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Add const to canRest()

This commit is contained in:
Sergey Fukanchik 2018-09-23 06:25:20 +03:00
parent f2e11e6def
commit f00f35ba86
3 changed files with 3 additions and 3 deletions

View file

@ -446,7 +446,7 @@ namespace MWBase
Rest_EnemiesAreNearby = 3 Rest_EnemiesAreNearby = 3
}; };
virtual RestPermitted canRest() = 0; virtual RestPermitted canRest() const = 0;
///< check if the player is allowed to rest ///< check if the player is allowed to rest
/// \todo Probably shouldn't be here /// \todo Probably shouldn't be here

View file

@ -2297,7 +2297,7 @@ namespace MWWorld
applyLoopingParticles(player); applyLoopingParticles(player);
} }
World::RestPermitted World::canRest () World::RestPermitted World::canRest () const
{ {
CellStore *currentCell = mWorldScene->getCurrentCell(); CellStore *currentCell = mWorldScene->getCurrentCell();

View file

@ -551,7 +551,7 @@ namespace MWWorld
void enableActorCollision(const MWWorld::Ptr& actor, bool enable) override; void enableActorCollision(const MWWorld::Ptr& actor, bool enable) override;
RestPermitted canRest() override; RestPermitted canRest() const override;
///< check if the player is allowed to rest \n ///< check if the player is allowed to rest \n
/// 0 - yes \n /// 0 - yes \n
/// 1 - only waiting \n /// 1 - only waiting \n