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Add const to canRest()
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3 changed files with 3 additions and 3 deletions
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@ -446,7 +446,7 @@ namespace MWBase
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Rest_EnemiesAreNearby = 3
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Rest_EnemiesAreNearby = 3
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};
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};
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virtual RestPermitted canRest() = 0;
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virtual RestPermitted canRest() const = 0;
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///< check if the player is allowed to rest
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///< check if the player is allowed to rest
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/// \todo Probably shouldn't be here
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/// \todo Probably shouldn't be here
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@ -2297,7 +2297,7 @@ namespace MWWorld
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applyLoopingParticles(player);
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applyLoopingParticles(player);
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}
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}
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World::RestPermitted World::canRest ()
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World::RestPermitted World::canRest () const
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{
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{
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CellStore *currentCell = mWorldScene->getCurrentCell();
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CellStore *currentCell = mWorldScene->getCurrentCell();
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@ -551,7 +551,7 @@ namespace MWWorld
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void enableActorCollision(const MWWorld::Ptr& actor, bool enable) override;
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void enableActorCollision(const MWWorld::Ptr& actor, bool enable) override;
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RestPermitted canRest() override;
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RestPermitted canRest() const override;
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///< check if the player is allowed to rest \n
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///< check if the player is allowed to rest \n
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/// 0 - yes \n
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/// 0 - yes \n
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/// 1 - only waiting \n
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/// 1 - only waiting \n
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