diff --git a/apps/openmw/mwrender/characterpreview.cpp b/apps/openmw/mwrender/characterpreview.cpp index 3a5bbf45fa..a6e9b848b4 100644 --- a/apps/openmw/mwrender/characterpreview.cpp +++ b/apps/openmw/mwrender/characterpreview.cpp @@ -3,7 +3,6 @@ #include #include -#include #include #include #include @@ -259,7 +258,8 @@ namespace MWRender // TODO: Clean up this mess of loose uniforms that shaders depend on. // turn off sky blending - int skyTextureSlot = mResourceSystem->getSceneManager()->getShaderManager().reserveGlobalTextureUnits(Shader::ShaderManager::Slot::SkyTexture); + int skyTextureSlot = mResourceSystem->getSceneManager()->getShaderManager().reserveGlobalTextureUnits( + Shader::ShaderManager::Slot::SkyTexture); stateset->addUniform(new osg::Uniform("far", 10000000.0f)); stateset->addUniform(new osg::Uniform("skyBlendingStart", 8000000.0f)); stateset->addUniform(new osg::Uniform("sky", skyTextureSlot)); diff --git a/apps/openmw/mwrender/localmap.cpp b/apps/openmw/mwrender/localmap.cpp index d31d08f04a..d51088d729 100644 --- a/apps/openmw/mwrender/localmap.cpp +++ b/apps/openmw/mwrender/localmap.cpp @@ -8,7 +8,6 @@ #include #include #include -#include #include