mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 15:29:55 +00:00
Make mwscript return nil for records that don't have a script
This commit is contained in:
parent
061f10bef7
commit
ee653eb2b8
20 changed files with 95 additions and 77 deletions
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@ -82,7 +82,7 @@ message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 49)
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set(OPENMW_VERSION_MINOR 49)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_LUA_API_REVISION 63)
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set(OPENMW_LUA_API_REVISION 64)
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set(OPENMW_POSTPROCESSING_API_REVISION 1)
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set(OPENMW_POSTPROCESSING_API_REVISION 1)
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set(OPENMW_VERSION_COMMITHASH "")
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set(OPENMW_VERSION_COMMITHASH "")
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@ -2,6 +2,7 @@
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#include <components/esm3/loadacti.hpp>
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#include <components/esm3/loadacti.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/util.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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@ -51,7 +52,8 @@ namespace MWLua
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record["model"] = sol::readonly_property([](const ESM::Activator& rec) -> std::string {
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record["model"] = sol::readonly_property([](const ESM::Activator& rec) -> std::string {
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel);
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel);
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});
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});
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record["mwscript"] = sol::readonly_property(
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record["mwscript"] = sol::readonly_property([](const ESM::Activator& rec) -> sol::optional<std::string> {
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[](const ESM::Activator& rec) -> std::string { return rec.mScript.serializeText(); });
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return LuaUtil::serializeRefId(rec.mScript);
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});
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}
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}
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}
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}
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@ -2,6 +2,7 @@
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#include <components/esm3/loadappa.hpp>
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#include <components/esm3/loadappa.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/util.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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@ -39,8 +40,9 @@ namespace MWLua
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record["model"] = sol::readonly_property([](const ESM::Apparatus& rec) -> std::string {
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record["model"] = sol::readonly_property([](const ESM::Apparatus& rec) -> std::string {
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel);
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel);
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});
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});
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record["mwscript"] = sol::readonly_property(
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record["mwscript"] = sol::readonly_property([](const ESM::Apparatus& rec) -> sol::optional<std::string> {
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[](const ESM::Apparatus& rec) -> std::string { return rec.mScript.serializeText(); });
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return LuaUtil::serializeRefId(rec.mScript);
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});
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record["icon"] = sol::readonly_property([vfs](const ESM::Apparatus& rec) -> std::string {
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record["icon"] = sol::readonly_property([vfs](const ESM::Apparatus& rec) -> std::string {
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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});
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});
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@ -2,6 +2,7 @@
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#include <components/esm3/loadarmo.hpp>
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#include <components/esm3/loadarmo.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/util.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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@ -98,13 +99,10 @@ namespace MWLua
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record["icon"] = sol::readonly_property([vfs](const ESM::Armor& rec) -> std::string {
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record["icon"] = sol::readonly_property([vfs](const ESM::Armor& rec) -> std::string {
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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});
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});
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record["enchant"] = sol::readonly_property([](const ESM::Armor& rec) -> sol::optional<std::string> {
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record["enchant"] = sol::readonly_property(
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if (rec.mEnchant.empty())
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[](const ESM::Armor& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mEnchant); });
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return sol::nullopt;
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record["mwscript"] = sol::readonly_property(
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return rec.mEnchant.serializeText();
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[](const ESM::Armor& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mScript); });
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});
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record["mwscript"]
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= sol::readonly_property([](const ESM::Armor& rec) -> std::string { return rec.mScript.serializeText(); });
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record["weight"] = sol::readonly_property([](const ESM::Armor& rec) -> float { return rec.mData.mWeight; });
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record["weight"] = sol::readonly_property([](const ESM::Armor& rec) -> float { return rec.mData.mWeight; });
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record["value"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mValue; });
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record["value"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mValue; });
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record["type"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mType; });
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record["type"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mType; });
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@ -6,6 +6,7 @@
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#include <components/esm3/loadbook.hpp>
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#include <components/esm3/loadbook.hpp>
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#include <components/esm3/loadskil.hpp>
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#include <components/esm3/loadskil.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/util.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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@ -104,17 +105,14 @@ namespace MWLua
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record["name"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mName; });
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record["name"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mName; });
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record["model"] = sol::readonly_property(
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record["model"] = sol::readonly_property(
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[](const ESM::Book& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
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[](const ESM::Book& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
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record["mwscript"]
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record["mwscript"] = sol::readonly_property(
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= sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mScript.serializeText(); });
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[](const ESM::Book& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mScript); });
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record["icon"] = sol::readonly_property([vfs](const ESM::Book& rec) -> std::string {
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record["icon"] = sol::readonly_property([vfs](const ESM::Book& rec) -> std::string {
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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});
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});
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record["text"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mText; });
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record["text"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mText; });
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record["enchant"] = sol::readonly_property([](const ESM::Book& rec) -> sol::optional<std::string> {
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record["enchant"] = sol::readonly_property(
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if (rec.mEnchant.empty())
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[](const ESM::Book& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mEnchant); });
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return sol::nullopt;
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return rec.mEnchant.serializeText();
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});
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record["isScroll"] = sol::readonly_property([](const ESM::Book& rec) -> bool { return rec.mData.mIsScroll; });
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record["isScroll"] = sol::readonly_property([](const ESM::Book& rec) -> bool { return rec.mData.mIsScroll; });
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record["value"] = sol::readonly_property([](const ESM::Book& rec) -> int { return rec.mData.mValue; });
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record["value"] = sol::readonly_property([](const ESM::Book& rec) -> int { return rec.mData.mValue; });
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record["weight"] = sol::readonly_property([](const ESM::Book& rec) -> float { return rec.mData.mWeight; });
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record["weight"] = sol::readonly_property([](const ESM::Book& rec) -> float { return rec.mData.mWeight; });
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@ -122,9 +120,7 @@ namespace MWLua
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= sol::readonly_property([](const ESM::Book& rec) -> float { return rec.mData.mEnchant * 0.1f; });
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= sol::readonly_property([](const ESM::Book& rec) -> float { return rec.mData.mEnchant * 0.1f; });
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record["skill"] = sol::readonly_property([](const ESM::Book& rec) -> sol::optional<std::string> {
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record["skill"] = sol::readonly_property([](const ESM::Book& rec) -> sol::optional<std::string> {
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ESM::RefId skill = ESM::Skill::indexToRefId(rec.mData.mSkillId);
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ESM::RefId skill = ESM::Skill::indexToRefId(rec.mData.mSkillId);
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if (!skill.empty())
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return LuaUtil::serializeRefId(skill);
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return skill.serializeText();
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return sol::nullopt;
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});
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});
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}
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}
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}
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}
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@ -2,6 +2,7 @@
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#include <components/esm3/loadclot.hpp>
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#include <components/esm3/loadclot.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/util.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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@ -94,12 +95,11 @@ namespace MWLua
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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});
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});
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record["enchant"] = sol::readonly_property([](const ESM::Clothing& rec) -> sol::optional<std::string> {
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record["enchant"] = sol::readonly_property([](const ESM::Clothing& rec) -> sol::optional<std::string> {
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if (rec.mEnchant.empty())
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return LuaUtil::serializeRefId(rec.mEnchant);
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return sol::nullopt;
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});
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return rec.mEnchant.serializeText();
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record["mwscript"] = sol::readonly_property([](const ESM::Clothing& rec) -> sol::optional<std::string> {
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return LuaUtil::serializeRefId(rec.mScript);
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});
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});
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record["mwscript"] = sol::readonly_property(
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[](const ESM::Clothing& rec) -> std::string { return rec.mScript.serializeText(); });
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record["weight"] = sol::readonly_property([](const ESM::Clothing& rec) -> float { return rec.mData.mWeight; });
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record["weight"] = sol::readonly_property([](const ESM::Clothing& rec) -> float { return rec.mData.mWeight; });
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record["value"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mValue; });
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record["value"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mValue; });
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record["type"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mType; });
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record["type"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mType; });
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@ -2,6 +2,7 @@
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#include <components/esm3/loadcont.hpp>
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#include <components/esm3/loadcont.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/util.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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record["model"] = sol::readonly_property([](const ESM::Container& rec) -> std::string {
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record["model"] = sol::readonly_property([](const ESM::Container& rec) -> std::string {
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel);
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel);
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});
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});
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record["mwscript"] = sol::readonly_property(
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record["mwscript"] = sol::readonly_property([](const ESM::Container& rec) -> sol::optional<std::string> {
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[](const ESM::Container& rec) -> std::string { return rec.mScript.serializeText(); });
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return LuaUtil::serializeRefId(rec.mScript);
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});
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record["weight"] = sol::readonly_property([](const ESM::Container& rec) -> float { return rec.mWeight; });
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record["weight"] = sol::readonly_property([](const ESM::Container& rec) -> float { return rec.mWeight; });
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record["isOrganic"] = sol::readonly_property(
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record["isOrganic"] = sol::readonly_property(
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[](const ESM::Container& rec) -> bool { return rec.mFlags & ESM::Container::Organic; });
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[](const ESM::Container& rec) -> bool { return rec.mFlags & ESM::Container::Organic; });
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#include <components/esm3/loadcrea.hpp>
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#include <components/esm3/loadcrea.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/util.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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record["name"] = sol::readonly_property([](const ESM::Creature& rec) -> std::string { return rec.mName; });
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record["name"] = sol::readonly_property([](const ESM::Creature& rec) -> std::string { return rec.mName; });
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record["model"] = sol::readonly_property(
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record["model"] = sol::readonly_property(
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[](const ESM::Creature& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
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[](const ESM::Creature& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
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record["mwscript"] = sol::readonly_property(
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record["mwscript"] = sol::readonly_property([](const ESM::Creature& rec) -> sol::optional<std::string> {
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[](const ESM::Creature& rec) -> std::string { return rec.mScript.serializeText(); });
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return LuaUtil::serializeRefId(rec.mScript);
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});
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record["baseCreature"] = sol::readonly_property(
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record["baseCreature"] = sol::readonly_property(
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[](const ESM::Creature& rec) -> std::string { return rec.mOriginal.serializeText(); });
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[](const ESM::Creature& rec) -> std::string { return rec.mOriginal.serializeText(); });
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record["soulValue"] = sol::readonly_property([](const ESM::Creature& rec) -> int { return rec.mData.mSoul; });
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record["soulValue"] = sol::readonly_property([](const ESM::Creature& rec) -> int { return rec.mData.mSoul; });
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#include <components/esm3/loaddoor.hpp>
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#include <components/esm3/loaddoor.hpp>
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#include <components/esm4/loaddoor.hpp>
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#include <components/esm4/loaddoor.hpp>
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#include <components/lua/util.hpp>
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#include <components/lua/utilpackage.hpp>
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#include <components/lua/utilpackage.hpp>
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#include <components/misc/convert.hpp>
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#include <components/misc/convert.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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record["name"] = sol::readonly_property([](const ESM::Door& rec) -> std::string { return rec.mName; });
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record["name"] = sol::readonly_property([](const ESM::Door& rec) -> std::string { return rec.mName; });
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record["model"] = sol::readonly_property(
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record["model"] = sol::readonly_property(
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[](const ESM::Door& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
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[](const ESM::Door& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
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record["mwscript"]
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record["mwscript"] = sol::readonly_property(
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= sol::readonly_property([](const ESM::Door& rec) -> std::string { return rec.mScript.serializeText(); });
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[](const ESM::Door& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mScript); });
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record["openSound"] = sol::readonly_property(
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record["openSound"] = sol::readonly_property(
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[](const ESM::Door& rec) -> std::string { return rec.mOpenSound.serializeText(); });
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[](const ESM::Door& rec) -> std::string { return rec.mOpenSound.serializeText(); });
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record["closeSound"] = sol::readonly_property(
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record["closeSound"] = sol::readonly_property(
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@ -34,8 +34,9 @@ namespace MWLua
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record["model"] = sol::readonly_property([](const ESM::Ingredient& rec) -> std::string {
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record["model"] = sol::readonly_property([](const ESM::Ingredient& rec) -> std::string {
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel);
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel);
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});
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});
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record["mwscript"] = sol::readonly_property(
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record["mwscript"] = sol::readonly_property([](const ESM::Ingredient& rec) -> sol::optional<std::string> {
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[](const ESM::Ingredient& rec) -> std::string { return rec.mScript.serializeText(); });
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return LuaUtil::serializeRefId(rec.mScript);
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});
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record["icon"] = sol::readonly_property([vfs](const ESM::Ingredient& rec) -> std::string {
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record["icon"] = sol::readonly_property([vfs](const ESM::Ingredient& rec) -> std::string {
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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});
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});
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@ -2,6 +2,7 @@
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#include <components/esm3/loadligh.hpp>
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#include <components/esm3/loadligh.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/lua/util.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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@ -96,8 +97,8 @@ namespace MWLua
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});
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});
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record["sound"]
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record["sound"]
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= sol::readonly_property([](const ESM::Light& rec) -> std::string { return rec.mSound.serializeText(); });
|
= sol::readonly_property([](const ESM::Light& rec) -> std::string { return rec.mSound.serializeText(); });
|
||||||
record["mwscript"]
|
record["mwscript"] = sol::readonly_property(
|
||||||
= sol::readonly_property([](const ESM::Light& rec) -> std::string { return rec.mScript.serializeText(); });
|
[](const ESM::Light& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mScript); });
|
||||||
record["weight"] = sol::readonly_property([](const ESM::Light& rec) -> float { return rec.mData.mWeight; });
|
record["weight"] = sol::readonly_property([](const ESM::Light& rec) -> float { return rec.mData.mWeight; });
|
||||||
record["value"] = sol::readonly_property([](const ESM::Light& rec) -> int { return rec.mData.mValue; });
|
record["value"] = sol::readonly_property([](const ESM::Light& rec) -> int { return rec.mData.mValue; });
|
||||||
record["duration"] = sol::readonly_property([](const ESM::Light& rec) -> int { return rec.mData.mTime; });
|
record["duration"] = sol::readonly_property([](const ESM::Light& rec) -> int { return rec.mData.mTime; });
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
|
|
||||||
#include <components/esm3/loadlock.hpp>
|
#include <components/esm3/loadlock.hpp>
|
||||||
#include <components/lua/luastate.hpp>
|
#include <components/lua/luastate.hpp>
|
||||||
|
#include <components/lua/util.hpp>
|
||||||
#include <components/misc/resourcehelpers.hpp>
|
#include <components/misc/resourcehelpers.hpp>
|
||||||
#include <components/resource/resourcesystem.hpp>
|
#include <components/resource/resourcesystem.hpp>
|
||||||
|
|
||||||
|
@ -31,8 +32,9 @@ namespace MWLua
|
||||||
record["name"] = sol::readonly_property([](const ESM::Lockpick& rec) -> std::string { return rec.mName; });
|
record["name"] = sol::readonly_property([](const ESM::Lockpick& rec) -> std::string { return rec.mName; });
|
||||||
record["model"] = sol::readonly_property(
|
record["model"] = sol::readonly_property(
|
||||||
[](const ESM::Lockpick& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
|
[](const ESM::Lockpick& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
|
||||||
record["mwscript"] = sol::readonly_property(
|
record["mwscript"] = sol::readonly_property([](const ESM::Lockpick& rec) -> sol::optional<std::string> {
|
||||||
[](const ESM::Lockpick& rec) -> std::string { return rec.mScript.serializeText(); });
|
return LuaUtil::serializeRefId(rec.mScript);
|
||||||
|
});
|
||||||
record["icon"] = sol::readonly_property([vfs](const ESM::Lockpick& rec) -> std::string {
|
record["icon"] = sol::readonly_property([vfs](const ESM::Lockpick& rec) -> std::string {
|
||||||
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
||||||
});
|
});
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
#include <components/esm3/loadcrea.hpp>
|
#include <components/esm3/loadcrea.hpp>
|
||||||
#include <components/esm3/loadmisc.hpp>
|
#include <components/esm3/loadmisc.hpp>
|
||||||
#include <components/lua/luastate.hpp>
|
#include <components/lua/luastate.hpp>
|
||||||
|
#include <components/lua/util.hpp>
|
||||||
#include <components/misc/resourcehelpers.hpp>
|
#include <components/misc/resourcehelpers.hpp>
|
||||||
#include <components/resource/resourcesystem.hpp>
|
#include <components/resource/resourcesystem.hpp>
|
||||||
|
|
||||||
|
@ -70,10 +71,7 @@ namespace MWLua
|
||||||
};
|
};
|
||||||
miscellaneous["getSoul"] = [](const Object& object) -> sol::optional<std::string> {
|
miscellaneous["getSoul"] = [](const Object& object) -> sol::optional<std::string> {
|
||||||
ESM::RefId soul = object.ptr().getCellRef().getSoul();
|
ESM::RefId soul = object.ptr().getCellRef().getSoul();
|
||||||
if (soul.empty())
|
return LuaUtil::serializeRefId(soul);
|
||||||
return sol::nullopt;
|
|
||||||
else
|
|
||||||
return soul.serializeText();
|
|
||||||
};
|
};
|
||||||
miscellaneous["soul"] = miscellaneous["getSoul"]; // for compatibility; should be removed later
|
miscellaneous["soul"] = miscellaneous["getSoul"]; // for compatibility; should be removed later
|
||||||
|
|
||||||
|
@ -87,8 +85,9 @@ namespace MWLua
|
||||||
record["model"] = sol::readonly_property([](const ESM::Miscellaneous& rec) -> std::string {
|
record["model"] = sol::readonly_property([](const ESM::Miscellaneous& rec) -> std::string {
|
||||||
return Misc::ResourceHelpers::correctMeshPath(rec.mModel);
|
return Misc::ResourceHelpers::correctMeshPath(rec.mModel);
|
||||||
});
|
});
|
||||||
record["mwscript"] = sol::readonly_property(
|
record["mwscript"] = sol::readonly_property([](const ESM::Miscellaneous& rec) -> sol::optional<std::string> {
|
||||||
[](const ESM::Miscellaneous& rec) -> std::string { return rec.mScript.serializeText(); });
|
return LuaUtil::serializeRefId(rec.mScript);
|
||||||
|
});
|
||||||
record["icon"] = sol::readonly_property([vfs](const ESM::Miscellaneous& rec) -> std::string {
|
record["icon"] = sol::readonly_property([vfs](const ESM::Miscellaneous& rec) -> std::string {
|
||||||
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
||||||
});
|
});
|
||||||
|
|
|
@ -85,8 +85,8 @@ namespace MWLua
|
||||||
= sol::readonly_property([](const ESM::NPC& rec) -> std::string { return rec.mRace.serializeText(); });
|
= sol::readonly_property([](const ESM::NPC& rec) -> std::string { return rec.mRace.serializeText(); });
|
||||||
record["class"]
|
record["class"]
|
||||||
= sol::readonly_property([](const ESM::NPC& rec) -> std::string { return rec.mClass.serializeText(); });
|
= sol::readonly_property([](const ESM::NPC& rec) -> std::string { return rec.mClass.serializeText(); });
|
||||||
record["mwscript"]
|
record["mwscript"] = sol::readonly_property(
|
||||||
= sol::readonly_property([](const ESM::NPC& rec) -> std::string { return rec.mScript.serializeText(); });
|
[](const ESM::NPC& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mScript); });
|
||||||
record["hair"]
|
record["hair"]
|
||||||
= sol::readonly_property([](const ESM::NPC& rec) -> std::string { return rec.mHair.serializeText(); });
|
= sol::readonly_property([](const ESM::NPC& rec) -> std::string { return rec.mHair.serializeText(); });
|
||||||
record["baseDisposition"]
|
record["baseDisposition"]
|
||||||
|
|
|
@ -80,8 +80,8 @@ namespace MWLua
|
||||||
record["icon"] = sol::readonly_property([vfs](const ESM::Potion& rec) -> std::string {
|
record["icon"] = sol::readonly_property([vfs](const ESM::Potion& rec) -> std::string {
|
||||||
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
||||||
});
|
});
|
||||||
record["mwscript"]
|
record["mwscript"] = sol::readonly_property(
|
||||||
= sol::readonly_property([](const ESM::Potion& rec) -> std::string { return rec.mScript.serializeText(); });
|
[](const ESM::Potion& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mScript); });
|
||||||
record["weight"] = sol::readonly_property([](const ESM::Potion& rec) -> float { return rec.mData.mWeight; });
|
record["weight"] = sol::readonly_property([](const ESM::Potion& rec) -> float { return rec.mData.mWeight; });
|
||||||
record["value"] = sol::readonly_property([](const ESM::Potion& rec) -> int { return rec.mData.mValue; });
|
record["value"] = sol::readonly_property([](const ESM::Potion& rec) -> int { return rec.mData.mValue; });
|
||||||
record["effects"] = sol::readonly_property([context](const ESM::Potion& rec) -> sol::table {
|
record["effects"] = sol::readonly_property([context](const ESM::Potion& rec) -> sol::table {
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
|
|
||||||
#include <components/esm3/loadprob.hpp>
|
#include <components/esm3/loadprob.hpp>
|
||||||
#include <components/lua/luastate.hpp>
|
#include <components/lua/luastate.hpp>
|
||||||
|
#include <components/lua/util.hpp>
|
||||||
#include <components/misc/resourcehelpers.hpp>
|
#include <components/misc/resourcehelpers.hpp>
|
||||||
#include <components/resource/resourcesystem.hpp>
|
#include <components/resource/resourcesystem.hpp>
|
||||||
|
|
||||||
|
@ -31,8 +32,8 @@ namespace MWLua
|
||||||
record["name"] = sol::readonly_property([](const ESM::Probe& rec) -> std::string { return rec.mName; });
|
record["name"] = sol::readonly_property([](const ESM::Probe& rec) -> std::string { return rec.mName; });
|
||||||
record["model"] = sol::readonly_property(
|
record["model"] = sol::readonly_property(
|
||||||
[](const ESM::Probe& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
|
[](const ESM::Probe& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
|
||||||
record["mwscript"]
|
record["mwscript"] = sol::readonly_property(
|
||||||
= sol::readonly_property([](const ESM::Probe& rec) -> std::string { return rec.mScript.serializeText(); });
|
[](const ESM::Probe& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mScript); });
|
||||||
record["icon"] = sol::readonly_property([vfs](const ESM::Probe& rec) -> std::string {
|
record["icon"] = sol::readonly_property([vfs](const ESM::Probe& rec) -> std::string {
|
||||||
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
||||||
});
|
});
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
|
|
||||||
#include <components/esm3/loadrepa.hpp>
|
#include <components/esm3/loadrepa.hpp>
|
||||||
#include <components/lua/luastate.hpp>
|
#include <components/lua/luastate.hpp>
|
||||||
|
#include <components/lua/util.hpp>
|
||||||
#include <components/misc/resourcehelpers.hpp>
|
#include <components/misc/resourcehelpers.hpp>
|
||||||
#include <components/resource/resourcesystem.hpp>
|
#include <components/resource/resourcesystem.hpp>
|
||||||
|
|
||||||
|
@ -31,8 +32,8 @@ namespace MWLua
|
||||||
record["name"] = sol::readonly_property([](const ESM::Repair& rec) -> std::string { return rec.mName; });
|
record["name"] = sol::readonly_property([](const ESM::Repair& rec) -> std::string { return rec.mName; });
|
||||||
record["model"] = sol::readonly_property(
|
record["model"] = sol::readonly_property(
|
||||||
[](const ESM::Repair& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
|
[](const ESM::Repair& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
|
||||||
record["mwscript"]
|
record["mwscript"] = sol::readonly_property(
|
||||||
= sol::readonly_property([](const ESM::Repair& rec) -> std::string { return rec.mScript.serializeText(); });
|
[](const ESM::Repair& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mScript); });
|
||||||
record["icon"] = sol::readonly_property([vfs](const ESM::Repair& rec) -> std::string {
|
record["icon"] = sol::readonly_property([vfs](const ESM::Repair& rec) -> std::string {
|
||||||
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
||||||
});
|
});
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
|
|
||||||
#include <components/esm3/loadweap.hpp>
|
#include <components/esm3/loadweap.hpp>
|
||||||
#include <components/lua/luastate.hpp>
|
#include <components/lua/luastate.hpp>
|
||||||
|
#include <components/lua/util.hpp>
|
||||||
#include <components/misc/resourcehelpers.hpp>
|
#include <components/misc/resourcehelpers.hpp>
|
||||||
#include <components/resource/resourcesystem.hpp>
|
#include <components/resource/resourcesystem.hpp>
|
||||||
|
|
||||||
|
@ -131,13 +132,10 @@ namespace MWLua
|
||||||
record["icon"] = sol::readonly_property([vfs](const ESM::Weapon& rec) -> std::string {
|
record["icon"] = sol::readonly_property([vfs](const ESM::Weapon& rec) -> std::string {
|
||||||
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
|
||||||
});
|
});
|
||||||
record["enchant"] = sol::readonly_property([](const ESM::Weapon& rec) -> sol::optional<std::string> {
|
record["enchant"] = sol::readonly_property(
|
||||||
if (rec.mEnchant.empty())
|
[](const ESM::Weapon& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mEnchant); });
|
||||||
return sol::nullopt;
|
record["mwscript"] = sol::readonly_property(
|
||||||
return rec.mEnchant.serializeText();
|
[](const ESM::Weapon& rec) -> sol::optional<std::string> { return LuaUtil::serializeRefId(rec.mScript); });
|
||||||
});
|
|
||||||
record["mwscript"]
|
|
||||||
= sol::readonly_property([](const ESM::Weapon& rec) -> std::string { return rec.mScript.serializeText(); });
|
|
||||||
record["isMagical"] = sol::readonly_property(
|
record["isMagical"] = sol::readonly_property(
|
||||||
[](const ESM::Weapon& rec) -> bool { return rec.mData.mFlags & ESM::Weapon::Magical; });
|
[](const ESM::Weapon& rec) -> bool { return rec.mData.mFlags & ESM::Weapon::Magical; });
|
||||||
record["isSilver"] = sol::readonly_property(
|
record["isSilver"] = sol::readonly_property(
|
||||||
|
|
|
@ -2,6 +2,11 @@
|
||||||
#define COMPONENTS_LUA_UTIL_H
|
#define COMPONENTS_LUA_UTIL_H
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
|
||||||
|
#include <components/esm/refid.hpp>
|
||||||
|
|
||||||
namespace LuaUtil
|
namespace LuaUtil
|
||||||
{
|
{
|
||||||
|
@ -15,6 +20,13 @@ namespace LuaUtil
|
||||||
{
|
{
|
||||||
return i + 1;
|
return i + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline sol::optional<std::string> serializeRefId(ESM::RefId id)
|
||||||
|
{
|
||||||
|
if (id.empty())
|
||||||
|
return sol::nullopt;
|
||||||
|
return id.serializeText();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -837,7 +837,7 @@
|
||||||
-- @field #string name
|
-- @field #string name
|
||||||
-- @field #string baseCreature Record id of a base creature, which was modified to create this one
|
-- @field #string baseCreature Record id of a base creature, which was modified to create this one
|
||||||
-- @field #string model VFS path to the creature's model
|
-- @field #string model VFS path to the creature's model
|
||||||
-- @field #string mwscript
|
-- @field #string mwscript MWScript on this creature (can be nil)
|
||||||
-- @field #number soulValue The soul value of the creature record
|
-- @field #number soulValue The soul value of the creature record
|
||||||
-- @field #number type The @{#Creature.TYPE} of the creature
|
-- @field #number type The @{#Creature.TYPE} of the creature
|
||||||
-- @field #number baseGold The base barter gold of the creature
|
-- @field #number baseGold The base barter gold of the creature
|
||||||
|
@ -1117,7 +1117,7 @@
|
||||||
-- @field #string race
|
-- @field #string race
|
||||||
-- @field #string class Name of the NPC's class (e. g. Acrobat)
|
-- @field #string class Name of the NPC's class (e. g. Acrobat)
|
||||||
-- @field #string model Path to the model associated with this NPC, used for animations.
|
-- @field #string model Path to the model associated with this NPC, used for animations.
|
||||||
-- @field #string mwscript MWScript that is attached to this NPC
|
-- @field #string mwscript MWScript on this NPC (can be nil)
|
||||||
-- @field #string hair Path to the hair body part model
|
-- @field #string hair Path to the hair body part model
|
||||||
-- @field #string head Path to the head body part model
|
-- @field #string head Path to the head body part model
|
||||||
-- @field #number baseGold The base barter gold of the NPC
|
-- @field #number baseGold The base barter gold of the NPC
|
||||||
|
@ -1327,7 +1327,7 @@
|
||||||
-- @field #string id Record id
|
-- @field #string id Record id
|
||||||
-- @field #string name Human-readable name
|
-- @field #string name Human-readable name
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this armor (can be empty)
|
-- @field #string mwscript MWScript on this armor (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #string enchant The enchantment ID of this armor (can be nil)
|
-- @field #string enchant The enchantment ID of this armor (can be nil)
|
||||||
-- @field #number weight
|
-- @field #number weight
|
||||||
|
@ -1416,7 +1416,7 @@
|
||||||
-- @field #string id The record ID of the book
|
-- @field #string id The record ID of the book
|
||||||
-- @field #string name Name of the book
|
-- @field #string name Name of the book
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this book (can be empty)
|
-- @field #string mwscript MWScript on this book (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #string enchant The enchantment ID of this book (can be nil)
|
-- @field #string enchant The enchantment ID of this book (can be nil)
|
||||||
-- @field #string text The text content of the book
|
-- @field #string text The text content of the book
|
||||||
|
@ -1494,7 +1494,7 @@
|
||||||
-- @field #string id Record id
|
-- @field #string id Record id
|
||||||
-- @field #string name Name of the clothing
|
-- @field #string name Name of the clothing
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this clothing (can be empty)
|
-- @field #string mwscript MWScript on this clothing (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #string enchant The enchantment ID of this clothing (can be nil)
|
-- @field #string enchant The enchantment ID of this clothing (can be nil)
|
||||||
-- @field #number weight
|
-- @field #number weight
|
||||||
|
@ -1537,7 +1537,7 @@
|
||||||
-- @field #string id Record id
|
-- @field #string id Record id
|
||||||
-- @field #string name Human-readable name
|
-- @field #string name Human-readable name
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this potion (can be empty)
|
-- @field #string mwscript MWScript on this potion (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #number weight
|
-- @field #number weight
|
||||||
-- @field #number value
|
-- @field #number value
|
||||||
|
@ -1643,7 +1643,7 @@
|
||||||
-- @field #string id Record id
|
-- @field #string id Record id
|
||||||
-- @field #string name Human-readable name
|
-- @field #string name Human-readable name
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this light (can be empty)
|
-- @field #string mwscript MWScript on this light (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #string sound VFS path to the sound
|
-- @field #string sound VFS path to the sound
|
||||||
-- @field #number weight
|
-- @field #number weight
|
||||||
|
@ -1714,7 +1714,7 @@
|
||||||
-- @field #string id The record ID of the miscellaneous item
|
-- @field #string id The record ID of the miscellaneous item
|
||||||
-- @field #string name The name of the miscellaneous item
|
-- @field #string name The name of the miscellaneous item
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this miscellaneous item (can be empty)
|
-- @field #string mwscript MWScript on this miscellaneous item (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #number weight
|
-- @field #number weight
|
||||||
-- @field #number value
|
-- @field #number value
|
||||||
|
@ -1759,7 +1759,7 @@
|
||||||
-- @field #string id Record id
|
-- @field #string id Record id
|
||||||
-- @field #string name Human-readable name
|
-- @field #string name Human-readable name
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this potion (can be empty)
|
-- @field #string mwscript MWScript on this potion (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #number weight
|
-- @field #number weight
|
||||||
-- @field #number value
|
-- @field #number value
|
||||||
|
@ -1819,7 +1819,7 @@
|
||||||
-- @field #string id Record id
|
-- @field #string id Record id
|
||||||
-- @field #string name Human-readable name
|
-- @field #string name Human-readable name
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this weapon (can be empty)
|
-- @field #string mwscript MWScript on this weapon (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #string enchant The enchantment ID of this weapon (can be nil)
|
-- @field #string enchant The enchantment ID of this weapon (can be nil)
|
||||||
-- @field #boolean isMagical
|
-- @field #boolean isMagical
|
||||||
|
@ -1888,7 +1888,7 @@
|
||||||
-- @field #string id The record ID of the apparatus
|
-- @field #string id The record ID of the apparatus
|
||||||
-- @field #string name The name of the apparatus
|
-- @field #string name The name of the apparatus
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this apparatus (can be empty)
|
-- @field #string mwscript MWScript on this apparatus (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #number type The type of apparatus. See @{#Apparatus.TYPE}
|
-- @field #number type The type of apparatus. See @{#Apparatus.TYPE}
|
||||||
-- @field #number weight
|
-- @field #number weight
|
||||||
|
@ -1927,7 +1927,7 @@
|
||||||
-- @field #string id The record ID of the lockpick
|
-- @field #string id The record ID of the lockpick
|
||||||
-- @field #string name The name of the lockpick
|
-- @field #string name The name of the lockpick
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this lockpick (can be empty)
|
-- @field #string mwscript MWScript on this lockpick (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #number maxCondition The maximum number of uses of this lockpick
|
-- @field #number maxCondition The maximum number of uses of this lockpick
|
||||||
-- @field #number weight
|
-- @field #number weight
|
||||||
|
@ -1966,7 +1966,7 @@
|
||||||
-- @field #string id The record ID of the probe
|
-- @field #string id The record ID of the probe
|
||||||
-- @field #string name The name of the probe
|
-- @field #string name The name of the probe
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this probe (can be empty)
|
-- @field #string mwscript MWScript on this probe (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #number maxCondition The maximum number of uses of this probe
|
-- @field #number maxCondition The maximum number of uses of this probe
|
||||||
-- @field #number weight
|
-- @field #number weight
|
||||||
|
@ -2005,7 +2005,7 @@
|
||||||
-- @field #string id The record ID of the repair tool
|
-- @field #string id The record ID of the repair tool
|
||||||
-- @field #string name The name of the repair tool
|
-- @field #string name The name of the repair tool
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this repair tool (can be empty)
|
-- @field #string mwscript MWScript on this repair tool (can be nil)
|
||||||
-- @field #string icon VFS path to the icon
|
-- @field #string icon VFS path to the icon
|
||||||
-- @field #number maxCondition The maximum number of uses of this repair tool
|
-- @field #number maxCondition The maximum number of uses of this repair tool
|
||||||
-- @field #number weight
|
-- @field #number weight
|
||||||
|
@ -2042,7 +2042,7 @@
|
||||||
-- @field #string id Record id
|
-- @field #string id Record id
|
||||||
-- @field #string name Human-readable name
|
-- @field #string name Human-readable name
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this activator (can be empty)
|
-- @field #string mwscript MWScript on this activator (can be nil)
|
||||||
|
|
||||||
---
|
---
|
||||||
-- Creates a @{#ActivatorRecord} without adding it to the world database.
|
-- Creates a @{#ActivatorRecord} without adding it to the world database.
|
||||||
|
@ -2109,7 +2109,7 @@
|
||||||
-- @field #string id Record id
|
-- @field #string id Record id
|
||||||
-- @field #string name Human-readable name
|
-- @field #string name Human-readable name
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this container (can be empty)
|
-- @field #string mwscript MWScript on this container (can be nil)
|
||||||
-- @field #number weight capacity of this container
|
-- @field #number weight capacity of this container
|
||||||
-- @field #boolean isOrganic Whether items can be placed in the container
|
-- @field #boolean isOrganic Whether items can be placed in the container
|
||||||
-- @field #boolean isRespawning Whether the container respawns its contents
|
-- @field #boolean isRespawning Whether the container respawns its contents
|
||||||
|
@ -2171,7 +2171,7 @@
|
||||||
-- @field #string id Record id
|
-- @field #string id Record id
|
||||||
-- @field #string name Human-readable name
|
-- @field #string name Human-readable name
|
||||||
-- @field #string model VFS path to the model
|
-- @field #string model VFS path to the model
|
||||||
-- @field #string mwscript MWScript on this door (can be empty)
|
-- @field #string mwscript MWScript on this door (can be nil)
|
||||||
-- @field #string openSound VFS path to the sound of opening
|
-- @field #string openSound VFS path to the sound of opening
|
||||||
-- @field #string closeSound VFS path to the sound of closing
|
-- @field #string closeSound VFS path to the sound of closing
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue