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fixed logic. ||

This commit is contained in:
Jeffrey Haines 2014-04-27 10:05:34 -04:00
parent 52bb7c3f69
commit edbc319c42

View file

@ -844,7 +844,7 @@ namespace MWMechanics
for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
{
if ( *it == ptr
&& !it->getClass().isNpc()) continue; // not the player and is an NPC
|| !it->getClass().isNpc()) continue; // not the player and is an NPC
// Was the crime seen?
if ( ( MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) ||
@ -861,7 +861,7 @@ namespace MWMechanics
for (std::vector<MWWorld::Ptr>::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
{
if ( *it == ptr
&& !it->getClass().isNpc()) continue; // not the player and is an NPC
|| !it->getClass().isNpc()) continue; // not the player and is an NPC
// TODO: Add more messages
if (type == OT_Theft)