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	Move RenderingManager::update call to World::update
There is no need to do that in Scene::update and pass paused argument there.
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					 3 changed files with 5 additions and 5 deletions
				
			
		|  | @ -295,7 +295,7 @@ namespace MWWorld | |||
|         mPhysics->updateScale(ptr); | ||||
|     } | ||||
| 
 | ||||
|     void Scene::update (float duration, bool paused) | ||||
|     void Scene::update(float duration) | ||||
|     { | ||||
|         if (mChangeCellGridRequest.has_value()) | ||||
|         { | ||||
|  | @ -306,8 +306,6 @@ namespace MWWorld | |||
| 
 | ||||
|         mPreloader->updateCache(mRendering.getReferenceTime()); | ||||
|         preloadCells(duration); | ||||
| 
 | ||||
|         mRendering.update (duration, paused); | ||||
|     } | ||||
| 
 | ||||
|     void Scene::unloadCell(CellStore* cell) | ||||
|  |  | |||
|  | @ -164,7 +164,7 @@ namespace MWWorld | |||
| 
 | ||||
|             void markCellAsUnchanged(); | ||||
| 
 | ||||
|             void update (float duration, bool paused); | ||||
|             void update(float duration); | ||||
| 
 | ||||
|             void addObjectToScene (const Ptr& ptr); | ||||
|             ///< Add an object that already exists in the world model to the scene.
 | ||||
|  |  | |||
|  | @ -1849,7 +1849,9 @@ namespace MWWorld | |||
| 
 | ||||
|         mPhysics->debugDraw(); | ||||
| 
 | ||||
|         mWorldScene->update (duration, paused); | ||||
|         mWorldScene->update(duration); | ||||
| 
 | ||||
|         mRendering->update(duration, paused); | ||||
| 
 | ||||
|         updateSoundListener(); | ||||
| 
 | ||||
|  |  | |||
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