Merge branch 'consistentcaptioncapitalization' into 'master'

Make OpenMW-CS preferences and OMWMusic lines more stylistically consistent

See merge request OpenMW/openmw!4394
pull/3236/head
psi29a 3 months ago
commit ef708c9cf0

@ -32,34 +32,33 @@ CSMPrefs::State* CSMPrefs::State::sThis = nullptr;
void CSMPrefs::State::declare() void CSMPrefs::State::declare()
{ {
declareCategory("Windows"); declareCategory("Windows");
declareInt(mValues->mWindows.mDefaultWidth, "Default window width") declareInt(mValues->mWindows.mDefaultWidth, "Default Window Width")
.setTooltip("Newly opened top-level windows will open with this width.") .setTooltip("Newly opened top-level windows will open with this width.")
.setMin(80); .setMin(80);
declareInt(mValues->mWindows.mDefaultHeight, "Default window height") declareInt(mValues->mWindows.mDefaultHeight, "Default Window Height")
.setTooltip("Newly opened top-level windows will open with this height.") .setTooltip("Newly opened top-level windows will open with this height.")
.setMin(80); .setMin(80);
declareBool(mValues->mWindows.mShowStatusbar, "Show Status Bar") declareBool(mValues->mWindows.mShowStatusbar, "Show Status Bar")
.setTooltip( .setTooltip(
"If a newly open top level window is showing status bars or not. " "Whether a newly open top level window will show status bars. "
" Note that this does not affect existing windows."); " Note that this does not affect existing windows.");
declareBool(mValues->mWindows.mReuse, "Reuse Subviews") declareBool(mValues->mWindows.mReuse, "Reuse Subviews")
.setTooltip( .setTooltip(
"When a new subview is requested and a matching subview already " "When a new subview is requested and a matching subview already exists, reuse the existing subview.");
" exist, do not open a new subview and use the existing one instead."); declareInt(mValues->mWindows.mMaxSubviews, "Maximum Number of Subviews per Top-Level Window")
declareInt(mValues->mWindows.mMaxSubviews, "Maximum number of subviews per top-level window")
.setTooltip( .setTooltip(
"If the maximum number is reached and a new subview is opened " "If the maximum number is reached and a new subview is opened "
"it will be placed into a new top-level window.") "it will be placed into a new top-level window.")
.setRange(1, 256); .setRange(1, 256);
declareBool(mValues->mWindows.mHideSubview, "Hide single subview") declareBool(mValues->mWindows.mHideSubview, "Hide Single Subview")
.setTooltip( .setTooltip(
"When a view contains only a single subview, hide the subview title " "When a view contains only a single subview, hide the subview title "
"bar and if this subview is closed also close the view (unless it is the last " "bar and if this subview is closed also close the view (unless it is the last "
"view for this document)"); "view for this document)");
declareInt(mValues->mWindows.mMinimumWidth, "Minimum subview width") declareInt(mValues->mWindows.mMinimumWidth, "Minimum Subview Width")
.setTooltip("Minimum width of subviews.") .setTooltip("Minimum width of subviews.")
.setRange(50, 10000); .setRange(50, 10000);
declareEnum(mValues->mWindows.mMainwindowScrollbar, "Horizontal scrollbar mode for main window."); declareEnum(mValues->mWindows.mMainwindowScrollbar, "Main Window Horizontal Scrollbar Mode");
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
declareBool(mValues->mWindows.mGrowLimit, "Grow Limit Screen") declareBool(mValues->mWindows.mGrowLimit, "Grow Limit Screen")
.setTooltip( .setTooltip(
@ -69,45 +68,45 @@ void CSMPrefs::State::declare()
#endif #endif
declareCategory("Records"); declareCategory("Records");
declareEnum(mValues->mRecords.mStatusFormat, "Modification status display format"); declareEnum(mValues->mRecords.mStatusFormat, "Modification Status Display Format");
declareEnum(mValues->mRecords.mTypeFormat, "ID type display format"); declareEnum(mValues->mRecords.mTypeFormat, "ID Type Display Format");
declareCategory("ID Tables"); declareCategory("ID Tables");
declareEnum(mValues->mIdTables.mDouble, "Double Click"); declareEnum(mValues->mIdTables.mDouble, "Double Click");
declareEnum(mValues->mIdTables.mDoubleS, "Shift Double Click"); declareEnum(mValues->mIdTables.mDoubleS, "Shift Double Click");
declareEnum(mValues->mIdTables.mDoubleC, "Control Double Click"); declareEnum(mValues->mIdTables.mDoubleC, "Control Double Click");
declareEnum(mValues->mIdTables.mDoubleSc, "Shift Control Double Click"); declareEnum(mValues->mIdTables.mDoubleSc, "Shift Control Double Click");
declareEnum(mValues->mIdTables.mJumpToAdded, "Action on adding or cloning a record"); declareEnum(mValues->mIdTables.mJumpToAdded, "Action on Adding or Cloning a Record");
declareBool( declareBool(
mValues->mIdTables.mExtendedConfig, "Manually specify affected record types for an extended delete/revert") mValues->mIdTables.mExtendedConfig, "Manually Specify Affected Record Types for an Extended Delete/Revert")
.setTooltip( .setTooltip(
"Delete and revert commands have an extended form that also affects " "Delete and revert commands have an extended form that also affects "
"associated records.\n\n" "associated records.\n\n"
"If this option is enabled, types of affected records are selected " "If this option is enabled, types of affected records are selected "
"manually before a command execution.\nOtherwise, all associated " "manually before a command execution.\nOtherwise, all associated "
"records are deleted/reverted immediately."); "records are deleted/reverted immediately.");
declareBool(mValues->mIdTables.mSubviewNewWindow, "Open Record in new window") declareBool(mValues->mIdTables.mSubviewNewWindow, "Open Record in a New Window")
.setTooltip( .setTooltip(
"When editing a record, open the view in a new window," "When editing a record, open the view in a new window,"
" rather than docked in the main view."); " rather than docked in the main view.");
declareInt(mValues->mIdTables.mFilterDelay, "Delay before applying a filter (in miliseconds)"); declareInt(mValues->mIdTables.mFilterDelay, "Filter Apply Delay (ms)");
declareCategory("ID Dialogues"); declareCategory("ID Dialogues");
declareBool(mValues->mIdDialogues.mToolbar, "Show toolbar"); declareBool(mValues->mIdDialogues.mToolbar, "Show Toolbar");
declareCategory("Reports"); declareCategory("Reports");
declareEnum(mValues->mReports.mDouble, "Double Click"); declareEnum(mValues->mReports.mDouble, "Double Click");
declareEnum(mValues->mReports.mDoubleS, "Shift Double Click"); declareEnum(mValues->mReports.mDoubleS, "Shift Double Click");
declareEnum(mValues->mReports.mDoubleC, "Control Double Click"); declareEnum(mValues->mReports.mDoubleC, "Control Double Click");
declareEnum(mValues->mReports.mDoubleSc, "Shift Control Double Click"); declareEnum(mValues->mReports.mDoubleSc, "Shift Control Double Click");
declareBool(mValues->mReports.mIgnoreBaseRecords, "Ignore base records in verifier"); declareBool(mValues->mReports.mIgnoreBaseRecords, "Ignore Base Records in Verifier");
declareCategory("Search & Replace"); declareCategory("Search & Replace");
declareInt(mValues->mSearchAndReplace.mCharBefore, "Characters before search string") declareInt(mValues->mSearchAndReplace.mCharBefore, "Max Characters Before the Search String")
.setTooltip("Maximum number of character to display in search result before the searched text"); .setTooltip("Maximum number of characters to display in the search result before the searched text");
declareInt(mValues->mSearchAndReplace.mCharAfter, "Characters after search string") declareInt(mValues->mSearchAndReplace.mCharAfter, "Max Characters After the Search String")
.setTooltip("Maximum number of character to display in search result after the searched text"); .setTooltip("Maximum number of characters to display in the search result after the searched text");
declareBool(mValues->mSearchAndReplace.mAutoDelete, "Delete row from result table after a successful replace"); declareBool(mValues->mSearchAndReplace.mAutoDelete, "Delete Row from the Result Table After Replace");
declareCategory("Scripts"); declareCategory("Scripts");
declareBool(mValues->mScripts.mShowLinenum, "Show Line Numbers") declareBool(mValues->mScripts.mShowLinenum, "Show Line Numbers")
@ -115,19 +114,17 @@ void CSMPrefs::State::declare()
"Show line numbers to the left of the script editor window." "Show line numbers to the left of the script editor window."
"The current row and column numbers of the text cursor are shown at the bottom."); "The current row and column numbers of the text cursor are shown at the bottom.");
declareBool(mValues->mScripts.mWrapLines, "Wrap Lines") declareBool(mValues->mScripts.mWrapLines, "Wrap Lines")
.setTooltip("Wrap lines longer than width of script editor."); .setTooltip("Wrap lines that are longer than the width of the script editor.");
declareBool(mValues->mScripts.mMonoFont, "Use monospace font"); declareBool(mValues->mScripts.mMonoFont, "Use Monospace Font");
declareInt(mValues->mScripts.mTabWidth, "Tab Width") declareInt(mValues->mScripts.mTabWidth, "Tab Width")
.setTooltip("Number of characters for tab width") .setTooltip("Number of characters for tab width")
.setRange(1, 10); .setRange(1, 10);
declareEnum(mValues->mScripts.mWarnings, "Warning Mode"); declareEnum(mValues->mScripts.mWarnings, "Warning Mode");
declareBool(mValues->mScripts.mToolbar, "Show toolbar"); declareBool(mValues->mScripts.mToolbar, "Show Toolbar");
declareInt(mValues->mScripts.mCompileDelay, "Delay between updating of source errors") declareInt(mValues->mScripts.mCompileDelay, "Source Error Update Delay (ms)").setRange(0, 10000);
.setTooltip("Delay in milliseconds") declareInt(mValues->mScripts.mErrorHeight, "Initial Error Panel Height").setRange(100, 10000);
.setRange(0, 10000); declareBool(mValues->mScripts.mHighlightOccurrences, "Highlight Selected Name Occurrences");
declareInt(mValues->mScripts.mErrorHeight, "Initial height of the error panel").setRange(100, 10000); declareColour(mValues->mScripts.mColourHighlight, "Highlight Colour: Selected Name Occurrences");
declareBool(mValues->mScripts.mHighlightOccurrences, "Highlight other occurrences of selected names");
declareColour(mValues->mScripts.mColourHighlight, "Colour of highlighted occurrences");
declareColour(mValues->mScripts.mColourInt, "Highlight Colour: Integer Literals"); declareColour(mValues->mScripts.mColourInt, "Highlight Colour: Integer Literals");
declareColour(mValues->mScripts.mColourFloat, "Highlight Colour: Float Literals"); declareColour(mValues->mScripts.mColourFloat, "Highlight Colour: Float Literals");
declareColour(mValues->mScripts.mColourName, "Highlight Colour: Names"); declareColour(mValues->mScripts.mColourName, "Highlight Colour: Names");
@ -137,7 +134,7 @@ void CSMPrefs::State::declare()
declareColour(mValues->mScripts.mColourId, "Highlight Colour: IDs"); declareColour(mValues->mScripts.mColourId, "Highlight Colour: IDs");
declareCategory("General Input"); declareCategory("General Input");
declareBool(mValues->mGeneralInput.mCycle, "Cyclic next/previous") declareBool(mValues->mGeneralInput.mCycle, "Cyclic Next/Previous")
.setTooltip( .setTooltip(
"When using next/previous functions at the last/first item of a " "When using next/previous functions at the last/first item of a "
"list go to the first/last item"); "list go to the first/last item");
@ -164,24 +161,23 @@ void CSMPrefs::State::declare()
declareDouble(mValues->mSceneInput.mNaviOrbitRotSpeed, "Orbital Camera Rotational Speed").setRange(0.001, 6.28); declareDouble(mValues->mSceneInput.mNaviOrbitRotSpeed, "Orbital Camera Rotational Speed").setRange(0.001, 6.28);
declareDouble(mValues->mSceneInput.mNaviOrbitSpeedMult, "Orbital Camera Speed Multiplier (from Modifier)") declareDouble(mValues->mSceneInput.mNaviOrbitSpeedMult, "Orbital Camera Speed Multiplier (from Modifier)")
.setRange(0.001, 1000.0); .setRange(0.001, 1000.0);
declareBool(mValues->mSceneInput.mNaviOrbitConstRoll, "Keep camera roll constant for orbital camera"); declareBool(mValues->mSceneInput.mNaviOrbitConstRoll, "Keep Camera Roll Constant for Orbital Camera");
declareBool(mValues->mSceneInput.mContextSelect, "Context Sensitive Selection"); declareBool(mValues->mSceneInput.mContextSelect, "Context Sensitive Selection");
declareDouble(mValues->mSceneInput.mDragFactor, "Mouse sensitivity during drag operations").setRange(0.001, 100.0); declareDouble(mValues->mSceneInput.mDragFactor, "Dragging Mouse Sensitivity").setRange(0.001, 100.0);
declareDouble(mValues->mSceneInput.mDragWheelFactor, "Mouse wheel sensitivity during drag operations") declareDouble(mValues->mSceneInput.mDragWheelFactor, "Dragging Mouse Wheel Sensitivity").setRange(0.001, 100.0);
.setRange(0.001, 100.0); declareDouble(mValues->mSceneInput.mDragShiftFactor, "Dragging Shift-Acceleration Factor")
declareDouble(mValues->mSceneInput.mDragShiftFactor, "Shift-acceleration factor during drag operations")
.setTooltip("Acceleration factor during drag operations while holding down shift") .setTooltip("Acceleration factor during drag operations while holding down shift")
.setRange(0.001, 100.0); .setRange(0.001, 100.0);
declareDouble(mValues->mSceneInput.mRotateFactor, "Free rotation factor").setPrecision(4).setRange(0.0001, 0.1); declareDouble(mValues->mSceneInput.mRotateFactor, "Free rotation factor").setPrecision(4).setRange(0.0001, 0.1);
declareCategory("Rendering"); declareCategory("Rendering");
declareInt(mValues->mRendering.mFramerateLimit, "FPS limit") declareInt(mValues->mRendering.mFramerateLimit, "FPS Limit")
.setTooltip("Framerate limit in 3D preview windows. Zero value means \"unlimited\".") .setTooltip("Framerate limit in 3D preview windows. Zero value means \"unlimited\".")
.setRange(0, 10000); .setRange(0, 10000);
declareInt(mValues->mRendering.mCameraFov, "Camera FOV").setRange(10, 170); declareInt(mValues->mRendering.mCameraFov, "Camera FOV").setRange(10, 170);
declareBool(mValues->mRendering.mCameraOrtho, "Orthographic projection for camera"); declareBool(mValues->mRendering.mCameraOrtho, "Orthographic Projection for Camera");
declareInt(mValues->mRendering.mCameraOrthoSize, "Orthographic projection size parameter") declareInt(mValues->mRendering.mCameraOrthoSize, "Orthographic Projection Size Parameter")
.setTooltip("Size of the orthographic frustum, greater value will allow the camera to see more of the world.") .setTooltip("Size of the orthographic frustum, greater value will allow the camera to see more of the world.")
.setRange(10, 10000); .setRange(10, 10000);
declareDouble(mValues->mRendering.mObjectMarkerAlpha, "Object Marker Transparency").setPrecision(2).setRange(0, 1); declareDouble(mValues->mRendering.mObjectMarkerAlpha, "Object Marker Transparency").setPrecision(2).setRange(0, 1);
@ -204,46 +200,46 @@ void CSMPrefs::State::declare()
declareBool(mValues->mRendering.mSceneDayNightSwitchNodes, "Use Day/Night Switch Nodes"); declareBool(mValues->mRendering.mSceneDayNightSwitchNodes, "Use Day/Night Switch Nodes");
declareCategory("Tooltips"); declareCategory("Tooltips");
declareBool(mValues->mTooltips.mScene, "Show Tooltips in 3D scenes"); declareBool(mValues->mTooltips.mScene, "Show Tooltips in 3D Scenes");
declareBool(mValues->mTooltips.mSceneHideBasic, "Hide basic 3D scenes tooltips"); declareBool(mValues->mTooltips.mSceneHideBasic, "Hide Basic 3D Scene Tooltips");
declareInt(mValues->mTooltips.mSceneDelay, "Tooltip delay in milliseconds").setMin(1); declareInt(mValues->mTooltips.mSceneDelay, "Tooltip Delay (ms)").setMin(1);
declareCategory("3D Scene Editing"); declareCategory("3D Scene Editing");
declareDouble(mValues->mSceneEditing.mGridsnapMovement, "Grid snap size"); declareDouble(mValues->mSceneEditing.mGridsnapMovement, "Grid Snap Size");
declareDouble(mValues->mSceneEditing.mGridsnapRotation, "Angle snap size"); declareDouble(mValues->mSceneEditing.mGridsnapRotation, "Angle Snap Size");
declareDouble(mValues->mSceneEditing.mGridsnapScale, "Scale snap size"); declareDouble(mValues->mSceneEditing.mGridsnapScale, "Scale Snap Size");
declareInt(mValues->mSceneEditing.mDistance, "Drop Distance") declareInt(mValues->mSceneEditing.mDistance, "Drop Distance")
.setTooltip( .setTooltip(
"If an instance drop can not be placed against another object at the " "If the dropped instance cannot be placed against another object at the "
"insert point, it will be placed by this distance from the insert point instead"); "insertion point, it will be placed at this distance from the insertion point.");
declareEnum(mValues->mSceneEditing.mOutsideDrop, "Handling drops outside of cells"); declareEnum(mValues->mSceneEditing.mOutsideDrop, "Instance Dropping Outside of Cells");
declareEnum(mValues->mSceneEditing.mOutsideVisibleDrop, "Handling drops outside of visible cells"); declareEnum(mValues->mSceneEditing.mOutsideVisibleDrop, "Instance Dropping Outside of Visible Cells");
declareEnum(mValues->mSceneEditing.mOutsideLandedit, "Handling terrain edit outside of cells") declareEnum(mValues->mSceneEditing.mOutsideLandedit, "Terrain Editing Outside of Cells")
.setTooltip("Behavior of terrain editing, if land editing brush reaches an area without cell record."); .setTooltip("Behaviour of terrain editing if land editing brush reaches an area without a cell record.");
declareEnum(mValues->mSceneEditing.mOutsideVisibleLandedit, "Handling terrain edit outside of visible cells") declareEnum(mValues->mSceneEditing.mOutsideVisibleLandedit, "Terrain Editing Outside of Visible Cells")
.setTooltip( .setTooltip(
"Behavior of terrain editing, if land editing brush reaches an area that is not currently visible."); "Behaviour of terrain editing if land editing brush reaches an area that is not currently visible.");
declareInt(mValues->mSceneEditing.mTexturebrushMaximumsize, "Maximum texture brush size").setMin(1); declareInt(mValues->mSceneEditing.mTexturebrushMaximumsize, "Maximum Texture Brush Size").setMin(1);
declareInt(mValues->mSceneEditing.mShapebrushMaximumsize, "Maximum height edit brush size") declareInt(mValues->mSceneEditing.mShapebrushMaximumsize, "Maximum Height Edit Brush Size")
.setTooltip("Setting for the slider range of brush size in terrain height editing.") .setTooltip("Setting for the slider range of brush size in terrain height editing.")
.setMin(1); .setMin(1);
declareBool(mValues->mSceneEditing.mLandeditPostSmoothpainting, "Smooth land after painting height") declareBool(mValues->mSceneEditing.mLandeditPostSmoothpainting, "Smooth Land after Height Painting")
.setTooltip("Raise and lower tools will leave bumpy finish without this option"); .setTooltip("Smooth the normally bumpy results of raise and lower tools.");
declareDouble(mValues->mSceneEditing.mLandeditPostSmoothstrength, "Smoothing strength (post-edit)") declareDouble(mValues->mSceneEditing.mLandeditPostSmoothstrength, "Post-Edit Smoothing Strength")
.setTooltip( .setTooltip(
"If smoothing land after painting height is used, this is the percentage of smooth applied afterwards. " "Smoothing strength for Smooth Land after Height Painting setting. "
"Negative values may be used to roughen instead of smooth.") "Negative values may be used to invert the effect and make the terrain rougher.")
.setMin(-1) .setMin(-1)
.setMax(1); .setMax(1);
declareBool(mValues->mSceneEditing.mOpenListView, "Open displays list view") declareBool(mValues->mSceneEditing.mOpenListView, "Open Action Shows Instances Table")
.setTooltip( .setTooltip(
"When opening a reference from the scene view, it will open the" "Opening an instance from the scene view will open the instances table instead of the record view for that "
" instance list view instead of the individual instance record view."); "instance.");
declareEnum(mValues->mSceneEditing.mPrimarySelectAction, "Action for primary select") declareEnum(mValues->mSceneEditing.mPrimarySelectAction, "Primary Select Action")
.setTooltip( .setTooltip(
"Selection can be chosen between select only, add to selection, remove from selection and invert " "Selection can be chosen between select only, add to selection, remove from selection and invert "
"selection."); "selection.");
declareEnum(mValues->mSceneEditing.mSecondarySelectAction, "Action for secondary select") declareEnum(mValues->mSceneEditing.mSecondarySelectAction, "Secondary Select Action")
.setTooltip( .setTooltip(
"Selection can be chosen between select only, add to selection, remove from selection and invert " "Selection can be chosen between select only, add to selection, remove from selection and invert "
"selection."); "selection.");
@ -340,10 +336,10 @@ void CSMPrefs::State::declare()
declareShortcut(mValues->mKeyBindings.mSceneSelectTertiary, "Tertiary Select"); declareShortcut(mValues->mKeyBindings.mSceneSelectTertiary, "Tertiary Select");
declareModifier(mValues->mKeyBindings.mSceneSpeedModifier, "Speed Modifier"); declareModifier(mValues->mKeyBindings.mSceneSpeedModifier, "Speed Modifier");
declareShortcut(mValues->mKeyBindings.mSceneDelete, "Delete Instance"); declareShortcut(mValues->mKeyBindings.mSceneDelete, "Delete Instance");
declareShortcut(mValues->mKeyBindings.mSceneInstanceDropTerrain, "Drop to terrain level"); declareShortcut(mValues->mKeyBindings.mSceneInstanceDropTerrain, "Drop to Terrain Level");
declareShortcut(mValues->mKeyBindings.mSceneInstanceDropCollision, "Drop to collision"); declareShortcut(mValues->mKeyBindings.mSceneInstanceDropCollision, "Drop to Collision");
declareShortcut(mValues->mKeyBindings.mSceneInstanceDropTerrainSeparately, "Drop to terrain level separately"); declareShortcut(mValues->mKeyBindings.mSceneInstanceDropTerrainSeparately, "Drop to Terrain Level Separately");
declareShortcut(mValues->mKeyBindings.mSceneInstanceDropCollisionSeparately, "Drop to collision separately"); declareShortcut(mValues->mKeyBindings.mSceneInstanceDropCollisionSeparately, "Drop to Collision Separately");
declareShortcut(mValues->mKeyBindings.mSceneLoadCamCell, "Load Camera Cell"); declareShortcut(mValues->mKeyBindings.mSceneLoadCamCell, "Load Camera Cell");
declareShortcut(mValues->mKeyBindings.mSceneLoadCamEastcell, "Load East Cell"); declareShortcut(mValues->mKeyBindings.mSceneLoadCamEastcell, "Load East Cell");
declareShortcut(mValues->mKeyBindings.mSceneLoadCamNorthcell, "Load North Cell"); declareShortcut(mValues->mKeyBindings.mSceneLoadCamNorthcell, "Load North Cell");

@ -1,7 +1,7 @@
Music: "OpenMW Music" Music: "OpenMW Music"
settingsPageDescription: "OpenMW Music settings" settingsPageDescription: "OpenMW music settings."
musicSettings: "Music configuration" musicSettings: "Music Configuration"
CombatMusicEnabled: "Play combat music" CombatMusicEnabled: "Play Combat Music"
CombatMusicEnabledDescription: "If enabled, the game switches to combat music if there are actors in combat." CombatMusicEnabledDescription: "If enabled, the game switches to combat music if there are actors in combat."

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