Update custom-shader-effects.rst

LTO-timing^2
Abdu Sharif 3 years ago
parent c9264de22a
commit ed7e68524e

@ -2,16 +2,16 @@ Custom Shader Effects
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OpenMW leverages the `NiStringExtraData` node to inject special shader flags and effects. OpenMW leverages the `NiStringExtraData` node to inject special shader flags and effects.
This nodes must have the prefix `omw:data` and have a valid JSON object that follows. This node must have the prefix `omw:data` and have a valid JSON object that follows.
.. note:: .. note::
This is a new feature to inject OpenMW specific effects. Only a single This is a new feature to inject OpenMW-specific shader effects. Only a single
effect is currently supported. By default, the shader effects will propogate effect is currently supported. By default, the shader effects will propogate
to all a nodes children. Other propogation modes and effects will come with to all a node's children. Other propogation modes and effects will come with
future releases. future releases.
See below to see the currently supported effects. Look below to see the currently supported effects.
Soft Effect Soft Effect
----------- -----------
@ -23,7 +23,7 @@ planes for various effects like steam over a hotspring or low hanging fog for
dungeons. dungeons.
To use this feature the :ref:`soft particles` setting must be enabled. To use this feature the :ref:`soft particles` setting must be enabled.
This settings can either be activated in the OpenMW launcher or changed in `settings.cfg`: This setting can either be activated in the OpenMW launcher or changed in `settings.cfg`:
:: ::

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