Merge branch 'update_setting_pages' into 'master'

Optimize setting group rendering

See merge request OpenMW/openmw!3929
fix-osga-rotate-wildly
psi29a 10 months ago
commit f09f5c644c

@ -134,7 +134,10 @@ namespace MWLua
};
api["updateAll"] = [luaManager = context.mLuaManager, menu]() {
LuaUi::Element::forEach(menu, [](LuaUi::Element* e) { e->mUpdate = true; });
LuaUi::Element::forEach(menu, [](LuaUi::Element* e) {
if (e->mState == LuaUi::Element::Created)
e->mState = LuaUi::Element::Update;
});
luaManager->addAction([menu]() { LuaUi::Element::forEach(menu, [](LuaUi::Element* e) { e->update(); }); },
"Update all menu UI elements");
};
@ -305,15 +308,15 @@ namespace MWLua
element["layout"] = sol::property([](const LuaUi::Element& element) { return element.mLayout; },
[](LuaUi::Element& element, const sol::table& layout) { element.mLayout = layout; });
element["update"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
if (element->mDestroy || element->mUpdate)
if (element->mState != LuaUi::Element::Created)
return;
element->mUpdate = true;
element->mState = LuaUi::Element::Update;
luaManager->addAction([element] { wrapAction(element, [&] { element->update(); }); }, "Update UI");
};
element["destroy"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
if (element->mDestroy)
if (element->mState == LuaUi::Element::Destroyed)
return;
element->mDestroy = true;
element->mState = LuaUi::Element::Destroy;
luaManager->addAction(
[element] { wrapAction(element, [&] { LuaUi::Element::erase(element.get()); }); }, "Destroy UI");
};

@ -89,12 +89,16 @@ namespace LuaUi
root->updateCoord();
}
WidgetExtension* pluckElementRoot(const sol::object& child)
WidgetExtension* pluckElementRoot(const sol::object& child, uint64_t depth)
{
std::shared_ptr<Element> element = child.as<std::shared_ptr<Element>>();
WidgetExtension* root = element->mRoot;
if (!root)
if (element->mState == Element::Destroyed || element->mState == Element::Destroy)
throw std::logic_error("Using a destroyed element as a layout child");
// child Element was created in the same frame and its action hasn't been processed yet
if (element->mState == Element::New)
element->create(depth + 1);
WidgetExtension* root = element->mRoot;
assert(root);
WidgetExtension* parent = root->getParent();
if (parent)
{
@ -107,7 +111,7 @@ namespace LuaUi
return root;
}
WidgetExtension* createWidget(const sol::table& layout, uint64_t depth);
WidgetExtension* createWidget(const sol::table& layout, bool isRoot, uint64_t depth);
void updateWidget(WidgetExtension* ext, const sol::table& layout, uint64_t depth);
std::vector<WidgetExtension*> updateContent(
@ -130,7 +134,7 @@ namespace LuaUi
sol::object child = content.at(i);
if (child.is<Element>())
{
WidgetExtension* root = pluckElementRoot(child);
WidgetExtension* root = pluckElementRoot(child, depth);
if (ext != root)
destroyChild(ext);
result[i] = root;
@ -145,7 +149,7 @@ namespace LuaUi
else
{
destroyChild(ext);
ext = createWidget(newLayout, depth);
ext = createWidget(newLayout, false, depth);
}
result[i] = ext;
}
@ -156,9 +160,9 @@ namespace LuaUi
{
sol::object child = content.at(i);
if (child.is<Element>())
result[i] = pluckElementRoot(child);
result[i] = pluckElementRoot(child, depth);
else
result[i] = createWidget(child.as<sol::table>(), depth);
result[i] = createWidget(child.as<sol::table>(), false, depth);
}
return result;
}
@ -191,7 +195,7 @@ namespace LuaUi
});
}
WidgetExtension* createWidget(const sol::table& layout, uint64_t depth)
WidgetExtension* createWidget(const sol::table& layout, bool isRoot, uint64_t depth)
{
static auto widgetTypeMap = widgetTypeToName();
std::string type = widgetType(layout);
@ -205,7 +209,7 @@ namespace LuaUi
WidgetExtension* ext = dynamic_cast<WidgetExtension*>(widget);
if (!ext)
throw std::runtime_error("Invalid widget!");
ext->initialize(layout.lua_state(), widget, depth == 0);
ext->initialize(layout.lua_state(), widget, isRoot);
updateWidget(ext, layout, depth);
return ext;
@ -247,8 +251,7 @@ namespace LuaUi
: mRoot(nullptr)
, mLayout(std::move(layout))
, mLayer()
, mUpdate(false)
, mDestroy(false)
, mState(Element::New)
{
}
@ -267,12 +270,12 @@ namespace LuaUi
sGameElements.erase(element);
}
void Element::create()
void Element::create(uint64_t depth)
{
assert(!mRoot);
if (!mRoot)
if (mState == New)
{
mRoot = createWidget(layout(), 0);
mRoot = createWidget(layout(), true, depth);
mLayer = setLayer(mRoot, layout());
updateRootCoord(mRoot);
}
@ -280,15 +283,16 @@ namespace LuaUi
void Element::update()
{
if (mRoot && mUpdate)
if (mState == Update)
{
assert(mRoot);
if (mRoot->widget()->getTypeName() != widgetType(layout()))
{
destroyRoot(mRoot);
WidgetExtension* parent = mRoot->getParent();
auto children = parent->children();
auto it = std::find(children.begin(), children.end(), mRoot);
mRoot = createWidget(layout(), 0);
mRoot = createWidget(layout(), true, 0);
assert(it != children.end());
*it = mRoot;
parent->setChildren(children);
@ -301,16 +305,18 @@ namespace LuaUi
mLayer = setLayer(mRoot, layout());
updateRootCoord(mRoot);
}
mUpdate = false;
mState = Created;
}
void Element::destroy()
{
if (mRoot)
if (mState != Destroyed)
{
destroyRoot(mRoot);
mRoot = nullptr;
mLayout = sol::make_object(mLayout.lua_state(), sol::nil);
if (mState != New)
mLayout = sol::make_object(mLayout.lua_state(), sol::nil);
mState = Destroyed;
}
}
}

@ -21,10 +21,18 @@ namespace LuaUi
WidgetExtension* mRoot;
sol::object mLayout;
std::string mLayer;
bool mUpdate;
bool mDestroy;
void create();
enum State
{
New,
Created,
Update,
Destroy,
Destroyed,
};
State mState;
void create(uint64_t dept = 0);
void update();

@ -6,8 +6,11 @@ local core = require('openmw.core')
local storage = require('openmw.storage')
local I = require('openmw.interfaces')
local auxUi = require('openmw_aux.ui')
local common = require('scripts.omw.settings.common')
-- :reset on startup instead of :removeOnExit
common.getSection(false, common.groupSectionKey):setLifeTime(storage.LIFE_TIME.GameSession)
-- need to :reset() on reloadlua as well as game session end
common.getSection(false, common.groupSectionKey):reset()
local renderers = {}
@ -21,6 +24,7 @@ local interfaceL10n = core.l10n('Interface')
local pages = {}
local groups = {}
local pageOptions = {}
local groupElements = {}
local interval = { template = I.MWUI.templates.interval }
local growingIntreval = {
@ -116,6 +120,11 @@ local function renderSetting(group, setting, value, global)
}
end
local argument = common.getArgumentSection(global, group.key):get(setting.key)
local ok, rendererResult = pcall(renderFunction, value, set, argument)
if not ok then
print(string.format('Setting %s renderer "%s" error: %s', setting.key, setting.renderer, rendererResult))
end
return {
name = setting.key,
type = ui.TYPE.Flex,
@ -129,7 +138,7 @@ local function renderSetting(group, setting, value, global)
content = ui.content {
titleLayout,
growingIntreval,
renderFunction(value, set, argument),
ok and rendererResult or {}, -- TODO: display error?
},
}
end
@ -245,10 +254,12 @@ end
local function generateSearchHints(page)
local hints = {}
local l10n = core.l10n(page.l10n)
table.insert(hints, l10n(page.name))
if page.description then
table.insert(hints, l10n(page.description))
do
local l10n = core.l10n(page.l10n)
table.insert(hints, l10n(page.name))
if page.description then
table.insert(hints, l10n(page.description))
end
end
local pageGroups = groups[page.key]
for _, pageGroup in pairs(pageGroups) do
@ -281,7 +292,15 @@ local function renderPage(page, options)
if not group then
error(string.format('%s group "%s" was not found', pageGroup.global and 'Global' or 'Player', pageGroup.key))
end
table.insert(groupLayouts, renderGroup(group, pageGroup.global))
local groupElement = groupElements[page.key][group.key]
if not groupElement or not groupElement.layout then
groupElement = ui.create(renderGroup(group, pageGroup.global))
end
if groupElement.layout == nil then
error(string.format('Destroyed group element for %s %s', page.key, group.key))
end
groupElements[page.key][group.key] = groupElement
table.insert(groupLayouts, groupElement)
end
local groupsLayout = {
name = 'groups',
@ -329,10 +348,14 @@ local function renderPage(page, options)
bigSpacer,
},
}
if options.element then options.element:destroy() end
options.name = l10n(page.name)
options.element = ui.create(layout)
options.searchHints = generateSearchHints(page)
if options.element then
options.element.layout = layout
options.element:update()
else
options.element = ui.create(layout)
end
end
local function onSettingChanged(global)
@ -340,18 +363,23 @@ local function onSettingChanged(global)
local group = common.getSection(global, common.groupSectionKey):get(groupKey)
if not group or not pageOptions[group.page] then return end
local groupElement = groupElements[group.page][group.key]
if not settingKey then
renderPage(pages[group.page], pageOptions[group.page])
if groupElement then
groupElement.layout = renderGroup(group)
groupElement:update()
else
renderPage(pages[group.page], pageOptions[group.page])
end
return
end
local value = common.getSection(global, group.key):get(settingKey)
local element = pageOptions[group.page].element
local groupsLayout = element.layout.content.groups
local groupLayout = groupsLayout.content[groupLayoutName(group.key, global)]
local settingsContent = groupLayout.content.settings.content
settingsContent[settingKey] = renderSetting(group, group.settings[settingKey], value, global)
element:update()
local settingsContent = groupElement.layout.content.settings.content
auxUi.deepDestroy(settingsContent[settingKey]) -- support setting renderers which return UI elements
settingsContent[settingKey] = renderSetting(group, group.settings[settingKey], value)
groupElement:update()
end)
end
@ -360,6 +388,8 @@ local function onGroupRegistered(global, key)
if not group then return end
groups[group.page] = groups[group.page] or {}
groupElements[group.page] = groupElements[group.page] or {}
local pageGroup = {
key = group.key,
global = global,
@ -376,11 +406,9 @@ local function onGroupRegistered(global, key)
local value = common.getSection(global, group.key):get(settingKey)
local element = pageOptions[group.page].element
local groupsLayout = element.layout.content.groups
local groupLayout = groupsLayout.content[groupLayoutName(group.key, global)]
local settingsContent = groupLayout.content.settings.content
settingsContent[settingKey] = renderSetting(group, group.settings[settingKey], value, global)
local element = groupElements[group.page][group.key]
local settingsContent = element.layout.content.settings.content
settingsContent[settingKey] = renderSetting(group, group.settings[settingKey], value)
element:update()
end))
end
@ -418,6 +446,11 @@ local function resetPlayerGroups()
for pageKey, page in pairs(groups) do
for groupKey in pairs(page) do
if not menuGroups[groupKey] then
if groupElements[pageKey][groupKey] then
groupElements[pageKey][groupKey]:destroy()
print(string.format('destroyed group element %s %s', pageKey, groupKey))
groupElements[pageKey][groupKey] = nil
end
page[groupKey] = nil
playerGroupsSection:set(groupKey, nil)
end
@ -426,7 +459,8 @@ local function resetPlayerGroups()
if options then
if not menuPages[pageKey] then
if options.element then
options.element:destroy()
auxUi.deepDestroy(options.element)
options.element = nil
end
ui.removeSettingsPage(options)
pageOptions[pageKey] = nil
@ -461,9 +495,6 @@ local function registerPage(options)
}
pages[page.key] = page
groups[page.key] = groups[page.key] or {}
if pageOptions[page.key] then
pageOptions[page.key].element:destroy()
end
pageOptions[page.key] = pageOptions[page.key] or {}
renderPage(page, pageOptions[page.key])
ui.registerSettingsPage(pageOptions[page.key])

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