diff --git a/apps/essimporter/convertplayer.cpp b/apps/essimporter/convertplayer.cpp index ef22660f56..532efa7f5b 100644 --- a/apps/essimporter/convertplayer.cpp +++ b/apps/essimporter/convertplayer.cpp @@ -17,6 +17,8 @@ namespace ESSImport } for (int i=0; i<8; ++i) out.mObject.mNpcStats.mSkillIncrease[i] = pcdt.mPNAM.mSkillIncreases[i]; + for (int i=0; i<27; ++i) + out.mObject.mNpcStats.mSkills[i].mRegular.mProgress = pcdt.mPNAM.mSkillProgress[i]; out.mObject.mNpcStats.mLevelProgress = pcdt.mPNAM.mLevelProgress; if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Weapon) @@ -24,9 +26,6 @@ namespace ESSImport if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Spell) out.mObject.mCreatureStats.mDrawState = 2; - // TODO: convert PNAM.mSkillProgress, needs to be converted to uniform scale - // (or change openmw to accept non-uniform skill progress) - firstPersonCam = (pcdt.mPNAM.mCameraState == PCDT::CameraState_FirstPerson); for (std::vector::const_iterator it = pcdt.mKnownDialogueTopics.begin(); diff --git a/apps/openmw/mwmechanics/npcstats.hpp b/apps/openmw/mwmechanics/npcstats.hpp index 1cb62276fe..224366a3e3 100644 --- a/apps/openmw/mwmechanics/npcstats.hpp +++ b/apps/openmw/mwmechanics/npcstats.hpp @@ -23,7 +23,7 @@ namespace MWMechanics class NpcStats : public CreatureStats { int mDisposition; - SkillValue mSkill[ESM::Skill::Length]; + SkillValue mSkill[ESM::Skill::Length]; // SkillValue.mProgress used by the player only SkillValue mWerewolfSkill[ESM::Skill::Length]; int mReputation; int mCrimeId;