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	Merge remote-tracking branch 'scrawl/alwaysrun' into next
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						ef72894b81
					
				
					 5 changed files with 12 additions and 17 deletions
				
			
		|  | @ -81,7 +81,7 @@ namespace MWClass | |||
| 
 | ||||
|             virtual bool getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce = false) | ||||
|                 const; | ||||
|             ////< Check if a stance is active or not.
 | ||||
|             ///< Check if a stance is active or not.
 | ||||
| 
 | ||||
|             virtual float getSpeed (const MWWorld::Ptr& ptr) const; | ||||
|             ///< Return movement speed.
 | ||||
|  |  | |||
|  | @ -55,6 +55,7 @@ namespace MWInput | |||
|         , mPreviewPOVDelay(0.f) | ||||
|         , mTimeIdle(0.f) | ||||
|         , mOverencumberedMessageDelay(0.f) | ||||
|         , mAlwaysRunActive(false) | ||||
|     { | ||||
|         Ogre::RenderWindow* window = mOgre.getWindow (); | ||||
|         size_t windowHnd; | ||||
|  | @ -193,7 +194,7 @@ namespace MWInput | |||
|             case A_AutoMove: | ||||
|                 toggleAutoMove (); | ||||
|                 break; | ||||
|             case A_ToggleWalk: | ||||
|             case A_AlwaysRun: | ||||
|                 toggleWalking (); | ||||
|                 break; | ||||
|             case A_ToggleWeapon: | ||||
|  | @ -315,10 +316,10 @@ namespace MWInput | |||
|             else | ||||
|                 mPlayer.setUpDown (0); | ||||
| 
 | ||||
|             if(actionIsActive(A_Run)) | ||||
|                 mPlayer.setRunState(true); | ||||
|             if (mAlwaysRunActive) | ||||
|                 mPlayer.setRunState(!actionIsActive(A_Run)); | ||||
|             else | ||||
|                 mPlayer.setRunState(false); | ||||
|                 mPlayer.setRunState(actionIsActive(A_Run)); | ||||
| 
 | ||||
|             // if player tried to start moving, but can't (due to being overencumbered), display a notification.
 | ||||
|             if (triedToMove) | ||||
|  | @ -699,7 +700,7 @@ namespace MWInput | |||
|     void InputManager::toggleWalking() | ||||
|     { | ||||
|         if (mWindows.isGuiMode()) return; | ||||
|         mPlayer.toggleRunning(); | ||||
|         mAlwaysRunActive = !mAlwaysRunActive; | ||||
|     } | ||||
| 
 | ||||
|     // Exit program now button (which is disabled in GUI mode)
 | ||||
|  | @ -768,6 +769,7 @@ namespace MWInput | |||
|         defaultKeyBindings[A_QuickKey10] = OIS::KC_0; | ||||
|         defaultKeyBindings[A_Screenshot] = OIS::KC_SYSRQ; | ||||
|         defaultKeyBindings[A_ToggleHUD] = OIS::KC_F12; | ||||
|         defaultKeyBindings[A_AlwaysRun] = OIS::KC_Y; | ||||
| 
 | ||||
|         std::map<int, int> defaultMouseButtonBindings; | ||||
|         defaultMouseButtonBindings[A_Inventory] = OIS::MB_Right; | ||||
|  | @ -834,6 +836,7 @@ namespace MWInput | |||
|         descriptions[A_QuickKey8] = "sQuick8Cmd"; | ||||
|         descriptions[A_QuickKey9] = "sQuick9Cmd"; | ||||
|         descriptions[A_QuickKey10] = "sQuick10Cmd"; | ||||
|         descriptions[A_AlwaysRun] = "sAlways_Run"; | ||||
| 
 | ||||
|         if (descriptions[action] == "") | ||||
|             return ""; // not configurable
 | ||||
|  | @ -865,6 +868,7 @@ namespace MWInput | |||
|         ret.push_back(A_MoveRight); | ||||
|         ret.push_back(A_TogglePOV); | ||||
|         ret.push_back(A_Run); | ||||
|         ret.push_back(A_AlwaysRun); | ||||
|         ret.push_back(A_Sneak); | ||||
|         ret.push_back(A_Activate); | ||||
|         ret.push_back(A_ToggleWeapon); | ||||
|  |  | |||
|  | @ -152,6 +152,7 @@ namespace MWInput | |||
|         int mMouseWheel; | ||||
|         bool mDebug; | ||||
|         bool mUserFileExists; | ||||
|         bool mAlwaysRunActive; | ||||
| 
 | ||||
|         std::map<std::string, bool> mControlSwitch; | ||||
| 
 | ||||
|  | @ -217,7 +218,7 @@ namespace MWInput | |||
|             A_CycleWeaponLeft,//Cycling through weapons
 | ||||
|             A_CycleWeaponRight, | ||||
|             A_ToggleSneak,    //Toggles Sneak
 | ||||
|             A_ToggleWalk, //Toggle Walking/Running
 | ||||
|             A_AlwaysRun, //Toggle Walking/Running
 | ||||
|             A_Sneak, | ||||
| 
 | ||||
|             A_QuickSave, | ||||
|  |  | |||
|  | @ -77,15 +77,6 @@ namespace MWWorld | |||
|         MWWorld::Class::get(ptr).setStance(ptr, MWWorld::Class::Run, run); | ||||
|     } | ||||
| 
 | ||||
|     void Player::toggleRunning() | ||||
|     { | ||||
|         MWWorld::Ptr ptr = getPlayer(); | ||||
| 
 | ||||
|         bool running = MWWorld::Class::get (ptr).getStance (ptr, MWWorld::Class::Run, true); | ||||
| 
 | ||||
|         MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Run, !running); | ||||
|     } | ||||
| 
 | ||||
|     void Player::setSneak(bool sneak) | ||||
|     { | ||||
|         MWWorld::Ptr ptr = getPlayer(); | ||||
|  |  | |||
|  | @ -66,7 +66,6 @@ namespace MWWorld | |||
|         void setUpDown(int value); | ||||
| 
 | ||||
|         void setRunState(bool run); | ||||
|         void toggleRunning(); | ||||
|         void setSneak(bool sneak); | ||||
|     }; | ||||
| } | ||||
|  |  | |||
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