From 209e7718a8e246a07e3afb8ffe40859f21df4594 Mon Sep 17 00:00:00 2001 From: "Hristos N. Triantafillou" Date: Sun, 21 Mar 2021 15:37:48 -0500 Subject: [PATCH] Clarify the requirements of a data folder The current text could be interpreted to mean that a data folder _must_ have a plugin, but this isn't the case. This added text clarifies that a plugin or resources are needed. --- docs/source/reference/modding/mod-install.rst | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/source/reference/modding/mod-install.rst b/docs/source/reference/modding/mod-install.rst index 2c883aa599..c15d1b268a 100644 --- a/docs/source/reference/modding/mod-install.rst +++ b/docs/source/reference/modding/mod-install.rst @@ -11,6 +11,7 @@ Install #. Locate the plugin files, ``.esp`` or ``.omwaddon``, or possibly ``.esm``. The folder containing the plugin files we will call your *data folder* #. Check that all resource folders (``Meshes``, ``Textures``, etc.) containing additional resource files (the actual meshes, textures, etc.) are in the *data folder*. + #. Note that not all mods have a plugin, and not all mods have resources, but they must at minimum have one or the other. .. note:: There may be multiple levels of folders, but the location of the plugins must be the same as the resource folders.