Fixed screenshot keybinding, and make it bindable

pull/51/head
scrawl 12 years ago
parent aa835aa097
commit f1f6336a4a

@ -844,8 +844,8 @@ namespace MWInput
defaultKeyBindings[A_QuickKey8] = SDLK_8;
defaultKeyBindings[A_QuickKey9] = SDLK_9;
defaultKeyBindings[A_QuickKey10] = SDLK_0;
defaultKeyBindings[A_Screenshot] = SDLK_PRINTSCREEN;
defaultKeyBindings[A_ToggleHUD] = SDLK_F12;
defaultKeyBindings[A_Screenshot] = SDLK_F12;
defaultKeyBindings[A_ToggleHUD] = SDLK_F11;
defaultKeyBindings[A_AlwaysRun] = SDLK_y;
std::map<int, int> defaultMouseButtonBindings;
@ -880,12 +880,20 @@ namespace MWInput
mInputBinder->addMouseButtonBinding (control, defaultMouseButtonBindings[i], ICS::Control::INCREASE);
}
}
// Printscreen key should not be allowed because it's captured by system screenshot function
// We check this explicitely here to fix up pre-0.26 config files. Can be removed after a few versions
if (mInputBinder->getKeyBinding(mInputBinder->getControl(A_Screenshot), ICS::Control::INCREASE) == SDLK_PRINTSCREEN)
mInputBinder->addKeyBinding(mInputBinder->getControl(A_Screenshot), SDLK_F12, ICS::Control::INCREASE);
}
std::string InputManager::getActionDescription (int action)
{
std::map<int, std::string> descriptions;
if (action == A_Screenshot)
return "Screenshot";
descriptions[A_Use] = "sUse";
descriptions[A_Activate] = "sActivate";
descriptions[A_MoveBackward] = "sBack";
@ -958,6 +966,7 @@ namespace MWInput
ret.push_back(A_Journal);
ret.push_back(A_Rest);
ret.push_back(A_Console);
ret.push_back(A_Screenshot);
ret.push_back(A_QuickKeysMenu);
ret.push_back(A_QuickKey1);
ret.push_back(A_QuickKey2);

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