mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-06 07:45:36 +00:00
Wait until navmesh is generated for interior cells
Add special loading progress bar. It should be fast enough to not keep loading screen for noticably long but will provide better pathfinding for actors inside interior cells.
This commit is contained in:
parent
3618eabaf0
commit
f169f8e6f0
11 changed files with 99 additions and 38 deletions
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@ -847,6 +847,8 @@ namespace MWWorld
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MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
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MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
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mNavigator.wait(*loadingListener);
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}
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void Scene::changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
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@ -3,6 +3,7 @@
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#include <components/detournavigator/navigatorimpl.hpp>
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#include <components/detournavigator/exceptions.hpp>
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#include <components/misc/rng.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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@ -35,6 +36,7 @@ namespace
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std::back_insert_iterator<std::deque<osg::Vec3f>> mOut;
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float mStepSize;
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AreaCosts mAreaCosts;
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Loading::Listener mListener;
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DetourNavigatorNavigatorTest()
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: mPlayerPosition(0, 0, 0)
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@ -124,7 +126,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -174,7 +176,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&heightfieldShape), heightfieldShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -206,7 +208,7 @@ namespace
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mNavigator->addObject(ObjectId(&compoundShape), compoundShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mPath.clear();
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mOut = std::back_inserter(mPath);
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@ -259,7 +261,7 @@ namespace
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mNavigator->addObject(ObjectId(&heightfieldShape), heightfieldShape, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&compoundShape), compoundShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -293,7 +295,7 @@ namespace
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mNavigator->updateObject(ObjectId(&compoundShape), compoundShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mPath.clear();
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mOut = std::back_inserter(mPath);
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@ -352,7 +354,7 @@ namespace
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape2), shape2, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -408,7 +410,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), ObjectShapes {shape, &shapeAvoid}, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -456,7 +458,7 @@ namespace
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mNavigator->addWater(osg::Vec2i(0, 0), 128 * 4, 300, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mStart.x() = 0;
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mStart.z() = 300;
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@ -504,7 +506,7 @@ namespace
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mNavigator->addWater(osg::Vec2i(0, 0), 128 * 4, -25, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mStart.x() = 0;
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mEnd.x() = 0;
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@ -551,7 +553,7 @@ namespace
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->addWater(osg::Vec2i(0, 0), std::numeric_limits<int>::max(), -25, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mStart.x() = 0;
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mEnd.x() = 0;
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@ -598,7 +600,7 @@ namespace
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mNavigator->addWater(osg::Vec2i(0, 0), 128 * 4, -25, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mStart.x() = 0;
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mEnd.x() = 0;
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@ -642,15 +644,15 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mNavigator->removeObject(ObjectId(&shape));
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -696,7 +698,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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Misc::Rng::init(42);
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@ -745,7 +747,7 @@ namespace
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -788,7 +790,7 @@ namespace
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mNavigator->addObject(ObjectId(&shapes[i]), shapes[i], transform);
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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const auto start = std::chrono::steady_clock::now();
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for (std::size_t i = 0; i < shapes.size(); ++i)
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@ -797,7 +799,7 @@ namespace
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mNavigator->updateObject(ObjectId(&shapes[i]), shapes[i], transform);
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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for (std::size_t i = 0; i < shapes.size(); ++i)
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{
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@ -805,7 +807,7 @@ namespace
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mNavigator->updateObject(ObjectId(&shapes[i]), shapes[i], transform);
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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const auto duration = std::chrono::steady_clock::now() - start;
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@ -828,7 +830,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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const auto result = mNavigator->raycast(mAgentHalfExtents, mStart, mEnd, Flag_walk);
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@ -859,7 +861,7 @@ namespace
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mNavigator->addObject(ObjectId(&boderBoxShape), boderBoxShape,
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btTransform(btMatrix3x3::getIdentity(), oscillatingBoxShapePosition + btVector3(0, 0, 200)));
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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const auto navMeshes = mNavigator->getNavMeshes();
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ASSERT_EQ(navMeshes.size(), 1);
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@ -875,7 +877,7 @@ namespace
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oscillatingBoxShapePosition);
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mNavigator->updateObject(ObjectId(&oscillatingBoxShape), oscillatingBoxShape, transform);
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mNavigator->update(mPlayerPosition);
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mNavigator->wait();
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mNavigator->wait(mListener);
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}
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ASSERT_EQ(navMeshes.size(), 1);
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@ -6,6 +6,7 @@
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#include <components/debug/debuglog.hpp>
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#include <components/misc/thread.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <osg/Stats>
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@ -111,13 +112,44 @@ namespace DetourNavigator
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mHasJob.notify_all();
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}
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void AsyncNavMeshUpdater::wait()
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void AsyncNavMeshUpdater::wait(Loading::Listener& listener)
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{
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{
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std::unique_lock<std::mutex> lock(mMutex);
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mDone.wait(lock, [&] { return mJobs.empty() && getTotalThreadJobsUnsafe() == 0; });
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}
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listener.setLabel("Building navigation mesh");
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const std::size_t initialJobsLeft = getTotalJobs();
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std::size_t maxProgress = initialJobsLeft + mThreads.size();
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listener.setProgressRange(maxProgress);
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waitUntilJobsDone(initialJobsLeft, maxProgress, listener);
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mProcessingTiles.wait(mProcessed, [] (const auto& v) { return v.empty(); });
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listener.setProgress(maxProgress);
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}
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void AsyncNavMeshUpdater::waitUntilJobsDone(const std::size_t initialJobsLeft, std::size_t& maxProgress, Loading::Listener& listener)
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{
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std::size_t prevJobsLeft = initialJobsLeft;
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std::size_t jobsDone = 0;
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std::size_t jobsLeft = 0;
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const auto isDone = [&]
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{
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jobsLeft = mJobs.size() + getTotalThreadJobsUnsafe();
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return jobsLeft == 0;
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};
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std::unique_lock<std::mutex> lock(mMutex);
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while (!mDone.wait_for(lock, std::chrono::milliseconds(250), isDone))
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{
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if (maxProgress < jobsLeft)
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{
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maxProgress = jobsLeft + mThreads.size();
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listener.setProgressRange(maxProgress);
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listener.setProgress(jobsDone);
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}
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else if (jobsLeft < prevJobsLeft)
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{
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const std::size_t newJobsDone = prevJobsLeft - jobsLeft;
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jobsDone += newJobsDone;
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prevJobsLeft = jobsLeft;
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listener.increaseProgress(newJobsDone);
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}
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}
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}
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void AsyncNavMeshUpdater::reportStats(unsigned int frameNumber, osg::Stats& stats) const
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@ -381,6 +413,12 @@ namespace DetourNavigator
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mProcessed.notify_all();
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}
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std::size_t AsyncNavMeshUpdater::getTotalJobs() const
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{
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const std::scoped_lock lock(mMutex);
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return mJobs.size() + getTotalThreadJobsUnsafe();
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}
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std::size_t AsyncNavMeshUpdater::getTotalThreadJobsUnsafe() const
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{
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return std::accumulate(mThreadsQueues.begin(), mThreadsQueues.end(), std::size_t(0),
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@ -20,6 +20,11 @@
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class dtNavMesh;
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namespace Loading
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{
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class Listener;
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}
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namespace DetourNavigator
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{
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enum class ChangeType
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@ -55,7 +60,7 @@ namespace DetourNavigator
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void post(const osg::Vec3f& agentHalfExtents, const SharedNavMeshCacheItem& mNavMeshCacheItem,
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const TilePosition& playerTile, const std::map<TilePosition, ChangeType>& changedTiles);
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void wait();
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void wait(Loading::Listener& listener);
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void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
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@ -131,9 +136,13 @@ namespace DetourNavigator
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void unlockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile);
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inline std::size_t getTotalJobs() const;
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inline std::size_t getTotalThreadJobsUnsafe() const;
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void cleanupLastUpdates();
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void waitUntilJobsDone(const std::size_t initialJobsLeft, std::size_t& maxJobsLeft, Loading::Listener& listener);
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};
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}
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@ -14,6 +14,11 @@ namespace ESM
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struct Pathgrid;
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}
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namespace Loading
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{
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class Listener;
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}
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namespace DetourNavigator
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{
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struct ObjectShapes
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/**
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* @brief wait locks thread until all tiles are updated from last update call.
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*/
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virtual void wait() = 0;
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virtual void wait(Loading::Listener& listener) = 0;
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/**
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* @brief findPath fills output iterator with points of scene surfaces to be used for actor to walk through.
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@ -153,9 +153,9 @@ namespace DetourNavigator
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mUpdatesEnabled = enabled;
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}
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void NavigatorImpl::wait()
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void NavigatorImpl::wait(Loading::Listener& listener)
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{
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mNavMeshManager.wait();
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mNavMeshManager.wait(listener);
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}
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SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const osg::Vec3f& agentHalfExtents) const
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@ -48,7 +48,7 @@ namespace DetourNavigator
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void setUpdatesEnabled(bool enabled) override;
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void wait() override;
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void wait(Loading::Listener& listener) override;
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SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const override;
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@ -3,6 +3,11 @@
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#include "navigator.hpp"
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namespace Loading
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{
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class Listener;
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}
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namespace DetourNavigator
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{
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class NavigatorStub final : public Navigator
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void setUpdatesEnabled(bool /*enabled*/) override {}
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void wait() override {}
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void wait(Loading::Listener& /*listener*/) override {}
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SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& /*agentHalfExtents*/) const override
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{
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@ -188,9 +188,9 @@ namespace DetourNavigator
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" recastMeshManagerRevision=" << lastRevision;
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}
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void NavMeshManager::wait()
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void NavMeshManager::wait(Loading::Listener& listener)
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{
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mAsyncNavMeshUpdater.wait();
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mAsyncNavMeshUpdater.wait(listener);
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}
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SharedNavMeshCacheItem NavMeshManager::getNavMesh(const osg::Vec3f& agentHalfExtents) const
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@ -45,7 +45,7 @@ namespace DetourNavigator
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void update(osg::Vec3f playerPosition, const osg::Vec3f& agentHalfExtents);
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void wait();
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void wait(Loading::Listener& listener);
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SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const;
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@ -75,7 +75,7 @@ namespace Misc
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return Locked<T>(mMutex, mValue);
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}
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Locked<const T> lockConst()
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Locked<const T> lockConst() const
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{
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return Locked<const T>(mMutex, mValue);
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}
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}
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private:
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std::mutex mMutex;
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mutable std::mutex mMutex;
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T mValue;
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};
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}
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