mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 06:53:53 +00:00
Fix improper swimming animations in first person mode
This commit is contained in:
parent
0efce6cd4c
commit
f1f82af64e
1 changed files with 10 additions and 3 deletions
|
@ -397,10 +397,17 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat
|
|||
}
|
||||
else
|
||||
{
|
||||
if (weap != sWeaponTypeListEnd)
|
||||
movemask = MWRender::Animation::BlendMask_LowerBody;
|
||||
movementAnimName.erase(swimpos, 4);
|
||||
if(!mAnimation->hasAnimation(movementAnimName))
|
||||
if (weap != sWeaponTypeListEnd)
|
||||
{
|
||||
std::string weapMovementAnimName = movementAnimName + weap->shortgroup;
|
||||
if(mAnimation->hasAnimation(weapMovementAnimName))
|
||||
movementAnimName = weapMovementAnimName;
|
||||
else
|
||||
movemask = MWRender::Animation::BlendMask_LowerBody;
|
||||
}
|
||||
|
||||
if (!mAnimation->hasAnimation(movementAnimName))
|
||||
movementAnimName.clear();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue