->getStore()))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
throw std::runtime_error (
|
||||
"unsupported variable type in dialogue info select");
|
||||
return true;
|
||||
|
||||
|
||||
default:
|
||||
|
||||
std::cout << "unchecked select: " << type << " " << comp << " " << name << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -189,6 +447,10 @@ namespace MWDialogue
|
|||
if (toLower (info.actor)!=MWWorld::Class::get (actor).getId (actor))
|
||||
return false;
|
||||
|
||||
//PC Faction
|
||||
if(!info.pcFaction.empty()) return false;
|
||||
|
||||
//NPC race
|
||||
if (!info.race.empty())
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
|
||||
|
@ -200,6 +462,7 @@ namespace MWDialogue
|
|||
return false;
|
||||
}
|
||||
|
||||
//NPC class
|
||||
if (!info.clas.empty())
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
|
||||
|
@ -211,6 +474,7 @@ namespace MWDialogue
|
|||
return false;
|
||||
}
|
||||
|
||||
//NPC faction
|
||||
if (!info.npcFaction.empty())
|
||||
{
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
|
||||
|
@ -220,10 +484,32 @@ namespace MWDialogue
|
|||
|
||||
if (toLower (info.npcFaction)!=toLower (cellRef->base->faction))
|
||||
return false;
|
||||
|
||||
//check NPC rank
|
||||
if(cellRef->base->npdt52.gold != -10)
|
||||
{
|
||||
if(cellRef->base->npdt52.rank < info.data.rank) return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(cellRef->base->npdt12.rank < info.data.rank) return false;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO check player faction
|
||||
|
||||
//check gender
|
||||
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
|
||||
if(npc->base->flags&npc->base->Female)
|
||||
{
|
||||
if(static_cast<int> (info.data.gender)==0) return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(static_cast<int> (info.data.gender)==1) return false;
|
||||
}
|
||||
|
||||
|
||||
// check cell
|
||||
if (!info.cell.empty())
|
||||
if (mEnvironment.mWorld->getPlayer().getPlayer().getCell()->cell->name != info.cell)
|
||||
|
@ -236,50 +522,281 @@ namespace MWDialogue
|
|||
if (!isMatching (actor, *iter))
|
||||
return false;
|
||||
|
||||
std::cout
|
||||
<< "unchecked entries:" << std::endl
|
||||
<< " player faction: " << info.pcFaction << std::endl
|
||||
<< " disposition: " << info.data.disposition << std::endl
|
||||
<< " NPC rank: " << static_cast<int> (info.data.rank) << std::endl
|
||||
<< " gender: " << static_cast<int> (info.data.gender) << std::endl
|
||||
<< " PC rank: " << static_cast<int> (info.data.PCrank) << std::endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DialogueManager::DialogueManager (MWWorld::Environment& environment) : mEnvironment (environment) {}
|
||||
DialogueManager::DialogueManager (MWWorld::Environment& environment,const Compiler::Extensions& extensions) :
|
||||
mEnvironment (environment),mCompilerContext (MWScript::CompilerContext::Type_Dialgoue, environment),
|
||||
mErrorStream(std::cout.rdbuf()),mErrorHandler(mErrorStream)
|
||||
{
|
||||
mChoice = -1;
|
||||
mIsInChoice = false;
|
||||
mCompilerContext.setExtensions (&extensions);
|
||||
}
|
||||
|
||||
void DialogueManager::addTopic(std::string topic)
|
||||
{
|
||||
knownTopics[toLower(topic)] = true;
|
||||
}
|
||||
|
||||
void DialogueManager::parseText(std::string text)
|
||||
{
|
||||
std::list<std::string>::iterator it;
|
||||
for(it = actorKnownTopics.begin();it != actorKnownTopics.end();it++)
|
||||
{
|
||||
size_t pos = find_str_ci(text,*it,0);
|
||||
if(pos !=std::string::npos)
|
||||
{
|
||||
if(pos==0)
|
||||
{
|
||||
knownTopics[*it] = true;
|
||||
}
|
||||
else if(text.substr(pos -1,1) == " ")
|
||||
{
|
||||
knownTopics[*it] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
updateTopics();
|
||||
}
|
||||
|
||||
void DialogueManager::startDialogue (const MWWorld::Ptr& actor)
|
||||
{
|
||||
std::cout << "talking with " << MWWorld::Class::get (actor).getName (actor) << std::endl;
|
||||
mChoice = -1;
|
||||
mIsInChoice = false;
|
||||
|
||||
const ESM::Dialogue *dialogue = mEnvironment.mWorld->getStore().dialogs.find ("hello");
|
||||
mActor = actor;
|
||||
|
||||
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
|
||||
iter!=dialogue->mInfo.end(); ++iter)
|
||||
mDialogueMap.clear();
|
||||
actorKnownTopics.clear();
|
||||
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
||||
{
|
||||
if (isMatching (actor, *iter))
|
||||
mDialogueMap[it->first] = it->second;
|
||||
}
|
||||
|
||||
//initialise the GUI
|
||||
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Dialogue);
|
||||
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
||||
win->startDialogue(MWWorld::Class::get (actor).getName (actor));
|
||||
|
||||
//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
|
||||
updateTopics();
|
||||
|
||||
//greeting
|
||||
bool greetingFound = false;
|
||||
//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
||||
{
|
||||
ESM::Dialogue ndialogue = it->second;
|
||||
if(ndialogue.type == ESM::Dialogue::Greeting)
|
||||
{
|
||||
// start dialogue
|
||||
std::cout << "found matching info record" << std::endl;
|
||||
|
||||
std::cout << "response: " << iter->response << std::endl;
|
||||
|
||||
if (!iter->sound.empty())
|
||||
if (greetingFound) break;
|
||||
for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
|
||||
iter!=it->second.mInfo.end(); ++iter)
|
||||
{
|
||||
// TODO play sound
|
||||
}
|
||||
if (isMatching (actor, *iter) && functionFilter(mActor,*iter,true))
|
||||
{
|
||||
if (!iter->sound.empty())
|
||||
{
|
||||
// TODO play sound
|
||||
}
|
||||
|
||||
if (!iter->resultScript.empty())
|
||||
{
|
||||
std::cout << "script: " << iter->resultScript << std::endl;
|
||||
// TODO execute script
|
||||
std::string text = iter->response;
|
||||
parseText(text);
|
||||
win->addText(iter->response);
|
||||
executeScript(iter->resultScript);
|
||||
greetingFound = true;
|
||||
mLastTopic = it->first;
|
||||
mLastDialogue = *iter;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Dialogue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool DialogueManager::compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code)
|
||||
{
|
||||
try
|
||||
{
|
||||
mErrorHandler.reset();
|
||||
|
||||
std::istringstream input (cmd + "\n");
|
||||
|
||||
Compiler::Scanner scanner (mErrorHandler, input, mCompilerContext.getExtensions());
|
||||
|
||||
Compiler::Locals locals;
|
||||
|
||||
std::string actorScript = MWWorld::Class::get (mActor).getScript (mActor);
|
||||
|
||||
if (!actorScript.empty())
|
||||
{
|
||||
// grab local variables from actor's script, if available.
|
||||
locals = mEnvironment.mScriptManager->getLocals (actorScript);
|
||||
}
|
||||
|
||||
Compiler::ScriptParser parser(mErrorHandler,mCompilerContext, locals, false);
|
||||
|
||||
scanner.scan (parser);
|
||||
if(mErrorHandler.isGood())
|
||||
{
|
||||
parser.getCode(code);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
catch (const Compiler::SourceException& error)
|
||||
{
|
||||
// error has already been reported via error handler
|
||||
}
|
||||
catch (const std::exception& error)
|
||||
{
|
||||
printError (std::string ("An exception has been thrown: ") + error.what());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void DialogueManager::executeScript(std::string script)
|
||||
{
|
||||
std::vector<Interpreter::Type_Code> code;
|
||||
if(compile(script,code))
|
||||
{
|
||||
try
|
||||
{
|
||||
MWScript::InterpreterContext interpreterContext(mEnvironment,&mActor.getRefData().getLocals(),mActor);
|
||||
Interpreter::Interpreter interpreter;
|
||||
MWScript::installOpcodes (interpreter);
|
||||
interpreter.run (&code[0], code.size(), interpreterContext);
|
||||
}
|
||||
catch (const std::exception& error)
|
||||
{
|
||||
printError (std::string ("An exception has been thrown: ") + error.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DialogueManager::updateTopics()
|
||||
{
|
||||
std::list<std::string> keywordList;
|
||||
|
||||
actorKnownTopics.clear();
|
||||
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
||||
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
||||
{
|
||||
ESM::Dialogue ndialogue = it->second;
|
||||
if(ndialogue.type == ESM::Dialogue::Topic)
|
||||
{
|
||||
for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
|
||||
iter!=it->second.mInfo.end(); ++iter)
|
||||
{
|
||||
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,false))
|
||||
{
|
||||
actorKnownTopics.push_back(it->first);
|
||||
//does the player know the topic?
|
||||
if(knownTopics.find(toLower(it->first)) != knownTopics.end())
|
||||
{
|
||||
keywordList.push_back(it->first);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
win->setKeywords(keywordList);
|
||||
}
|
||||
|
||||
void DialogueManager::keywordSelected(std::string keyword)
|
||||
{
|
||||
if(!mIsInChoice)
|
||||
{
|
||||
if(mDialogueMap.find(keyword) != mDialogueMap.end())
|
||||
{
|
||||
ESM::Dialogue ndialogue = mDialogueMap[keyword];
|
||||
std::vector<ESM::DialInfo>::const_iterator iter;
|
||||
if(ndialogue.type == ESM::Dialogue::Topic)
|
||||
{
|
||||
for (iter = ndialogue.mInfo.begin();
|
||||
iter!=ndialogue.mInfo.end(); ++iter)
|
||||
{
|
||||
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
|
||||
{
|
||||
std::string text = iter->response;
|
||||
std::string script = iter->resultScript;
|
||||
|
||||
parseText(text);
|
||||
|
||||
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
||||
win->addTitle(keyword);
|
||||
win->addText(iter->response);
|
||||
|
||||
executeScript(script);
|
||||
|
||||
mLastTopic = keyword;
|
||||
mLastDialogue = *iter;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
updateTopics();
|
||||
}
|
||||
|
||||
void DialogueManager::goodbyeSelected()
|
||||
{
|
||||
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Game);
|
||||
}
|
||||
|
||||
void DialogueManager::questionAnswered(std::string answere)
|
||||
{
|
||||
if(mChoiceMap.find(answere) != mChoiceMap.end())
|
||||
{
|
||||
mChoice = mChoiceMap[answere];
|
||||
|
||||
std::vector<ESM::DialInfo>::const_iterator iter;
|
||||
if(mDialogueMap.find(mLastTopic) != mDialogueMap.end())
|
||||
{
|
||||
ESM::Dialogue ndialogue = mDialogueMap[mLastTopic];
|
||||
if(ndialogue.type == ESM::Dialogue::Topic)
|
||||
{
|
||||
for (std::vector<ESM::DialInfo>::const_iterator iter = ndialogue.mInfo.begin();
|
||||
iter!=ndialogue.mInfo.end(); ++iter)
|
||||
{
|
||||
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
|
||||
{
|
||||
mChoiceMap.clear();
|
||||
mChoice = -1;
|
||||
mIsInChoice = false;
|
||||
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
||||
std::string text = iter->response;
|
||||
parseText(text);
|
||||
win->addText(text);
|
||||
executeScript(iter->resultScript);
|
||||
mLastTopic = mLastTopic;
|
||||
mLastDialogue = *iter;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
updateTopics();
|
||||
}
|
||||
}
|
||||
|
||||
void DialogueManager::printError(std::string error)
|
||||
{
|
||||
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
||||
win->addText(error);
|
||||
}
|
||||
|
||||
void DialogueManager::askQuestion(std::string question, int choice)
|
||||
{
|
||||
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
||||
win->askQuestion(question);
|
||||
mChoiceMap[question] = choice;
|
||||
mIsInChoice = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,13 @@
|
|||
|
||||
#include <components/esm/loadinfo.hpp>
|
||||
|
||||
#include <components/compiler/streamerrorhandler.hpp>
|
||||
#include "../mwscript/compilercontext.hpp"
|
||||
#include "../mwscript/interpretercontext.hpp"
|
||||
#include <components/compiler/output.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include <map>
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
@ -20,12 +26,48 @@ namespace MWDialogue
|
|||
|
||||
bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const;
|
||||
|
||||
bool functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice);
|
||||
|
||||
void parseText(std::string text);
|
||||
|
||||
void updateTopics();
|
||||
|
||||
std::map<std::string,ESM::Dialogue> mDialogueMap;
|
||||
std::map<std::string,bool> knownTopics;// Those are the topics the player knows.
|
||||
std::list<std::string> actorKnownTopics;
|
||||
|
||||
MWScript::CompilerContext mCompilerContext;
|
||||
std::ostream mErrorStream;
|
||||
Compiler::StreamErrorHandler mErrorHandler;
|
||||
|
||||
|
||||
bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code);
|
||||
void executeScript(std::string script);
|
||||
MWWorld::Ptr mActor;
|
||||
|
||||
void printError(std::string error);
|
||||
|
||||
int mChoice;
|
||||
std::map<std::string,int> mChoiceMap;
|
||||
std::string mLastTopic;
|
||||
ESM::DialInfo mLastDialogue;
|
||||
bool mIsInChoice;
|
||||
|
||||
public:
|
||||
|
||||
DialogueManager (MWWorld::Environment& environment);
|
||||
DialogueManager (MWWorld::Environment& environment,const Compiler::Extensions& extensions);
|
||||
|
||||
void startDialogue (const MWWorld::Ptr& actor);
|
||||
|
||||
void addTopic(std::string topic);
|
||||
|
||||
void askQuestion(std::string question,int choice);
|
||||
|
||||
//calbacks for the GUI
|
||||
void keywordSelected(std::string keyword);
|
||||
void goodbyeSelected();
|
||||
void questionAnswered(std::string answere);
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,9 @@
|
|||
|
||||
#include "../mwworld/environment.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "../mwgui/messagebox.hpp"
|
||||
|
||||
namespace MWDialogue
|
||||
{
|
||||
Quest& Journal::getQuest (const std::string& id)
|
||||
|
@ -34,6 +37,10 @@ namespace MWDialogue
|
|||
Quest& quest = getQuest (id);
|
||||
|
||||
quest.addEntry (entry, *mEnvironment.mWorld); // we are doing slicing on purpose here
|
||||
|
||||
std::vector<std::string> empty;
|
||||
std::string notification = "Your Journal has been updated.";
|
||||
mEnvironment.mWindowManager->messageBox (notification, empty);
|
||||
}
|
||||
|
||||
void Journal::setJournalIndex (const std::string& id, int index)
|
||||
|
@ -60,7 +67,12 @@ namespace MWDialogue
|
|||
|
||||
int Journal::getJournalIndex (const std::string& id) const
|
||||
{
|
||||
return 0;
|
||||
TQuestContainer::const_iterator iter = mQuests.find (id);
|
||||
|
||||
if (iter==mQuests.end())
|
||||
return 0;
|
||||
|
||||
return iter->second.getIndex();
|
||||
}
|
||||
|
||||
Journal::TEntryIter Journal::begin() const
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace MWGui
|
|||
|
||||
return isGood();
|
||||
}
|
||||
catch (const Compiler::SourceException& error)
|
||||
catch (const Compiler::SourceException&)
|
||||
{
|
||||
// error has already been reported via error handler
|
||||
}
|
||||
|
@ -342,7 +342,7 @@ namespace MWGui
|
|||
if( ( matches.front().find(' ') != string::npos ) ) {
|
||||
if( !has_front_quote )
|
||||
output.append(string("\""));
|
||||
return output.append(matches.front() + string("\" "));
|
||||
return output.append(matches.front() + string("\" "));
|
||||
}
|
||||
else if( has_front_quote ) {
|
||||
return output.append(matches.front() + string("\" "));
|
||||
|
@ -361,7 +361,7 @@ namespace MWGui
|
|||
/* Append the longest match to the end of the output string*/
|
||||
output.append(matches.front().substr( 0, i));
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwdialogue/dialoguemanager.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
#include <iostream>
|
||||
|
@ -14,32 +16,54 @@
|
|||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
DialogueWindow::DialogueWindow(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_dialogue_window_layout.xml", parWindowManager)
|
||||
/**
|
||||
*Copied from the internet.
|
||||
*/
|
||||
|
||||
std::string lower_string(const std::string& str)
|
||||
{
|
||||
std::string lowerCase;
|
||||
|
||||
std::transform (str.begin(), str.end(), std::back_inserter (lowerCase),
|
||||
(int(*)(int)) std::tolower);
|
||||
|
||||
return lowerCase;
|
||||
}
|
||||
|
||||
std::string::size_type find_str_ci(const std::string& str, const std::string& substr,size_t pos)
|
||||
{
|
||||
return lower_string(str).find(lower_string(substr),pos);
|
||||
}
|
||||
|
||||
|
||||
DialogueWindow::DialogueWindow(WindowManager& parWindowManager,MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_dialogue_window_layout.xml", parWindowManager),
|
||||
mEnvironment(environment)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
//WindowManager *wm = environment.mWindowManager;
|
||||
setText("NpcName", "Name of character");
|
||||
|
||||
|
||||
//History view
|
||||
getWidget(history, "History");
|
||||
history->setOverflowToTheLeft(true);
|
||||
history->getClient()->eventMouseButtonClick = MyGUI::newDelegate(this, &DialogueWindow::onHistoryClicked);
|
||||
|
||||
//Topics list
|
||||
history->setMaxTextLength(1000000);
|
||||
//Topics list
|
||||
getWidget(topicsList, "TopicsList");
|
||||
topicsList->setScrollVisible(true);
|
||||
topicsList->eventListSelectAccept = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
|
||||
//topicsList->eventListSelectAccept = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
|
||||
topicsList->eventListMouseItemActivate = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
|
||||
topicsList->eventListChangePosition = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
|
||||
//topicsList->eventListChangePosition = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
|
||||
|
||||
MyGUI::ButtonPtr byeButton;
|
||||
getWidget(byeButton, "ByeButton");
|
||||
byeButton->eventMouseButtonClick = MyGUI::newDelegate(this, &DialogueWindow::onByeClicked);
|
||||
|
||||
updateOptions();
|
||||
getWidget(pDispositionBar, "Disposition");
|
||||
getWidget(pDispositionText,"DispositionText");
|
||||
}
|
||||
|
||||
void DialogueWindow::onHistoryClicked(MyGUI::Widget* _sender)
|
||||
|
@ -51,70 +75,126 @@ void DialogueWindow::onHistoryClicked(MyGUI::Widget* _sender)
|
|||
const IntPoint& lastPressed = InputManager::getInstance().getLastLeftPressed();
|
||||
|
||||
size_t cursorPosition = t->getCursorPosition(lastPressed);
|
||||
if(history->getColorAtPos(cursorPosition) != "#FFFFFF")
|
||||
MyGUI::UString color = history->getColorAtPos(cursorPosition);
|
||||
if(color != "#B29154")
|
||||
{
|
||||
UString key = history->getColorTextAt(cursorPosition);
|
||||
std::cout << "Clicked on key: " << key << std::endl;
|
||||
//eventTopicSelected(key);
|
||||
if(color == "#686EBA") mEnvironment.mDialogueManager->keywordSelected(lower_string(key));
|
||||
|
||||
if(color == "#572D21") mEnvironment.mDialogueManager->questionAnswered(key);
|
||||
}
|
||||
}
|
||||
|
||||
void DialogueWindow::open()
|
||||
{
|
||||
topicsList->removeAllItems();
|
||||
pTopicsText.clear();
|
||||
history->eraseText(0,history->getTextLength());
|
||||
updateOptions();
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
void DialogueWindow::onByeClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventBye();
|
||||
mEnvironment.mDialogueManager->goodbyeSelected();
|
||||
}
|
||||
|
||||
void DialogueWindow::onSelectTopic(MyGUI::List* _sender, size_t _index)
|
||||
{
|
||||
if (_index == MyGUI::ITEM_NONE)
|
||||
return;
|
||||
|
||||
//const std::string* theTopic = topicsList->getItemDataAt<std::string>(_index);
|
||||
//std::cout << "Selected: "<< theTopic << std::endl;
|
||||
//eventTopicSelected(key);
|
||||
std::string topic = _sender->getItemNameAt(_index);
|
||||
mEnvironment.mDialogueManager->keywordSelected(lower_string(topic));
|
||||
}
|
||||
|
||||
void DialogueWindow::startDialogue(std::string npcName)
|
||||
{
|
||||
setText("NpcName", npcName);
|
||||
}
|
||||
|
||||
void DialogueWindow::setKeywords(std::list<std::string> keyWords)
|
||||
{
|
||||
topicsList->removeAllItems();
|
||||
for(std::list<std::string>::iterator it = keyWords.begin(); it != keyWords.end(); it++)
|
||||
{
|
||||
topicsList->addItem(*it);
|
||||
}
|
||||
}
|
||||
|
||||
void DialogueWindow::removeKeyword(std::string keyWord)
|
||||
{
|
||||
if(topicsList->findItemIndexWith(keyWord) != MyGUI::ITEM_NONE)
|
||||
{
|
||||
topicsList->removeItemAt(topicsList->findItemIndexWith(keyWord));
|
||||
pTopicsText.erase(keyWord);
|
||||
}
|
||||
}
|
||||
|
||||
void addColorInString(std::string& str, const std::string& keyword,std::string color1, std::string color2)
|
||||
{
|
||||
size_t pos = 0;
|
||||
while((pos = find_str_ci(str,keyword, pos)) != std::string::npos)
|
||||
{
|
||||
if(pos==0)
|
||||
{
|
||||
str.insert(pos,color1);
|
||||
pos += color1.length();
|
||||
pos += keyword.length();
|
||||
str.insert(pos,color2);
|
||||
pos+= color2.length();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(str.substr(pos -1,1) == " ")
|
||||
{
|
||||
str.insert(pos,color1);
|
||||
pos += color1.length();
|
||||
pos += keyword.length();
|
||||
str.insert(pos,color2);
|
||||
pos+= color2.length();
|
||||
}
|
||||
else
|
||||
{
|
||||
pos += keyword.length();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string DialogueWindow::parseText(std::string text)
|
||||
{
|
||||
for(unsigned int i = 0;i<topicsList->getItemCount();i++)
|
||||
{
|
||||
std::string keyWord = topicsList->getItemNameAt(i);
|
||||
addColorInString(text,keyWord,"#686EBA","#B29154");
|
||||
}
|
||||
return text;
|
||||
}
|
||||
|
||||
void DialogueWindow::addText(std::string text)
|
||||
{
|
||||
history->addDialogText("#B29154"+parseText(text)+"#B29154");
|
||||
}
|
||||
|
||||
void DialogueWindow::addTitle(std::string text)
|
||||
{
|
||||
history->addDialogHeading(text);
|
||||
}
|
||||
|
||||
void DialogueWindow::askQuestion(std::string question)
|
||||
{
|
||||
history->addDialogText("#572D21"+question+"#B29154"+" ");
|
||||
}
|
||||
|
||||
void DialogueWindow::updateOptions()
|
||||
{
|
||||
//FIXME Add this properly
|
||||
history->addDialogText("Through the translucent surface of the orb, you see shifting images of distant locations...");
|
||||
for(int z = 0; z < 10; z++)
|
||||
{
|
||||
history->addDialogHeading("Fort Frostmoth");
|
||||
history->addDialogText("The image in the orb flickers, and you see.... The cold courtyard of #FF0000Fort Frostmoth#FFFFFF, battered bu werewolf attack, but still standing, still projecting Imperial might even to this distant and cold corner of the world.");
|
||||
}
|
||||
|
||||
//Clear the list of topics
|
||||
topicsList->removeAllItems();
|
||||
int i = 0;
|
||||
topicsList->addItem("Ald'ruhn", i++);
|
||||
topicsList->addItem("Balmora", i++);
|
||||
topicsList->addItem("Sadrith Mora", i++);
|
||||
topicsList->addItem("Vivec", i++);
|
||||
topicsList->addItem("Ald Velothi", i++);
|
||||
topicsList->addItem("Caldera", i++);
|
||||
topicsList->addItem("Dagon Fel ", i++);
|
||||
topicsList->addItem("Gnaar Mok", i++);
|
||||
topicsList->addItem("Gnisis", i++);
|
||||
topicsList->addItem("Hla Oad", i++);
|
||||
topicsList->addItem("Khuul", i++);
|
||||
topicsList->addItem("Maar Gan", i++);
|
||||
topicsList->addItem("Molag Mar", i++);
|
||||
topicsList->addItem("Pelagiad", i++);
|
||||
topicsList->addItem("Seyda Neen", i++);
|
||||
topicsList->addItem("Suran", i++);
|
||||
topicsList->addItem("Tel Aruhn", i++);
|
||||
topicsList->addItem("Tel Branora", i++);
|
||||
topicsList->addItem("Tel Fyr", i++);
|
||||
topicsList->addItem("Tel Mora", i++);
|
||||
topicsList->addItem("Tel Vos", i++);
|
||||
topicsList->addItem("Vos", i++);
|
||||
}
|
||||
pTopicsText.clear();
|
||||
history->eraseText(0,history->getTextLength());
|
||||
|
||||
pDispositionBar->setProgressRange(100);
|
||||
pDispositionBar->setProgressPosition(40);
|
||||
pDispositionText->eraseText(0,pDispositionText->getTextLength());
|
||||
pDispositionText->addText("#B29154"+std::string("40/100")+"#B29154");
|
||||
}
|
||||
|
|
|
@ -9,6 +9,11 @@ namespace MWGui
|
|||
class WindowManager;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains the dialouge window
|
||||
Layout is defined by resources/mygui/openmw_dialogue_window_layout.xml.
|
||||
|
@ -23,7 +28,7 @@ namespace MWGui
|
|||
class DialogueWindow: public WindowBase
|
||||
{
|
||||
public:
|
||||
DialogueWindow(WindowManager& parWindowManager);
|
||||
DialogueWindow(WindowManager& parWindowManager,MWWorld::Environment& environment);
|
||||
|
||||
void open();
|
||||
|
||||
|
@ -35,6 +40,14 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_Void eventBye;
|
||||
|
||||
void startDialogue(std::string npcName);
|
||||
void stopDialogue();
|
||||
void setKeywords(std::list<std::string> keyWord);
|
||||
void removeKeyword(std::string keyWord);
|
||||
void addText(std::string text);
|
||||
void addTitle(std::string text);
|
||||
void askQuestion(std::string question);
|
||||
|
||||
protected:
|
||||
void onSelectTopic(MyGUI::List* _sender, size_t _index);
|
||||
void onByeClicked(MyGUI::Widget* _sender);
|
||||
|
@ -42,9 +55,18 @@ namespace MWGui
|
|||
|
||||
private:
|
||||
void updateOptions();
|
||||
/**
|
||||
*Helper function that add topic keyword in blue in a text.
|
||||
*/
|
||||
std::string parseText(std::string text);
|
||||
|
||||
DialogeHistory* history;
|
||||
MyGUI::ListPtr topicsList;
|
||||
MyGUI::ProgressPtr pDispositionBar;
|
||||
MyGUI::EditPtr pDispositionText;
|
||||
std::map<std::string,std::string> pTopicsText;// this map links keyword and "real" text.
|
||||
|
||||
MWWorld::Environment& mEnvironment;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -61,9 +61,9 @@ UString DialogeHistory::getColorTextAt(size_t _pos)
|
|||
|
||||
void DialogeHistory::addDialogHeading(const UString& parText)
|
||||
{
|
||||
UString head("\n#00FF00");
|
||||
UString head("\n#D8C09A");
|
||||
head.append(parText);
|
||||
head.append("#FFFFFF\n");
|
||||
head.append("#B29154\n");
|
||||
addText(head);
|
||||
}
|
||||
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
struct book
|
||||
|
@ -115,6 +117,8 @@ MWGui::JournalWindow::JournalWindow (WindowManager& parWindowManager)
|
|||
void MWGui::JournalWindow::open()
|
||||
{
|
||||
mPageNumber = 0;
|
||||
std::string journalOpenSound = "book open";
|
||||
mWindowManager.getEnvironment().mSoundManager->playSound (journalOpenSound, 1.0, 1.0);
|
||||
if(mWindowManager.getEnvironment().mJournal->begin()!=mWindowManager.getEnvironment().mJournal->end())
|
||||
{
|
||||
book journal;
|
||||
|
@ -176,6 +180,8 @@ void MWGui::JournalWindow::notifyNextPage(MyGUI::WidgetPtr _sender)
|
|||
{
|
||||
if(mPageNumber < int(leftPages.size())-1)
|
||||
{
|
||||
std::string nextSound = "book page2";
|
||||
mWindowManager.getEnvironment().mSoundManager->playSound (nextSound, 1.0, 1.0);
|
||||
mPageNumber = mPageNumber + 1;
|
||||
displayLeftText(leftPages[mPageNumber]);
|
||||
displayRightText(rightPages[mPageNumber]);
|
||||
|
@ -186,6 +192,8 @@ void MWGui::JournalWindow::notifyPrevPage(MyGUI::WidgetPtr _sender)
|
|||
{
|
||||
if(mPageNumber > 0)
|
||||
{
|
||||
std::string prevSound = "book page";
|
||||
mWindowManager.getEnvironment().mSoundManager->playSound (prevSound, 1.0, 1.0);
|
||||
mPageNumber = mPageNumber - 1;
|
||||
displayLeftText(leftPages[mPageNumber]);
|
||||
displayRightText(rightPages[mPageNumber]);
|
||||
|
|
|
@ -51,6 +51,7 @@ WindowManager::WindowManager(MWWorld::Environment& environment,
|
|||
console = new Console(w,h, environment, extensions);
|
||||
mJournal = new JournalWindow(*this);
|
||||
mMessageBoxManager = new MessageBoxManager(this);
|
||||
dialogueWindow = new DialogueWindow(*this,environment);
|
||||
|
||||
// The HUD is always on
|
||||
hud->setVisible(true);
|
||||
|
@ -149,6 +150,7 @@ void WindowManager::updateVisible()
|
|||
stats->setVisible(false);
|
||||
console->disable();
|
||||
mJournal->setVisible(false);
|
||||
dialogueWindow->setVisible(false);
|
||||
|
||||
// Mouse is visible whenever we're not in game mode
|
||||
gui->setVisiblePointer(isGuiMode());
|
||||
|
@ -195,11 +197,6 @@ void WindowManager::updateVisible()
|
|||
|
||||
if (mode == GM_Dialogue)
|
||||
{
|
||||
if (!dialogueWindow)
|
||||
{
|
||||
dialogueWindow = new DialogueWindow(*this);
|
||||
dialogueWindow->eventBye = MyGUI::newDelegate(this, &WindowManager::onDialogueWindowBye);
|
||||
}
|
||||
dialogueWindow->open();
|
||||
return;
|
||||
}
|
||||
|
@ -349,6 +346,7 @@ void WindowManager::updateSkillArea()
|
|||
|
||||
void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
|
||||
{
|
||||
std::cout << "dialogue a la poubelle";
|
||||
assert(dialog);
|
||||
if (!dialog)
|
||||
return;
|
||||
|
@ -387,7 +385,8 @@ void WindowManager::onDialogueWindowBye()
|
|||
if (dialogueWindow)
|
||||
{
|
||||
//FIXME set some state and stuff?
|
||||
removeDialog(dialogueWindow);
|
||||
//removeDialog(dialogueWindow);
|
||||
dialogueWindow->setVisible(false);
|
||||
}
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
|
|
|
@ -124,6 +124,8 @@ namespace MWGui
|
|||
updateVisible();
|
||||
}
|
||||
|
||||
MWGui::DialogueWindow* getDialogueWindow() {return dialogueWindow;}
|
||||
|
||||
MyGUI::Gui* getGui() const { return gui; }
|
||||
|
||||
void wmUpdateFps(float fps, size_t triangleCount, size_t batchCount)
|
||||
|
|
|
@ -111,7 +111,6 @@ namespace MWRender{
|
|||
|
||||
Nif::NiTriShapeCopy& copy = *allshapesiter;
|
||||
std::vector<Ogre::Vector3>* allvertices = ©.vertices;
|
||||
std::vector<Ogre::Vector3>* allnormals = ©.normals;
|
||||
|
||||
|
||||
|
||||
|
@ -182,7 +181,6 @@ namespace MWRender{
|
|||
std::vector<Nif::NiSkinData::IndividualWeight> inds = iter->second;
|
||||
int verIndex = iter->first;
|
||||
Ogre::Vector3 currentVertex = (*allvertices)[verIndex];
|
||||
Ogre::Vector3 currentNormal = (*allnormals)[verIndex];
|
||||
Nif::NiSkinData::BoneInfoCopy* boneinfocopy = &(allshapesiter->boneinfo[inds[0].boneinfocopyindex]);
|
||||
Ogre::Bone *bonePtr = 0;
|
||||
|
||||
|
@ -276,7 +274,7 @@ namespace MWRender{
|
|||
rotmult = bonePtr->getOrientation();
|
||||
scale = bonePtr->getScale().x;
|
||||
boneSequenceIter++;
|
||||
|
||||
|
||||
for(; boneSequenceIter != boneSequence.end(); boneSequenceIter++)
|
||||
{
|
||||
if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){
|
||||
|
@ -390,7 +388,7 @@ namespace MWRender{
|
|||
|
||||
void Animation::handleAnimationTransforms(){
|
||||
|
||||
|
||||
|
||||
Ogre::SkeletonInstance* skel = base->getSkeleton();
|
||||
|
||||
|
||||
|
@ -430,11 +428,11 @@ namespace MWRender{
|
|||
const std::vector<Ogre::Quaternion> & quats = iter->getQuat();
|
||||
|
||||
const std::vector<float> & ttime = iter->gettTime();
|
||||
|
||||
|
||||
|
||||
const std::vector<float> & rtime = iter->getrTime();
|
||||
int rindexJ = rindexI[slot];
|
||||
|
||||
|
||||
timeIndex(time, rtime, rindexI[slot], rindexJ, x2);
|
||||
int tindexJ = tindexI[slot];
|
||||
|
||||
|
@ -447,10 +445,10 @@ namespace MWRender{
|
|||
Ogre::Quaternion r;
|
||||
|
||||
bool bTrans = translist1.size() > 0;
|
||||
|
||||
|
||||
|
||||
bool bQuats = quats.size() > 0;
|
||||
|
||||
|
||||
if(skel->hasBone(iter->getBonename())){
|
||||
Ogre::Bone* bone = skel->getBone(iter->getBonename());
|
||||
if(bTrans){
|
||||
|
@ -467,10 +465,10 @@ namespace MWRender{
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
slot++;
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ class Animation{
|
|||
void stopScript();
|
||||
|
||||
|
||||
~Animation();
|
||||
virtual ~Animation();
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace MWRender{
|
|||
class CreatureAnimation: public Animation{
|
||||
|
||||
public:
|
||||
~CreatureAnimation();
|
||||
virtual ~CreatureAnimation();
|
||||
CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
|
||||
virtual void runAnimation(float timepassed);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ class NpcAnimation: public Animation{
|
|||
|
||||
public:
|
||||
NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
|
||||
~NpcAnimation();
|
||||
virtual ~NpcAnimation();
|
||||
Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
|
||||
void insertFreePart(const std::string &mesh, const std::string suffix, Ogre::SceneNode* insert);
|
||||
virtual void runAnimation(float timepassed);
|
||||
|
|
|
@ -51,7 +51,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
cameraPitchNode->attachObject(mRendering.getCamera());
|
||||
|
||||
//mSkyManager = 0;
|
||||
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera());
|
||||
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
|
||||
|
||||
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
||||
mSun = 0;
|
||||
|
@ -210,9 +210,14 @@ void RenderingManager::configureFog(ESMS::CellStore<MWWorld::RefData> &mCell)
|
|||
void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)
|
||||
{
|
||||
/// \todo make the viewing distance and fog start/end configurable
|
||||
float low = 3000 / density;
|
||||
float high = 6200 / density;
|
||||
|
||||
|
||||
// right now we load 3x3 cells, so the maximum viewing distance we
|
||||
// can allow (to prevent objects suddenly popping up) equals:
|
||||
// 8192 * 0.69
|
||||
// ^ cell size ^ minimum density value used (clear weather)
|
||||
float low = 5652.48 / density / 2.f;
|
||||
float high = 5652.48 / density;
|
||||
|
||||
mRendering.getScene()->setFog (FOG_LINEAR, colour, 0, low, high);
|
||||
|
||||
mRendering.getCamera()->setFarClipDistance ( high );
|
||||
|
|
|
@ -10,16 +10,12 @@
|
|||
|
||||
#include <components/nifogre/ogre_nif_loader.hpp>
|
||||
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
// the speed at which the clouds are animated
|
||||
#define CLOUD_SPEED 0.001
|
||||
|
||||
// this distance has to be set accordingly so that the
|
||||
// celestial bodies are behind the clouds, but in front of the atmosphere
|
||||
#define CELESTIAL_BODY_DISTANCE 1000.f
|
||||
|
||||
BillboardObject::BillboardObject( const String& textureName,
|
||||
const float initialSize,
|
||||
const Vector3& position,
|
||||
|
@ -50,7 +46,7 @@ void BillboardObject::setVisibility(const float visibility)
|
|||
void BillboardObject::setPosition(const Vector3& pPosition)
|
||||
{
|
||||
Vector3 normalised = pPosition.normalisedCopy();
|
||||
Vector3 finalPosition = normalised * CELESTIAL_BODY_DISTANCE;
|
||||
Vector3 finalPosition = normalised * 1000.f;
|
||||
|
||||
mBBSet->setCommonDirection( -normalised );
|
||||
|
||||
|
@ -59,7 +55,8 @@ void BillboardObject::setPosition(const Vector3& pPosition)
|
|||
|
||||
Vector3 BillboardObject::getPosition() const
|
||||
{
|
||||
return mNode->getPosition();
|
||||
Vector3 p = mNode->_getDerivedPosition() - mNode->getParentSceneNode()->_getDerivedPosition();
|
||||
return Vector3(p.x, -p.z, p.y);
|
||||
}
|
||||
|
||||
void BillboardObject::setColour(const ColourValue& pColour)
|
||||
|
@ -84,7 +81,7 @@ void BillboardObject::init(const String& textureName,
|
|||
{
|
||||
SceneManager* sceneMgr = rootNode->getCreator();
|
||||
|
||||
Vector3 finalPosition = position.normalisedCopy() * CELESTIAL_BODY_DISTANCE;
|
||||
Vector3 finalPosition = position.normalisedCopy() * 1000.f;
|
||||
|
||||
static unsigned int bodyCount=0;
|
||||
|
||||
|
@ -161,14 +158,20 @@ Moon::Moon( const String& textureName,
|
|||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" uniform float4 skyColour, \n"
|
||||
" uniform float4 diffuse, \n"
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" float4 tex = tex2D(texture, uv); \n"
|
||||
" oColor = float4(emissive.xyz,1) * tex2D(texture, uv) * float4(1,1,1,diffuse.a); \n"
|
||||
" float bump = pow((1-diffuse.a),4); \n"
|
||||
" oColor.rgb += float3(bump, bump, bump)*0.5; \n"
|
||||
" oColor = float4(emissive.xyz,1) * tex; \n"
|
||||
// use a circle for the alpha (compute UV distance to center)
|
||||
// looks a bit bad because its not filtered on the edges,
|
||||
// but it's cheaper than a seperate alpha texture.
|
||||
" float sqrUVdist = pow(uv.x-0.5,2) + pow(uv.y-0.5, 2); \n"
|
||||
" oColor.a = diffuse.a * (sqrUVdist >= 0.24 ? 0 : 1); \n"
|
||||
" oColor.rgb += (1-tex.a) * oColor.a * skyColour.rgb; \n"//fill dark side of moon with skycolour
|
||||
" oColor.rgb += (1-diffuse.a) * skyColour.rgb; \n"//fade bump
|
||||
"}";
|
||||
fshader->setSource(outStream2.str());
|
||||
fshader->load();
|
||||
|
@ -186,15 +189,19 @@ void Moon::setType(const Moon::Type& type)
|
|||
mType = type;
|
||||
}
|
||||
|
||||
void Moon::setSkyColour(const Ogre::ColourValue& colour)
|
||||
{
|
||||
mMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("skyColour", colour);
|
||||
}
|
||||
|
||||
/// \todo the moon phase rendering is not correct - the dark part of the moon does not occlude the stars
|
||||
void Moon::setPhase(const Moon::Phase& phase)
|
||||
{
|
||||
// Colour texture
|
||||
Ogre::String textureName = "textures\\tx_";
|
||||
|
||||
|
||||
if (mType == Moon::Type_Secunda) textureName += "secunda_";
|
||||
else textureName += "masser_";
|
||||
|
||||
|
||||
if (phase == Moon::Phase_New) textureName += "new";
|
||||
else if (phase == Moon::Phase_WaxingCrescent) textureName += "one_wax";
|
||||
else if (phase == Moon::Phase_WaxingHalf) textureName += "half_wax";
|
||||
|
@ -203,9 +210,9 @@ void Moon::setPhase(const Moon::Phase& phase)
|
|||
else if (phase == Moon::Phase_WaningHalf) textureName += "half_wan";
|
||||
else if (phase == Moon::Phase_WaningGibbous) textureName += "three_wan";
|
||||
else if (phase == Moon::Phase_Full) textureName += "full";
|
||||
|
||||
|
||||
textureName += ".dds";
|
||||
|
||||
|
||||
mMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(textureName);
|
||||
|
||||
mPhase = phase;
|
||||
|
@ -285,9 +292,10 @@ void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
|
|||
ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource())->unlock();
|
||||
}
|
||||
|
||||
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
|
||||
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environment* env) :
|
||||
mGlareFade(0), mGlareEnabled(false)
|
||||
{
|
||||
mEnvironment = env;
|
||||
mViewport = pCamera->getViewport();
|
||||
mSceneMgr = pMwRoot->getCreator();
|
||||
mRootNode = pCamera->getParentSceneNode()->createChildSceneNode();
|
||||
|
@ -301,7 +309,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
|
|||
Pass* pass = material->getTechnique(0)->getPass(0);
|
||||
pass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
|
||||
mThunderTextureUnit = pass->createTextureUnitState();
|
||||
mThunderTextureUnit->setColourOperationEx(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, ColourValue(1.f, 1.f, 1.f)); // always black colour
|
||||
mThunderTextureUnit->setColourOperationEx(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, ColourValue(1.f, 1.f, 1.f));
|
||||
mThunderTextureUnit->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, 0.5f);
|
||||
OverlayManager& ovm = OverlayManager::getSingleton();
|
||||
mThunderOverlay = ovm.create( "ThunderOverlay" );
|
||||
|
@ -338,24 +346,11 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
|
|||
mAtmosphereNight = mRootNode->createChildSceneNode();
|
||||
mAtmosphereNight->attachObject(night1_ent);
|
||||
|
||||
for (unsigned int i=0; i<night1_ent->getNumSubEntities(); ++i)
|
||||
{
|
||||
MaterialPtr mp = night1_ent->getSubEntity(i)->getMaterial();
|
||||
mp->getTechnique(0)->getPass(0)->setSelfIllumination(1.0, 1.0, 1.0);
|
||||
mp->getTechnique(0)->getPass(0)->setAmbient(0.0, 0.0, 0.0);
|
||||
mp->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, 1.0);
|
||||
mp->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
|
||||
mp->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
|
||||
mp->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
|
||||
|
||||
mStarsMaterials[i] = mp;
|
||||
}
|
||||
|
||||
// Stars vertex shader
|
||||
HighLevelGpuProgramPtr vshader3 = mgr.createProgram("Stars_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
HighLevelGpuProgramPtr stars_vp = mgr.createProgram("Stars_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_VERTEX_PROGRAM);
|
||||
vshader3->setParameter("profiles", "vs_2_x arbvp1");
|
||||
vshader3->setParameter("entry_point", "main_vp");
|
||||
stars_vp->setParameter("profiles", "vs_2_x arbvp1");
|
||||
stars_vp->setParameter("entry_point", "main_vp");
|
||||
StringUtil::StrStreamType outStream4;
|
||||
outStream4 <<
|
||||
"void main_vp( \n"
|
||||
|
@ -371,10 +366,9 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
|
|||
" oFade = (position.z > 50) ? 1.f : 0.f; \n"
|
||||
" oPosition = mul( worldViewProj, position ); \n"
|
||||
"}";
|
||||
vshader3->setSource(outStream4.str());
|
||||
vshader3->load();
|
||||
vshader3->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
night1_ent->getSubEntity(3)->getMaterial()->getTechnique(0)->getPass(0)->setVertexProgram(vshader3->getName());
|
||||
stars_vp->setSource(outStream4.str());
|
||||
stars_vp->load();
|
||||
stars_vp->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
|
||||
// Stars fragment shader
|
||||
HighLevelGpuProgramPtr stars_fp = mgr.createProgram("Stars_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
|
@ -399,7 +393,20 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
|
|||
stars_fp->load();
|
||||
stars_fp->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
stars_fp->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
|
||||
night1_ent->getSubEntity(3)->getMaterial()->getTechnique(0)->getPass(0)->setFragmentProgram(stars_fp->getName());
|
||||
|
||||
for (unsigned int i=0; i<night1_ent->getNumSubEntities(); ++i)
|
||||
{
|
||||
MaterialPtr mp = night1_ent->getSubEntity(i)->getMaterial();
|
||||
mp->getTechnique(0)->getPass(0)->setSelfIllumination(1.0, 1.0, 1.0);
|
||||
mp->getTechnique(0)->getPass(0)->setAmbient(0.0, 0.0, 0.0);
|
||||
mp->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, 1.0);
|
||||
mp->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
|
||||
mp->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
|
||||
mp->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
|
||||
mp->getTechnique(0)->getPass(0)->setVertexProgram(stars_vp->getName());
|
||||
mp->getTechnique(0)->getPass(0)->setFragmentProgram(stars_fp->getName());
|
||||
mStarsMaterials[i] = mp;
|
||||
}
|
||||
|
||||
// Atmosphere (day)
|
||||
mesh = NifOgre::NIFLoader::load("meshes\\sky_atmosphere.nif");
|
||||
|
@ -494,7 +501,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera) :
|
|||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" uv += float2(1,1) * time * speed * "<<CLOUD_SPEED<<"; \n" // Scroll in x,y direction
|
||||
" uv += float2(1,0) * time * speed * 0.003; \n" // Scroll in x direction
|
||||
" float4 tex = lerp(tex2D(texture, uv), tex2D(secondTexture, uv), transitionFactor); \n"
|
||||
" oColor = color * float4(emissive.xyz,1) * tex * float4(1,1,1,opacity); \n"
|
||||
"}";
|
||||
|
@ -548,7 +555,7 @@ void SkyManager::update(float duration)
|
|||
if (!mEnabled) return;
|
||||
|
||||
// UV Scroll the clouds
|
||||
mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstantFromTime("time", 1);
|
||||
mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstantFromTime("time", mEnvironment->mWorld->getTimeScaleFactor()/30.f);
|
||||
|
||||
/// \todo improve this
|
||||
mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
||||
|
@ -583,6 +590,9 @@ void SkyManager::update(float duration)
|
|||
mSun->setVisible(mSunEnabled);
|
||||
mMasser->setVisible(mMasserEnabled);
|
||||
mSecunda->setVisible(mSecundaEnabled);
|
||||
|
||||
// rotate the stars by 360 degrees every 4 days
|
||||
mAtmosphereNight->roll(Degree(mEnvironment->mWorld->getTimeScaleFactor()*duration*360 / (3600*96.f)));
|
||||
}
|
||||
|
||||
void SkyManager::enable()
|
||||
|
@ -647,6 +657,8 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
|||
if (mSkyColour != weather.mSkyColor)
|
||||
{
|
||||
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(weather.mSkyColor);
|
||||
mMasser->setSkyColour(weather.mSkyColor);
|
||||
mSecunda->setSkyColour(weather.mSkyColor);
|
||||
mSkyColour = weather.mSkyColor;
|
||||
}
|
||||
|
||||
|
@ -677,6 +689,7 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
|||
strength = 1.f;
|
||||
|
||||
mSunGlare->setVisibility(weather.mGlareView * strength);
|
||||
mSun->setVisibility(strength);
|
||||
|
||||
mAtmosphereNight->setVisible(weather.mNight && mEnabled);
|
||||
}
|
||||
|
|
|
@ -34,6 +34,8 @@ namespace MWRender
|
|||
Ogre::SceneNode* rootNode
|
||||
);
|
||||
BillboardObject();
|
||||
|
||||
virtual ~BillboardObject() {}
|
||||
|
||||
void setColour(const Ogre::ColourValue& pColour);
|
||||
void setPosition(const Ogre::Vector3& pPosition);
|
||||
|
@ -69,6 +71,8 @@ namespace MWRender
|
|||
const Ogre::Vector3& position,
|
||||
Ogre::SceneNode* rootNode
|
||||
);
|
||||
|
||||
virtual ~Moon() {}
|
||||
|
||||
enum Phase
|
||||
{
|
||||
|
@ -90,6 +94,7 @@ namespace MWRender
|
|||
|
||||
void setPhase(const Phase& phase);
|
||||
void setType(const Type& type);
|
||||
void setSkyColour(const Ogre::ColourValue& colour);
|
||||
|
||||
Phase getPhase() const;
|
||||
unsigned int getPhaseInt() const;
|
||||
|
@ -102,7 +107,7 @@ namespace MWRender
|
|||
class SkyManager
|
||||
{
|
||||
public:
|
||||
SkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera);
|
||||
SkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera, MWWorld::Environment* env);
|
||||
~SkyManager();
|
||||
|
||||
void update(float duration);
|
||||
|
@ -159,10 +164,11 @@ namespace MWRender
|
|||
Ogre::Vector3 getRealSunPos();
|
||||
|
||||
private:
|
||||
MWWorld::Environment* mEnvironment;
|
||||
float mHour;
|
||||
int mDay;
|
||||
int mMonth;
|
||||
|
||||
|
||||
BillboardObject* mSun;
|
||||
BillboardObject* mSunGlare;
|
||||
Moon* mMasser;
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <components/interpreter/opcodes.hpp>
|
||||
|
||||
#include "../mwdialogue/journal.hpp"
|
||||
#include "../mwdialogue/dialoguemanager.hpp"
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
|
||||
|
@ -72,15 +73,62 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpAddTopic : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
|
||||
std::string topic = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getEnvironment().mDialogueManager->addTopic(topic);
|
||||
}
|
||||
};
|
||||
|
||||
class OpChoice : public Interpreter::Opcode1
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
|
||||
{
|
||||
MWScript::InterpreterContext& context
|
||||
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
|
||||
MWDialogue::DialogueManager* dialogue = context.getEnvironment().mDialogueManager;
|
||||
while(arg0>0)
|
||||
{
|
||||
std::string question = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
arg0 = arg0 -1;
|
||||
Interpreter::Type_Integer choice = 1;
|
||||
if(arg0>0)
|
||||
{
|
||||
choice = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
arg0 = arg0 -1;
|
||||
}
|
||||
dialogue->askQuestion(question,choice);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
const int opcodeJournal = 0x2000133;
|
||||
const int opcodeSetJournalIndex = 0x2000134;
|
||||
const int opcodeGetJournalIndex = 0x2000135;
|
||||
const int opcodeAddTopic = 0x200013a;
|
||||
const int opcodeChoice = 0x2000a;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
extensions.registerInstruction ("journal", "cl", opcodeJournal);
|
||||
extensions.registerInstruction ("setjournalindex", "cl", opcodeSetJournalIndex);
|
||||
extensions.registerFunction ("getjournalindex", 'l', "c", opcodeGetJournalIndex);
|
||||
extensions.registerInstruction ("addtopic", "S" , opcodeAddTopic);
|
||||
extensions.registerInstruction ("choice", "/SlSlSlSlSlSlSlSlSlSlSlSlSlSlSlSl", opcodeChoice);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -88,6 +136,8 @@ namespace MWScript
|
|||
interpreter.installSegment5 (opcodeJournal, new OpJournal);
|
||||
interpreter.installSegment5 (opcodeSetJournalIndex, new OpSetJournalIndex);
|
||||
interpreter.installSegment5 (opcodeGetJournalIndex, new OpGetJournalIndex);
|
||||
interpreter.installSegment5 (opcodeAddTopic, new OpAddTopic);
|
||||
interpreter.installSegment3 (opcodeChoice,new OpChoice);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -23,7 +23,8 @@ op 0x20006: PlayAnim
|
|||
op 0x20007: PlayAnim, explicit reference
|
||||
op 0x20008: LoopAnim
|
||||
op 0x20009: LoopAnim, explicit reference
|
||||
opcodes 0x2000a-0x3ffff unused
|
||||
op 0x2000a: Choice
|
||||
opcodes 0x2000b-0x3ffff unused
|
||||
|
||||
Segment 4:
|
||||
(not implemented yet)
|
||||
|
@ -115,6 +116,7 @@ op 0x2000136: GetPCCell
|
|||
op 0x2000137: GetButtonPressed
|
||||
op 0x2000138: SkipAnim
|
||||
op 0x2000139: SkipAnim, expplicit reference
|
||||
op 0x200013a: AddTopic
|
||||
op 0x200013b: twf
|
||||
op 0x200013c: FadeIn
|
||||
op 0x200013d: FadeOut
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace MWScript
|
|||
{
|
||||
std::vector<Interpreter::Type_Code> code;
|
||||
mParser.getCode (code);
|
||||
mScripts.insert (std::make_pair (name, code));
|
||||
mScripts.insert (std::make_pair (name, std::make_pair (code, mParser.getLocals())));
|
||||
|
||||
// TODO sanity check on generated locals
|
||||
|
||||
|
@ -77,8 +77,7 @@ namespace MWScript
|
|||
void ScriptManager::run (const std::string& name, Interpreter::Context& interpreterContext)
|
||||
{
|
||||
// compile script
|
||||
std::map<std::string, std::vector<Interpreter::Type_Code> >::iterator iter =
|
||||
mScripts.find (name);
|
||||
ScriptCollection::iterator iter = mScripts.find (name);
|
||||
|
||||
if (iter==mScripts.end())
|
||||
{
|
||||
|
@ -86,7 +85,7 @@ namespace MWScript
|
|||
{
|
||||
// failed -> ignore script from now on.
|
||||
std::vector<Interpreter::Type_Code> empty;
|
||||
mScripts.insert (std::make_pair (name, empty));
|
||||
mScripts.insert (std::make_pair (name, std::make_pair (empty, Compiler::Locals())));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -95,7 +94,7 @@ namespace MWScript
|
|||
}
|
||||
|
||||
// execute script
|
||||
if (!iter->second.empty())
|
||||
if (!iter->second.first.empty())
|
||||
try
|
||||
{
|
||||
if (!mOpcodesInstalled)
|
||||
|
@ -104,7 +103,7 @@ namespace MWScript
|
|||
mOpcodesInstalled = true;
|
||||
}
|
||||
|
||||
mInterpreter.run (&iter->second[0], iter->second.size(), interpreterContext);
|
||||
mInterpreter.run (&iter->second.first[0], iter->second.first.size(), interpreterContext);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
|
@ -113,7 +112,7 @@ namespace MWScript
|
|||
if (mVerbose)
|
||||
std::cerr << "(" << e.what() << ")" << std::endl;
|
||||
|
||||
iter->second.clear(); // don't execute again.
|
||||
iter->second.first.clear(); // don't execute again.
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -132,4 +131,24 @@ namespace MWScript
|
|||
|
||||
return std::make_pair (count, success);
|
||||
}
|
||||
|
||||
Compiler::Locals& ScriptManager::getLocals (const std::string& name)
|
||||
{
|
||||
ScriptCollection::iterator iter = mScripts.find (name);
|
||||
|
||||
if (iter==mScripts.end())
|
||||
{
|
||||
if (!compile (name))
|
||||
{
|
||||
// failed -> ignore script from now on.
|
||||
std::vector<Interpreter::Type_Code> empty;
|
||||
mScripts.insert (std::make_pair (name, std::make_pair (empty, Compiler::Locals())));
|
||||
throw std::runtime_error ("failed to compile script " + name);
|
||||
}
|
||||
|
||||
iter = mScripts.find (name);
|
||||
}
|
||||
|
||||
return iter->second.second;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,11 @@ namespace MWScript
|
|||
Interpreter::Interpreter mInterpreter;
|
||||
bool mOpcodesInstalled;
|
||||
|
||||
std::map<std::string, std::vector<Interpreter::Type_Code> > mScripts;
|
||||
typedef std::pair<std::vector<Interpreter::Type_Code>, Compiler::Locals> CompiledScript;
|
||||
typedef std::map<std::string, CompiledScript> ScriptCollection;
|
||||
|
||||
|
||||
ScriptCollection mScripts;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -56,6 +60,9 @@ namespace MWScript
|
|||
std::pair<int, int> compileAll();
|
||||
///< Compile all scripts
|
||||
/// \return count, success
|
||||
|
||||
Compiler::Locals& getLocals (const std::string& name);
|
||||
///< Return locals for script \a name.
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
@ -67,6 +67,7 @@ namespace MWSound
|
|||
, updater(mgr)
|
||||
, cameraTracker(mgr)
|
||||
, mCurrentPlaylist(NULL)
|
||||
, mUsingSound(useSound)
|
||||
{
|
||||
if(useSound)
|
||||
{
|
||||
|
@ -105,8 +106,11 @@ namespace MWSound
|
|||
|
||||
SoundManager::~SoundManager()
|
||||
{
|
||||
Ogre::Root::getSingleton().removeFrameListener(&updater);
|
||||
cameraTracker.unfollowCamera();
|
||||
if(mUsingSound)
|
||||
{
|
||||
Ogre::Root::getSingleton().removeFrameListener(&updater);
|
||||
cameraTracker.unfollowCamera();
|
||||
}
|
||||
}
|
||||
|
||||
// Convert a soundId to file name, and modify the volume
|
||||
|
@ -136,7 +140,7 @@ namespace MWSound
|
|||
max = std::max(min, max);
|
||||
}
|
||||
|
||||
return Files::FileListLocator(mSoundFiles, snd->sound, mFSStrict);
|
||||
return Files::FileListLocator(mSoundFiles, snd->sound, mFSStrict, false);
|
||||
}
|
||||
|
||||
// Add a sound to the list and play it
|
||||
|
@ -145,7 +149,7 @@ namespace MWSound
|
|||
const std::string &id,
|
||||
float volume, float pitch,
|
||||
float min, float max,
|
||||
bool loop)
|
||||
bool loop, bool untracked)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -157,7 +161,10 @@ namespace MWSound
|
|||
setPos(snd, ptr);
|
||||
snd->play();
|
||||
|
||||
sounds[ptr][id] = WSoundPtr(snd);
|
||||
if (!untracked)
|
||||
{
|
||||
sounds[ptr][id] = WSoundPtr(snd);
|
||||
}
|
||||
}
|
||||
catch(...)
|
||||
{
|
||||
|
@ -290,7 +297,7 @@ namespace MWSound
|
|||
|
||||
void SoundManager::streamMusic(const std::string& filename)
|
||||
{
|
||||
std::string filePath = mMusicLibrary.locate(filename, mFSStrict).string();
|
||||
std::string filePath = mMusicLibrary.locate(filename, mFSStrict, true).string();
|
||||
if(!filePath.empty())
|
||||
{
|
||||
streamMusicFull(filePath);
|
||||
|
@ -351,6 +358,9 @@ namespace MWSound
|
|||
|
||||
void SoundManager::playPlaylist(std::string playlist)
|
||||
{
|
||||
if (!mUsingSound)
|
||||
return;
|
||||
|
||||
if (playlist == "")
|
||||
{
|
||||
if(!isMusicPlaying())
|
||||
|
@ -372,8 +382,11 @@ namespace MWSound
|
|||
|
||||
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
|
||||
{
|
||||
if (!mUsingSound)
|
||||
return;
|
||||
|
||||
// The range values are not tested
|
||||
std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict);
|
||||
std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict, true);
|
||||
if(!filePath.empty())
|
||||
add(filePath, ptr, "_say_sound", 1, 1, 100, 20000, false);
|
||||
else
|
||||
|
@ -397,6 +410,7 @@ namespace MWSound
|
|||
snd->setVolume(volume);
|
||||
snd->setRange(min,max);
|
||||
snd->setPitch(pitch);
|
||||
snd->setRelative(true);
|
||||
snd->play();
|
||||
|
||||
if (loop)
|
||||
|
@ -412,13 +426,13 @@ namespace MWSound
|
|||
}
|
||||
|
||||
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
|
||||
float volume, float pitch, bool loop)
|
||||
float volume, float pitch, bool loop, bool untracked)
|
||||
{
|
||||
// Look up the sound in the ESM data
|
||||
float min, max;
|
||||
const std::string &file = lookup(soundId, volume, min, max);
|
||||
if (file != "")
|
||||
add(file, ptr, soundId, volume, pitch, min, max, loop);
|
||||
add(file, ptr, soundId, volume, pitch, min, max, loop, untracked);
|
||||
}
|
||||
|
||||
void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)
|
||||
|
|
|
@ -82,12 +82,14 @@ namespace MWSound
|
|||
|
||||
IDMap mLoopedSounds;
|
||||
|
||||
bool mUsingSound;
|
||||
|
||||
std::string lookup(const std::string &soundId,
|
||||
float &volume, float &min, float &max);
|
||||
void add(const std::string &file,
|
||||
MWWorld::Ptr ptr, const std::string &id,
|
||||
float volume, float pitch, float min, float max,
|
||||
bool loop);
|
||||
bool loop, bool untracked=false);
|
||||
void clearAll(PtrMap::iterator& it);
|
||||
void remove(MWWorld::Ptr ptr, const std::string &id = "");
|
||||
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const;
|
||||
|
@ -136,7 +138,7 @@ namespace MWSound
|
|||
///< Play a sound, independently of 3D-position
|
||||
|
||||
void playSound3D (MWWorld::Ptr reference, const std::string& soundId,
|
||||
float volume, float pitch, bool loop);
|
||||
float volume, float pitch, bool loop, bool untracked=false);
|
||||
///< Play a sound from an object
|
||||
|
||||
void stopSound3D (MWWorld::Ptr reference, const std::string& soundId = "");
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
#include <algorithm>
|
||||
|
||||
#include "world.hpp"
|
||||
#include "class.hpp"
|
||||
#include "containerstore.hpp"
|
||||
|
||||
MWWorld::Ptr::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
|
||||
{
|
||||
|
@ -35,6 +37,39 @@ MWWorld::Ptr::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
|
|||
}
|
||||
}
|
||||
|
||||
void MWWorld::Cells::fillContainers (Ptr::CellStore& cellStore)
|
||||
{
|
||||
for (ESMS::CellRefList<ESM::Container, RefData>::List::iterator iter (
|
||||
cellStore.containers.list.begin());
|
||||
iter!=cellStore.containers.list.end(); ++iter)
|
||||
{
|
||||
Ptr container (&*iter, &cellStore);
|
||||
|
||||
Class::get (container).getContainerStore (container).fill (
|
||||
iter->base->inventory, mStore);
|
||||
}
|
||||
|
||||
for (ESMS::CellRefList<ESM::Creature, RefData>::List::iterator iter (
|
||||
cellStore.creatures.list.begin());
|
||||
iter!=cellStore.creatures.list.end(); ++iter)
|
||||
{
|
||||
Ptr container (&*iter, &cellStore);
|
||||
|
||||
Class::get (container).getContainerStore (container).fill (
|
||||
iter->base->inventory, mStore);
|
||||
}
|
||||
|
||||
for (ESMS::CellRefList<ESM::NPC, RefData>::List::iterator iter (
|
||||
cellStore.npcs.list.begin());
|
||||
iter!=cellStore.npcs.list.end(); ++iter)
|
||||
{
|
||||
Ptr container (&*iter, &cellStore);
|
||||
|
||||
Class::get (container).getContainerStore (container).fill (
|
||||
iter->base->inventory, mStore);
|
||||
}
|
||||
}
|
||||
|
||||
MWWorld::Cells::Cells (const ESMS::ESMStore& store, ESM::ESMReader& reader, MWWorld::World& world)
|
||||
: mStore (store), mReader (reader), mWorld (world) {}
|
||||
|
||||
|
@ -43,6 +78,8 @@ MWWorld::Ptr::CellStore *MWWorld::Cells::getExterior (int x, int y)
|
|||
std::map<std::pair<int, int>, Ptr::CellStore>::iterator result =
|
||||
mExteriors.find (std::make_pair (x, y));
|
||||
|
||||
bool fill = false;
|
||||
|
||||
if (result==mExteriors.end())
|
||||
{
|
||||
const ESM::Cell *cell = mStore.cells.searchExt (x, y);
|
||||
|
@ -63,11 +100,16 @@ MWWorld::Ptr::CellStore *MWWorld::Cells::getExterior (int x, int y)
|
|||
|
||||
result = mExteriors.insert (std::make_pair (
|
||||
std::make_pair (x, y), Ptr::CellStore (cell))).first;
|
||||
|
||||
fill = true;
|
||||
}
|
||||
|
||||
if (result->second.mState!=Ptr::CellStore::State_Loaded)
|
||||
result->second.load (mStore, mReader);
|
||||
|
||||
if (fill)
|
||||
fillContainers (result->second);
|
||||
|
||||
return &result->second;
|
||||
}
|
||||
|
||||
|
@ -75,16 +117,23 @@ MWWorld::Ptr::CellStore *MWWorld::Cells::getInterior (const std::string& name)
|
|||
{
|
||||
std::map<std::string, Ptr::CellStore>::iterator result = mInteriors.find (name);
|
||||
|
||||
bool fill = false;
|
||||
|
||||
if (result==mInteriors.end())
|
||||
{
|
||||
const ESM::Cell *cell = mStore.cells.findInt (name);
|
||||
|
||||
result = mInteriors.insert (std::make_pair (name, Ptr::CellStore (cell))).first;
|
||||
|
||||
fill = true;
|
||||
}
|
||||
|
||||
if (result->second.mState!=Ptr::CellStore::State_Loaded)
|
||||
result->second.load (mStore, mReader);
|
||||
|
||||
if (fill)
|
||||
fillContainers (result->second);
|
||||
|
||||
return &result->second;
|
||||
}
|
||||
|
||||
|
|
|
@ -34,6 +34,8 @@ namespace MWWorld
|
|||
|
||||
Ptr::CellStore *getCellStore (const ESM::Cell *cell);
|
||||
|
||||
void fillContainers (Ptr::CellStore& cellStore);
|
||||
|
||||
public:
|
||||
|
||||
Cells (const ESMS::ESMStore& store, ESM::ESMReader& reader, MWWorld::World& world);
|
||||
|
|
|
@ -77,6 +77,11 @@ namespace MWWorld
|
|||
throw std::runtime_error ("class does not have a container store");
|
||||
}
|
||||
|
||||
InventoryStore& Class::getInventoryStore (const Ptr& ptr) const
|
||||
{
|
||||
throw std::runtime_error ("class does not have an inventory store");
|
||||
}
|
||||
|
||||
void Class::lock (const Ptr& ptr, int lockLevel) const
|
||||
{
|
||||
throw std::runtime_error ("class does not support locking");
|
||||
|
@ -122,6 +127,16 @@ namespace MWWorld
|
|||
return Ogre::Vector3 (0, 0, 0);
|
||||
}
|
||||
|
||||
std::pair<std::vector<int>, bool> Class::getEquipmentSlots (const Ptr& ptr) const
|
||||
{
|
||||
return std::make_pair (std::vector<int>(), false);
|
||||
}
|
||||
|
||||
int Class::getEquipmentSkill (const Ptr& ptr, const Environment& environment) const
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
const Class& Class::get (const std::string& key)
|
||||
{
|
||||
std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);
|
||||
|
@ -141,4 +156,14 @@ namespace MWWorld
|
|||
{
|
||||
sClasses.insert (std::make_pair (key, instance));
|
||||
}
|
||||
|
||||
std::string Class::getUpSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
throw std::runtime_error ("class does not have an up sound");
|
||||
}
|
||||
|
||||
std::string Class::getDownSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const
|
||||
{
|
||||
throw std::runtime_error ("class does not have an down sound");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
|
@ -34,6 +35,7 @@ namespace MWWorld
|
|||
class Ptr;
|
||||
class Environment;
|
||||
class ContainerStore;
|
||||
class InventoryStore;
|
||||
|
||||
/// \brief Base class for referenceable esm records
|
||||
class Class
|
||||
|
@ -108,6 +110,10 @@ namespace MWWorld
|
|||
///< Return container store or throw an exception, if class does not have a
|
||||
/// container store (default implementation: throw an exceoption)
|
||||
|
||||
virtual InventoryStore& getInventoryStore (const Ptr& ptr) const;
|
||||
///< Return inventory store or throw an exception, if class does not have a
|
||||
/// inventory store (default implementation: throw an exceoption)
|
||||
|
||||
virtual void lock (const Ptr& ptr, int lockLevel) const;
|
||||
///< Lock object (default implementation: throw an exception)
|
||||
|
||||
|
@ -137,6 +143,18 @@ namespace MWWorld
|
|||
///< Return desired movement vector (determined based on movement settings,
|
||||
/// stance and stats).
|
||||
|
||||
virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const Ptr& ptr) const;
|
||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||
/// stay stacked when equipped?
|
||||
///
|
||||
/// Default implementation: return (empty vector, false).
|
||||
|
||||
virtual int getEquipmentSkill (const Ptr& ptr, const Environment& environment)
|
||||
const;
|
||||
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
|
||||
/// no such skill.
|
||||
/// (default implementation: return -1)
|
||||
|
||||
static const Class& get (const std::string& key);
|
||||
///< If there is no class for this \a key, an exception is thrown.
|
||||
|
||||
|
@ -144,6 +162,14 @@ namespace MWWorld
|
|||
///< If there is no class for this pointer, an exception is thrown.
|
||||
|
||||
static void registerClass (const std::string& key, boost::shared_ptr<Class> instance);
|
||||
|
||||
virtual std::string getUpSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the up sound ID of \a ptr or throw an exception, if class does not support ID retrieval
|
||||
/// (default implementation: throw an exception)
|
||||
|
||||
virtual std::string getDownSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const;
|
||||
///< Return the down sound ID of \a ptr or throw an exception, if class does not support ID retrieval
|
||||
/// (default implementation: throw an exception)
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,12 @@
|
|||
#include <typeinfo>
|
||||
#include <stdexcept>
|
||||
|
||||
#include <components/esm/loadcont.hpp>
|
||||
|
||||
#include "manualref.hpp"
|
||||
|
||||
MWWorld::ContainerStore::~ContainerStore() {}
|
||||
|
||||
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::begin (int mask)
|
||||
{
|
||||
return ContainerStoreIterator (mask, this);
|
||||
|
@ -17,7 +23,7 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
|
|||
|
||||
void MWWorld::ContainerStore::add (const Ptr& ptr)
|
||||
{
|
||||
/// \todo implement item stocking
|
||||
/// \todo implement item stacking
|
||||
|
||||
switch (getType (ptr))
|
||||
{
|
||||
|
@ -36,6 +42,40 @@ void MWWorld::ContainerStore::add (const Ptr& ptr)
|
|||
}
|
||||
}
|
||||
|
||||
void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const ESMS::ESMStore& store)
|
||||
{
|
||||
for (std::vector<ESM::ContItem>::const_iterator iter (items.list.begin()); iter!=items.list.end();
|
||||
++iter)
|
||||
{
|
||||
ManualRef ref (store, iter->item.toString());
|
||||
|
||||
if (ref.getPtr().getTypeName()==typeid (ESM::ItemLevList).name())
|
||||
{
|
||||
/// \todo implement leveled item lists
|
||||
continue;
|
||||
}
|
||||
|
||||
ref.getPtr().getRefData().setCount (iter->count);
|
||||
add (ref.getPtr());
|
||||
}
|
||||
}
|
||||
|
||||
void MWWorld::ContainerStore::clear()
|
||||
{
|
||||
potions.list.clear();
|
||||
appas.list.clear();
|
||||
armors.list.clear();
|
||||
books.list.clear();
|
||||
clothes.list.clear();
|
||||
ingreds.list.clear();
|
||||
lights.list.clear();
|
||||
lockpicks.list.clear();
|
||||
miscItems.list.clear();
|
||||
probes.list.clear();
|
||||
repairs.list.clear();
|
||||
weapons.list.clear();
|
||||
}
|
||||
|
||||
int MWWorld::ContainerStore::getType (const Ptr& ptr)
|
||||
{
|
||||
if (ptr.isEmpty())
|
||||
|
@ -331,6 +371,11 @@ int MWWorld::ContainerStoreIterator::getType() const
|
|||
return mType;
|
||||
}
|
||||
|
||||
const MWWorld::ContainerStore *MWWorld::ContainerStoreIterator::getContainerStore() const
|
||||
{
|
||||
return mContainer;
|
||||
}
|
||||
|
||||
bool MWWorld::operator== (const ContainerStoreIterator& left, const ContainerStoreIterator& right)
|
||||
{
|
||||
return left.isEqual (right);
|
||||
|
|
|
@ -1,11 +1,18 @@
|
|||
#ifndef GAME_MWWORLD_CONTAINERSTORE_H
|
||||
#define GAME_MWWORLD_CONTAINERSTORE_H
|
||||
|
||||
#include <iterator>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "refdata.hpp"
|
||||
#include "ptr.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct InventoryList;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class ContainerStoreIterator;
|
||||
|
@ -48,6 +55,8 @@ namespace MWWorld
|
|||
|
||||
public:
|
||||
|
||||
virtual ~ContainerStore();
|
||||
|
||||
ContainerStoreIterator begin (int mask = Type_All);
|
||||
|
||||
ContainerStoreIterator end();
|
||||
|
@ -60,6 +69,12 @@ namespace MWWorld
|
|||
/// \attention Do not add items to an existing stack by increasing the count instead of
|
||||
/// calling this function!
|
||||
|
||||
void fill (const ESM::InventoryList& items, const ESMS::ESMStore& store);
|
||||
///< Insert items into *this.
|
||||
|
||||
void clear();
|
||||
///< Empty container.
|
||||
|
||||
static int getType (const Ptr& ptr);
|
||||
///< This function throws an exception, if ptr does not point to an object, that can be
|
||||
/// put into a container.
|
||||
|
@ -71,6 +86,7 @@ namespace MWWorld
|
|||
///
|
||||
/// \note The iterator will automatically skip over deleted objects.
|
||||
class ContainerStoreIterator
|
||||
: public std::iterator<std::forward_iterator_tag, Ptr, std::ptrdiff_t, Ptr *, Ptr&>
|
||||
{
|
||||
int mType;
|
||||
int mMask;
|
||||
|
@ -126,6 +142,8 @@ namespace MWWorld
|
|||
|
||||
int getType() const;
|
||||
|
||||
const ContainerStore *getContainerStore() const;
|
||||
|
||||
friend class ContainerStore;
|
||||
};
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@ namespace MWSound
|
|||
namespace MWScript
|
||||
{
|
||||
class GlobalScripts;
|
||||
class ScriptManager;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
|
@ -41,7 +42,7 @@ namespace MWWorld
|
|||
{
|
||||
public:
|
||||
Environment()
|
||||
: mWorld (0), mSoundManager (0), mGlobalScripts (0), mWindowManager (0),
|
||||
: mWorld (0), mSoundManager (0), mGlobalScripts (0), mScriptManager (0), mWindowManager (0),
|
||||
mMechanicsManager (0), mDialogueManager (0), mJournal (0), mFrameDuration (0),
|
||||
mInputManager (0)
|
||||
{}
|
||||
|
@ -49,6 +50,7 @@ namespace MWWorld
|
|||
World *mWorld;
|
||||
MWSound::SoundManager *mSoundManager;
|
||||
MWScript::GlobalScripts *mGlobalScripts;
|
||||
MWScript::ScriptManager *mScriptManager;
|
||||
MWGui::WindowManager *mWindowManager;
|
||||
MWMechanics::MechanicsManager *mMechanicsManager;
|
||||
MWDialogue::DialogueManager *mDialogueManager;
|
||||
|
|
86
apps/openmw/mwworld/inventorystore.cpp
Normal file
86
apps/openmw/mwworld/inventorystore.cpp
Normal file
|
@ -0,0 +1,86 @@
|
|||
|
||||
#include "inventorystore.hpp"
|
||||
|
||||
#include <iterator>
|
||||
#include <algorithm>
|
||||
|
||||
#include "class.hpp"
|
||||
|
||||
void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
|
||||
{
|
||||
// some const-trickery, required because of a flaw in the handling of MW-references and the
|
||||
// resulting workarounds
|
||||
for (std::vector<ContainerStoreIterator>::const_iterator iter (
|
||||
const_cast<InventoryStore&> (store).mSlots.begin());
|
||||
iter!=const_cast<InventoryStore&> (store).mSlots.end(); ++iter)
|
||||
{
|
||||
std::size_t distance = std::distance (const_cast<InventoryStore&> (store).begin(), *iter);
|
||||
|
||||
ContainerStoreIterator slot = begin();
|
||||
|
||||
std::advance (slot, distance);
|
||||
|
||||
mSlots.push_back (slot);
|
||||
}
|
||||
}
|
||||
|
||||
MWWorld::InventoryStore::InventoryStore()
|
||||
{
|
||||
for (int i=0; i<Slots; ++i)
|
||||
mSlots.push_back (end());
|
||||
}
|
||||
|
||||
MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
|
||||
: ContainerStore (store)
|
||||
{
|
||||
copySlots (store);
|
||||
}
|
||||
|
||||
MWWorld::InventoryStore& MWWorld::InventoryStore::operator= (const InventoryStore& store)
|
||||
{
|
||||
ContainerStore::operator= (store);
|
||||
mSlots.clear();
|
||||
copySlots (store);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& iterator)
|
||||
{
|
||||
if (slot<0 || slot>=static_cast<int> (mSlots.size()))
|
||||
throw std::runtime_error ("slot number out of range");
|
||||
|
||||
if (iterator.getContainerStore()!=this)
|
||||
throw std::runtime_error ("attempt to equip an item that is not in the inventory");
|
||||
|
||||
if (iterator!=end())
|
||||
{
|
||||
std::pair<std::vector<int>, bool> slots = Class::get (*iterator).getEquipmentSlots (*iterator);
|
||||
|
||||
if (std::find (slots.first.begin(), slots.first.end(), slot)==slots.first.end())
|
||||
throw std::runtime_error ("invalid slot");
|
||||
}
|
||||
|
||||
/// \todo restack item previously in this slot (if required)
|
||||
|
||||
/// \todo unstack item pointed to by iterator if required)
|
||||
|
||||
mSlots[slot] = iterator;
|
||||
}
|
||||
|
||||
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
|
||||
{
|
||||
if (slot<0 || slot>=static_cast<int> (mSlots.size()))
|
||||
throw std::runtime_error ("slot number out of range");
|
||||
|
||||
if (mSlots[slot]==end())
|
||||
return end();
|
||||
|
||||
if (mSlots[slot]->getRefData().getCount()<1)
|
||||
{
|
||||
// object has been deleted
|
||||
mSlots[slot] = end();
|
||||
return end();
|
||||
}
|
||||
|
||||
return mSlots[slot];
|
||||
}
|
58
apps/openmw/mwworld/inventorystore.hpp
Normal file
58
apps/openmw/mwworld/inventorystore.hpp
Normal file
|
@ -0,0 +1,58 @@
|
|||
#ifndef GAME_MWWORLD_INVENTORYSTORE_H
|
||||
#define GAME_MWWORLD_INVENTORYSTORE_H
|
||||
|
||||
#include "containerstore.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
///< \brief Variant of the ContainerStore for NPCs
|
||||
class InventoryStore : public ContainerStore
|
||||
{
|
||||
public:
|
||||
|
||||
static const int Slot_Helmet = 0;
|
||||
static const int Slot_Cuirass = 1;
|
||||
static const int Slot_Greaves = 2;
|
||||
static const int Slot_LeftPauldron = 3;
|
||||
static const int Slot_RightPauldron = 4;
|
||||
static const int Slot_LeftGauntlet = 5;
|
||||
static const int Slot_RightGauntlet = 6;
|
||||
static const int Slot_Boots = 7;
|
||||
static const int Slot_Shirt = 8;
|
||||
static const int Slot_Pants = 9;
|
||||
static const int Slot_Skirt = 10;
|
||||
static const int Slot_Robe = 11;
|
||||
static const int Slot_LeftRing = 12;
|
||||
static const int Slot_RightRing = 13;
|
||||
static const int Slot_Amulet = 14;
|
||||
static const int Slot_Belt = 15;
|
||||
static const int Slot_CarriedRight = 16;
|
||||
static const int Slot_CarriedLeft = 17;
|
||||
static const int Slot_Ammunition = 18;
|
||||
|
||||
static const int Slots = 19;
|
||||
|
||||
static const int Slot_NoSlot = -1;
|
||||
|
||||
private:
|
||||
|
||||
mutable std::vector<ContainerStoreIterator> mSlots;
|
||||
|
||||
void copySlots (const InventoryStore& store);
|
||||
|
||||
public:
|
||||
|
||||
InventoryStore();
|
||||
|
||||
InventoryStore (const InventoryStore& store);
|
||||
|
||||
InventoryStore& operator= (const InventoryStore& store);
|
||||
|
||||
void equip (int slot, const ContainerStoreIterator& iterator);
|
||||
///< \note \a iteartor can be an end-iterator
|
||||
|
||||
ContainerStoreIterator getSlot (int slot);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -26,6 +26,7 @@ const float WeatherGlobals::mSunsetTime = 18;
|
|||
const float WeatherGlobals::mSunriseDuration = 2;
|
||||
const float WeatherGlobals::mSunsetDuration = 2;
|
||||
const float WeatherGlobals::mWeatherUpdateTime = 20.f;
|
||||
|
||||
const float WeatherGlobals::mThunderFrequency = .4;
|
||||
const float WeatherGlobals::mThunderThreshold = 0.6;
|
||||
const float WeatherGlobals::mThunderSoundDelay = 0.25;
|
||||
|
@ -328,6 +329,9 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environmen
|
|||
|
||||
void WeatherManager::setWeather(const String& weather, bool instant)
|
||||
{
|
||||
if (weather == mCurrentWeather && mNextWeather == "")
|
||||
return;
|
||||
|
||||
if (instant || mFirstUpdate)
|
||||
{
|
||||
mNextWeather = "";
|
||||
|
@ -339,12 +343,12 @@ void WeatherManager::setWeather(const String& weather, bool instant)
|
|||
if (mNextWeather != "")
|
||||
{
|
||||
// transition more than 50% finished?
|
||||
if (mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*60) <= 0.5)
|
||||
if (mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*3600) <= 0.5)
|
||||
mCurrentWeather = mNextWeather;
|
||||
}
|
||||
|
||||
|
||||
mNextWeather = weather;
|
||||
mRemainingTransitionTime = mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*60;
|
||||
mRemainingTransitionTime = mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*3600;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -352,7 +356,7 @@ WeatherResult WeatherManager::getResult(const String& weather)
|
|||
{
|
||||
const Weather& current = mWeatherSettings[weather];
|
||||
WeatherResult result;
|
||||
|
||||
|
||||
result.mCloudTexture = current.mCloudTexture;
|
||||
result.mCloudBlendFactor = 0;
|
||||
result.mCloudOpacity = current.mCloudsMaximumPercent;
|
||||
|
@ -361,16 +365,13 @@ WeatherResult WeatherManager::getResult(const String& weather)
|
|||
result.mGlareView = current.mGlareView;
|
||||
result.mAmbientLoopSoundID = current.mAmbientLoopSoundID;
|
||||
result.mSunColor = current.mSunDiscSunsetColor;
|
||||
|
||||
const float fade_duration = current.mTransitionDelta * 24.f;
|
||||
|
||||
result.mNight = (mHour < 6.f+fade_duration || mHour > 20.f-fade_duration);
|
||||
|
||||
|
||||
result.mNight = (mHour < 6 || mHour > 19);
|
||||
|
||||
result.mFogDepth = result.mNight ? current.mLandFogNightDepth : current.mLandFogDayDepth;
|
||||
|
||||
|
||||
// night
|
||||
if (mHour <= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration)
|
||||
|| mHour >= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration))
|
||||
if (mHour <= 5.5f || mHour >= 21)
|
||||
{
|
||||
result.mFogColor = current.mFogNightColor;
|
||||
result.mAmbientColor = current.mAmbientNightColor;
|
||||
|
@ -378,82 +379,68 @@ WeatherResult WeatherManager::getResult(const String& weather)
|
|||
result.mSkyColor = current.mSkyNightColor;
|
||||
result.mNightFade = 1.f;
|
||||
}
|
||||
|
||||
|
||||
// sunrise
|
||||
else if (mHour >= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration) && mHour <= WeatherGlobals::mSunriseTime)
|
||||
else if (mHour >= 5.5f && mHour <= 9)
|
||||
{
|
||||
if (mHour <= (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration+fade_duration))
|
||||
if (mHour <= 6)
|
||||
{
|
||||
// fade in
|
||||
float advance = (WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration+fade_duration)-mHour;
|
||||
float factor = (advance / fade_duration);
|
||||
float advance = 6-mHour;
|
||||
float factor = advance / 0.5f;
|
||||
result.mFogColor = lerp(current.mFogSunriseColor, current.mFogNightColor);
|
||||
result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientNightColor);
|
||||
result.mSunColor = lerp(current.mSunSunriseColor, current.mSunNightColor);
|
||||
result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyNightColor);
|
||||
result.mNightFade = factor;
|
||||
}
|
||||
else if (mHour >= (WeatherGlobals::mSunriseTime-fade_duration))
|
||||
else //if (mHour >= 6)
|
||||
{
|
||||
// fade out
|
||||
float advance = mHour-(WeatherGlobals::mSunriseTime-fade_duration);
|
||||
float factor = advance / fade_duration;
|
||||
float advance = mHour-6;
|
||||
float factor = advance / 3.f;
|
||||
result.mFogColor = lerp(current.mFogSunriseColor, current.mFogDayColor);
|
||||
result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientDayColor);
|
||||
result.mSunColor = lerp(current.mSunSunriseColor, current.mSunDayColor);
|
||||
result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyDayColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
result.mFogColor = current.mFogSunriseColor;
|
||||
result.mAmbientColor = current.mAmbientSunriseColor;
|
||||
result.mSunColor = current.mSunSunriseColor;
|
||||
result.mSkyColor = current.mSkySunriseColor;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// day
|
||||
else if (mHour >= (WeatherGlobals::mSunriseTime) && mHour <= (WeatherGlobals::mSunsetTime))
|
||||
else if (mHour >= 9 && mHour <= 17)
|
||||
{
|
||||
result.mFogColor = current.mFogDayColor;
|
||||
result.mAmbientColor = current.mAmbientDayColor;
|
||||
result.mSunColor = current.mSunDayColor;
|
||||
result.mSkyColor = current.mSkyDayColor;
|
||||
}
|
||||
|
||||
|
||||
// sunset
|
||||
else if (mHour >= (WeatherGlobals::mSunsetTime) && mHour <= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration))
|
||||
else if (mHour >= 17 && mHour <= 21)
|
||||
{
|
||||
if (mHour <= (WeatherGlobals::mSunsetTime+fade_duration))
|
||||
if (mHour <= 19)
|
||||
{
|
||||
// fade in
|
||||
float advance = (WeatherGlobals::mSunsetTime+fade_duration)-mHour;
|
||||
float factor = (advance / fade_duration);
|
||||
float advance = 19-mHour;
|
||||
float factor = (advance / 2);
|
||||
result.mFogColor = lerp(current.mFogSunsetColor, current.mFogDayColor);
|
||||
result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientDayColor);
|
||||
result.mSunColor = lerp(current.mSunSunsetColor, current.mSunDayColor);
|
||||
result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyDayColor);
|
||||
}
|
||||
else if (mHour >= (WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration-fade_duration))
|
||||
else //if (mHour >= 19)
|
||||
{
|
||||
// fade out
|
||||
float advance = mHour-(WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration-fade_duration);
|
||||
float factor = advance / fade_duration;
|
||||
float advance = mHour-19;
|
||||
float factor = advance / 2.f;
|
||||
result.mFogColor = lerp(current.mFogSunsetColor, current.mFogNightColor);
|
||||
result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientNightColor);
|
||||
result.mSunColor = lerp(current.mSunSunsetColor, current.mSunNightColor);
|
||||
result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyNightColor);
|
||||
result.mNightFade = factor;
|
||||
}
|
||||
else
|
||||
{
|
||||
result.mFogColor = current.mFogSunsetColor;
|
||||
result.mAmbientColor = current.mAmbientSunsetColor;
|
||||
result.mSunColor = current.mSunSunsetColor;
|
||||
result.mSkyColor = current.mSkySunsetColor;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -462,41 +449,37 @@ WeatherResult WeatherManager::transition(float factor)
|
|||
const WeatherResult& current = getResult(mCurrentWeather);
|
||||
const WeatherResult& other = getResult(mNextWeather);
|
||||
WeatherResult result;
|
||||
|
||||
|
||||
result.mCloudTexture = current.mCloudTexture;
|
||||
result.mNextCloudTexture = other.mCloudTexture;
|
||||
result.mCloudBlendFactor = factor;
|
||||
|
||||
|
||||
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity);
|
||||
result.mFogColor = lerp(current.mFogColor, other.mFogColor);
|
||||
result.mSunColor = lerp(current.mSunColor, other.mSunColor);
|
||||
result.mSkyColor = lerp(current.mSkyColor, other.mSkyColor);
|
||||
|
||||
|
||||
result.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor);
|
||||
result.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor);
|
||||
result.mFogDepth = lerp(current.mFogDepth, other.mFogDepth);
|
||||
result.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed);
|
||||
result.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed);
|
||||
//result.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed);
|
||||
result.mCloudSpeed = current.mCloudSpeed;
|
||||
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity);
|
||||
result.mGlareView = lerp(current.mGlareView, other.mGlareView);
|
||||
|
||||
|
||||
result.mNight = current.mNight;
|
||||
|
||||
// sound change behaviour:
|
||||
// if 'other' has a new sound, switch to it after 1/2 of the transition length
|
||||
if (other.mAmbientLoopSoundID != "")
|
||||
result.mAmbientLoopSoundID = factor>0.5 ? other.mAmbientLoopSoundID : current.mAmbientLoopSoundID;
|
||||
// if 'current' has a sound and 'other' does not have a sound, turn off the sound immediately
|
||||
else if (current.mAmbientLoopSoundID != "")
|
||||
result.mAmbientLoopSoundID = "";
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void WeatherManager::update(float duration)
|
||||
{
|
||||
mWeatherUpdateTime -= duration;
|
||||
if (mEnvironment->mWorld->isCellExterior() || mEnvironment->mWorld->isCellQuasiExterior())
|
||||
mWeatherUpdateTime -= duration * mEnvironment->mWorld->getTimeScaleFactor();
|
||||
|
||||
bool exterior = (mEnvironment->mWorld->isCellExterior() || mEnvironment->mWorld->isCellQuasiExterior());
|
||||
|
||||
if (exterior)
|
||||
{
|
||||
std::string regionstr = mEnvironment->mWorld->getPlayer().getPlayer().getCell()->cell->region;
|
||||
boost::algorithm::to_lower(regionstr);
|
||||
|
@ -504,17 +487,17 @@ void WeatherManager::update(float duration)
|
|||
if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
|
||||
{
|
||||
mCurrentRegion = regionstr;
|
||||
mWeatherUpdateTime = WeatherGlobals::mWeatherUpdateTime*60.f;
|
||||
|
||||
mWeatherUpdateTime = WeatherGlobals::mWeatherUpdateTime*3600;
|
||||
|
||||
std::string weather;
|
||||
|
||||
|
||||
if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
|
||||
weather = mRegionOverrides[regionstr];
|
||||
else
|
||||
{
|
||||
// get weather probabilities for the current region
|
||||
const ESM::Region *region = mEnvironment->mWorld->getStore().regions.find (regionstr);
|
||||
|
||||
|
||||
float clear = region->data.clear/255.f;
|
||||
float cloudy = region->data.cloudy/255.f;
|
||||
float foggy = region->data.foggy/255.f;
|
||||
|
@ -525,13 +508,13 @@ void WeatherManager::update(float duration)
|
|||
float blight = region->data.blight/255.f;
|
||||
float snow = region->data.a/255.f;
|
||||
float blizzard = region->data.b/255.f;
|
||||
|
||||
|
||||
// re-scale to 100 percent
|
||||
const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight+snow+blizzard;
|
||||
|
||||
|
||||
srand(time(NULL));
|
||||
float random = ((rand()%100)/100.f) * total;
|
||||
|
||||
|
||||
if (random >= snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "blizzard";
|
||||
else if (random >= blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
|
@ -553,56 +536,54 @@ void WeatherManager::update(float duration)
|
|||
else
|
||||
weather = "clear";
|
||||
}
|
||||
|
||||
|
||||
setWeather(weather, false);
|
||||
/*
|
||||
std::cout << "roll result: " << random << std::endl;
|
||||
|
||||
std::cout << regionstr << " weather probabilities: " << clear << " " << cloudy << " " << foggy << " "
|
||||
<< overcast << " " << rain << " " << thunder << " " << ash << " " << blight << " " << snow << " "
|
||||
<< blizzard << std::endl;
|
||||
|
||||
std::cout << "New weather : " << weather << std::endl;
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
WeatherResult result;
|
||||
|
||||
|
||||
if (mNextWeather != "")
|
||||
{
|
||||
mRemainingTransitionTime -= duration;
|
||||
mRemainingTransitionTime -= duration * mEnvironment->mWorld->getTimeScaleFactor();
|
||||
if (mRemainingTransitionTime < 0)
|
||||
{
|
||||
mCurrentWeather = mNextWeather;
|
||||
mNextWeather = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (mNextWeather != "")
|
||||
result = transition(1-(mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*60)));
|
||||
result = transition(1-(mRemainingTransitionTime/(mWeatherSettings[mCurrentWeather].mTransitionDelta*24.f*3600)));
|
||||
else
|
||||
result = getResult(mCurrentWeather);
|
||||
|
||||
|
||||
mRendering->configureFog(result.mFogDepth, result.mFogColor);
|
||||
|
||||
|
||||
// disable sun during night
|
||||
if (mHour >= WeatherGlobals::mSunsetTime+WeatherGlobals::mSunsetDuration
|
||||
|| mHour <= WeatherGlobals::mSunriseTime-WeatherGlobals::mSunriseDuration)
|
||||
if (mHour >= 20 || mHour <= 6.f)
|
||||
mRendering->getSkyManager()->sunDisable();
|
||||
else
|
||||
{
|
||||
// during day, calculate sun angle
|
||||
float height = 1-std::abs(((mHour-13)/7.f));
|
||||
int facing = mHour > 13.f ? 1 : -1;
|
||||
Vector3 final(
|
||||
(1-height)*facing,
|
||||
(1-height)*facing,
|
||||
height);
|
||||
mRendering->setSunDirection(final);
|
||||
|
||||
mRendering->getSkyManager()->sunEnable();
|
||||
}
|
||||
|
||||
|
||||
// sun angle
|
||||
float height;
|
||||
|
||||
// rise at 6, set at 20
|
||||
if (mHour >= 6 && mHour <= 20)
|
||||
height = 1-std::abs(((mHour-13)/7.f));
|
||||
else if (mHour > 20)
|
||||
height = (mHour-20.f)/4.f;
|
||||
else //if (mHour > 0 && mHour < 6)
|
||||
height = 1-(mHour/6.f);
|
||||
|
||||
int facing = (mHour > 13.f) ? 1 : -1;
|
||||
|
||||
Vector3 final(
|
||||
(1-height)*facing,
|
||||
(1-height)*facing,
|
||||
height);
|
||||
mRendering->setSunDirection(final);
|
||||
|
||||
// moon calculations
|
||||
float night;
|
||||
if (mHour >= 14)
|
||||
|
@ -611,9 +592,9 @@ void WeatherManager::update(float duration)
|
|||
night = mHour+10;
|
||||
else
|
||||
night = 0;
|
||||
|
||||
|
||||
night /= 20.f;
|
||||
|
||||
|
||||
if (night != 0)
|
||||
{
|
||||
float moonHeight = 1-std::abs((night-0.5)*2);
|
||||
|
@ -622,17 +603,17 @@ void WeatherManager::update(float duration)
|
|||
(1-moonHeight)*facing,
|
||||
(1-moonHeight)*facing,
|
||||
moonHeight);
|
||||
|
||||
|
||||
Vector3 secunda(
|
||||
(1-moonHeight)*facing*0.8,
|
||||
(1-moonHeight)*facing*1.25,
|
||||
moonHeight);
|
||||
|
||||
|
||||
mRendering->getSkyManager()->setMasserDirection(masser);
|
||||
mRendering->getSkyManager()->setSecundaDirection(secunda);
|
||||
mRendering->getSkyManager()->masserEnable();
|
||||
mRendering->getSkyManager()->secundaEnable();
|
||||
|
||||
|
||||
float hour_fade;
|
||||
if (mHour >= 7.f && mHour <= 14.f)
|
||||
hour_fade = 1-(mHour-7)/3.f;
|
||||
|
@ -640,28 +621,28 @@ void WeatherManager::update(float duration)
|
|||
hour_fade = mHour-14;
|
||||
else
|
||||
hour_fade = 1;
|
||||
|
||||
|
||||
float secunda_angle_fade;
|
||||
float masser_angle_fade;
|
||||
float angle = moonHeight*90.f;
|
||||
|
||||
|
||||
if (angle >= 30 && angle <= 50)
|
||||
secunda_angle_fade = (angle-30)/20.f;
|
||||
else if (angle <30)
|
||||
secunda_angle_fade = 0.f;
|
||||
else
|
||||
secunda_angle_fade = 1.f;
|
||||
|
||||
|
||||
if (angle >= 40 && angle <= 50)
|
||||
masser_angle_fade = (angle-40)/10.f;
|
||||
else if (angle <40)
|
||||
masser_angle_fade = 0.f;
|
||||
else
|
||||
masser_angle_fade = 1.f;
|
||||
|
||||
|
||||
masser_angle_fade *= hour_fade;
|
||||
secunda_angle_fade *= hour_fade;
|
||||
|
||||
|
||||
mRendering->getSkyManager()->setMasserFade(masser_angle_fade);
|
||||
mRendering->getSkyManager()->setSecundaFade(secunda_angle_fade);
|
||||
}
|
||||
|
@ -670,8 +651,8 @@ void WeatherManager::update(float duration)
|
|||
mRendering->getSkyManager()->masserDisable();
|
||||
mRendering->getSkyManager()->secundaDisable();
|
||||
}
|
||||
|
||||
if (mCurrentWeather == "thunderstorm" && mNextWeather == "")
|
||||
|
||||
if (mCurrentWeather == "thunderstorm" && mNextWeather == "" && exterior)
|
||||
{
|
||||
if (mThunderFlash > 0)
|
||||
{
|
||||
|
@ -689,7 +670,7 @@ void WeatherManager::update(float duration)
|
|||
mEnvironment->mSoundManager->playSound(soundname, 1.0, 1.0);
|
||||
mThunderSoundDelay = 1000;
|
||||
}
|
||||
|
||||
|
||||
mThunderFlash -= duration;
|
||||
if (mThunderFlash > 0)
|
||||
mRendering->getSkyManager()->setThunder( mThunderFlash / WeatherGlobals::mThunderThreshold );
|
||||
|
@ -708,20 +689,20 @@ void WeatherManager::update(float duration)
|
|||
if (mThunderChance >= mThunderChanceNeeded)
|
||||
{
|
||||
mThunderFlash = WeatherGlobals::mThunderThreshold;
|
||||
|
||||
|
||||
mRendering->getSkyManager()->setThunder( mThunderFlash / WeatherGlobals::mThunderThreshold );
|
||||
|
||||
|
||||
mThunderSoundDelay = WeatherGlobals::mThunderSoundDelay;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
mRendering->getSkyManager()->setThunder(0.f);
|
||||
|
||||
|
||||
mRendering->setAmbientColour(result.mAmbientColor);
|
||||
mRendering->sunEnable();
|
||||
mRendering->setSunColour(result.mSunColor);
|
||||
|
||||
|
||||
mRendering->getSkyManager()->setWeather(result);
|
||||
}
|
||||
else
|
||||
|
@ -730,19 +711,46 @@ void WeatherManager::update(float duration)
|
|||
mRendering->skyDisable();
|
||||
mRendering->getSkyManager()->setThunder(0.f);
|
||||
}
|
||||
|
||||
// play sounds
|
||||
std::string ambientSnd = (mNextWeather == "" ? mWeatherSettings[mCurrentWeather].mAmbientLoopSoundID : "");
|
||||
if (!exterior) ambientSnd = "";
|
||||
if (ambientSnd != "")
|
||||
{
|
||||
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), ambientSnd) == mSoundsPlaying.end())
|
||||
{
|
||||
mSoundsPlaying.push_back(ambientSnd);
|
||||
mEnvironment->mSoundManager->playSound(ambientSnd, 1.0, 1.0, true);
|
||||
}
|
||||
}
|
||||
|
||||
std::string rainSnd = (mNextWeather == "" ? mWeatherSettings[mCurrentWeather].mRainLoopSoundID : "");
|
||||
if (!exterior) rainSnd = "";
|
||||
if (rainSnd != "")
|
||||
{
|
||||
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), rainSnd) == mSoundsPlaying.end())
|
||||
{
|
||||
mSoundsPlaying.push_back(rainSnd);
|
||||
mEnvironment->mSoundManager->playSound(rainSnd, 1.0, 1.0, true);
|
||||
}
|
||||
}
|
||||
|
||||
// stop sounds
|
||||
std::vector<std::string>::iterator it=mSoundsPlaying.begin();
|
||||
while (it!=mSoundsPlaying.end())
|
||||
{
|
||||
if ( *it != ambientSnd && *it != rainSnd)
|
||||
{
|
||||
mEnvironment->mSoundManager->stopSound(*it);
|
||||
it = mSoundsPlaying.erase(it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
void WeatherManager::setHour(const float hour)
|
||||
{
|
||||
// accelerate a bit for testing
|
||||
/*
|
||||
mHour += 0.005;
|
||||
|
||||
if (mHour >= 24.f) mHour = 0.f;
|
||||
|
||||
std::cout << "hour " << mHour << std::endl;
|
||||
*/
|
||||
|
||||
mHour = hour;
|
||||
}
|
||||
|
||||
|
|
|
@ -243,8 +243,10 @@ namespace MWWorld
|
|||
MWWorld::Environment* mEnvironment;
|
||||
|
||||
std::map<Ogre::String, Weather> mWeatherSettings;
|
||||
|
||||
|
||||
std::map<std::string, std::string> mRegionOverrides;
|
||||
|
||||
std::vector<std::string> mSoundsPlaying;
|
||||
|
||||
Ogre::String mCurrentWeather;
|
||||
Ogre::String mNextWeather;
|
||||
|
|
|
@ -161,9 +161,9 @@ namespace MWWorld
|
|||
{
|
||||
mPhysics = new PhysicsSystem(renderer);
|
||||
mPhysEngine = mPhysics->getEngine();
|
||||
|
||||
|
||||
mRendering = new MWRender::RenderingManager(renderer, resDir, mPhysEngine, environment);
|
||||
|
||||
|
||||
mWeatherManager = new MWWorld::WeatherManager(mRendering, &environment);
|
||||
|
||||
boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
|
||||
|
@ -381,7 +381,7 @@ namespace MWWorld
|
|||
mGlobalVariables->setFloat ("gamehour", hour);
|
||||
|
||||
mRendering->skySetHour (hour);
|
||||
|
||||
|
||||
mWeatherManager->setHour (hour);
|
||||
|
||||
if (days>0)
|
||||
|
@ -418,10 +418,10 @@ namespace MWWorld
|
|||
mGlobalVariables->setInt ("month", month);
|
||||
|
||||
mRendering->skySetDate (day, month);
|
||||
|
||||
|
||||
mWeatherManager->setDate (day, month);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void World::setMonth (int month)
|
||||
|
@ -478,7 +478,7 @@ namespace MWWorld
|
|||
|
||||
float World::getTimeScaleFactor() const
|
||||
{
|
||||
return mGlobalVariables->getInt ("timescale");
|
||||
return mGlobalVariables->getFloat ("timescale");
|
||||
}
|
||||
|
||||
void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
||||
|
@ -702,9 +702,9 @@ namespace MWWorld
|
|||
void World::update (float duration)
|
||||
{
|
||||
mWorldScene->update (duration);
|
||||
|
||||
|
||||
mWeatherManager->update (duration);
|
||||
|
||||
|
||||
// cast a ray from player to sun to detect if the sun is visible
|
||||
// this is temporary until we find a better place to put this code
|
||||
// currently its here because we need to access the physics system
|
||||
|
@ -713,7 +713,7 @@ namespace MWWorld
|
|||
sun = Vector3(sun.x, -sun.z, sun.y);
|
||||
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
|
||||
}
|
||||
|
||||
|
||||
bool World::isCellExterior() const
|
||||
{
|
||||
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
|
||||
|
@ -726,7 +726,7 @@ namespace MWWorld
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool World::isCellQuasiExterior() const
|
||||
{
|
||||
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
|
||||
|
@ -739,17 +739,17 @@ namespace MWWorld
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int World::getCurrentWeather() const
|
||||
{
|
||||
return mWeatherManager->getWeatherID();
|
||||
}
|
||||
|
||||
|
||||
void World::changeWeather(const std::string& region, const unsigned int id)
|
||||
{
|
||||
mWeatherManager->changeWeather(region, id);
|
||||
}
|
||||
|
||||
|
||||
OEngine::Render::Fader* World::getFader()
|
||||
{
|
||||
return mRendering->getFader();
|
||||
|
|
53
cmake/FindCg.cmake
Normal file
53
cmake/FindCg.cmake
Normal file
|
@ -0,0 +1,53 @@
|
|||
#-------------------------------------------------------------------
|
||||
# This file is part of the CMake build system for OGRE
|
||||
# (Object-oriented Graphics Rendering Engine)
|
||||
# For the latest info, see http://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
# - Try to find Cg
|
||||
# Once done, this will define
|
||||
#
|
||||
# Cg_FOUND - system has Cg
|
||||
# Cg_INCLUDE_DIRS - the Cg include directories
|
||||
# Cg_LIBRARIES - link these to use Cg
|
||||
|
||||
include(FindPkgMacros)
|
||||
findpkg_begin(Cg)
|
||||
|
||||
# Get path, convert backslashes as ${ENV_${var}}
|
||||
getenv_path(Cg_HOME)
|
||||
getenv_path(OGRE_SOURCE)
|
||||
getenv_path(OGRE_HOME)
|
||||
|
||||
# construct search paths
|
||||
set(Cg_PREFIX_PATH ${Cg_HOME} ${ENV_Cg_HOME}
|
||||
${OGRE_SOURCE}/Dependencies
|
||||
${ENV_OGRE_SOURCE}/Dependencies
|
||||
${OGRE_HOME} ${ENV_OGRE_HOME}
|
||||
/opt/nvidia-cg-toolkit)
|
||||
create_search_paths(Cg)
|
||||
# redo search if prefix path changed
|
||||
clear_if_changed(Cg_PREFIX_PATH
|
||||
Cg_LIBRARY_FWK
|
||||
Cg_LIBRARY_REL
|
||||
Cg_LIBRARY_DBG
|
||||
Cg_INCLUDE_DIR
|
||||
)
|
||||
|
||||
set(Cg_LIBRARY_NAMES Cg)
|
||||
get_debug_names(Cg_LIBRARY_NAMES)
|
||||
|
||||
use_pkgconfig(Cg_PKGC Cg)
|
||||
|
||||
findpkg_framework(Cg)
|
||||
|
||||
find_path(Cg_INCLUDE_DIR NAMES cg.h HINTS ${Cg_FRAMEWORK_INCLUDES} ${Cg_INC_SEARCH_PATH} ${Cg_PKGC_INCLUDE_DIRS} PATH_SUFFIXES Cg)
|
||||
find_library(Cg_LIBRARY_REL NAMES ${Cg_LIBRARY_NAMES} HINTS ${Cg_LIB_SEARCH_PATH} ${Cg_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
|
||||
find_library(Cg_LIBRARY_DBG NAMES ${Cg_LIBRARY_NAMES_DBG} HINTS ${Cg_LIB_SEARCH_PATH} ${Cg_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
|
||||
make_library_set(Cg_LIBRARY)
|
||||
|
||||
findpkg_finish(Cg)
|
||||
add_parent_dir(Cg_INCLUDE_DIRS Cg_INCLUDE_DIR)
|
47
cmake/FindFreeImage.cmake
Normal file
47
cmake/FindFreeImage.cmake
Normal file
|
@ -0,0 +1,47 @@
|
|||
#-------------------------------------------------------------------
|
||||
# This file is part of the CMake build system for OGRE
|
||||
# (Object-oriented Graphics Rendering Engine)
|
||||
# For the latest info, see http://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
# - Try to find FreeImage
|
||||
# Once done, this will define
|
||||
#
|
||||
# FreeImage_FOUND - system has FreeImage
|
||||
# FreeImage_INCLUDE_DIRS - the FreeImage include directories
|
||||
# FreeImage_LIBRARIES - link these to use FreeImage
|
||||
|
||||
include(FindPkgMacros)
|
||||
findpkg_begin(FreeImage)
|
||||
|
||||
# Get path, convert backslashes as ${ENV_${var}}
|
||||
getenv_path(FREEIMAGE_HOME)
|
||||
|
||||
# construct search paths
|
||||
set(FreeImage_PREFIX_PATH ${FREEIMAGE_HOME} ${ENV_FREEIMAGE_HOME})
|
||||
create_search_paths(FreeImage)
|
||||
# redo search if prefix path changed
|
||||
clear_if_changed(FreeImage_PREFIX_PATH
|
||||
FreeImage_LIBRARY_FWK
|
||||
FreeImage_LIBRARY_REL
|
||||
FreeImage_LIBRARY_DBG
|
||||
FreeImage_INCLUDE_DIR
|
||||
)
|
||||
|
||||
set(FreeImage_LIBRARY_NAMES freeimage)
|
||||
get_debug_names(FreeImage_LIBRARY_NAMES)
|
||||
|
||||
use_pkgconfig(FreeImage_PKGC freeimage)
|
||||
|
||||
findpkg_framework(FreeImage)
|
||||
|
||||
find_path(FreeImage_INCLUDE_DIR NAMES FreeImage.h HINTS ${FreeImage_INC_SEARCH_PATH} ${FreeImage_PKGC_INCLUDE_DIRS})
|
||||
find_library(FreeImage_LIBRARY_REL NAMES ${FreeImage_LIBRARY_NAMES} HINTS ${FreeImage_LIB_SEARCH_PATH} ${FreeImage_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
|
||||
find_library(FreeImage_LIBRARY_DBG NAMES ${FreeImage_LIBRARY_NAMES_DBG} HINTS ${FreeImage_LIB_SEARCH_PATH} ${FreeImage_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
|
||||
make_library_set(FreeImage_LIBRARY)
|
||||
|
||||
findpkg_finish(FreeImage)
|
||||
|
|
@ -18,7 +18,7 @@
|
|||
# Once done, this will define
|
||||
#
|
||||
# OGRE_FOUND - system has OGRE
|
||||
# OGRE_INCLUDE_DIRS - the OGRE include directories
|
||||
# OGRE_INCLUDE_DIRS - the OGRE include directories
|
||||
# OGRE_LIBRARIES - link these to use the OGRE core
|
||||
# OGRE_BINARY_REL - location of the main Ogre binary (win32 non-static only, release)
|
||||
# OGRE_BINARY_DBG - location of the main Ogre binaries (win32 non-static only, debug)
|
||||
|
@ -28,15 +28,14 @@
|
|||
# Plugin_BSPSceneManager, Plugin_CgProgramManager,
|
||||
# Plugin_OctreeSceneManager, Plugin_OctreeZone,
|
||||
# Plugin_ParticleFX, Plugin_PCZSceneManager,
|
||||
# RenderSystem_GL, RenderSystem_Direct3D9,
|
||||
# RenderSystem_GL, RenderSystem_Direct3D9, RenderSystem_Direct3D10,
|
||||
# Paging, Terrain
|
||||
#
|
||||
# For each of these components, the following variables are defined:
|
||||
#
|
||||
|
||||
# OGRE_${COMPONENT}_FOUND - ${COMPONENT} is available
|
||||
# OGRE_${COMPONENT}_INCLUDE_DIRS - additional include directories for ${COMPONENT}
|
||||
# OGRE_${COMPONENT}_LIBRARIES - link these to use ${COMPONENT}
|
||||
# OGRE_${COMPONENT}_LIBRARIES - link these to use ${COMPONENT}
|
||||
# OGRE_${COMPONENT}_BINARY_REL - location of the component binary (win32 non-static only, release)
|
||||
# OGRE_${COMPONENT}_BINARY_DBG - location of the component binary (win32 non-static only, debug)
|
||||
#
|
||||
|
@ -113,7 +112,7 @@ if (OGRE_PREFIX_SOURCE AND OGRE_PREFIX_BUILD)
|
|||
set(OGRE_BIN_SEARCH_PATH ${dir}/bin ${OGRE_BIN_SEARCH_PATH})
|
||||
set(OGRE_BIN_SEARCH_PATH ${dir}/Samples/Common/bin ${OGRE_BIN_SEARCH_PATH})
|
||||
endforeach(dir)
|
||||
|
||||
|
||||
if (OGRE_PREFIX_DEPENDENCIES_DIR)
|
||||
set(OGRE_INC_SEARCH_PATH ${OGRE_PREFIX_DEPENDENCIES_DIR}/include ${OGRE_INC_SEARCH_PATH})
|
||||
set(OGRE_LIB_SEARCH_PATH ${OGRE_PREFIX_DEPENDENCIES_DIR}/lib ${OGRE_LIB_SEARCH_PATH})
|
||||
|
@ -125,12 +124,12 @@ else()
|
|||
endif ()
|
||||
|
||||
# redo search if any of the environmental hints changed
|
||||
set(OGRE_COMPONENTS Paging Terrain
|
||||
set(OGRE_COMPONENTS Paging Terrain
|
||||
Plugin_BSPSceneManager Plugin_CgProgramManager Plugin_OctreeSceneManager
|
||||
Plugin_OctreeZone Plugin_PCZSceneManager Plugin_ParticleFX
|
||||
RenderSystem_Direct3D11 RenderSystem_Direct3D9 RenderSystem_GL RenderSystem_GLES RenderSystem_GLES2)
|
||||
set(OGRE_RESET_VARS
|
||||
OGRE_CONFIG_INCLUDE_DIR OGRE_INCLUDE_DIR
|
||||
RenderSystem_Direct3D10 RenderSystem_Direct3D9 RenderSystem_GL RenderSystem_GLES)
|
||||
set(OGRE_RESET_VARS
|
||||
OGRE_CONFIG_INCLUDE_DIR OGRE_INCLUDE_DIR
|
||||
OGRE_LIBRARY_FWK OGRE_LIBRARY_REL OGRE_LIBRARY_DBG
|
||||
OGRE_PLUGIN_DIR_DBG OGRE_PLUGIN_DIR_REL OGRE_MEDIA_DIR)
|
||||
foreach (comp ${OGRE_COMPONENTS})
|
||||
|
@ -145,7 +144,7 @@ clear_if_changed(OGRE_PREFIX_WATCH ${OGRE_RESET_VARS})
|
|||
# try to locate Ogre via pkg-config
|
||||
use_pkgconfig(OGRE_PKGC "OGRE${OGRE_LIB_SUFFIX}")
|
||||
|
||||
if(NOT OGRE_BUILD_PLATFORM_APPLE_IOS)
|
||||
if(NOT OGRE_BUILD_PLATFORM_IPHONE AND APPLE)
|
||||
# try to find framework on OSX
|
||||
findpkg_framework(OGRE)
|
||||
else()
|
||||
|
@ -236,7 +235,6 @@ if (OGRE_STATIC)
|
|||
find_package(Freetype QUIET)
|
||||
find_package(OpenGL QUIET)
|
||||
find_package(OpenGLES QUIET)
|
||||
find_package(OpenGLES2 QUIET)
|
||||
find_package(ZLIB QUIET)
|
||||
find_package(ZZip QUIET)
|
||||
if (UNIX AND NOT APPLE)
|
||||
|
@ -246,26 +244,24 @@ if (OGRE_STATIC)
|
|||
set(X11_FOUND FALSE)
|
||||
endif ()
|
||||
endif ()
|
||||
if (APPLE AND NOT OGRE_BUILD_PLATFORM_APPLE_IOS)
|
||||
if (APPLE AND NOT OGRE_BUILD_PLATFORM_IPHONE)
|
||||
find_package(Cocoa QUIET)
|
||||
find_package(Carbon QUIET)
|
||||
find_package(CoreVideo QUIET)
|
||||
if (NOT Cocoa_FOUND OR NOT Carbon_FOUND OR NOT CoreVideo_FOUND)
|
||||
if (NOT Cocoa_FOUND OR NOT Carbon_FOUND)
|
||||
set(OGRE_DEPS_FOUND FALSE)
|
||||
endif ()
|
||||
endif ()
|
||||
if (APPLE AND OGRE_BUILD_PLATFORM_APPLE_IOS)
|
||||
if (APPLE AND OGRE_BUILD_PLATFORM_IPHONE)
|
||||
find_package(iPhoneSDK QUIET)
|
||||
if (NOT iPhoneSDK_FOUND)
|
||||
set(OGRE_DEPS_FOUND FALSE)
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${ZZip_LIBRARIES} ${ZLIB_LIBRARIES} ${FreeImage_LIBRARIES} ${FREETYPE_LIBRARIES} )
|
||||
|
||||
if (APPLE AND NOT OGRE_BUILD_PLATFORM_APPLE_IOS)
|
||||
set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${X11_LIBRARIES} ${X11_Xt_LIBRARIES} ${XAW_LIBRARY} ${X11_Xrandr_LIB} ${Carbon_LIBRARIES} ${Cocoa_LIBRARIES})
|
||||
endif()
|
||||
set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${OGRE_LIBRARY_FWK} ${ZZip_LIBRARIES} ${ZLIB_LIBRARIES}
|
||||
${FreeImage_LIBRARIES} ${FREETYPE_LIBRARIES}
|
||||
${X11_LIBRARIES} ${X11_Xt_LIBRARIES} ${XAW_LIBRARY} ${X11_Xrandr_LIB}
|
||||
${Cocoa_LIBRARIES} ${Carbon_LIBRARIES})
|
||||
|
||||
if (NOT ZLIB_FOUND OR NOT ZZip_FOUND)
|
||||
set(OGRE_DEPS_FOUND FALSE)
|
||||
|
@ -309,7 +305,7 @@ if (OGRE_STATIC)
|
|||
endif ()
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
|
||||
if (NOT OGRE_DEPS_FOUND)
|
||||
pkg_message(OGRE "Could not find all required dependencies for the Ogre package.")
|
||||
set(OGRE_FOUND FALSE)
|
||||
|
@ -341,7 +337,7 @@ endif()
|
|||
# Find Ogre components
|
||||
#########################################################
|
||||
|
||||
set(OGRE_COMPONENT_SEARCH_PATH_REL
|
||||
set(OGRE_COMPONENT_SEARCH_PATH_REL
|
||||
${OGRE_LIBRARY_DIR_REL}/..
|
||||
${OGRE_LIBRARY_DIR_REL}/../..
|
||||
${OGRE_BIN_SEARCH_PATH}
|
||||
|
@ -393,26 +389,38 @@ macro(ogre_find_plugin PLUGIN HEADER)
|
|||
set(TMP_CMAKE_LIB_PREFIX ${CMAKE_FIND_LIBRARY_PREFIXES})
|
||||
set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES} "")
|
||||
endif()
|
||||
|
||||
|
||||
# strip RenderSystem_ or Plugin_ prefix from plugin name
|
||||
string(REPLACE "RenderSystem_" "" PLUGIN_TEMP ${PLUGIN})
|
||||
string(REPLACE "Plugin_" "" PLUGIN_NAME ${PLUGIN_TEMP})
|
||||
|
||||
|
||||
# header files for plugins are not usually needed, but find them anyway if they are present
|
||||
set(OGRE_PLUGIN_PATH_SUFFIXES
|
||||
PlugIns PlugIns/${PLUGIN_NAME} Plugins Plugins/${PLUGIN_NAME} ${PLUGIN}
|
||||
PlugIns PlugIns/${PLUGIN_NAME} Plugins Plugins/${PLUGIN_NAME} ${PLUGIN}
|
||||
RenderSystems RenderSystems/${PLUGIN_NAME} ${ARGN})
|
||||
find_path(OGRE_${PLUGIN}_INCLUDE_DIR NAMES ${HEADER}
|
||||
HINTS ${OGRE_INCLUDE_DIRS} ${OGRE_PREFIX_SOURCE}
|
||||
find_path(OGRE_${PLUGIN}_INCLUDE_DIR NAMES ${HEADER}
|
||||
HINTS ${OGRE_INCLUDE_DIRS} ${OGRE_PREFIX_SOURCE}
|
||||
PATH_SUFFIXES ${OGRE_PLUGIN_PATH_SUFFIXES})
|
||||
# find link libraries for plugins
|
||||
set(OGRE_${PLUGIN}_LIBRARY_NAMES "${PLUGIN}${OGRE_LIB_SUFFIX}")
|
||||
get_debug_names(OGRE_${PLUGIN}_LIBRARY_NAMES)
|
||||
set(OGRE_${PLUGIN}_LIBRARY_FWK ${OGRE_LIBRARY_FWK})
|
||||
# Search for release plugins in OGRE dir with version suffix
|
||||
find_library(OGRE_${PLUGIN}_LIBRARY_REL NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES}
|
||||
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt release release/opt relwithdebinfo relwithdebinfo/opt minsizerel minsizerel/opt)
|
||||
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE-${OGRE_VERSION} opt release release/opt relwithdebinfo relwithdebinfo/opt minsizerel minsizerel/opt)
|
||||
if(NOT EXISTS "${OGRE_${PLUGIN}_LIBRARY_REL}")
|
||||
# Search for release plugins in OGRE dir without version suffix
|
||||
find_library(OGRE_${PLUGIN}_LIBRARY_REL NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES}
|
||||
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt release release/opt relwithdebinfo relwithdebinfo/opt minsizerel minsizerel/opt)
|
||||
endif()
|
||||
# Search for debug plugins in OGRE dir with version suffix
|
||||
find_library(OGRE_${PLUGIN}_LIBRARY_DBG NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES_DBG}
|
||||
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt debug debug/opt)
|
||||
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE-${OGRE_VERSION} opt debug debug/opt)
|
||||
if(NOT EXISTS "${OGRE_${PLUGIN}_LIBRARY_DBG}")
|
||||
# Search for debug plugins in OGRE dir without version suffix
|
||||
find_library(OGRE_${PLUGIN}_LIBRARY_DBG NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES_DBG}
|
||||
HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt debug debug/opt)
|
||||
endif()
|
||||
make_library_set(OGRE_${PLUGIN}_LIBRARY)
|
||||
|
||||
if (OGRE_${PLUGIN}_LIBRARY OR OGRE_${PLUGIN}_INCLUDE_DIR)
|
||||
|
@ -429,7 +437,7 @@ macro(ogre_find_plugin PLUGIN HEADER)
|
|||
if (OGRE_${PLUGIN}_FOUND)
|
||||
if (NOT OGRE_PLUGIN_DIR_REL OR NOT OGRE_PLUGIN_DIR_DBG)
|
||||
if (WIN32)
|
||||
set(OGRE_PLUGIN_SEARCH_PATH_REL
|
||||
set(OGRE_PLUGIN_SEARCH_PATH_REL
|
||||
${OGRE_LIBRARY_DIR_REL}/..
|
||||
${OGRE_LIBRARY_DIR_REL}/../..
|
||||
${OGRE_BIN_SEARCH_PATH}
|
||||
|
@ -445,12 +453,16 @@ macro(ogre_find_plugin PLUGIN HEADER)
|
|||
PATH_SUFFIXES "" bin bin/debug debug)
|
||||
elseif (UNIX)
|
||||
get_filename_component(OGRE_PLUGIN_DIR_TMP ${OGRE_${PLUGIN}_LIBRARY_REL} PATH)
|
||||
set(OGRE_PLUGIN_DIR_REL ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (release)" FORCE)
|
||||
# For some reason this fails
|
||||
#set(OGRE_PLUGIN_DIR_REL ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (release)")
|
||||
set(OGRE_PLUGIN_DIR_REL ${OGRE_PLUGIN_DIR_TMP})
|
||||
get_filename_component(OGRE_PLUGIN_DIR_TMP ${OGRE_${PLUGIN}_LIBRARY_DBG} PATH)
|
||||
set(OGRE_PLUGIN_DIR_DBG ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (debug)" FORCE)
|
||||
# Same here
|
||||
#set(OGRE_PLUGIN_DIR_DBG ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (debug)")
|
||||
set(OGRE_PLUGIN_DIR_DBG ${OGRE_PLUGIN_DIR_TMP})
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
|
||||
# find binaries
|
||||
if (NOT OGRE_STATIC)
|
||||
if (WIN32)
|
||||
|
@ -459,7 +471,7 @@ macro(ogre_find_plugin PLUGIN HEADER)
|
|||
endif()
|
||||
mark_as_advanced(OGRE_${PLUGIN}_REL OGRE_${PLUGIN}_DBG)
|
||||
endif()
|
||||
|
||||
|
||||
endif ()
|
||||
|
||||
if (TMP_CMAKE_LIB_PREFIX)
|
||||
|
@ -475,8 +487,8 @@ ogre_find_plugin(Plugin_OctreeSceneManager OgreOctreeSceneManager.h PlugIns/Octr
|
|||
ogre_find_plugin(Plugin_ParticleFX OgreParticleFXPrerequisites.h PlugIns/ParticleFX/include)
|
||||
ogre_find_plugin(RenderSystem_GL OgreGLRenderSystem.h RenderSystems/GL/include)
|
||||
ogre_find_plugin(RenderSystem_GLES OgreGLESRenderSystem.h RenderSystems/GLES/include)
|
||||
ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)
|
||||
ogre_find_plugin(RenderSystem_Direct3D9 OgreD3D9RenderSystem.h RenderSystems/Direct3D9/include)
|
||||
ogre_find_plugin(RenderSystem_Direct3D10 OgreD3D10RenderSystem.h RenderSystems/Direct3D10/include)
|
||||
ogre_find_plugin(RenderSystem_Direct3D11 OgreD3D11RenderSystem.h RenderSystems/Direct3D11/include)
|
||||
|
||||
if (OGRE_STATIC)
|
||||
|
@ -484,26 +496,28 @@ if (OGRE_STATIC)
|
|||
if (NOT DirectX_FOUND)
|
||||
set(OGRE_RenderSystem_Direct3D9_FOUND FALSE)
|
||||
endif ()
|
||||
if (NOT DirectX_D3D10_FOUND)
|
||||
set(OGRE_RenderSystem_Direct3D10_FOUND FALSE)
|
||||
endif ()
|
||||
if (NOT DirectX_D3D11_FOUND)
|
||||
set(OGRE_RenderSystem_Direct3D11_FOUND FALSE)
|
||||
endif ()
|
||||
if (NOT OPENGL_FOUND)
|
||||
set(OGRE_RenderSystem_GL_FOUND FALSE)
|
||||
endif ()
|
||||
if (NOT OPENGLES_FOUND)
|
||||
if (NOT OPENGLES_FOUND AND NOT OPENGLES2_FOUND)
|
||||
set(OGRE_RenderSystem_GLES_FOUND FALSE)
|
||||
endif ()
|
||||
if (NOT OPENGLES2_FOUND)
|
||||
set(OGRE_RenderSystem_GLES2_FOUND FALSE)
|
||||
endif ()
|
||||
if (NOT Cg_FOUND)
|
||||
set(OGRE_Plugin_CgProgramManager_FOUND FALSE)
|
||||
endif ()
|
||||
|
||||
|
||||
set(OGRE_RenderSystem_Direct3D9_LIBRARIES ${OGRE_RenderSystem_Direct3D9_LIBRARIES}
|
||||
${DirectX_LIBRARIES}
|
||||
)
|
||||
|
||||
set(OGRE_RenderSystem_Direct3D10_LIBRARIES ${OGRE_RenderSystem_Direct3D10_LIBRARIES}
|
||||
${DirectX_D3D10_LIBRARIES}
|
||||
)
|
||||
set(OGRE_RenderSystem_Direct3D11_LIBRARIES ${OGRE_RenderSystem_Direct3D11_LIBRARIES}
|
||||
${DirectX_D3D11_LIBRARIES}
|
||||
)
|
||||
|
@ -513,9 +527,6 @@ if (OGRE_STATIC)
|
|||
set(OGRE_RenderSystem_GLES_LIBRARIES ${OGRE_RenderSystem_GLES_LIBRARIES}
|
||||
${OPENGLES_LIBRARIES}
|
||||
)
|
||||
set(OGRE_RenderSystem_GLES2_LIBRARIES ${OGRE_RenderSystem_GLES2_LIBRARIES}
|
||||
${OPENGLES2_LIBRARIES}
|
||||
)
|
||||
set(OGRE_Plugin_CgProgramManager_LIBRARIES ${OGRE_Plugin_CgProgramManager_LIBRARIES}
|
||||
${Cg_LIBRARIES}
|
||||
)
|
||||
|
@ -540,3 +551,4 @@ set(OGRE_MEDIA_SEARCH_SUFFIX
|
|||
clear_if_changed(OGRE_PREFIX_WATCH OGRE_MEDIA_DIR)
|
||||
find_path(OGRE_MEDIA_DIR NAMES packs/cubemapsJS.zip HINTS ${OGRE_MEDIA_SEARCH_PATH}
|
||||
PATHS ${OGRE_PREFIX_PATH} PATH_SUFFIXES ${OGRE_MEDIA_SEARCH_SUFFIX})
|
||||
|
||||
|
|
48
cmake/FindZZip.cmake
Normal file
48
cmake/FindZZip.cmake
Normal file
|
@ -0,0 +1,48 @@
|
|||
#-------------------------------------------------------------------
|
||||
# This file is part of the CMake build system for OGRE
|
||||
# (Object-oriented Graphics Rendering Engine)
|
||||
# For the latest info, see http://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
# - Try to find zziplib
|
||||
# Once done, this will define
|
||||
#
|
||||
# ZZip_FOUND - system has ZZip
|
||||
# ZZip_INCLUDE_DIRS - the ZZip include directories
|
||||
# ZZip_LIBRARIES - link these to use ZZip
|
||||
|
||||
include(FindPkgMacros)
|
||||
findpkg_begin(ZZip)
|
||||
|
||||
# Get path, convert backslashes as ${ENV_${var}}
|
||||
getenv_path(ZZIP_HOME)
|
||||
|
||||
|
||||
# construct search paths
|
||||
set(ZZip_PREFIX_PATH ${ZZIP_HOME} ${ENV_ZZIP_HOME})
|
||||
create_search_paths(ZZip)
|
||||
# redo search if prefix path changed
|
||||
clear_if_changed(ZZip_PREFIX_PATH
|
||||
ZZip_LIBRARY_FWK
|
||||
ZZip_LIBRARY_REL
|
||||
ZZip_LIBRARY_DBG
|
||||
ZZip_INCLUDE_DIR
|
||||
)
|
||||
|
||||
set(ZZip_LIBRARY_NAMES zzip zziplib)
|
||||
get_debug_names(ZZip_LIBRARY_NAMES)
|
||||
|
||||
use_pkgconfig(ZZip_PKGC zziplib)
|
||||
|
||||
findpkg_framework(ZZip)
|
||||
|
||||
find_path(ZZip_INCLUDE_DIR NAMES zzip/zzip.h HINTS ${ZZip_INC_SEARCH_PATH} ${ZZip_PKGC_INCLUDE_DIRS})
|
||||
find_library(ZZip_LIBRARY_REL NAMES ${ZZip_LIBRARY_NAMES} HINTS ${ZZip_LIB_SEARCH_PATH} ${ZZip_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
|
||||
find_library(ZZip_LIBRARY_DBG NAMES ${ZZip_LIBRARY_NAMES_DBG} HINTS ${ZZip_LIB_SEARCH_PATH} ${ZZip_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
|
||||
make_library_set(ZZip_LIBRARY)
|
||||
|
||||
findpkg_finish(ZZip)
|
||||
|
|
@ -95,8 +95,6 @@ namespace Compiler
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ControlParser::parseWhileBody (int keyword, const TokenLoc& loc, Scanner& scanner)
|
||||
|
@ -108,7 +106,7 @@ namespace Compiler
|
|||
Codes expr;
|
||||
mExprParser.append (expr);
|
||||
|
||||
Generator::jump (loop, -mCodeBlock.size()-expr.size());
|
||||
Generator::jump (loop, -static_cast<int> (mCodeBlock.size()-expr.size()));
|
||||
|
||||
std::copy (expr.begin(), expr.end(), std::back_inserter (mCode));
|
||||
|
||||
|
@ -122,7 +120,7 @@ namespace Compiler
|
|||
|
||||
Codes loop2;
|
||||
|
||||
Generator::jump (loop2, -mCodeBlock.size()-expr.size()-skip.size());
|
||||
Generator::jump (loop2, -static_cast<int> (mCodeBlock.size()-expr.size()-skip.size()));
|
||||
|
||||
if (loop.size()!=loop2.size())
|
||||
throw std::logic_error (
|
||||
|
@ -153,8 +151,6 @@ namespace Compiler
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ControlParser::ControlParser (ErrorHandler& errorHandler, Context& context, Locals& locals,
|
||||
|
|
|
@ -639,7 +639,7 @@ namespace Compiler
|
|||
std::vector<Interpreter::Type_Code>& code, bool invert)
|
||||
{
|
||||
bool optional = false;
|
||||
bool optionalCount = 0;
|
||||
int optionalCount = 0;
|
||||
|
||||
ExprParser parser (getErrorHandler(), getContext(), mLocals, mLiterals, true);
|
||||
StringParser stringParser (getErrorHandler(), getContext(), mLiterals);
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace Compiler
|
|||
mLineParser.reset();
|
||||
if (mLineParser.parseName (name, loc, scanner))
|
||||
scanner.scan (mLineParser);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -34,22 +34,22 @@ namespace Compiler
|
|||
{
|
||||
mControlParser.reset();
|
||||
if (mControlParser.parseKeyword (keyword, loc, scanner))
|
||||
scanner.scan (mControlParser);
|
||||
|
||||
scanner.scan (mControlParser);
|
||||
|
||||
mControlParser.appendCode (mOutput.getCode());
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (keyword==Scanner::K_end && mEnd)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
mLineParser.reset();
|
||||
if (mLineParser.parseKeyword (keyword, loc, scanner))
|
||||
scanner.scan (mLineParser);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -57,11 +57,11 @@ namespace Compiler
|
|||
{
|
||||
if (code==Scanner::S_newline) // empty line
|
||||
return true;
|
||||
|
||||
|
||||
mLineParser.reset();
|
||||
if (mLineParser.parseSpecial (code, loc, scanner))
|
||||
scanner.scan (mLineParser);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -77,4 +77,3 @@ namespace Compiler
|
|||
mOutput.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -39,6 +39,11 @@ namespace Compiler
|
|||
mState = CommaState;
|
||||
return true;
|
||||
}
|
||||
else if (code==Scanner::S_newline && mState==StartState)
|
||||
{
|
||||
scanner.putbackSpecial (code, loc);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Parser::parseSpecial (code, loc, scanner);
|
||||
}
|
||||
|
|
|
@ -3,32 +3,68 @@
|
|||
namespace ESM
|
||||
{
|
||||
|
||||
void PathGrid::load(ESMReader &esm)
|
||||
void Pathgrid::load(ESMReader &esm)
|
||||
{
|
||||
esm.getHNT(data, "DATA", 12);
|
||||
cell = esm.getHNString("NAME");
|
||||
|
||||
// Remember this file position
|
||||
context = esm.getContext();
|
||||
// keep track of total connections so we can reserve edge vector size
|
||||
int edgeCount = 0;
|
||||
|
||||
// Check that the sizes match up. Size = 16 * s2 (path points?)
|
||||
if (esm.isNextSub("PGRP"))
|
||||
{
|
||||
esm.skipHSub();
|
||||
esm.getSubHeader();
|
||||
int size = esm.getSubSize();
|
||||
if (size != 16 * data.s2)
|
||||
esm.fail("Path grid table size mismatch");
|
||||
// Check that the sizes match up. Size = 16 * s2 (path points)
|
||||
if (size != static_cast<int> (sizeof(Point) * data.s2))
|
||||
esm.fail("Path point subrecord size mismatch");
|
||||
else
|
||||
{
|
||||
int pointCount = data.s2;
|
||||
points.reserve(pointCount);
|
||||
for (int i = 0; i < pointCount; ++i)
|
||||
{
|
||||
Point p;
|
||||
esm.getExact(&p, sizeof(Point));
|
||||
points.push_back(p);
|
||||
edgeCount += p.connectionNum;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Size varies. Path grid chances? Connections? Multiples of 4
|
||||
// suggest either int or two shorts, or perhaps a float. Study
|
||||
// it later.
|
||||
if (esm.isNextSub("PGRC"))
|
||||
{
|
||||
esm.skipHSub();
|
||||
esm.getSubHeader();
|
||||
int size = esm.getSubSize();
|
||||
if (size % 4 != 0)
|
||||
if (size % sizeof(int) != 0)
|
||||
esm.fail("PGRC size not a multiple of 4");
|
||||
else
|
||||
{
|
||||
int rawConnNum = size / sizeof(int);
|
||||
std::vector<int> rawConnections;
|
||||
rawConnections.reserve(rawConnNum);
|
||||
for (int i = 0; i < rawConnNum; ++i)
|
||||
{
|
||||
int currentValue;
|
||||
esm.getT(currentValue);
|
||||
rawConnections.push_back(currentValue);
|
||||
}
|
||||
|
||||
std::vector<int>::const_iterator rawIt = rawConnections.begin();
|
||||
int pointIndex = 0;
|
||||
edges.reserve(edgeCount);
|
||||
for(PointList::const_iterator it = points.begin(); it != points.end(); it++, pointIndex++)
|
||||
{
|
||||
unsigned char connectionNum = (*it).connectionNum;
|
||||
for (int i = 0; i < connectionNum; ++i) {
|
||||
Edge edge;
|
||||
edge.v0 = pointIndex;
|
||||
edge.v1 = *rawIt;
|
||||
rawIt++;
|
||||
edges.push_back(edge);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -9,20 +9,37 @@ namespace ESM
|
|||
/*
|
||||
* Path grid.
|
||||
*/
|
||||
struct PathGrid
|
||||
struct Pathgrid
|
||||
{
|
||||
struct DATAstruct
|
||||
{
|
||||
int x, y; // Grid location, matches cell for exterior cells
|
||||
short s1; // ?? Usually but not always a power of 2. Doesn't seem
|
||||
// to have any relation to the size of PGRC.
|
||||
short s2; // Number of path points? Size of PGRP block is always 16 * s2;
|
||||
short s2; // Number of path points.
|
||||
}; // 12 bytes
|
||||
|
||||
struct Point // path grid point
|
||||
{
|
||||
int x, y, z; // Location of point
|
||||
unsigned char autogenerated; // autogenerated vs. user coloring flag?
|
||||
unsigned char connectionNum; // number of connections for this point
|
||||
short unknown;
|
||||
}; // 16 bytes
|
||||
|
||||
struct Edge // path grid edge
|
||||
{
|
||||
int v0, v1; // index of points connected with this edge
|
||||
}; // 8 bytes
|
||||
|
||||
std::string cell; // Cell name
|
||||
DATAstruct data;
|
||||
ESM_Context context; // Context so we can return here later and
|
||||
// finish the job
|
||||
|
||||
typedef std::vector<Point> PointList;
|
||||
PointList points;
|
||||
|
||||
typedef std::vector<Edge> EdgeList;
|
||||
EdgeList edges;
|
||||
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
|
|
|
@ -22,6 +22,8 @@ namespace ESMS
|
|||
|
||||
struct RecList
|
||||
{
|
||||
virtual ~RecList() {}
|
||||
|
||||
virtual void load(ESMReader &esm, const std::string &id) = 0;
|
||||
virtual int getSize() = 0;
|
||||
virtual void listIdentifier (std::vector<std::string>& identifier) const = 0;
|
||||
|
@ -42,6 +44,8 @@ namespace ESMS
|
|||
template <typename X>
|
||||
struct RecListT : RecList
|
||||
{
|
||||
virtual ~RecListT() {}
|
||||
|
||||
typedef std::map<std::string,X> MapType;
|
||||
|
||||
MapType list;
|
||||
|
@ -90,6 +94,8 @@ namespace ESMS
|
|||
template <typename X>
|
||||
struct RecListWithIDT : RecList
|
||||
{
|
||||
virtual ~RecListWithIDT() {}
|
||||
|
||||
typedef std::map<std::string,X> MapType;
|
||||
|
||||
MapType list;
|
||||
|
@ -139,6 +145,8 @@ namespace ESMS
|
|||
template <typename X>
|
||||
struct RecIDListT : RecList
|
||||
{
|
||||
virtual ~RecIDListT() {}
|
||||
|
||||
typedef std::map<std::string,X> MapType;
|
||||
|
||||
MapType list;
|
||||
|
@ -189,6 +197,8 @@ namespace ESMS
|
|||
*/
|
||||
struct LTexList : RecList
|
||||
{
|
||||
virtual ~LTexList() {}
|
||||
|
||||
// TODO: For multiple ESM/ESP files we need one list per file.
|
||||
std::vector<LandTexture> ltex;
|
||||
int count;
|
||||
|
@ -223,6 +233,8 @@ namespace ESMS
|
|||
*/
|
||||
struct LandList : RecList
|
||||
{
|
||||
virtual ~LandList() {}
|
||||
|
||||
// Map containing all landscapes
|
||||
typedef std::map<int, Land*> LandsCol;
|
||||
typedef std::map<int, LandsCol> Lands;
|
||||
|
@ -296,7 +308,7 @@ namespace ESMS
|
|||
identifier.push_back (iter->first);
|
||||
}
|
||||
|
||||
~CellList()
|
||||
virtual ~CellList()
|
||||
{
|
||||
for (IntCells::iterator it = intCells.begin(); it!=intCells.end(); ++it)
|
||||
delete it->second;
|
||||
|
@ -390,9 +402,100 @@ namespace ESMS
|
|||
}
|
||||
};
|
||||
|
||||
struct PathgridList : RecList
|
||||
{
|
||||
int count;
|
||||
|
||||
// List of grids for interior cells. Indexed by cell name.
|
||||
typedef std::map<std::string,ESM::Pathgrid*, ciLessBoost> IntGrids;
|
||||
IntGrids intGrids;
|
||||
|
||||
// List of grids for exterior cells. Indexed as extCells[gridX][gridY].
|
||||
typedef std::map<std::pair<int, int>, ESM::Pathgrid*> ExtGrids;
|
||||
ExtGrids extGrids;
|
||||
|
||||
PathgridList() : count(0) {}
|
||||
|
||||
virtual ~PathgridList()
|
||||
{
|
||||
for (IntGrids::iterator it = intGrids.begin(); it!=intGrids.end(); ++it)
|
||||
delete it->second;
|
||||
|
||||
for (ExtGrids::iterator it = extGrids.begin(); it!=extGrids.end(); ++it)
|
||||
delete it->second;
|
||||
}
|
||||
|
||||
int getSize() { return count; }
|
||||
|
||||
virtual void listIdentifier (std::vector<std::string>& identifier) const
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
void load(ESMReader &esm, const std::string &id)
|
||||
{
|
||||
count++;
|
||||
ESM::Pathgrid *grid = new ESM::Pathgrid;
|
||||
grid->load(esm);
|
||||
if (grid->data.x == 0 && grid->data.y == 0)
|
||||
{
|
||||
intGrids[grid->cell] = grid;
|
||||
}
|
||||
else
|
||||
{
|
||||
extGrids[std::make_pair(grid->data.x, grid->data.y)] = grid;
|
||||
}
|
||||
}
|
||||
|
||||
Pathgrid *find(int cellX, int cellY, std::string cellName) const
|
||||
{
|
||||
Pathgrid *result = search(cellX, cellY, cellName);
|
||||
if (!result)
|
||||
{
|
||||
throw std::runtime_error("no pathgrid found for cell " + cellName);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
Pathgrid *search(int cellX, int cellY, std::string cellName) const
|
||||
{
|
||||
Pathgrid *result = NULL;
|
||||
if (cellX == 0 && cellY == 0) // possibly interior
|
||||
{
|
||||
IntGrids::const_iterator it = intGrids.find(cellName);
|
||||
if (it != intGrids.end())
|
||||
result = it->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
ExtGrids::const_iterator it = extGrids.find(std::make_pair(cellX, cellY));
|
||||
if (it != extGrids.end())
|
||||
result = it->second;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
Pathgrid *search(const ESM::Cell &cell) const
|
||||
{
|
||||
int cellX, cellY;
|
||||
if (cell.data.flags & ESM::Cell::Interior)
|
||||
{
|
||||
cellX = cellY = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
cellX = cell.data.gridX;
|
||||
cellY = cell.data.gridY;
|
||||
}
|
||||
return search(cellX, cellY, cell.name);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename X>
|
||||
struct ScriptListT : RecList
|
||||
{
|
||||
virtual ~ScriptListT() {}
|
||||
|
||||
typedef std::map<std::string,X> MapType;
|
||||
|
||||
MapType list;
|
||||
|
@ -444,6 +547,8 @@ namespace ESMS
|
|||
template <typename X>
|
||||
struct IndexListT
|
||||
{
|
||||
virtual ~IndexListT() {}
|
||||
|
||||
typedef std::map<int, X> MapType;
|
||||
|
||||
MapType list;
|
||||
|
|
|
@ -74,7 +74,8 @@ namespace ESMS
|
|||
ScriptListT<Script> scripts;
|
||||
IndexListT<MagicEffect> magicEffects;
|
||||
IndexListT<Skill> skills;
|
||||
//RecListT<PathGrid> pathgrids;
|
||||
//RecListT<Pathgrid> pathgrids;
|
||||
PathgridList pathgrids;
|
||||
|
||||
// Special entry which is hardcoded and not loaded from an ESM
|
||||
IndexListT<Attribute> attributes;
|
||||
|
@ -124,7 +125,7 @@ namespace ESMS
|
|||
recLists[REC_MISC] = &miscItems;
|
||||
recLists[REC_NPC_] = &npcs;
|
||||
recLists[REC_NPCC] = &npcChange;
|
||||
//recLists[REC_PGRD] = &pathgrids;
|
||||
recLists[REC_PGRD] = &pathgrids;
|
||||
recLists[REC_PROB] = &probes;
|
||||
recLists[REC_RACE] = &races;
|
||||
recLists[REC_REGN] = ®ions;
|
||||
|
|
|
@ -89,12 +89,12 @@ namespace Files
|
|||
}
|
||||
|
||||
// Searches the library for an item and returns a boost path to it
|
||||
boost::filesystem::path FileLibrary::locate(std::string item, bool strict, std::string sectionName)
|
||||
boost::filesystem::path FileLibrary::locate(std::string item, bool strict, bool ignoreExtensions, std::string sectionName)
|
||||
{
|
||||
boost::filesystem::path result("");
|
||||
if (sectionName == "")
|
||||
{
|
||||
return FileListLocator(mPriorityList, boost::filesystem::path(item), strict);
|
||||
return FileListLocator(mPriorityList, boost::filesystem::path(item), strict, ignoreExtensions);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -103,7 +103,7 @@ namespace Files
|
|||
std::cout << "Warning: There is no section named " << sectionName << "\n";
|
||||
return result;
|
||||
}
|
||||
result = FileListLocator(mMap[sectionName], boost::filesystem::path(item), strict);
|
||||
result = FileListLocator(mMap[sectionName], boost::filesystem::path(item), strict, ignoreExtensions);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace Files
|
|||
/// Optionally you can provide a specific section
|
||||
/// The result is the first that comes up according to alphabetical
|
||||
/// section naming
|
||||
boost::filesystem::path locate(std::string item, bool strict, std::string sectionName="");
|
||||
boost::filesystem::path locate(std::string item, bool strict, bool ignoreExtensions, std::string sectionName="");
|
||||
|
||||
/// Prints all the available sections, used for debugging
|
||||
void printSections();
|
||||
|
|
|
@ -13,6 +13,14 @@ bool isFile(const char *name)
|
|||
return boost::filesystem::exists(boost::filesystem::path(name));
|
||||
}
|
||||
|
||||
// Returns true if the last part of the superset matches the subset
|
||||
bool endingMatches(const std::string& superset, const std::string& subset)
|
||||
{
|
||||
if (subset.length() > superset.length())
|
||||
return false;
|
||||
return superset.substr(superset.length() - subset.length()) == subset;
|
||||
}
|
||||
|
||||
// Makes a list of files from a directory
|
||||
void FileLister( boost::filesystem::path currentPath, Files::PathContainer& list, bool recursive)
|
||||
{
|
||||
|
@ -42,13 +50,18 @@ bool isFile(const char *name)
|
|||
}
|
||||
|
||||
// Locates path in path container
|
||||
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind, bool strict)
|
||||
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind,
|
||||
bool strict, bool ignoreExtensions)
|
||||
{
|
||||
boost::filesystem::path result("");
|
||||
if (list.empty())
|
||||
return result;
|
||||
|
||||
std::string toFindStr = toFind.string();
|
||||
std::string toFindStr;
|
||||
if (ignoreExtensions)
|
||||
toFindStr = boost::filesystem::basename(toFind);
|
||||
else
|
||||
toFindStr = toFind.string();
|
||||
|
||||
std::string fullPath;
|
||||
|
||||
|
@ -80,11 +93,15 @@ bool isFile(const char *name)
|
|||
for (Files::PathContainer::const_iterator it = list.begin(); it != list.end(); ++it)
|
||||
{
|
||||
fullPath = it->string();
|
||||
if (ignoreExtensions)
|
||||
fullPath.erase(fullPath.length() -
|
||||
boost::filesystem::path (it->extension()).string().length());
|
||||
|
||||
if (!strict)
|
||||
{
|
||||
boost::algorithm::to_lower(fullPath);
|
||||
}
|
||||
if(fullPath.find(toFindStr) != std::string::npos)
|
||||
if(endingMatches(fullPath, toFindStr))
|
||||
{
|
||||
result = *it;
|
||||
break;
|
||||
|
@ -94,9 +111,9 @@ bool isFile(const char *name)
|
|||
}
|
||||
|
||||
// Overloaded form of the locator that takes a string and returns a string
|
||||
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict)
|
||||
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict, bool ignoreExtensions)
|
||||
{
|
||||
return FileListLocator(list, boost::filesystem::path(toFind), strict).string();
|
||||
return FileListLocator(list, boost::filesystem::path(toFind), strict, ignoreExtensions).string();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -27,10 +27,11 @@ bool isFile(const char *name);
|
|||
/// that contains the searched path.
|
||||
/// If it's not found it returns and empty path
|
||||
/// Takes care of slashes, backslashes and it has a strict option.
|
||||
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind, bool strict);
|
||||
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind,
|
||||
bool strict, bool ignoreExtensions);
|
||||
|
||||
/// Overloaded form of the locator that takes a string and returns a string
|
||||
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict);
|
||||
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict, bool ignoreExtensions);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -177,6 +177,8 @@ void NIFFile::parse()
|
|||
records[i]->post(this);
|
||||
}
|
||||
|
||||
/// \todo move to the write cpp file
|
||||
|
||||
void NiSkinInstance::post(NIFFile *nif)
|
||||
{
|
||||
int bnum = bones.length();
|
||||
|
|
|
@ -100,6 +100,8 @@ struct Record
|
|||
/// Does post-processing, after the entire tree is loaded
|
||||
virtual void post(NIFFile *nif) {}
|
||||
|
||||
virtual ~Record() {}
|
||||
|
||||
/*
|
||||
Use these later if you want custom allocation of all NIF objects
|
||||
|
||||
|
|
1
extern/mygui_3.0.1/CMakeLists.txt
vendored
1
extern/mygui_3.0.1/CMakeLists.txt
vendored
|
@ -54,6 +54,7 @@ configure_file("${SDIR}/openmw_chargen_class_description_layout.xml" "${DDIR}/op
|
|||
configure_file("${SDIR}/openmw_chargen_birth_layout.xml" "${DDIR}/openmw_chargen_birth_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_chargen_review_layout.xml" "${DDIR}/openmw_chargen_review_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_dialogue_window_layout.xml" "${DDIR}/openmw_dialogue_window_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_dialogue_window_skin.xml" "${DDIR}/openmw_dialogue_window_skin.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_inventory_window_layout.xml" "${DDIR}/openmw_inventory_window_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_layers.xml" "${DDIR}/openmw_layers.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_mainmenu_layout.xml" "${DDIR}/openmw_mainmenu_layout.xml" COPYONLY)
|
||||
|
|
1
extern/mygui_3.0.1/openmw_resources/core.xml
vendored
1
extern/mygui_3.0.1/openmw_resources/core.xml
vendored
|
@ -20,6 +20,7 @@
|
|||
<List file="openmw_mainmenu_skin.xml" group="General"/>
|
||||
<List file="openmw_console.skin.xml" group="General"/>
|
||||
<List file="openmw_journal_skin.xml" group="General"/>
|
||||
<List file="openmw_dialogue_window_skin.xml" group="General"/>
|
||||
</MyGUI>
|
||||
|
||||
</MyGUI>
|
||||
|
|
|
@ -17,8 +17,13 @@
|
|||
<Property key="Edit_VisibleVScroll" value="1" />
|
||||
</Widget>
|
||||
|
||||
<!-- The disposition bar-->
|
||||
<Widget type="Progress" skin="MW_EnergyBar_Blue" position="432 39 132 18"
|
||||
align="Right Top" name="Disposition">
|
||||
<Widget type="Edit" skin="MW_DispositionEdit" position_real = "0.25 0 0.5 1" name = "DispositionText"/>
|
||||
</Widget>
|
||||
<!-- The list of topics -->
|
||||
<Widget type="List" skin="MW_List" position="432 39 132 341" name="TopicsList">
|
||||
<Widget type="List" skin="MW_List" position="432 62 132 318" name="TopicsList">
|
||||
</Widget>
|
||||
|
||||
<!-- The Goodbye button -->
|
||||
|
|
18
extern/mygui_3.0.1/openmw_resources/openmw_dialogue_window_skin.xml
vendored
Normal file
18
extern/mygui_3.0.1/openmw_resources/openmw_dialogue_window_skin.xml
vendored
Normal file
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Skin">
|
||||
|
||||
<Skin name = "MW_DispEdit" size = "10 10">
|
||||
<Property key="FontName" value = "MonoFont" />
|
||||
<Property key="AlignText" value = "Left Top" />
|
||||
<Property key="Colour" value = "0000FF" />
|
||||
<!--Property key="Pointer" value = "beam" /-->
|
||||
<BasisSkin type="EditText" offset = "0 0 10 10" align = "Stretch"/>
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_DispositionEdit" size="0 0 50 50">
|
||||
<Property key="WordWrap" value = "true" />
|
||||
<Child type="Widget" skin="MW_DispEdit" offset="0 0 35 10" align = "ALIGN_STRETCH" name = "Client"/>
|
||||
<!--Child type="VScroll" skin="VScroll" offset = "35 0 15 50" align = "Right VStretch" name = "VScroll"/-->
|
||||
</Skin>
|
||||
</MyGUI>
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 14b2851e72f610ae81dd296598867e6fb0babd2a
|
3
libs/mangle/.gitignore
vendored
Normal file
3
libs/mangle/.gitignore
vendored
Normal file
|
@ -0,0 +1,3 @@
|
|||
upload_docs.sh
|
||||
docs
|
||||
*~
|
1510
libs/mangle/Doxyfile
Normal file
1510
libs/mangle/Doxyfile
Normal file
File diff suppressed because it is too large
Load diff
26
libs/mangle/LICENSE.txt
Normal file
26
libs/mangle/LICENSE.txt
Normal file
|
@ -0,0 +1,26 @@
|
|||
Minimal Abstraction Game Layer (Mangle) is licensed under the
|
||||
'zlib/libpng' license:
|
||||
|
||||
----
|
||||
|
||||
Copyright (c) 2009 Nicolay Korslund
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
129
libs/mangle/README.txt
Normal file
129
libs/mangle/README.txt
Normal file
|
@ -0,0 +1,129 @@
|
|||
Welcome to Mangle v0.1
|
||||
----------------------
|
||||
|
||||
Written by: Nicolay Korslund (korslund@gmail.com)
|
||||
License: zlib/png (see LICENSE.txt)
|
||||
WWW: http://asm-soft.com/mangle/
|
||||
Documentation: http://asm-soft.com/mangle/docs
|
||||
|
||||
|
||||
|
||||
Mangle is the project name for a small set of generic interfaces for
|
||||
various game middleware libraries, such as sound, input, graphics, and
|
||||
so on. You can imagine that it stands for "Minimal Abstraction Game
|
||||
Layer", if you like. It will consist of several more or less
|
||||
independent modules, one for each of these areas. These may be used
|
||||
together to build an entire game engine, or they can be used
|
||||
individually as separate libraries.
|
||||
|
||||
However, Mangle does NOT actually implement a game engine, or any new
|
||||
fundamental functionality. More on that below.
|
||||
|
||||
Currently there's modules for sound and streams / archives (virtual
|
||||
file systems.) More will come in the future (including input, 2D/3D
|
||||
graphics, GUI, physics, and more.)
|
||||
|
||||
|
||||
Main idea
|
||||
---------
|
||||
|
||||
The idea behind Mangle is to provide a uniform, consistent interface
|
||||
to other game libraries. The library does not provide ANY
|
||||
functionality on its own. Instead it connects to a backend
|
||||
implementation of your choice (or of your making.)
|
||||
|
||||
The Sound module, for example, currently has backends for OpenAL
|
||||
(output only), FFmpeg (input only) and for Audiere. Hopefully we'll
|
||||
add IrrKlang, FMod, DirectSound, Miles and more in the future. It can
|
||||
combine libraries to get more complete functionality (like using
|
||||
OpenAL for output and FFmpeg to decode sound files), and it's also
|
||||
easy to write your own backend if you're using a different (or
|
||||
home-brewed) sound system.
|
||||
|
||||
Regardless of what backend you use, the front-end interfaces (found
|
||||
eg. in sound/output.h) is identical, and as a library user you
|
||||
shouldn't notice much difference at all if you swap one backend for
|
||||
another at a later point. It should Just Work.
|
||||
|
||||
The interfaces themselves are also quite simple. Setting up a sound
|
||||
stream from FFmpeg or other decoder into OpenAL can be quite hairy -
|
||||
but with Mangle the hairy parts have already been written for you. You
|
||||
just plug the parts together.
|
||||
|
||||
The goal in the long run is to support a wide variety of game-related
|
||||
libraries, and as many backend libraries (free and commercial) as
|
||||
possible, so that you the user will have to write as little code as
|
||||
possible.
|
||||
|
||||
|
||||
|
||||
What is it good for
|
||||
-------------------
|
||||
|
||||
The main point of Mangle, as we said above, is that it connects to any
|
||||
library of your choice "behind the scenes" but provides the same,
|
||||
super-simple interface front-end for all of them. There can benefit
|
||||
you in many ways:
|
||||
|
||||
- If you want to use a new library that Mangle support. You don't have
|
||||
to scour the net for tutorials and usage examples, since much of the
|
||||
common usage code is already included in the implementation classes.
|
||||
|
||||
- If you don't want to pollute your code with library-specific code.
|
||||
The Mangle interfaces can help you keep your code clean, and its
|
||||
user interface is often simpler than the exteral library one.
|
||||
|
||||
- If you want to quickly connect different libraries together, it
|
||||
really helps if they speak a common language. The Mangle interfaces
|
||||
are exactly that - a common language between libraries. Do you need
|
||||
Audiere to load sounds from a weird archive format only implemented
|
||||
for PhysFS, all channeled through the OGRE resource system? No
|
||||
problem!
|
||||
|
||||
- If you are creating a library that depends on a specific feature
|
||||
(such as sound), but you don't want to lock your users into any
|
||||
specific sound library. Mangle works as an abstraction that lets
|
||||
your users select their own implementation.
|
||||
|
||||
- If you want to support multiple backends for your game/app, or want
|
||||
to make it possible to easily switch backends later. You can select
|
||||
backends at compile time or even at runtime. For example you might
|
||||
want to switch to to a commercial sound library at a later stage in
|
||||
development, or you may want to use a different input library on
|
||||
console platforms than on PC.
|
||||
|
||||
The Mangle implementations are extremely light-weight - often just one
|
||||
or two cpp/h pairs per module. You can plug them directly into your
|
||||
program, there's no separate library building step required.
|
||||
|
||||
Since the library aims to be very modularly put together, you can
|
||||
also, in many cases, just copy-and-paste the parts you need and ignore
|
||||
the rest. Or modify stuff without fearing that the whole 'system' will
|
||||
come crashing down, because there is no big 'system' to speak of.
|
||||
|
||||
|
||||
Past and future
|
||||
---------------
|
||||
|
||||
Mangle started out as (and still is) a spin-off from OpenMW, another
|
||||
project I am personally working on ( http://openmw.com/ ). OpenMW is
|
||||
an attempt to recreate the engine behind the commercial game
|
||||
Morrowind, using only open source software.
|
||||
|
||||
The projects are still tightly interlinked, and they will continue to
|
||||
be until OpenMW is finished. Most near-future work on Mangle will be
|
||||
focused chiefly on OpenMW at the moment. However I will gladly include
|
||||
external contributions and suggestions that are not OpenMW-related if
|
||||
someone sends them to me.
|
||||
|
||||
|
||||
Conclusion
|
||||
----------
|
||||
|
||||
As you might have guessed, Mangle is more a concept in development
|
||||
than a finished library right now.
|
||||
|
||||
All feedback, ideas, concepts, questions and code are very
|
||||
welcome. Send them to: korslund@gmail.com
|
||||
|
||||
I will put up a forum later as well if there's enough interest.
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue