mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-06 07:45:36 +00:00
Continued work on Class Create dialog. Added sub-dialogs for picking specialization, attribute and skill. Also added some definitions in ESM for attributes and specializations.
This commit is contained in:
parent
d97dad7a86
commit
ee101440a2
19 changed files with 863 additions and 88 deletions
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@ -107,6 +107,8 @@ file(GLOB ESM_HEADER ${COMP_DIR}/esm/*.hpp)
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set(ESM
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${COMP_DIR}/esm/load_impl.cpp
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${COMP_DIR}/esm/skill.cpp
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${COMP_DIR}/esm/attr.cpp
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${COMP_DIR}/esm/class.cpp
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)
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source_group(components\\esm FILES ${ESM_HEADER} ${ESM})
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@ -230,6 +230,9 @@ void PickClassDialog::updateStats()
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CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
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: Layout("openmw_chargen_create_class_layout.xml")
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, environment(environment)
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, specDialog(nullptr)
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, attribDialog(nullptr)
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, skillDialog(nullptr)
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{
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// Centre dialog
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MyGUI::IntCoord coord = mMainWidget->getCoord();
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@ -240,12 +243,16 @@ CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment, MyGUI::I
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WindowManager *wm = environment.mWindowManager;
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setText("SpecializationT", wm->getGameSettingString("sChooseClassMenu1", "Specialization"));
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getWidget(specializationName, "SpecializationName");
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specializationName->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
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specializationName->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationClicked);
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setText("FavoriteAttributesT", wm->getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
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getWidget(favoriteAttribute0, "FavoriteAttribute0");
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getWidget(favoriteAttribute1, "FavoriteAttribute1");
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favoriteAttribute0->setWindowManager(wm);
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favoriteAttribute1->setWindowManager(wm);
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favoriteAttribute0->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
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favoriteAttribute1->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
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setText("MajorSkillT", wm->getGameSettingString("sChooseClassMenu3", "Major Skills:"));
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getWidget(majorSkill0, "MajorSkill0");
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@ -253,11 +260,11 @@ CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment, MyGUI::I
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getWidget(majorSkill2, "MajorSkill2");
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getWidget(majorSkill3, "MajorSkill3");
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getWidget(majorSkill4, "MajorSkill4");
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majorSkill0->setWindowManager(wm);
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majorSkill1->setWindowManager(wm);
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majorSkill2->setWindowManager(wm);
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majorSkill3->setWindowManager(wm);
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majorSkill4->setWindowManager(wm);
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skills.push_back(majorSkill0);
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skills.push_back(majorSkill1);
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skills.push_back(majorSkill2);
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skills.push_back(majorSkill3);
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skills.push_back(majorSkill4);
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setText("MinorSkillT", wm->getGameSettingString("sChooseClassMenu4", "Minor Skills:"));
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getWidget(minorSkill0, "MinorSkill0");
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@ -265,15 +272,25 @@ CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment, MyGUI::I
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getWidget(minorSkill2, "MinorSkill2");
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getWidget(minorSkill3, "MinorSkill3");
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getWidget(minorSkill4, "MinorSkill4");
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minorSkill0->setWindowManager(wm);
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minorSkill1->setWindowManager(wm);
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minorSkill2->setWindowManager(wm);
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minorSkill3->setWindowManager(wm);
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minorSkill4->setWindowManager(wm);
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skills.push_back(minorSkill0);
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skills.push_back(minorSkill1);
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skills.push_back(minorSkill2);
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skills.push_back(minorSkill3);
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skills.push_back(minorSkill4);
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std::vector<Widgets::MWSkillPtr>::const_iterator end = skills.end();
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for (std::vector<Widgets::MWSkillPtr>::const_iterator it = skills.begin(); it != end; ++it)
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{
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(*it)->setWindowManager(wm);
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(*it)->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onSkillClicked);
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}
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setText("LabelT", wm->getGameSettingString("sName", ""));
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getWidget(editName, "EditName");
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// Make sure the edit box has focus
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MyGUI::InputManager::getInstance().setKeyFocusWidget(editName);
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// TODO: These buttons should be managed by a Dialog class
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MyGUI::ButtonPtr descriptionButton;
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getWidget(descriptionButton, "DescriptionButton");
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@ -287,7 +304,29 @@ CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment, MyGUI::I
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getWidget(okButton, "OKButton");
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okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onOkClicked);
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updateStats();
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// Set default skills, attributes
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favoriteAttribute0->setAttributeId(ESM::Attribute::Strength);
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favoriteAttribute1->setAttributeId(ESM::Attribute::Agility);
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majorSkill0->setSkillId(ESM::Skill::Block);
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majorSkill1->setSkillId(ESM::Skill::Armorer);
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majorSkill2->setSkillId(ESM::Skill::MediumArmor);
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majorSkill3->setSkillId(ESM::Skill::HeavyArmor);
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majorSkill4->setSkillId(ESM::Skill::BluntWeapon);
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minorSkill0->setSkillId(ESM::Skill::LongBlade);
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minorSkill1->setSkillId(ESM::Skill::Axe);
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minorSkill2->setSkillId(ESM::Skill::Spear);
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minorSkill3->setSkillId(ESM::Skill::Athletics);
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minorSkill4->setSkillId(ESM::Skill::Enchant);
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}
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CreateClassDialog::~CreateClassDialog()
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{
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delete specDialog;
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delete attribDialog;
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delete skillDialog;
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}
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void CreateClassDialog::setNextButtonShow(bool shown)
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@ -322,30 +361,101 @@ void CreateClassDialog::setNextButtonShow(bool shown)
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void CreateClassDialog::open()
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{
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updateStats();
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setVisible(true);
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}
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//void CreateClassDialog::setClassId(const std::string &classId)
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//{
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// currentClassId = classId;
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// classList->setIndexSelected(MyGUI::ITEM_NONE);
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// size_t count = classList->getItemCount();
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// for (size_t i = 0; i < count; ++i)
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// {
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// if (boost::iequals(*classList->getItemDataAt<std::string>(i), classId))
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// {
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// classList->setIndexSelected(i);
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// break;
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// }
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// }
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//
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// updateStats();
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//}
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// widget controls
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void CreateClassDialog::onDialogCancel()
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{
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if (specDialog)
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specDialog->setVisible(false);
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if (attribDialog)
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attribDialog->setVisible(false);
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if (skillDialog)
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skillDialog->setVisible(false);
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// TODO: Delete dialogs here
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}
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void CreateClassDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
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{
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if (specDialog)
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delete specDialog;
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specDialog = new SelectSpecializationDialog(environment, environment.mWindowManager->getGui()->getViewSize());
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specDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
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specDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationSelected);
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specDialog->setVisible(true);
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}
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void CreateClassDialog::onSpecializationSelected()
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{
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specializationId = specDialog->getSpecializationId();
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specializationName->setCaption(environment.mWindowManager->getGameSettingString(ESM::Class::gmstSpecializationIds[specializationId], ""));
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specDialog->setVisible(false);
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}
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void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
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{
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if (attribDialog)
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delete attribDialog;
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attribDialog = new SelectAttributeDialog(environment, environment.mWindowManager->getGui()->getViewSize());
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attribDialog->setAffectedWidget(_sender);
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attribDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
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attribDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
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attribDialog->setVisible(true);
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}
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void CreateClassDialog::onAttributeSelected()
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{
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ESM::Attribute::AttributeID id = attribDialog->getAttributeId();
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Widgets::MWAttributePtr attribute = attribDialog->getAffectedWidget();
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if (attribute == favoriteAttribute0)
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{
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if (favoriteAttribute1->getAttributeId() == id)
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favoriteAttribute1->setAttributeId(favoriteAttribute0->getAttributeId());
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}
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else if (attribute == favoriteAttribute1)
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{
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if (favoriteAttribute0->getAttributeId() == id)
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favoriteAttribute0->setAttributeId(favoriteAttribute1->getAttributeId());
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}
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attribute->setAttributeId(id);
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attribDialog->setVisible(false);
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}
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void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
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{
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if (skillDialog)
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delete skillDialog;
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skillDialog = new SelectSkillDialog(environment, environment.mWindowManager->getGui()->getViewSize());
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skillDialog->setAffectedWidget(_sender);
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skillDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
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skillDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
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skillDialog->setVisible(true);
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}
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void CreateClassDialog::onSkillSelected()
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{
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ESM::Skill::SkillEnum id = skillDialog->getSkillId();
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Widgets::MWSkillPtr skill = skillDialog->getAffectedWidget();
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// Avoid duplicate skills by swapping any skill field that matches the selected one
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std::vector<Widgets::MWSkillPtr>::const_iterator end = skills.end();
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for (std::vector<Widgets::MWSkillPtr>::const_iterator it = skills.begin(); it != end; ++it)
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{
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if (*it == skill)
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continue;
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if ((*it)->getSkillId() == id)
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{
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(*it)->setSkillId(skill->getSkillId());
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break;
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}
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}
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skill->setSkillId(skillDialog->getSkillId());
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skillDialog->setVisible(false);
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}
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void CreateClassDialog::onDescriptionClicked(MyGUI::Widget* _sender)
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{
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// TODO: Show description dialog
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@ -361,46 +471,234 @@ void CreateClassDialog::onBackClicked(MyGUI::Widget* _sender)
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eventBack();
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}
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// update widget content
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/* SelectSpecializationDialog */
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void CreateClassDialog::updateStats()
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SelectSpecializationDialog::SelectSpecializationDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
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: Layout("openmw_chargen_select_specialization_layout.xml")
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{
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if (currentClassId.empty())
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return;
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// Centre dialog
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MyGUI::IntCoord coord = mMainWidget->getCoord();
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coord.left = (gameWindowSize.width - coord.width)/2;
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coord.top = (gameWindowSize.height - coord.height)/2;
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mMainWidget->setCoord(coord);
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WindowManager *wm = environment.mWindowManager;
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ESMS::ESMStore &store = environment.mWorld->getStore();
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const ESM::Class *klass = store.classes.find(currentClassId);
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ESM::Class::Specialization specialization = static_cast<ESM::Class::Specialization>(klass->data.specialization);
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setText("LabelT", wm->getGameSettingString("sSpecializationMenu1", ""));
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static const char *specIds[3] = {
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"sSpecializationCombat",
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"sSpecializationMagic",
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"sSpecializationStealth"
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};
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specializationName->setCaption(wm->getGameSettingString(specIds[specialization], specIds[specialization]));
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getWidget(specialization0, "Specialization0");
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getWidget(specialization1, "Specialization1");
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getWidget(specialization2, "Specialization2");
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specialization0->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
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specialization0->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
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specialization1->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Magic], ""));
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specialization1->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
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specialization2->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Stealth], ""));
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specialization2->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
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specializationId = ESM::Class::Combat;
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favoriteAttribute0->setAttributeId(klass->data.attribute[0]);
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favoriteAttribute1->setAttributeId(klass->data.attribute[1]);
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Widgets::MWSkillPtr majorSkills[5] = {
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majorSkill0,
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majorSkill1,
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majorSkill2,
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majorSkill3,
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majorSkill4
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};
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Widgets::MWSkillPtr minorSkills[5] = {
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minorSkill0,
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minorSkill1,
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minorSkill2,
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minorSkill3,
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minorSkill4
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};
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for (int i = 0; i < 5; ++i)
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{
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majorSkills[i]->setSkillNumber(klass->data.skills[i][0]);
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minorSkills[i]->setSkillNumber(klass->data.skills[i][1]);
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}
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// TODO: These buttons should be managed by a Dialog class
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MyGUI::ButtonPtr cancelButton;
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getWidget(cancelButton, "CancelButton");
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cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
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cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
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}
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// widget controls
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void SelectSpecializationDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
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{
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if (_sender == specialization0)
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specializationId = ESM::Class::Combat;
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else if (_sender == specialization1)
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specializationId = ESM::Class::Magic;
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else if (_sender == specialization2)
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specializationId = ESM::Class::Stealth;
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else
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return;
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eventItemSelected();
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}
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void SelectSpecializationDialog::onCancelClicked(MyGUI::Widget* _sender)
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{
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eventCancel();
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}
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/* SelectAttributeDialog */
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SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
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: Layout("openmw_chargen_select_attribute_layout.xml")
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{
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// Centre dialog
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MyGUI::IntCoord coord = mMainWidget->getCoord();
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coord.left = (gameWindowSize.width - coord.width)/2;
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coord.top = (gameWindowSize.height - coord.height)/2;
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mMainWidget->setCoord(coord);
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WindowManager *wm = environment.mWindowManager;
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setText("LabelT", wm->getGameSettingString("sAttributesMenu1", ""));
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getWidget(attribute0, "Attribute0");
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getWidget(attribute1, "Attribute1");
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getWidget(attribute2, "Attribute2");
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getWidget(attribute3, "Attribute3");
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getWidget(attribute4, "Attribute4");
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getWidget(attribute5, "Attribute5");
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getWidget(attribute6, "Attribute6");
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getWidget(attribute7, "Attribute7");
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Widgets::MWAttributePtr attributes[8] = {
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attribute0,
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attribute1,
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attribute2,
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attribute3,
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attribute4,
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attribute5,
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attribute6,
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attribute7
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};
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for (int i = 0; i < 8; ++i)
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{
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attributes[i]->setWindowManager(wm);
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attributes[i]->setAttributeId(ESM::Attribute::attributeIds[i]);
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attributes[i]->eventClicked = MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
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}
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// TODO: These buttons should be managed by a Dialog class
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MyGUI::ButtonPtr cancelButton;
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getWidget(cancelButton, "CancelButton");
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cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
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cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
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}
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// widget controls
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void SelectAttributeDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
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{
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// TODO: Change MWAttribute to set and get AttributeID enum instead of int
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attributeId = static_cast<ESM::Attribute::AttributeID>(_sender->getAttributeId());
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eventItemSelected();
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}
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void SelectAttributeDialog::onCancelClicked(MyGUI::Widget* _sender)
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{
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eventCancel();
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}
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/* SelectSkillDialog */
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SelectSkillDialog::SelectSkillDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
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: Layout("openmw_chargen_select_skill_layout.xml")
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{
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// Centre dialog
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MyGUI::IntCoord coord = mMainWidget->getCoord();
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coord.left = (gameWindowSize.width - coord.width)/2;
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coord.top = (gameWindowSize.height - coord.height)/2;
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mMainWidget->setCoord(coord);
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WindowManager *wm = environment.mWindowManager;
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setText("LabelT", wm->getGameSettingString("sSkillsMenu1", ""));
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setText("CombatLabelT", wm->getGameSettingString("sSpecializationCombat", ""));
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setText("MagicLabelT", wm->getGameSettingString("sSpecializationMagic", ""));
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setText("StealthLabelT", wm->getGameSettingString("sSpecializationStealth", ""));
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getWidget(combatSkill0, "CombatSkill0");
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getWidget(combatSkill1, "CombatSkill1");
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getWidget(combatSkill2, "CombatSkill2");
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getWidget(combatSkill3, "CombatSkill3");
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getWidget(combatSkill4, "CombatSkill4");
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getWidget(combatSkill5, "CombatSkill5");
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getWidget(combatSkill6, "CombatSkill6");
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getWidget(combatSkill7, "CombatSkill7");
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getWidget(combatSkill8, "CombatSkill8");
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getWidget(magicSkill0, "MagicSkill0");
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getWidget(magicSkill1, "MagicSkill1");
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getWidget(magicSkill2, "MagicSkill2");
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getWidget(magicSkill3, "MagicSkill3");
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getWidget(magicSkill4, "MagicSkill4");
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getWidget(magicSkill5, "MagicSkill5");
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||||
getWidget(magicSkill6, "MagicSkill6");
|
||||
getWidget(magicSkill7, "MagicSkill7");
|
||||
getWidget(magicSkill8, "MagicSkill8");
|
||||
|
||||
getWidget(stealthSkill0, "StealthSkill0");
|
||||
getWidget(stealthSkill1, "StealthSkill1");
|
||||
getWidget(stealthSkill2, "StealthSkill2");
|
||||
getWidget(stealthSkill3, "StealthSkill3");
|
||||
getWidget(stealthSkill4, "StealthSkill4");
|
||||
getWidget(stealthSkill5, "StealthSkill5");
|
||||
getWidget(stealthSkill6, "StealthSkill6");
|
||||
getWidget(stealthSkill7, "StealthSkill7");
|
||||
getWidget(stealthSkill8, "StealthSkill8");
|
||||
|
||||
struct {Widgets::MWSkillPtr widget; ESM::Skill::SkillEnum skillId;} skills[3][9] = {
|
||||
{
|
||||
{combatSkill0, ESM::Skill::Block},
|
||||
{combatSkill1, ESM::Skill::Armorer},
|
||||
{combatSkill2, ESM::Skill::MediumArmor},
|
||||
{combatSkill3, ESM::Skill::HeavyArmor},
|
||||
{combatSkill4, ESM::Skill::BluntWeapon},
|
||||
{combatSkill5, ESM::Skill::LongBlade},
|
||||
{combatSkill6, ESM::Skill::Axe},
|
||||
{combatSkill7, ESM::Skill::Spear},
|
||||
{combatSkill8, ESM::Skill::Athletics}
|
||||
},
|
||||
{
|
||||
{magicSkill0, ESM::Skill::Enchant},
|
||||
{magicSkill1, ESM::Skill::Destruction},
|
||||
{magicSkill2, ESM::Skill::Alteration},
|
||||
{magicSkill3, ESM::Skill::Illusion},
|
||||
{magicSkill4, ESM::Skill::Conjuration},
|
||||
{magicSkill5, ESM::Skill::Mysticism},
|
||||
{magicSkill6, ESM::Skill::Restoration},
|
||||
{magicSkill7, ESM::Skill::Alchemy},
|
||||
{magicSkill8, ESM::Skill::Unarmored}
|
||||
},
|
||||
{
|
||||
{stealthSkill0, ESM::Skill::Security},
|
||||
{stealthSkill1, ESM::Skill::Sneak},
|
||||
{stealthSkill2, ESM::Skill::Acrobatics},
|
||||
{stealthSkill3, ESM::Skill::LightArmor},
|
||||
{stealthSkill4, ESM::Skill::ShortBlade},
|
||||
{stealthSkill5 ,ESM::Skill::Marksman},
|
||||
{stealthSkill6 ,ESM::Skill::Mercantile},
|
||||
{stealthSkill7 ,ESM::Skill::Speechcraft},
|
||||
{stealthSkill8 ,ESM::Skill::HandToHand}
|
||||
}
|
||||
};
|
||||
|
||||
for (int spec = 0; spec < 3; ++spec)
|
||||
{
|
||||
for (int i = 0; i < 9; ++i)
|
||||
{
|
||||
skills[spec][i].widget->setWindowManager(wm);
|
||||
skills[spec][i].widget->setSkillId(skills[spec][i].skillId);
|
||||
skills[spec][i].widget->eventClicked = MyGUI::newDelegate(this, &SelectSkillDialog::onSkillClicked);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
// widget controls
|
||||
|
||||
void SelectSkillDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
|
||||
{
|
||||
skillId = _sender->getSkillId();
|
||||
eventItemSelected();
|
||||
}
|
||||
|
||||
void SelectSkillDialog::onCancelClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventCancel();
|
||||
}
|
||||
|
|
|
@ -69,10 +69,113 @@ namespace MWGui
|
|||
std::string currentClassId;
|
||||
};
|
||||
|
||||
class SelectSpecializationDialog : public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
SelectSpecializationDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
|
||||
ESM::Class::Specialization getSpecializationId() const { return specializationId; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Cancel button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventCancel;
|
||||
|
||||
/** Event : Dialog finished, specialization selected.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventItemSelected;
|
||||
|
||||
protected:
|
||||
void onSpecializationClicked(MyGUI::Widget* _sender);
|
||||
void onCancelClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
MyGUI::WidgetPtr specialization0, specialization1, specialization2;
|
||||
|
||||
ESM::Class::Specialization specializationId;
|
||||
};
|
||||
|
||||
class SelectAttributeDialog : public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
SelectAttributeDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
|
||||
ESM::Attribute::AttributeID getAttributeId() const { return attributeId; }
|
||||
Widgets::MWAttributePtr getAffectedWidget() const { return affectedWidget; }
|
||||
void setAffectedWidget(Widgets::MWAttributePtr widget) { affectedWidget = widget; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Cancel button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventCancel;
|
||||
|
||||
/** Event : Dialog finished, attribute selected.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventItemSelected;
|
||||
|
||||
protected:
|
||||
void onAttributeClicked(Widgets::MWAttributePtr _sender);
|
||||
void onCancelClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
Widgets::MWAttributePtr attribute0, attribute1, attribute2, attribute3,
|
||||
attribute4, attribute5, attribute6, attribute7;
|
||||
Widgets::MWAttributePtr affectedWidget;
|
||||
|
||||
ESM::Attribute::AttributeID attributeId;
|
||||
};
|
||||
|
||||
class SelectSkillDialog : public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
SelectSkillDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
|
||||
ESM::Skill::SkillEnum getSkillId() const { return skillId; }
|
||||
Widgets::MWSkillPtr getAffectedWidget() const { return affectedWidget; }
|
||||
void setAffectedWidget(Widgets::MWSkillPtr widget) { affectedWidget = widget; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Cancel button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventCancel;
|
||||
|
||||
/** Event : Dialog finished, skill selected.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventItemSelected;
|
||||
|
||||
protected:
|
||||
void onSkillClicked(Widgets::MWSkillPtr _sender);
|
||||
void onCancelClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
Widgets::MWSkillPtr combatSkill0, combatSkill1, combatSkill2, combatSkill3, combatSkill4,
|
||||
combatSkill5, combatSkill6, combatSkill7, combatSkill8;
|
||||
Widgets::MWSkillPtr magicSkill0, magicSkill1, magicSkill2, magicSkill3, magicSkill4,
|
||||
magicSkill5, magicSkill6, magicSkill7, magicSkill8;
|
||||
Widgets::MWSkillPtr stealthSkill0, stealthSkill1, stealthSkill2, stealthSkill3, stealthSkill4,
|
||||
stealthSkill5, stealthSkill6, stealthSkill7, stealthSkill8;
|
||||
Widgets::MWSkillPtr affectedWidget;
|
||||
|
||||
ESM::Skill::SkillEnum skillId;
|
||||
};
|
||||
|
||||
class CreateClassDialog : public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
CreateClassDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
virtual ~CreateClassDialog();
|
||||
|
||||
// const std::string &getClassId() const { return currentClassId; }
|
||||
// void setClassId(const std::string &classId);
|
||||
|
@ -98,18 +201,29 @@ namespace MWGui
|
|||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
void onBackClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
void updateStats();
|
||||
void onSpecializationClicked(MyGUI::WidgetPtr _sender);
|
||||
void onSpecializationSelected();
|
||||
void onAttributeClicked(Widgets::MWAttributePtr _sender);
|
||||
void onAttributeSelected();
|
||||
void onSkillClicked(Widgets::MWSkillPtr _sender);
|
||||
void onSkillSelected();
|
||||
void onDialogCancel();
|
||||
|
||||
private:
|
||||
MWWorld::Environment& environment;
|
||||
|
||||
MyGUI::EditPtr editName;
|
||||
MyGUI::StaticTextPtr specializationName;
|
||||
MyGUI::EditPtr editName;
|
||||
MyGUI::WidgetPtr specializationName;
|
||||
Widgets::MWAttributePtr favoriteAttribute0, favoriteAttribute1;
|
||||
Widgets::MWSkillPtr majorSkill0, majorSkill1, majorSkill2, majorSkill3, majorSkill4;
|
||||
Widgets::MWSkillPtr minorSkill0, minorSkill1, minorSkill2, minorSkill3, minorSkill4;
|
||||
Widgets::MWSkillPtr majorSkill0, majorSkill1, majorSkill2, majorSkill3, majorSkill4;
|
||||
Widgets::MWSkillPtr minorSkill0, minorSkill1, minorSkill2, minorSkill3, minorSkill4;
|
||||
std::vector<Widgets::MWSkillPtr> skills;
|
||||
|
||||
std::string currentClassId;
|
||||
SelectSpecializationDialog *specDialog;
|
||||
SelectAttributeDialog *attribDialog;
|
||||
SelectSkillDialog *skillDialog;
|
||||
|
||||
ESM::Class::Specialization specializationId;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -82,6 +82,11 @@ void MWSkill::updateWidgets()
|
|||
}
|
||||
}
|
||||
|
||||
void MWSkill::onClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventClicked(this);
|
||||
}
|
||||
|
||||
void MWSkill::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
|
||||
{
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
|
@ -116,6 +121,20 @@ void MWSkill::initialiseWidgetSkin(ResourceSkin* _info)
|
|||
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
|
||||
skillValueWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatNameButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillNameWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
skillNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWSkill::onClicked);
|
||||
}
|
||||
else if (name == "StatValueButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
skillNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWSkill::onClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -145,6 +164,11 @@ void MWAttribute::setAttributeValue(const AttributeValue& value_)
|
|||
updateWidgets();
|
||||
}
|
||||
|
||||
void MWAttribute::onClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventClicked(this);
|
||||
}
|
||||
|
||||
void MWAttribute::updateWidgets()
|
||||
{
|
||||
if (attributeNameWidget && manager)
|
||||
|
@ -216,6 +240,20 @@ void MWAttribute::initialiseWidgetSkin(ResourceSkin* _info)
|
|||
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
|
||||
attributeValueWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatNameButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeNameWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
attributeNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWAttribute::onClicked);
|
||||
}
|
||||
else if (name == "StatValue")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
attributeNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWAttribute::onClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -42,6 +42,14 @@ namespace MWGui
|
|||
ESM::Skill::SkillEnum getSkillId() const { return skillId; }
|
||||
const SkillValue& getSkillValue() const { return value; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate1<MWSkill*> EventHandle_SkillVoid;
|
||||
|
||||
/** Event : Skill clicked.\n
|
||||
signature : void method(MWSkill* _sender)\n
|
||||
*/
|
||||
EventHandle_SkillVoid eventClicked;
|
||||
|
||||
/*internal:*/
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
|
||||
|
@ -50,6 +58,8 @@ namespace MWGui
|
|||
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
|
||||
void onClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
|
@ -59,7 +69,7 @@ namespace MWGui
|
|||
WindowManager *manager;
|
||||
ESM::Skill::SkillEnum skillId;
|
||||
SkillValue value;
|
||||
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
|
||||
MyGUI::WidgetPtr skillNameWidget, skillValueWidget;
|
||||
};
|
||||
typedef MWSkill* MWSkillPtr;
|
||||
|
||||
|
@ -79,6 +89,14 @@ namespace MWGui
|
|||
int getAttributeId() const { return id; }
|
||||
const AttributeValue& getAttributeValue() const { return value; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate1<MWAttribute*> EventHandle_AttributeVoid;
|
||||
|
||||
/** Event : Attribute clicked.\n
|
||||
signature : void method(MWAttribute* _sender)\n
|
||||
*/
|
||||
EventHandle_AttributeVoid eventClicked;
|
||||
|
||||
/*internal:*/
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
|
||||
|
@ -87,6 +105,8 @@ namespace MWGui
|
|||
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
|
||||
void onClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
|
@ -96,7 +116,7 @@ namespace MWGui
|
|||
WindowManager *manager;
|
||||
int id;
|
||||
AttributeValue value;
|
||||
MyGUI::StaticTextPtr attributeNameWidget, attributeValueWidget;
|
||||
MyGUI::WidgetPtr attributeNameWidget, attributeValueWidget;
|
||||
};
|
||||
typedef MWAttribute* MWAttributePtr;
|
||||
|
||||
|
|
36
components/esm/attr.cpp
Normal file
36
components/esm/attr.cpp
Normal file
|
@ -0,0 +1,36 @@
|
|||
#include "attr.hpp"
|
||||
|
||||
using namespace ESM;
|
||||
|
||||
const Attribute::AttributeID Attribute::attributeIds[Attribute::Length] = {
|
||||
Attribute::Strength,
|
||||
Attribute::Intelligence,
|
||||
Attribute::Willpower,
|
||||
Attribute::Agility,
|
||||
Attribute::Speed,
|
||||
Attribute::Endurance,
|
||||
Attribute::Personality,
|
||||
Attribute::Luck
|
||||
};
|
||||
|
||||
const std::string Attribute::gmstAttributeIds[Attribute::Length] = {
|
||||
"sAttributeStrength",
|
||||
"sAttributeIntelligence",
|
||||
"sAttributeWillpower",
|
||||
"sAttributeAgility",
|
||||
"sAttributeSpeed",
|
||||
"sAttributeEndurance",
|
||||
"sAttributePersonality",
|
||||
"sAttributeLuck"
|
||||
};
|
||||
|
||||
const std::string Attribute::gmstAttributeDescIds[Attribute::Length] = {
|
||||
"sStrDesc",
|
||||
"sIntDesc",
|
||||
"sWilDesc",
|
||||
"sAgiDesc",
|
||||
"sSpdDesc",
|
||||
"sEndDesc",
|
||||
"sPerDesc",
|
||||
"sLucDesc"
|
||||
};
|
42
components/esm/attr.hpp
Normal file
42
components/esm/attr.hpp
Normal file
|
@ -0,0 +1,42 @@
|
|||
#ifndef _ESM_ATTR_H
|
||||
#define _ESM_ATTR_H
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace ESM {
|
||||
|
||||
/*
|
||||
* Attribute definitions
|
||||
*/
|
||||
|
||||
struct Attribute
|
||||
{
|
||||
enum AttributeID
|
||||
{
|
||||
Strength = 0,
|
||||
Intelligence = 1,
|
||||
Willpower = 2,
|
||||
Agility = 3,
|
||||
Speed = 4,
|
||||
Endurance = 5,
|
||||
Personality = 6,
|
||||
Luck = 7,
|
||||
Length
|
||||
};
|
||||
|
||||
AttributeID id;
|
||||
std::string name, description;
|
||||
|
||||
static const AttributeID attributeIds[Length];
|
||||
static const std::string gmstAttributeIds[Length];
|
||||
static const std::string gmstAttributeDescIds[Length];
|
||||
|
||||
Attribute(AttributeID id, const std::string &name, const std::string &description)
|
||||
: id(id)
|
||||
, name(name)
|
||||
, description(description)
|
||||
{
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
15
components/esm/class.cpp
Normal file
15
components/esm/class.cpp
Normal file
|
@ -0,0 +1,15 @@
|
|||
#include "loadclas.hpp"
|
||||
|
||||
using namespace ESM;
|
||||
|
||||
const Class::Specialization Class::specializationIds[3] = {
|
||||
Class::Combat,
|
||||
Class::Magic,
|
||||
Class::Stealth
|
||||
};
|
||||
|
||||
const char *Class::gmstSpecializationIds[3] = {
|
||||
"sSpecializationCombat",
|
||||
"sSpecializationMagic",
|
||||
"sSpecializationStealth"
|
||||
};
|
|
@ -42,6 +42,9 @@ struct Class
|
|||
Stealth = 2
|
||||
};
|
||||
|
||||
static const Specialization specializationIds[3];
|
||||
static const char *gmstSpecializationIds[3];
|
||||
|
||||
struct CLDTstruct
|
||||
{
|
||||
int attribute[2]; // Attributes that get class bonus
|
||||
|
|
|
@ -43,6 +43,9 @@
|
|||
#include "loadstat.hpp"
|
||||
#include "loadweap.hpp"
|
||||
|
||||
// Special records which are not loaded from ESM
|
||||
#include "attr.hpp"
|
||||
|
||||
namespace ESM {
|
||||
|
||||
// Integer versions of all the record names, used for faster lookup
|
||||
|
|
|
@ -90,6 +90,12 @@ void ESMStore::load(ESMReader &esm)
|
|||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Attribute::Length; ++i)
|
||||
{
|
||||
Attribute::AttributeID id = Attribute::attributeIds[i];
|
||||
attributes.list.insert(std::make_pair(id, Attribute(id, Attribute::gmstAttributeIds[i], Attribute::gmstAttributeDescIds[i])));
|
||||
}
|
||||
|
||||
/* This information isn't needed on screen. But keep the code around
|
||||
for debugging purposes later.
|
||||
|
||||
|
|
|
@ -76,6 +76,9 @@ namespace ESMS
|
|||
IndexListT<Skill> skills;
|
||||
//RecListT<PathGrid> pathgrids;
|
||||
|
||||
// Special entry which is hardcoded and not loaded from an ESM
|
||||
IndexListT<Attribute> attributes;
|
||||
|
||||
// Lookup of all IDs. Makes looking up references faster. Just
|
||||
// maps the id name to the record type.
|
||||
typedef std::map<std::string, int> AllMap;
|
||||
|
|
3
extern/mygui_3.0.1/CMakeLists.txt
vendored
3
extern/mygui_3.0.1/CMakeLists.txt
vendored
|
@ -45,6 +45,9 @@ configure_file("${SDIR}/openmw_text_input_layout.xml" "${DDIR}/openmw_text_input
|
|||
configure_file("${SDIR}/openmw_chargen_race_layout.xml" "${DDIR}/openmw_chargen_race_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_chargen_class_layout.xml" "${DDIR}/openmw_chargen_class_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_chargen_create_class_layout.xml" "${DDIR}/openmw_chargen_create_class_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_chargen_select_specialization_layout.xml" "${DDIR}/openmw_chargen_select_specialization_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_chargen_select_attribute_layout.xml" "${DDIR}/openmw_chargen_select_attribute_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_chargen_select_skill_layout.xml" "${DDIR}/openmw_chargen_select_skill_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_chargen_birth_layout.xml" "${DDIR}/openmw_chargen_birth_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_inventory_window_layout.xml" "${DDIR}/openmw_inventory_window_layout.xml" COPYONLY)
|
||||
configure_file("${SDIR}/openmw_layers.xml" "${DDIR}/openmw_layers.xml" COPYONLY)
|
||||
|
|
|
@ -28,30 +28,30 @@
|
|||
<Property key="Widget_Caption" value="Favorite Attributes:"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="MWAttribute" skin="MW_StatName" position="0 59 156 18" name="FavoriteAttribute0" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWAttribute" skin="MW_StatName" position="0 77 156 18" name="FavoriteAttribute1" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWAttribute" skin="MW_StatNameButton" position="0 59 156 18" name="FavoriteAttribute0" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWAttribute" skin="MW_StatNameButton" position="0 77 156 18" name="FavoriteAttribute1" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
|
||||
<!-- Major Skills -->
|
||||
<Widget type="StaticText" skin="HeaderText" position="156 0 158 18" name="MajorSkillT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Major Skills:"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="MWSkill" skin="MW_StatName" position="156 18 158 18" name="MajorSkill0" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatName" position="156 36 158 18" name="MajorSkill1" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatName" position="156 54 158 18" name="MajorSkill2" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatName" position="156 72 158 18" name="MajorSkill3" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatName" position="156 90 158 18" name="MajorSkill4" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="156 18 158 18" name="MajorSkill0" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="156 36 158 18" name="MajorSkill1" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="156 54 158 18" name="MajorSkill2" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="156 72 158 18" name="MajorSkill3" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="156 90 158 18" name="MajorSkill4" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
|
||||
<!-- Minor Skills -->
|
||||
<Widget type="StaticText" skin="HeaderText" position="314 0 140 18" name="MinorSkillT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Minor Skills:"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="MWSkill" skin="MW_StatName" position="314 18 140 18" name="MinorSkill0" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatName" position="341 36 140 18" name="MinorSkill1" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatName" position="314 54 140 18" name="MinorSkill2" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatName" position="314 72 140 18" name="MinorSkill3" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatName" position="314 90 140 18" name="MinorSkill4" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="314 18 140 18" name="MinorSkill0" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="314 36 140 18" name="MinorSkill1" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="314 54 140 18" name="MinorSkill2" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="314 72 140 18" name="MinorSkill3" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="314 90 140 18" name="MinorSkill4" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
|
||||
</Widget>
|
||||
|
||||
|
|
29
extern/mygui_3.0.1/openmw_resources/openmw_chargen_select_attribute_layout.xml
vendored
Normal file
29
extern/mygui_3.0.1/openmw_resources/openmw_chargen_select_attribute_layout.xml
vendored
Normal file
|
@ -0,0 +1,29 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 217 234" name="_Main">
|
||||
<Widget type="Widget" skin="" position="14 14 186 203" align="ALIGN_STRETCH">
|
||||
|
||||
<!-- Label -->
|
||||
<Widget type="StaticText" skin="HeaderText" position="0 0 186 18" name="LabelT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Choose a Specialization"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
|
||||
<!-- Attribute list -->
|
||||
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 28 186 18" name="Attribute0" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 46 186 18" name="Attribute1" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 64 186 18" name="Attribute2" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 82 186 18" name="Attribute3" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 100 186 18" name="Attribute4" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 118 186 18" name="Attribute5" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 136 186 18" name="Attribute6" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 154 186 18" name="Attribute7" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
|
||||
<!-- Dialog buttons -->
|
||||
<Widget type="Button" skin="MW_Button" position="120 180 66 21" name="CancelButton">
|
||||
<Property key="Widget_Caption" value="Cancel"/>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
</Widget>
|
||||
</MyGUI>
|
64
extern/mygui_3.0.1/openmw_resources/openmw_chargen_select_skill_layout.xml
vendored
Normal file
64
extern/mygui_3.0.1/openmw_resources/openmw_chargen_select_skill_layout.xml
vendored
Normal file
|
@ -0,0 +1,64 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 477 270" name="_Main">
|
||||
<Widget type="Widget" skin="" position="17 14 447 239" align="ALIGN_STRETCH">
|
||||
|
||||
<!-- Label -->
|
||||
<Widget type="StaticText" skin="HeaderText" position="0 0 447 18" name="LabelT" align="ALIGN_HCENTRE ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Choose a Skill"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_HCENTRE ALIGN_TOP"/>
|
||||
</Widget>
|
||||
|
||||
<!-- Combat list -->
|
||||
<Widget type="StaticText" skin="HeaderText" position="0 32 154 18" name="CombatLabelT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Combat"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="0 50 154 18" name="CombatSkill0" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="0 68 154 18" name="CombatSkill1" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="0 86 154 18" name="CombatSkill2" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="0 104 154 18" name="CombatSkill3" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="0 122 154 18" name="CombatSkill4" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="0 140 154 18" name="CombatSkill5" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="0 158 154 18" name="CombatSkill6" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="0 176 154 18" name="CombatSkill7" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="0 194 154 18" name="CombatSkill8" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
|
||||
<!-- Magic list -->
|
||||
<Widget type="StaticText" skin="HeaderText" position="158 32 154 18" name="MagicLabelT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Magic"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="158 50 154 18" name="MagicSkill0" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="158 68 154 18" name="MagicSkill1" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="158 86 154 18" name="MagicSkill2" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="158 104 154 18" name="MagicSkill3" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="158 122 154 18" name="MagicSkill4" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="158 140 154 18" name="MagicSkill5" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="158 158 154 18" name="MagicSkill6" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="158 176 154 18" name="MagicSkill7" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="158 194 154 18" name="MagicSkill8" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
|
||||
<!-- Stealth list -->
|
||||
<Widget type="StaticText" skin="HeaderText" position="316 32 131 18" name="StealthLabelT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Stealth"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="316 50 131 18" name="StealthSkill0" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="316 68 131 18" name="StealthSkill1" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="316 86 131 18" name="StealthSkill2" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="316 104 131 18" name="StealthSkill3" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="316 122 131 18" name="StealthSkill4" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="316 140 131 18" name="StealthSkill5" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="316 158 131 18" name="StealthSkill6" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="316 176 131 18" name="StealthSkill7" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
<Widget type="MWSkill" skin="MW_StatNameButton" position="316 194 131 18" name="StealthSkill8" align="ALIGN_LEFT ALIGN_TOP" />
|
||||
|
||||
<!-- Dialog buttons -->
|
||||
<Widget type="Button" skin="MW_Button" position="381 218 66 21" name="CancelButton">
|
||||
<Property key="Widget_Caption" value="Cancel"/>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
</Widget>
|
||||
</MyGUI>
|
31
extern/mygui_3.0.1/openmw_resources/openmw_chargen_select_specialization_layout.xml
vendored
Normal file
31
extern/mygui_3.0.1/openmw_resources/openmw_chargen_select_specialization_layout.xml
vendored
Normal file
|
@ -0,0 +1,31 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<MyGUI type="Layout">
|
||||
<!-- correct size is 247 144, adjust when skin is changed to a dialog -->
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 247 144" name="_Main">
|
||||
<Widget type="Widget" skin="" position="14 14 216 113" align="ALIGN_STRETCH">
|
||||
|
||||
<!-- Label -->
|
||||
<Widget type="StaticText" skin="HeaderText" position="0 0 216 18" name="LabelT" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_Caption" value="Choose a Specialization"/>
|
||||
<Property key="Widget_AlignText" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
|
||||
<!-- Specialization list -->
|
||||
<Widget type="StaticText" skin="SandText" position="0 28 216 18" name="Specialization0" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_TOP ALIGN_HCENTRE"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="0 46 216 18" name="Specialization1" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_TOP ALIGN_HCENTRE"/>
|
||||
</Widget>
|
||||
<Widget type="StaticText" skin="SandText" position="0 64 216 18" name="Specialization2" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Widget_AlignText" value="ALIGN_TOP ALIGN_HCENTRE"/>
|
||||
</Widget>
|
||||
|
||||
<!-- Dialog buttons -->
|
||||
<Widget type="Button" skin="MW_Button" position="150 90 66 21" name="CancelButton">
|
||||
<Property key="Widget_Caption" value="Cancel"/>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
</Widget>
|
||||
</MyGUI>
|
|
@ -17,6 +17,14 @@
|
|||
<BasisSkin type="SimpleText" offset = "0 0 16 16" align = "ALIGN_STRETCH"/>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "SandTextC" size = "16 16">
|
||||
<Property key="FontName" value = "MyGUI_CoreFont.18" />
|
||||
<Property key="FontHeight" value = "18" />
|
||||
<Property key="AlignText" value = "TOP HCENTER" />
|
||||
<Property key="Colour" value = "0.75 0.6 0.35" />
|
||||
<BasisSkin type="SimpleText" offset = "0 0 16 16" align = "ALIGN_STRETCH"/>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "SandTextRight" size = "16 16">
|
||||
<Property key="FontName" value = "MyGUI_CoreFont.18" />
|
||||
<Property key="FontHeight" value = "18" />
|
||||
|
@ -57,11 +65,28 @@
|
|||
<Child type="StaticText" skin="SandText" offset = "0 0 200 18" align = "ALIGN_LEFT ALIGN_HSTRETCH" name = "StatName" />
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_StatNameC" size = "200 18">
|
||||
<Child type="StaticTextC" skin="SandText" offset = "0 0 200 18" align = "LEFT HSTRETCH" name = "StatName" />
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_StatNameValue" size = "200 18">
|
||||
<Child type="StaticText" skin="SandText" offset = "0 0 160 18" align = "ALIGN_LEFT ALIGN_HSTRETCH" name = "StatName" />
|
||||
<Child type="StaticText" skin="SandTextRight" offset = "160 0 40 18" align = "ALIGN_RIGHT ALIGN_TOP" name = "StatValue" />
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_StatNameButtonC" size = "200 18">
|
||||
<Child type="Button" skin="SandTextC" offset = "0 0 200 18" align = "LEFT HSTRETCH" name = "StatNameButton" />
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_StatNameButton" size = "200 18">
|
||||
<Child type="Button" skin="SandText" offset = "0 0 200 18" align = "ALIGN_LEFT ALIGN_HSTRETCH" name = "StatNameButton" />
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_StatNameValueButton" size = "200 18">
|
||||
<Child type="Button" skin="SandText" offset = "0 0 160 18" align = "ALIGN_LEFT ALIGN_HSTRETCH" name = "StatNameButton" />
|
||||
<Child type="Button" skin="SandTextRight" offset = "160 0 40 18" align = "ALIGN_RIGHT ALIGN_TOP" name = "StatValueButton" />
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_EffectImage" size = "200 24">
|
||||
<Child type="StaticImage" skin="StaticImage" offset = "4 4 16 16" align = "ALIGN_LEFT ALIGN_TOP" name = "Image" />
|
||||
<Child type="StaticText" skin="SandText" offset = "24 0 176 20" align = "ALIGN_VCENTRE ALIGN_HSTRETCH" name = "Text" />
|
||||
|
|
|
@ -1,13 +1,20 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Skin">
|
||||
<!-- Defines a pure black background -->
|
||||
<!-- Defines a transparent background -->
|
||||
<Skin name = "BlackBG" size = "8 8" texture = "transparent.png">
|
||||
<BasisSkin type="MainSkin" offset = "0 0 8 8">
|
||||
<State name="normal" offset = "0 0 8 8"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
<!-- Defines a pure black background -->
|
||||
<Skin name = "DialogBG" size = "8 8" texture = "black.png">
|
||||
<BasisSkin type="MainSkin" offset = "0 0 8 8">
|
||||
<State name="normal" offset = "0 0 8 8"/>
|
||||
</BasisSkin>
|
||||
</Skin>
|
||||
|
||||
<!-- These define the window borders -->
|
||||
<Skin name="TB_B" size="512 4" texture="textures\menu_thick_border_bottom.dds">
|
||||
<Property key="Pointer" value = "vresize" />
|
||||
|
@ -241,4 +248,40 @@
|
|||
<Property key="Scale" value = "1 1 0 0"/>
|
||||
</Child>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "MW_Dialog" size = "256 54">
|
||||
<Property key="FontName" value = "MyGUI_CoreFont.18" />
|
||||
<Property key="FontHeight" value = "18" />
|
||||
<Property key="AlignText" value = "ALIGN_CENTER" />
|
||||
<Property key="Colour" value = "0.8 0.8 0.8" />
|
||||
|
||||
<Child type="Widget" skin="DialogBG" offset = "4 4 248 46" align = "ALIGN_STRETCH" name = "Client"/>
|
||||
|
||||
<!-- Outer borders -->
|
||||
<Child type="Widget" skin="TB_T" offset="4 0 248 4" align="ALIGN_TOP ALIGN_HSTRETCH" name="Border">
|
||||
<Property key="Scale" value = "0 1 0 -1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_L" offset="0 4 4 46" align="ALIGN_LEFT ALIGN_VSTRETCH" name="Border">
|
||||
<Property key="Scale" value = "1 0 -1 0"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_B" offset="4 50 248 4" align="ALIGN_BOTTOM ALIGN_HSTRETCH" name="Border">
|
||||
<Property key="Scale" value = "0 0 0 1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_R" offset="252 4 4 46" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="Border">
|
||||
<Property key="Scale" value = "0 0 1 0"/>
|
||||
</Child>
|
||||
|
||||
<Child type="Widget" skin="TB_BR" offset="252 50 4 4" align="ALIGN_RIGHT ALIGN_BOTTOM" name="Border">
|
||||
<Property key="Scale" value = "0 0 1 1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_BL" offset="0 50 4 4" align="ALIGN_LEFT ALIGN_BOTTOM" name="Border">
|
||||
<Property key="Scale" value = "1 0 -1 1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_TR" offset="252 0 4 4" align="ALIGN_RIGHT ALIGN_TOP" name="Border">
|
||||
<Property key="Scale" value = "0 1 1 -1"/>
|
||||
</Child>
|
||||
<Child type="Widget" skin="TB_TL" offset="0 0 4 4" align="ALIGN_LEFT ALIGN_TOP" name="Border">
|
||||
<Property key="Scale" value = "1 1 -1 -1"/>
|
||||
</Child>
|
||||
</Skin>
|
||||
</MyGUI>
|
||||
|
|
Loading…
Reference in a new issue