Merge branch 'animationfix'

pull/21/head
Marc Zinnschlag 13 years ago
commit f14dc90b34

@ -147,7 +147,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
mEnvironment.mWorld->advanceTime (
mEnvironment.mFrameDuration*mEnvironment.mWorld->getTimeScaleFactor()/3600);
if (changed) // keep change flag for another frame, if cell changed happend in local script
mEnvironment.mWorld->markCellAsUnchanged();
@ -158,6 +158,9 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
// update world
mEnvironment.mWorld->update (evt.timeSinceLastFrame);
// report focus object (for debugging)
if (mReportFocus)
updateFocusReport (mEnvironment.mFrameDuration);
@ -343,7 +346,7 @@ void OMW::Engine::go()
// Set up the GUI system
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre->getWindow(), mOgre->getScene(), false,
mCfgMgr.getLogPath().string() + std::string("/"));
// Create window manager - this manages all the MW-specific GUI windows
MWScript::registerExtensions (mExtensions);

@ -12,15 +12,11 @@ void Actors::setMwRoot(Ogre::SceneNode* root){
mMwRoot = root;
}
void Actors::insertNPC(const MWWorld::Ptr& ptr){
insertBegin(ptr, true, true);
NpcAnimation* anim = new MWRender::NpcAnimation(ptr, mEnvironment, mRend);
//
mAllActors[ptr] = anim;
mAllActors[ptr] = anim;
}
void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
Ogre::SceneNode* cellnode;
@ -61,7 +57,7 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
}
void Actors::insertCreature (const MWWorld::Ptr& ptr){
insertBegin(ptr, true, true);
CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr, mEnvironment, mRend);
//mAllActors.insert(std::pair<MWWorld::Ptr, Animation*>(ptr,anim));
@ -75,7 +71,7 @@ bool Actors::deleteObject (const MWWorld::Ptr& ptr)
mAllActors.erase(ptr);
if (Ogre::SceneNode *base = ptr.getRefData().getBaseNode())
{
Ogre::SceneNode *parent = base->getParentSceneNode();
for (std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *>::const_iterator iter (
@ -110,7 +106,7 @@ void Actors::removeCell(MWWorld::Ptr::CellStore* store){
mAllActors.erase(iter);
}
}
}
void Actors::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number){
@ -121,10 +117,9 @@ void Actors::skipAnimation (const MWWorld::Ptr& ptr){
if(mAllActors.find(ptr) != mAllActors.end())
mAllActors[ptr]->stopScript();
}
void Actors::addTime(){
//std::cout << "Adding time in actors\n";
void Actors::update (float duration){
for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end(); iter++)
{
(iter->second)->runAnimation(mEnvironment.mFrameDuration);
(iter->second)->runAnimation(duration);
}
}

@ -26,7 +26,7 @@ namespace MWRender{
MWWorld::Environment& mEnvironment;
std::map<MWWorld::Ptr, Animation*> mAllActors;
public:
Actors(OEngine::Render::OgreRenderer& _rend, MWWorld::Environment& _env): mRend(_rend), mEnvironment(_env){}
@ -52,8 +52,8 @@ namespace MWRender{
///< Skip the animation for the given MW-reference for one frame. Calls to this function for
/// references that are currently not in the rendered scene should be ignored.
void addTime();
void update (float duration);
};
}
#endif
#endif

@ -269,22 +269,6 @@ void NpcAnimation::runAnimation(float timepassed){
handleAnimationTransforms();
Ogre::Vector3 current = insert->_getWorldAABB().getCenter();
//This is the attempt at npc physics
//mEnvironment.mWorld->setObjectPhysicsPosition(insert->getName(), current);
/*if(base->hasSkeleton())
{
Ogre::Quaternion boneQuat = rotate;
Ogre::Vector3 boneTrans = trans;
mEnvironment.mWorld->setObjectPhysicsPosition(insert->getName(), boneTrans + insert->getPosition());
//mEnvironment.mWorld->setObjectPhysicsRotation(insert->getName(), boneQuat * insert->getOrientation());
}*/
std::vector<std::vector<Nif::NiTriShapeCopy>*>::iterator shapepartsiter = shapeparts.begin();
std::vector<Ogre::Entity*>::iterator entitypartsiter = entityparts.begin();
while(shapepartsiter != shapeparts.end())
@ -301,7 +285,7 @@ void NpcAnimation::runAnimation(float timepassed){
handleShapes(shapes, theentity, theentity->getSkeleton());
shapepartsiter++;
entitypartsiter++;
}
}
}
}

@ -121,7 +121,7 @@ void RenderingManager::moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Ve
void RenderingManager::update (float duration){
mActors.update (duration);
}
void RenderingManager::skyEnable ()
@ -240,9 +240,5 @@ void RenderingManager::skipAnimation (const MWWorld::Ptr& ptr)
{
mActors.skipAnimation(ptr);
}
void RenderingManager::addTime(){
mActors.addTime();
//Notify each animation that time has passed
}
}

@ -105,14 +105,12 @@ class RenderingManager: private RenderingInterface {
///< Skip the animation for the given MW-reference for one frame. Calls to this function for
/// references that are currently not in the rendered scene should be ignored.
void addTime();
private:
void setAmbientMode();
SkyManager* mSkyManager;
OEngine::Render::OgreRenderer &mRendering;
MWRender::Objects mObjects;
MWRender::Actors mActors;

@ -52,8 +52,8 @@ void insertCellRefList(MWRender::RenderingManager& rendering, MWWorld::Environme
namespace MWWorld
{
void Scene::advanceTime(){
mRendering.addTime();
void Scene::update (float duration){
mRendering.update (duration);
}
void Scene::unloadCell (CellStoreCollection::iterator iter)
{
@ -61,9 +61,9 @@ namespace MWWorld
ListHandles functor;
MWWorld::Ptr::CellStore* active = *iter;
active->forEach<ListHandles>(functor);
@ -83,7 +83,7 @@ namespace MWWorld
mEnvironment.mMechanicsManager->dropActors (active);
mEnvironment.mSoundManager->stopSound (active);
mActiveCells.erase(active);
}
void Scene::loadCell (Ptr::CellStore *cell)

@ -101,7 +101,8 @@ namespace MWWorld
void markCellAsUnchanged();
void insertCell(ESMS::CellStore<MWWorld::RefData> &cell, MWWorld::Environment& environment);
void advanceTime();
void update (float duration);
};
}

@ -348,14 +348,13 @@ namespace MWWorld
void World::advanceTime (double hours)
{
hours += mGlobalVariables->getFloat ("gamehour");
setHour (hours);
int days = hours / 24;
if (days>0)
mGlobalVariables->setInt ("dayspassed", days + mGlobalVariables->getInt ("dayspassed"));
mWorldScene->advanceTime();
}
void World::setHour (double hour)
@ -685,10 +684,9 @@ namespace MWWorld
{
mRendering.skipAnimation (ptr);
}
void World::setObjectPhysicsRotation(const std::string& handle, Ogre::Quaternion quat){
mPhysics->rotateObject(handle, quat);
}
void World::setObjectPhysicsPosition(const std::string& handle, Ogre::Vector3 vec){
mPhysics->moveObject(handle, vec);
void World::update (float duration)
{
mWorldScene->update (duration);
}
}

@ -140,12 +140,16 @@ namespace MWWorld
void disable (Ptr reference);
void advanceTime (double hours);
///< Advance in-game time.
void setHour (double hour);
///< Set in-game time hour.
void setMonth (int month);
///< Set in-game time month.
void setDay (int day);
///< Set in-game time day.
bool toggleSky();
///< \return Resulting mode
@ -218,8 +222,8 @@ namespace MWWorld
void skipAnimation (const MWWorld::Ptr& ptr);
///< Skip the animation for the given MW-reference for one frame. Calls to this function for
/// references that are currently not in the rendered scene should be ignored.
void setObjectPhysicsRotation(const std::string& handle,Ogre::Quaternion quat);
void setObjectPhysicsPosition(const std::string& handle,Ogre::Vector3 vector);
void update (float duration);
};
}

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