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Avoid copying osg::ref_ptr when adding or removing item from work queue
Copy constructor does refcounting, and move constructor doesn't.
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2 changed files with 4 additions and 4 deletions
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@ -492,7 +492,7 @@ namespace MWRender
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workItem->mTextures.emplace_back("textures/_land_default.dds");
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mWorkQueue->addWorkItem(workItem);
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mWorkQueue->addWorkItem(std::move(workItem));
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}
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double RenderingManager::getReferenceTime() const
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@ -74,9 +74,9 @@ void WorkQueue::addWorkItem(osg::ref_ptr<WorkItem> item, bool front)
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std::unique_lock<std::mutex> lock(mMutex);
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if (front)
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mQueue.push_front(item);
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mQueue.push_front(std::move(item));
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else
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mQueue.push_back(item);
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mQueue.push_back(std::move(item));
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mCondition.notify_one();
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}
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@ -89,7 +89,7 @@ osg::ref_ptr<WorkItem> WorkQueue::removeWorkItem()
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}
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if (!mQueue.empty())
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{
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osg::ref_ptr<WorkItem> item = mQueue.front();
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osg::ref_ptr<WorkItem> item = std::move(mQueue.front());
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mQueue.pop_front();
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return item;
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}
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