From ee80f889b74e1fcad05fd62fcf95471e2f74e9a5 Mon Sep 17 00:00:00 2001 From: Abdu Sharif Date: Mon, 23 Oct 2023 12:35:57 +0000 Subject: [PATCH] Make Per-Pixel Lighting option description a bit more neutral --- docs/source/reference/modding/settings/shaders.rst | 4 +--- files/settings-default.cfg | 5 ++--- 2 files changed, 3 insertions(+), 6 deletions(-) diff --git a/docs/source/reference/modding/settings/shaders.rst b/docs/source/reference/modding/settings/shaders.rst index b21444b9ef..9ee1cbfaa5 100644 --- a/docs/source/reference/modding/settings/shaders.rst +++ b/docs/source/reference/modding/settings/shaders.rst @@ -23,9 +23,7 @@ force per pixel lighting Force the use of per pixel lighting. By default, only bump mapped objects use per-pixel lighting. Has no effect if the 'force shaders' option is false. -Enabling per-pixel lighting results in visual differences to the original MW engine. -It is not recommended to enable this option when using vanilla Morrowind files, -because certain lights in Morrowind rely on vertex lighting to look as intended. +Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders ignore this setting. clamp lighting diff --git a/files/settings-default.cfg b/files/settings-default.cfg index d8a101a7a5..ece773a677 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -407,9 +407,8 @@ force shaders = false # Force the use of per pixel lighting. By default, only bump mapped objects use per-pixel lighting. # Has no effect if the 'force shaders' option is false. -# Enabling per-pixel lighting can result in visual differences to the original MW engine. It is not -# recommended to enable this option when using vanilla Morrowind files, because certain lights in Morrowind -# rely on vertex lighting to look as intended. +# Enabling per-pixel lighting can result in visual differences to the original MW engine as +# certain lights in Morrowind rely on vertex lighting to look as intended. force per pixel lighting = false # Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).