Rename to Died

macos_ci_fix
Evil Eye 1 year ago
parent ad68b7e18b
commit efb819b9d2

@ -348,7 +348,7 @@ namespace MWLua
{ {
if (actor.isEmpty()) if (actor.isEmpty())
return; return;
mLuaEvents.addLocalEvent({ getId(actor), "OnDeath", {} }); mLuaEvents.addLocalEvent({ getId(actor), "Died", {} });
} }
void LuaManager::useItem(const MWWorld::Ptr& object, const MWWorld::Ptr& actor, bool force) void LuaManager::useItem(const MWWorld::Ptr& object, const MWWorld::Ptr& actor, bool force)

@ -6,14 +6,14 @@ Built-in events
Actor events Actor events
------------ ------------
**OnDeath** **Died**
This event is sent to an actor's local script when that actor dies. This event is sent to an actor's local script when that actor dies.
.. code-block:: Lua .. code-block:: Lua
eventHandlers = { eventHandlers = {
OnDeath = function() Died = function()
print('Alas, ye hardly knew me!') print('Alas, ye hardly knew me!')
end end
} }

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