Update custom-shader-effects.rst

LTO-timing^2
Abdu Sharif 3 years ago
parent c9264de22a
commit ed7e68524e

@ -2,16 +2,16 @@ Custom Shader Effects
#####################
OpenMW leverages the `NiStringExtraData` node to inject special shader flags and effects.
This nodes must have the prefix `omw:data` and have a valid JSON object that follows.
This node must have the prefix `omw:data` and have a valid JSON object that follows.
.. note::
This is a new feature to inject OpenMW specific effects. Only a single
This is a new feature to inject OpenMW-specific shader effects. Only a single
effect is currently supported. By default, the shader effects will propogate
to all a nodes children. Other propogation modes and effects will come with
to all a node's children. Other propogation modes and effects will come with
future releases.
See below to see the currently supported effects.
Look below to see the currently supported effects.
Soft Effect
-----------
@ -23,7 +23,7 @@ planes for various effects like steam over a hotspring or low hanging fog for
dungeons.
To use this feature the :ref:`soft particles` setting must be enabled.
This settings can either be activated in the OpenMW launcher or changed in `settings.cfg`:
This setting can either be activated in the OpenMW launcher or changed in `settings.cfg`:
::

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