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	Fix findGround (off by 2 units)
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		|  | @ -116,7 +116,7 @@ void ActorTracer::findGround(btCollisionObject *actor, const Ogre::Vector3 &star | |||
|         mFraction = newTraceCallback.m_closestHitFraction; | ||||
|         mPlaneNormal = Ogre::Vector3(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z()); | ||||
|         mEndPos = (end-start)*mFraction + start; | ||||
|         mEndPos[2] -= 1.0f; | ||||
|         mEndPos[2] += 1.0f; | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|  |  | |||
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